336px, Demonstration of Xiaolin Wu's algorithm. Compression artifacts in the jpeg standard can be made "fairly" with it.
Xiaolin Wu's line algorithm is an
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
for line
antialiasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording.
Specific topics in anti-aliasing include:
* Anti-aliasing filter, a filter used b ...
.
Antialiasing technique
Xiaolin Wu's line algorithm was presented in the article "An Efficient Antialiasing Technique" in the July 1991 issue of ''
Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
'', as well as in the article "Fast Antialiasing" in the June 1992 issue of ''
Dr. Dobb's Journal''.
Bresenham's algorithm
Bresenham's line algorithm is a line drawing algorithm that determines the points of an ''n''-dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw li ...
draws lines extremely quickly, but it does not perform anti-aliasing. In addition, it cannot handle any cases where the line endpoints do not lie exactly on integer points of the pixel grid. A naive approach to anti-aliasing the line would take an extremely long time. Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case.
An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book ''Graphics Gems II''. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.
Algorithm
function plot(x, y, c) is
plot the pixel at (x, y) with brightness c (where 0 ≤ c ≤ 1)
// integer part of x
function ipart(x) is
return floor(x)
function round(x) is
return ipart(x + 0.5)
// fractional part of x
function fpart(x) is
return x - ipart(x)
function rfpart(x) is
return 1 - fpart(x)
function drawLine(x0,y0,x1,y1) is
boolean steep := abs(y1 - y0) > abs(x1 - x0)
if steep then
swap(x0, y0)
swap(x1, y1)
end if
if x0 > x1 then
swap(x0, x1)
swap(y0, y1)
end if
dx := x1 - x0
dy := y1 - y0
if dx 0.0 then
gradient := 1.0
else
gradient := dy / dx
end if
// handle first endpoint
xend := round(x0)
yend := y0 + gradient * (xend - x0)
xgap := rfpart(x0 + 0.5)
xpxl1 := xend // this will be used in the main loop
ypxl1 := ipart(yend)
if steep then
plot(ypxl1, xpxl1, rfpart(yend) * xgap)
plot(ypxl1+1, xpxl1, fpart(yend) * xgap)
else
plot(xpxl1, ypxl1 , rfpart(yend) * xgap)
plot(xpxl1, ypxl1+1, fpart(yend) * xgap)
end if
intery := yend + gradient // first y-intersection for the main loop
// handle second endpoint
xend := round(x1)
yend := y1 + gradient * (xend - x1)
xgap := fpart(x1 + 0.5)
xpxl2 := xend //this will be used in the main loop
ypxl2 := ipart(yend)
if steep then
plot(ypxl2 , xpxl2, rfpart(yend) * xgap)
plot(ypxl2+1, xpxl2, fpart(yend) * xgap)
else
plot(xpxl2, ypxl2, rfpart(yend) * xgap)
plot(xpxl2, ypxl2+1, fpart(yend) * xgap)
end if
// main loop
if steep then
for x from xpxl1 + 1 to xpxl2 - 1 do
begin
plot(ipart(intery) , x, rfpart(intery))
plot(ipart(intery)+1, x, fpart(intery))
intery := intery + gradient
end
else
for x from xpxl1 + 1 to xpxl2 - 1 do
begin
plot(x, ipart(intery), rfpart(intery))
plot(x, ipart(intery)+1, fpart(intery))
intery := intery + gradient
end
end if
end function
References
*
*
*
External links
Xiaolin Wu's homepageXiaolin Wu's homepage at McMaster University{{DEFAULTSORT:Xiaolin Wu's Line Algorithm
Anti-aliasing algorithms
Articles with example pseudocode