Xenocide (video Game)
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''Xenocide'' is a
scrolling shooter Shoot 'em ups (also known as shmups or STGs) are a subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character m ...
for the
Apple IIGS The Apple IIGS (styled as II) is a 16-bit personal computer produced by Apple Inc., Apple Computer beginning in September 1986. It is the fifth and most powerful model of the Apple II family. The "GS" in the name stands for "Graphics and Sound" ...
written by
Pangea Software Pangea Software is a video game developer based in Austin, Texas, owned and operated by Brian Greenstone. The company began with Apple IIGS games in 1987, then moved to Macintosh and later iOS. Pangea found its primary success with a series of ...
and published by Micro Revelations in 1989. An
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port using
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. T ...
graphics was developed by
Manley & Associates Manley & Associates was an independent software developer, founded in 1982, which developed or ported over 70 video games, multimedia, and educational entertainment titles which were published by other companies, including Electronic Arts, Activi ...
and published in 1990. The box cover credits Brian Greenstone as the game's creator on both versions. ''Xenocide'' was the first commercially published game from Greenstone's company, Panega Software. Reviewers liked the scrolling visuals and arcade-style shooter gameplay. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' called the plot of exterminating an entire alien race "reprehensible" and criticized the documentation for sounding like "fascist propaganda".


Plot

Hostile alien Xenomorphs have infested the moons of the planet Talos IV and must be eradicated, along with the moons themselves, before they invade the planet. The reptilian humanoid aliens intend to devour the inhabitants of Talos IV, forcing the player to take the action of committing ''xenocide'' (the extermination of the entire species).


Gameplay

Levels consists of 3 differing modes of game play: driving a hovercraft (front-view),
jetpack A jet pack, rocket belt, rocket pack or flight pack is a device worn as a backpack which uses jets to propel the wearer through the air. The concept has been present in science fiction for almost a century and the first working experimental d ...
flying and scuba-dive swimming (side-view), and walking through a bio-lab (top-view). Weapon and power-up capsules can be collected and used throughout the game. The goal is to collect 5 bombs and then set them off, destroying the moon. The sequence is then repeated for the remaining moons. The game consists of 12 levels in total (4 per moon) and repeat with each new moon, baring some minor visual differences and new enemies. The game is won when all 3 moons have been destroyed thus saving the planet.


Hovercraft level

The player starts by piloting a hovercraft, which floats just above the surface of the barren moon using Anti-Gravity Pads. A first-person view of the craft's windshield is shown. The object is to follow a road, while collecting as many canisters as possible (which determine ammunition capacity for next level). The player must avoid collisions with rocks and alien bug lifeforms, which either damage the player's vehicle or splatter on the player's windshield impairing visibility. Weapons include a limited number of missiles and fireballs, and one
nuclear bomb A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission or atomic bomb) or a combination of fission and fusion reactions (thermonuclear weapon), producing a nuclear exp ...
, to help clear a path. The craft has a limited amount of fuel, and the player must find the docking port before running out to advance to the underground levels.


Cave level 1

Now in a side-scrolling view, the player uses a jet-pack to fly through caves and caverns, searching throughout to find and collect 5 bombs. The player eliminate aliens in the caves using firing weapons. A laser gun and grenades (ammunition limited by number of canisters collected the previous level) allow killing enemies or breaking through obstructions. Power-up capsules randomly appear, and grabbing them cycles through 5 different menu options. When the player chooses to select an item, an improved weapon, new ability or shielding is provided. When the player runs low on jet-pack fuel or ammunition, it can be replenished via refueling bays found throughout the level. If the player runs out of fuel or loses all health, a life is lost. Once all 5 bombs have been collected, the docking pad exit at the end of the level opens.


Cave level 2

The second cave level is very similar to the previous level, except the player now swims through underwater caves. Fuel is now replaced by oxygen, which the player needs to replenish, along with ammo, by finding refueling bays. Again alien creatures infest the level and must be eliminated. The goal is now to find and pick up 5 keys, which must be collected to unlock doors. At the end of the level is an exit docking pad to the final level.


Bio-lab level

In the final stage the play-view changes to overhead. The player walks around a bio-laboratory, but no longer has a time limit (i.e. fuel or oxygen). Attacking robot enemies must be eliminated and power-up capsules now provide new sets of weapons or abilities in the options menu. The player must search rooms for the 5 nuclear fuel ports, where bombs are dropped, and then locate the central computer room with an emergency teleport. Once the self-destruct sequence is activated (an alarm will sound), the player has just seconds to enter the teleporter before the moon explodes. When the mission is complete, the player moves to the next moon where the levels are repeated, albeit with slight visual changes.


Development

''Xenocide'' was the first game published under the Pangea Software name, programmed by Brian Greenstone with artwork by Dave Triplet. While the Apple IIGS version boasted multi-palette graphics (up to 256 colors), fast scrolling and made good use of the sound capabilities of the machine, the MS-DOS port, done by a third party, was considered inferior both graphically and in terms of audio. Pangea's museum of old releases reads: "The DOS version totally blew chunks, but the original Apple version kicked butt!" Pangea advertised the games as: "Fast action - 12 play fields - 3 view modes - puzzle strategy" and boosted: "Three different modes of play view (3-D, Profile and Overhead), high-res graphics and superb sound"


Reception

Charles Ardai Charles Ardai is an American businessman, and writer of crime fiction and mysteries. He is co-founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He was also an early employee of D. E. Shaw & Co. and a managing di ...
reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', and stated that "Encouraging players to take pleasure in indiscriminate killing can have no good end. One need not call for censorship, claim lasting harm to players or even direct people away from this game — ''Xenocide'' is quite enjoyable as a game and deserves to be played — but one can certainly register disapproval of the game's fiction and do oneself a favor by ignoring pages two and three of the manual and leaving of them unread." Alfred C. Giovetti for ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' said "A good shoot-'em up with all the bells and whistles, ''Xenocide'' doesn't allow for saving games. You may forgive this deficiency when you watch the colorful graphics scroll effortlessly. This one's for arcade addicts of all sorts, but especially trigger-happy xenophobes." ''
InCider Wayne Sanger Green II (September 3, 1922 – September 13, 2013) was an American publisher, writer, and consultant. Green was editor of '' CQ'' magazine before he went on to found '' 73'', ''80 Micro'', ''Byte'', '' CD Review'', ''Cold Fusion'', ...
'' magazine rated the Apple IIGS version 4 stars, stating, "The finest graphics and absolutely finest scrolling and animation of the year."https://www.whatisthe2gs.apple2.org.za/files/Xenocide/Manual/Xenocide_Manual.pdf Xenocide manual, reprinted quote from inCider magazine review (rear cover)


References

{{reflist, refs= {{cite web, url=https://dadgum.com/giantlist, title=The Giant List of Classic Game Programmers, last1=Hague, first1=James {{cite web , title=Xenocide (MS-DOS) , url=https://archive.org/details/msdos_Xenocide_1990 , website=archive.org, year=1990 {{cite web , title=The Museum , url=https://www.pangeasoft.net/pangeahistory.html , website=Pangea Software 1989 video games Apple IIGS games DOS games Manley & Associates games Run and gun games Video games about alien invasions Video games about extraterrestrial life Video games developed in the United States Video games set on fictional planets