X (Game Boy Game)
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is a 1992
space combat simulation Space flight simulation is a Video game genres, genre of flight simulator video games that lets players experience space flight to varying degrees of Reality, realism. Common mechanics include space exploration, space trade and space combat. Over ...
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developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
Argonaut Software Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was ...
and published by Nintendo for the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. It was only released in Japan. The player assumes the role of the VIXIV starship as it must protect the planet Tetamus II from a mysterious race of aliens. Gameplay involves completing missions assigned by the "Training Academy Coach", ranging from protecting bases from enemy fire or delivering cargo to a certain area. Notable for being one of the few attempts at a 3D video game on the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
alongside '' Faceball 2000'', ''X'' was the creation of
Dylan Cuthbert Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan. It was founded by Argonaut Games alumnus Dylan Cuthbert and was closely affiliated with Nintendo and Sony Interactive Entertainment. Foundation Q-Games was founded b ...
, who would later program the original ''
Star Fox ''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' for the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
. Commissioned by Argonaut president Jez San after being impressed by the Game Boy at the 1991
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Cuthbert and a team of programmers were forced to reverse-engineer the system due to official development kits being hard to find. It was designed after Argonaut's earlier game ''
Starglider 2 ''Starglider 2'' is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's ''Starglider''. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the origina ...
'' for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
. Nintendo grew interested in the game during production and convinced Cuthbert and Argonaut to make it a first-party title for the console. A planned North American release named ''Lunar Chase'' was cancelled as Nintendo of America felt a game of its type was too advanced for a console meant for children. ''X'' initially received mixed reviews from critics, often being praised for its impressive technological accomplishments but criticized for its high difficulty. Retrospectively, it was acclaimed for its historical importance and gameplay, often being compared to games such as ''
Star Luster is a 1985 space combat simulator video game developed and published by Namco for the Family Computer. It was only released in Japan. An arcade version for the Nintendo VS. System was released the same year as ''VS. Star Luster''. ''Star Luster' ...
''. A
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 20 ...
sequel, ''
X-Scape ''X-Scape'', known as in Japan and as ''3D Space Tank'' in the PAL region, is a first-person combat simulation game developed by Q-Games and Nintendo released on the Nintendo DSi's DSiWare download service. It is a sequel to the 1992 Japan on ...
'', was released worldwide in 2010.


Gameplay

''X'' is a first-person space combat simulator video game, being one of the few Game Boy games to use 3D visuals. Controlling the starship VIXIV, the player is tasked with completing missions assigned by the Training Academy Coach to protect the planet Tetamus II from being taken over by a mysterious alien race. The VIXIV must complete each of the game's ten stages, referred in-game as "objectives", under a time limit. Objectives range from protecting a base from enemy fire, delivering a load of cargo to a certain area, or shooting down formations of enemies. The VIXIV can fast-travel to other parts of the map by entering large openings found in certain places, with gameplay taking place in a long series of tunnels. Completing objectives awards the player stars, and up to ten can be awarded. A certain number of stars is required to complete each mission, and should the player fail to earn enough he/she will be forced to restart the mission. The VIXIV has a radar at the bottom of the screen that displays the player's current location and any nearby enemies or objectives. The player can find large openings on the ground in certain areas of the game, which can allow the VIXIV to fast-travel to other sections of the map. The player must complete all ten missions in order to finish the game.


Development

''X'' was designed by
Dylan Cuthbert Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan. It was founded by Argonaut Games alumnus Dylan Cuthbert and was closely affiliated with Nintendo and Sony Interactive Entertainment. Foundation Q-Games was founded b ...
of
Argonaut Software Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was ...
, who would later program ''
Star Fox ''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' for the
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
. After being intrigued by the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
during the 1991
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Argonaut president Jez San commissioned Cuthbert to produce a 3D engine for the console and potentially create a game utilizing it. Cuthbert and his development team had to reverse-engineer the Game Boy hardware as official Nintendo development kits were hard to come by, and that Argonaut was virtually unknown to them. A dummy developer kit was produced with a camera pointing at the system, produced by dismantling the console itself with a ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' cartridge inserted and connecting it to a board made by another Argonaut employee. Cuthbert began work on ''X'' once he became familiar with the hardware; he was responsible for creating some of the graphics, most of the game design, and all of the programming. Cuthbert used an
Amiga 3000 The Amiga 3000, or A3000, is a personal computer released by Commodore in June 1990. It is the successor to the Amiga 2000 and its upgraded model Amiga 2500 with more processing speed, improved graphics, and a new revision of the operating sys ...
for development. Cuthbert stated the inspiration for the game stating, "The game is based on the old 3D games I used to play on the XZ Spectrum, because there were a few back then, I kind of pulled a bunch of ideas and then just kind of assembled them rather haphazardly to make this game" The development for the game was created in the style of Argonaut's older computer games, notably ''
Starglider 2 ''Starglider 2'' is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's ''Starglider''. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the origina ...
'', featuring full 360-degree movement through space. Its technological accomplishments quickly caught the eye of a Nintendo employee, who urged that they send a ROM of the game to Nintendo's headquarters in Kyoto, Japan. It was presented to both Game Boy creator
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
and engineer Ishuna, who were "blown away" by its usage of 3D wireframe graphics, requesting that Dylan and his team fly over to Japan and meet them. After being shown to other employees, Nintendo became so impressed with the game that they purchased the rights to it from the original publisher, Mindscape, and made Argonaut an official third-party licensee. Assisting development was
Nintendo Research and Development 1 (commonly abbreviated as Nintendo R&D1 and formerly known as before splitting in 1978) was a division of Nintendo, and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original ...
(R&D1), the division responsible for producing the Game Boy itself. The soundtrack was composed by Kazumi Totaka, and is the first game to feature the infamous "Totaka's Song". At first, the title was named ''Eclipse'', but then-Nintendo President
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
insisted upon it being renamed ''X'', calling up director
Yoshio Sakamoto (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the ''Metroid'' series. He is one of the most prominent members of Nintendo's former Resear ...
a month before development was completed. Nintendo forced Cuthbert and Argonaut to rewrite the 3D engine entirely due to a game-breaking bug that made it unplayable on certain Game Boy systems, due to the company's strict stance on quality. ''X'' was released in Japan on May 29, 1992. A North American version titled ''Lunar Chase'' was completed by Cuthbert; however,
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
felt that the idea of a 3D first-person game on a handheld for children was too complicated, and (to his disappointment) cancelled its release. Cuthbert believed that a lack of interest from retailers was also to blame. In a 2018 interview with ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'', Cuthbert admitted that he lost the source code for ''Lunar Chase'' and didn't think to make a backup copy at the time. An official
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
of the complete English translation of ''Lunar Chase'' was unearthed in the 2020 Nintendo data leak. A nearly-finished
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet availabl ...
was also released online the same day as the official English translation was leaked.


Reception

Early reviews for ''X'' were mixed, with many praising its technological accomplishments on the system but criticizing its high difficulty. ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' magazine compared the game to ''
Star Luster is a 1985 space combat simulator video game developed and published by Namco for the Family Computer. It was only released in Japan. An arcade version for the Nintendo VS. System was released the same year as ''VS. Star Luster''. ''Star Luster' ...
'', being impressed by the game's 3D wireframe technology and sense of realism, while criticizing its difficulty for being too hard for beginners especially. ''Family Computer Magazine'' had a similar response, saying that it could drive away potential players with its high difficulty level, while simultaneously praising its 3D gameplay and soundtrack, claiming that it could easily be brought over to the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
with the addition of color and newer features. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' staff were impressed by the technical capabilities of the game, comparing the visuals to the
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
BattleTech Center in
Chicago Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
, calling it one of the most exciting Nintendo titles. ''Joypad'' magazine staff meanwhile found it to be an interesting game, praising it for being so different compared to other Game Boy games. In retrospect, ''X'' has been cited as a landmark title in the Game Boy's lifespan for its usage of 3D wireframe graphics. ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' listed it as the 30th greatest Game Boy game of all time for being a "tour-de-force of Game Boy technical prowess", highly praising its 3D visuals and free-range movement. They also stated that its technological feats alone made the game worth owning. Writer Sam Machkovech of ''Ars Technica'' felt similarly on its technical prowess, calling it "incredible" and lamenting that it was never released in English. Writer Jeremy Parish stated that ''X'' was a more impressive creation than ''
Star Fox ''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' for not requiring any additional hardware and for being made on the Game Boy, praising its 3D graphics and its more ambitious design compared to ''Star Fox''. Simultaneously, he criticized the game's lack of variety in combat and for several missions being drawn out and repetitive. He concluded his review by saying the game was worth owning for its historical importance and technological accomplishments. He expressed a desire to see it resurrected through a hypothetical Game Boy Mini platform. The book ''Nostalgia GB Perfect Guide!'' cited it as an important title in the console's history, saying that it helped pave the way for ''Star Fox'', which was a game created by the collaboration between Nintendo and Argonaut. They recommended the game to fans of similar games such as ''Star Luster'', praising its slow-paced gameplay and soundtrack.


Notes


References


External links


Official Japanese website
* {{Argonaut Games 1992 video games Argonaut Games games Game Boy games Game Boy-only games First-person shooters Japan-exclusive video games Nintendo Entertainment Analysis & Development games Nintendo games Vehicular combat games Video games developed in Japan Video games developed in the United Kingdom Video games scored by Kazumi Totaka Single-player video games