Wraparound (gaming)
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Wraparound, in
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, is when an object moves off of one side of the screen and reappears on the other side. In ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' for example, the player's ship flies off of the right side of the screen, then continues on the left side with the same velocity. This is referred to as ''
wraparound Wraparound, wrap around, or wrap-around may refer to: Apparel * Wraparound glasses - eyeglasses or sunglasses that have eye rims and lenses that curve around the face like goggles * Wraparound baby sling, or wrap, a piece of cloth that supports ...
'', since the top and bottom of the screen wrap around to meet, as do the left and right sides (
topologically equivalent In mathematics, two functions are said to be topologically conjugate if there exists a homeomorphism that will conjugate the one into the other. Topological conjugacy, and related-but-distinct of flows, are important in the study of iterated fun ...
to a Euclidean 2-torus).''The medium of the video game''
Mark J. P. Wolf,
University of Texas Press The University of Texas Press (or UT Press) is the university press of the University of Texas at Austin. Established in 1950, the Press publishes scholarly and trade books in several areas, including Latin American studies, Caribbean, Caribbea ...
, 2001, 203 pp, p. 56, at
Google Books Google Books (previously known as Google Book Search, Google Print, and by its code-name Project Ocean) is a service from Google that searches the full text of books and magazines that Google has scanned, converted to text using optical charac ...
Some games wrap around in certain directions but not others, such as games of the ''Civilization'' series that wrap left to right, but the top and bottom remain edges, representing the North and South Pole (topologically equivalent to a
cylinder A cylinder () has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes. In elementary geometry, it is considered a prism with a circle as its base. A cylinder may also be defined as an infinite ...
). Some games such as ''Asteroids'' have no boundary and objects can travel over any part of the screen edge and reappear on the other side. Others such as ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', ''
Wizard of Wor ''Wizard of Wor'' is a 1981 maze video game developed by Dave Nutting Associates and published by Midway for arcades. The player controls a Worrior, who must defeat all the monsters inside enclosed mazes while being careful not to be destroye ...
'', and some games in the ''
Bomberman is a video game Media franchise, franchise created by Shinichi Nakamoto and Shigeki Fujiwara, originally developed by Hudson Soft and currently owned by Konami. The Bomberman (1983 video game), original game, also known as ''Bakudan Otoko'' (ç ...
'' series, have a boundary surrounding most of the playing area, but have a few paths connecting the left side to the right, or the top to the bottom, that characters can travel on. Wraparound can apply to scrolling games such as '' Defender'', where the player can infinitely fly in one direction because the horizontal extents of the landscape are connected. Some games even incorporate diagonal wraparound, where movement from one corner of the screen wraps to the opposite corner.


Examples

Notable examples of video games that employed wraparound mechanics.: * ''Pac-Man'' (1980): When Pac-Man reaches the edge of the screen, he reappears on the opposite side, enabling continuous movement through the maze. * ''Asteroids'' (1979): In this arcade shooter, the game space wraps around. Many ''Asteroids''-inspired games, such as ''
Geometry Wars ''Geometry Wars'' is a series of top-down multi-directional shooter video games developed by Bizarre Creations, and, later, Lucid Games. Originally published by Microsoft Games Studios, the first title was included as a minigame in '' Project Got ...
'', also utilize this mechanicism. * ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
Bros.'' series (1985-present): Many entries in the Super Mario Bros. franchise utilize wraparound, particularly in platforming levels. * ''
Manifold Garden ''Manifold Garden'' is a puzzle video game developed by American artist William Chyr. It was released on Windows, macOS, and iOS on October 18, 2019. The player must navigate an abstract series of structures that appear to repeat into infinity, ...
'' (2019): A first-person puzzle game that transposes wraparound to a 3D space, resulting in infinitely repeating environments.


Impact

* Continuous movement: Wraparound allows players to traverse game worlds without encountering boundaries or limitations, providing a seamless experience. * Strategic opportunities: Wraparound mechanics can be strategically leveraged by players to outmaneuver opponents, surprise enemies, or gain advantages in certain situations. * Exploration and freedom: Wraparound environments promote exploration and the discovery of hidden areas, as players can move in any direction without restrictions. * Enhanced immersion: The seamless transition from one edge of the screen to the other enhances immersion, making players feel more connected to the game world. * Nostalgia and retro appeal: Many classic games utilized wraparound mechanics, contributing to the nostalgic appeal of these titles for players familiar with older gaming experiences.


History

1962's ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'' has a wraparound playfield, as does the first commercial arcade video game, ''
Computer Space ''Computer Space'' is a 1971 space combat arcade video game. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Computer S ...
'' (1971). Wraparound was common in games throughout the 1970s and early 1980s, including ''
Space Race The Space Race (, ) was a 20th-century competition between the Cold War rivals, the United States and the Soviet Union, to achieve superior spaceflight capability. It had its origins in the ballistic missile-based nuclear arms race between t ...
'' (1973), ''
Combat Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
'' (1977), ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' (1979), and ''
Star Castle ''Star Castle'' is a vector graphics multidirectional shooter released in arcades by Cinematronics in 1980. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The display is black and wh ...
'' (1980). '' Surround'' (1977) for the Atari 2600 has a gameplay option called "wraparound" in the manual. The concept of wraparound originated in the early days of video games when hardware limitations imposed constraints on the size of game worlds. Instead of creating expansive environments that required significant memory or processing power, developers utilized wraparound to simulate continuous gameplay on limited hardware.


See also

*
Flip-screen Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
* Warp zone


References


External links


Wraparound world
at
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...
, video games that use wraparound * *
Casual Game Design Designing Gamer
* {{DEFAULTSORT:Wraparound (Video Games) Video game terminology