World Game, sometimes called the World Peace Game, is an educational simulation developed by
Buckminster Fuller
Richard Buckminster Fuller (; July 12, 1895 – July 1, 1983) was an American architect, systems theorist, writer, designer, inventor, philosopher, and futurist. He styled his name as R. Buckminster Fuller in his writings, publishing more t ...
in 1961 to help create solutions to
overpopulation
Overpopulation or overabundance is a state in which the population of a species is larger than the carrying capacity of its environment. This may be caused by increased birth rates, lowered mortality rates, reduced predation or large scale migr ...
and the uneven distribution of global resources. This alternative to
war games
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
uses Fuller's
Dymaxion map
The Dymaxion map projection, also called the Fuller projection, is a kind of polyhedral map projection of the Earth's surface onto the unfolded net of an icosahedron. The resulting map is heavily interrupted in order to reduce shape and size dis ...
and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more holistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone,"
thus increasing the
quality of life
Quality of life (QOL) is defined by the World Health Organization as "an individual's perception of their position in life in the context of the culture and value systems in which they live and in relation to their goals, expectations, standards ...
for all people.
History and use
Fuller first publicly proposed the concept in 1967 as the
core curriculum
In education, a curriculum (; : curriculums or curricula ) is the totality of student experiences that occur in an educational process. The term often refers specifically to a planned sequence of instruction, or to a view of the student's experi ...
at the (then new)
Southern Illinois University Carbondale
Southern Illinois University (SIU) is a public research university in Carbondale, Illinois, United States. Chartered in 1869, SIU is the oldest and flagship campus of the Southern Illinois University system. SIU enrolls students from all 50 sta ...
, in reaction to extensive news coverage of
the Pentagon
The Pentagon is the headquarters building of the United States Department of Defense, in Arlington County, Virginia, across the Potomac River from Washington, D.C. The building was constructed on an accelerated schedule during World War II. As ...
's war games.
He founded there, together with its then executive director
John McHale, the World Resources Inventory, an institute responsible for conducting the research required for the game launch. In 1964, Fuller had proposed to hold a session of the World Game in the U.S. pavilion (later known as the
Montreal Biosphere
The Biosphere, also known as the Montreal Biosphere (, ), is a museum dedicated to the Natural environment, environment in Montreal, Quebec, Canada. It is housed in the former United States pavilion constructed for Expo 67 located within the gr ...
) at the 1967
International and Universal Exposition in
Montreal
Montreal is the List of towns in Quebec, largest city in the Provinces and territories of Canada, province of Quebec, the List of the largest municipalities in Canada by population, second-largest in Canada, and the List of North American cit ...
, Quebec, Canada, but the project was eventually rejected.
In a preamble to World Game documents for the curriculum released in 1971, Fuller identified it very closely with his "Guinea Pig 'B' experiment" and his "Comprehensive Anticipatory Design Science" lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it "longhand" without the assistance of computers since 1927.
Nevertheless, Fuller's proposal imagined "a vast computerized network that could process, map, and visualize environmental information drawn from, among other sources, Russian and American spy satellites. Fuller claimed that their optical sensors and thermographic scanners could detect the location and quantity of water, grain, metals, livestock, human populations, or any other conceivable form of energy."
The Game would, according to Fuller, transcend human perception's limits in the electromagnetic spectrum, and allow a rich dataset of global environmental trends.
Over fifty hours from June 12 to July 31, 1969, Fuller and 27 grad students from a variety of disciplines met on the court of the
New York Studio School of Drawing, Painting and Sculpture
The New York Studio School of Drawing, Painting and Sculpture at 8 West 8th Street, in Greenwich Village, Manhattan, New York City, New York State is an art school formed in 1963 by a group of students and their teacher, Mercedes Matter, all o ...
, to play the first instance of the World Game, the goal being to end
energy poverty
In developing countries and some areas of more developed countries, energy poverty is lack of access to modern energy services in the home. In 2022, 759 million people lacked access to consistent electricity and 2.6 billion people used dangerous a ...
by giving all the world population 2000 gigawatt-hours per person per year by 1980; the final strategy revolved around constructing more hydropower. Footage was captured by
Herbert Matter
Herbert Robert Matter (April 25, 1907 – May 8, 1984) was a Swiss-born American photographer and graphic designer known for his pioneering use of photomontage in commercial art. Matter's innovative and experimental work helped shape the vocabular ...
for the documentary ''The World Game''.
In 1972, the World Game Institute was founded in
Philadelphia, Pennsylvania
Philadelphia ( ), colloquially referred to as Philly, is the List of municipalities in Pennsylvania, most populous city in the U.S. state of Pennsylvania and the List of United States cities by population, sixth-most populous city in the Unit ...
, by Fuller,
Medard Gabel,
Howard J. Brown and others.
In 1980, the World Game Institute and the World Resources Inventory published the World Energy Data Sheet. The World Energy Data Sheet compiled a nation by nation summary of energy production, resources, and consumption. The information was compiled in tables and map formats. The project was researched by Seth Snyder and overseen by Medard Gabel. The work was used during a World Game in Philadelphia, in the summer of 1980.
By 1993, the World Game Institute developed and sold an educational software package called Global Recall, which contained global data, maps, an encyclopedia of world problems, and tools for developing solutions to world problems. The package was a computer-based simulation game intended for use by high school and college students in learning about world problems and how to solve them.
In 2001, a for-profit educational company named o.s. Earth Inc. purchased the principal assets of the World Game Institute and offered a Global Simulation Workshop that is a "direct descendant of Buckminster Fuller's famous World Game." In 2019, the company transferred its assets to the
Schumacher Center for New Economics.
In 2021, Gabel's new organization, the Global Solutions Lab, announced their own revamp of the World Game, titled ''WorldGame 2.0''.
Format
Organizers of a World Game session have a large amount of discretion over the format. The original 1969 workshop version ran for at least fifty hours from June 12 to July 31, and involved 28 people including Fuller.
[Schlossberg, Edwin, ''World Game Diary'', Stanford University Collections M1090, Series 18: Project Files, World Game Subseries 2, box 39, Folder 2, 19. ] However, versions of the World Game exist with durations ranging from as long as an academic semester (e.g. the 1967 Southern Illinois University curriculum),
to one day (as offered by the group We R One World),
to four to six hours (as carried out by the
University of California, San Diego
The University of California, San Diego (UC San Diego in communications material, formerly and colloquially UCSD) is a public university, public Land-grant university, land-grant research university in San Diego, California, United States. Es ...
in 1995, to mark the centenary of Fuller's birth)
to as short as four hours (as offered by the Global Solutions Lab), and with total player amounts ranging from 15 to hundreds.
The Southern Illinois University curriculum, written by Fuller, does not describe its procedures as rules, but rather as "rudimentary" guidelines.
Each World Game session has an overarching goal, from ending
energy poverty
In developing countries and some areas of more developed countries, energy poverty is lack of access to modern energy services in the home. In 2022, 759 million people lacked access to consistent electricity and 2.6 billion people used dangerous a ...
(the original workshop's goal, met by allowing each person on Earth 2 gigawatt-hours per year through increased hydropower), to improving transportation, to ending world
hunger
In politics, humanitarian aid, and the social sciences, hunger is defined as a condition in which a person does not have the physical or financial capability to eat sufficient food to meet basic nutritional needs for a sustained period. In t ...
, ending illiteracy, building
world peace
World peace is the concept of an ideal state of peace within and among all people and nations on Earth. Different cultures, religions, philosophies, and organizations have varying concepts on how such a state would come about.
Various relig ...
, and solving
climate change
Present-day climate change includes both global warming—the ongoing increase in Global surface temperature, global average temperature—and its wider effects on Earth's climate system. Climate variability and change, Climate change in ...
. Players adopt "handicaps" tied to the session goal as necessary; for example, the UCSD session involved the representatives of regions with the lowest literacy rates being barred from speaking or asking questions.
All players must work together, ostensibly as one common team (though organizers often opt to split them into smaller teams), to develop strategies for meeting this goal using the latest data, preferably in as short a time or as efficiently as possible—an analogous board game format would be
cooperative gameplay, while an analogous video game format would be
cooperative
A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
within
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
setting. The end product is left vague in Fuller's document, but might take the form of a written report.
Fuller proposed one model for how the World Game would be played farther in the future: after a week of studying a given problem, the players would partake in three rounds of peer review and negotiations. Colleague Medard Gabel described Fuller's vision as follows, using the example of world hunger:
The company o.s. Earth, which held the intellectual property for the licensed World Game version, formatted its 2000s sessions thusly: 10 teams of randomly selected players representing each region of the world were obligated to form negotiation strategies for the sake of their 'constituents', the people, with the aim of meeting five smaller objectives in human rights, technology, environment, education and health and food. There were also eight teams representing facilitators: four role-played executives of fictional for-profit mega-corporations as stand-ins for the private sectors of some regions, while four represented analogs of the
World Health Organization
The World Health Organization (WHO) is a list of specialized agencies of the United Nations, specialized agency of the United Nations which coordinates responses to international public health issues and emergencies. It is headquartered in Gen ...
,
UNESCO
The United Nations Educational, Scientific and Cultural Organization (UNESCO ) is a List of specialized agencies of the United Nations, specialized agency of the United Nations (UN) with the aim of promoting world peace and International secur ...
,
UN Environment Programme
The United Nations Environment Programme (UNEP) is responsible for coordinating responses to environmental issues within the United Nations system. It was established by Maurice Strong, its first director, after the United Nations Conference on t ...
, and
UN Commission on Human Rights
The United Nations Commission on Human Rights (UNCHR) was a functional commission within the overall framework of the United Nations from 1946 until it was replaced by the United Nations Human Rights Council in 2006. It was a subsidiary body of th ...
that "sold" strategies. The remaining two teams represented the
United Nations
The United Nations (UN) is the Earth, global intergovernmental organization established by the signing of the Charter of the United Nations, UN Charter on 26 June 1945 with the stated purpose of maintaining international peace and internationa ...
' principal organs and aid programs, and the world's news media, which would report live on the Game's progress. Most of the action in the game centered on three 20-minute rounds of trade negotiations to ensure that all teams' needs were met, with a few dozen minutes at the end set aside for reflection. The timespan simulated was thirty years.
Points were scored based on the sum of solutions cards and currency, with very high-development regions such as Europe, Northern America and Japan starting out at about 110-140 points.
Resources
A universal feature of all World Game sessions is the use of an extremely large
Dymaxion map
The Dymaxion map projection, also called the Fuller projection, is a kind of polyhedral map projection of the Earth's surface onto the unfolded net of an icosahedron. The resulting map is heavily interrupted in order to reduce shape and size dis ...
of the world, typically within a 70-foot-by-35-foot rectangle on a surface such as a
basketball court
In basketball, the basketball court is the playing surface, consisting of a rectangular floor, with baskets at each end. Indoor basketball courts are almost always made of polished wood, usually maple, with -high rims on each basket. Outdoor ...
.
This projection is intended to depict the world's landmasses and population without reinforcing cultural perceptions of the
Global North and Global South
Global North and Global South are terms that denote a method of grouping countries based on their defining characteristics with regard to socioeconomics and Global politics, politics. According to UN Trade and Development (UNCTAD), the Global S ...
divide, and while balancing accurate representation of landmass shapes with that of land areas.
Players of the World Game are usually given huge collections of data in the form of documents from the United Nations, world atlases, and the organizers (in the Southern Illinois University curriculum, from Fuller's own ''World Design Science Decade'' series). These documents can list data ranging from material inputs, production numbers and inventory sizes, to population sizes, numbers of important institutions such as news outlets, and other such statistics as needed, but will almost always include policy menus, time series and trend forecasts as close to real-time as possible to ensure adjustment of each strategy.
Some documents are hosted on specialized software that allows users to review plans in "breakout rooms", as in the most comprehensive version of ''WorldGame 2.0''.
In the o.s. Earth version, the teams were first given multimedia content including PowerPoint presentations. Then they were given cards that depicted solutions signifying advancements in health, education, technology, environment, or human rights. They were obliged to negotiate with mega-corporation and UN analogues for these cards, which could be purchased with oversized poker chips representing large amounts of money; these were fitted into plastic trays. Lastly, they could stick the cards into folders representing development levels. Earlier sessions saw players select a team out of the 20 total by taking a badge and labeled hat, while in later sessions the players were randomly assigned.
Reception
In 1995, ''
Los Angeles Times
The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of new ...
'' reporter Tony Perry covered the UCSD session, and lightheartedly compared it to the board game
Monopoly
A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
. He also noted Gabel's role in expanding the World Game into the area of briefing corporate clients.
In 2021, arts professor Timothy Stott published a book titled ''Buckminster Fuller's World Game and its Legacy'', which analyzed the World Game and its history. He found that there were extensive contrasts between its purported stateless, cosmopolitan approach to world problems and its conception during the height of 1960s U.S. technological and cultural hegemony, as well as tensions between its apolitical, anarchic aspirations and technocratic character. He also found that participants often failed to grasp and manipulate the complex systems of the game.
See also
*
Peace war game
Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation and aggression. As peace makers became richer over time it became clear that making war had gr ...
References
External links
World Game Series: Document OneGlobal Simulation Workshop(Commercial)
Buckminster Fuller ChallengeGlobal Energy Network InstituteAn interview article with some statements by Bucky about The World Game
Further reading
*Chu, Hsiao-Yun and Roberto Trujillo. ''New Views on R. Buckminster Fuller''. (Stanford, CA; Stanford University Press, 2009)
{{Authority control
Buckminster Fuller
Peace education