World Building
   HOME

TheInfoList



OR:

Worldbuilding is the process of constructing an imaginary world or
setting Setting or Settings may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative tec ...
, sometimes associated with a
fictional universe A fictional universe, also known as an imagined universe or a constructed universe, is the internally consistent fictional setting used in a narrative or a work of art. This concept is most commonly associated with works of fantasy and scie ...
. Developing the world with coherent qualities such as a
history History is the systematic study of the past, focusing primarily on the Human history, human past. As an academic discipline, it analyses and interprets evidence to construct narratives about what happened and explain why it happened. Some t ...
,
geography Geography (from Ancient Greek ; combining 'Earth' and 'write', literally 'Earth writing') is the study of the lands, features, inhabitants, and phenomena of Earth. Geography is an all-encompassing discipline that seeks an understanding o ...
,
culture Culture ( ) is a concept that encompasses the social behavior, institutions, and Social norm, norms found in human societies, as well as the knowledge, beliefs, arts, laws, Social norm, customs, capabilities, Attitude (psychology), attitudes ...
and
ecology Ecology () is the natural science of the relationships among living organisms and their Natural environment, environment. Ecology considers organisms at the individual, population, community (ecology), community, ecosystem, and biosphere lev ...
is a key task for many
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
or
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
writers. Worldbuilding often involves the creation of geography, a
backstory A backstory, background story, background, or legend is a set of events invented for a plot, preceding and leading up to that plot. In acting, it is the history of the character before the drama begins, and is created during the actor's prepara ...
,
flora Flora (: floras or florae) is all the plant life present in a particular region or time, generally the naturally occurring (indigenous (ecology), indigenous) native plant, native plants. The corresponding term for animals is ''fauna'', and for f ...
,
fauna Fauna (: faunae or faunas) is all of the animal life present in a particular region or time. The corresponding terms for plants and fungi are ''flora'' and '' funga'', respectively. Flora, fauna, funga and other forms of life are collectively ...
, inhabitants,
technology Technology is the application of Conceptual model, conceptual knowledge to achieve practical goals, especially in a reproducible way. The word ''technology'' can also mean the products resulting from such efforts, including both tangible too ...
, and often if writing
speculative fiction Speculative fiction is an umbrella term, umbrella genre of fiction that encompasses all the subgenres that depart from Realism (arts), realism, or strictly imitating everyday reality, instead presenting fantastical, supernatural, futuristic, or ...
, different peoples. This may include social customs as well as
invented language A constructed language (shortened to conlang) is a language whose phonology, grammar, orthography, and vocabulary, instead of having developed naturally, are consciously devised for some purpose, which may include being devised for a work of ...
s (often called ''conlangs'') for the world. The world could encompass different planets spanning vast distances of
space Space is a three-dimensional continuum containing positions and directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless ...
or be limited in scope to a single small village. Worldbuilding exists in
novel A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
s,
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
s, and
visual media Mass media include the diverse arrays of media that reach a large audience via mass communication. Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises bot ...
such as
films A film, also known as a movie or motion picture, is a work of Visual arts, visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are gen ...
,
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, and
comics a Media (communication), medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of Panel (comics), panels of images. Textual devices such as speech balloons, Glo ...
. Prior to 1900, most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is known as a
fictional universe A fictional universe, also known as an imagined universe or a constructed universe, is the internally consistent fictional setting used in a narrative or a work of art. This concept is most commonly associated with works of fantasy and scie ...
. For example, science fiction writer
Jack Vance John Holbrook Vance (August 28, 1916 – May 26, 2013) was an American mystery, fantasy, and science fiction writer. He also wrote several mystery novels under pen names, including Ellery Queen. Vance won the World Fantasy Award for Life Ach ...
set a number of his novels in the
Gaean Reach The Gaean Reach is a fictional region in space that is a setting for science fiction stories written by Jack Vance. Those of his works that are set in a universe evidently including the Gaean Reach, whether within it or near it, have been catalogue ...
, a fictional region of space. A fictional universe with works by multiple authors is known as a
shared world A shared universe or shared world is a fictional universe from a set of creative works where one or more writers (or other artists) independently contribute works that can stand alone but fits into the joint development of the storyline, charact ...
. One notable example of such is the
Star Wars Expanded Universe ''Star Wars'' has been expanded to media other than the original films. This spin-off material is licensed and moderated by Lucasfilm, though during his involvement with the franchise ''Star Wars'' creator George Lucas reserved the right to b ...
.


Etymology

The term "world-building" was first used in the ''
Edinburgh Review The ''Edinburgh Review'' is the title of four distinct intellectual and cultural magazines. The best known, longest-lasting, and most influential of the four was the third, which was published regularly from 1802 to 1929. ''Edinburgh Review'', ...
'' in December 1820 and appeared in
Arthur Eddington Sir Arthur Stanley Eddington, (28 December 1882 – 22 November 1944) was an English astronomer, physicist, and mathematician. He was also a philosopher of science and a populariser of science. The Eddington limit, the natural limit to the lu ...
's ''Space Time and Gravitation: An Outline of the General Relativity Theory'' (1920) to describe the thinking out of hypothetical worlds with different physical laws. The term has been used in
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
and fantasy criticism since appearing in R.A. Lupoff's '' Edgar Rice Burroughs: Master of Adventure'' (1965).


History

One of the earliest examples of a fictional world is Dante's
Divine Comedy The ''Divine Comedy'' (, ) is an Italian narrative poetry, narrative poem by Dante Alighieri, begun and completed around 1321, shortly before the author's death. It is widely considered the pre-eminent work in Italian literature and one of ...
, with the BBC's Dante 2021 series describing it as "the first virtual reality". The creation of literary fictional worlds was first examined by fantasy authors such as
George MacDonald George MacDonald (10 December 1824 – 18 September 1905) was a Scottish author, poet and Christian Congregational minister. He became a pioneering figure in the field of modern fantasy literature and the mentor of fellow-writer Lewis Carrol ...
,
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
,
Lord Dunsany Edward John Moreton Drax Plunkett, 18th Baron Dunsany (; 24 July 1878 – 25 October 1957), commonly known as Lord Dunsany, was an Anglo-Irish writer and dramatist. He published more than 90 books during his lifetime, and his output consist ...
,
Dorothy L. Sayers Dorothy Leigh Sayers ( ; 13 June 1893 – 17 December 1957) was an English crime novelist, playwright, translator and critic. Born in Oxford, Sayers was brought up in rural East Anglia and educated at Godolphin School in Salisbury and Somerv ...
, and
C. S. Lewis Clive Staples Lewis (29 November 1898 – 22 November 1963) was a British writer, literary scholar and Anglican lay theologian. He held academic positions in English literature at both Magdalen College, Oxford (1925–1954), and Magdalen ...
.
William Morris William Morris (24 March 1834 – 3 October 1896) was an English textile designer, poet, artist, writer, and socialist activist associated with the British Arts and Crafts movement. He was a major contributor to the revival of traditiona ...
would be the first person to create the entire world of his story. Tolkien addressed the issue in his essay "
On Fairy-Stories "On Fairy-Stories" is a 1947 essay by J. R. R. Tolkien which discusses the fairy story as a literary form. It was written as a lecture entitled "Fairy Stories" for the Andrew Lang lecture at the University of St Andrews, Scotland, on 8 March ...
", where he stated that the "Secondary World" or "Sub-Creation" (the constructed world) is substantially different from the art of play-writing: "Very little about trees as trees can be got into a play." Constructed worlds may sometimes shift away from storytelling, narrative, characters and figures, and may explore "trees as trees" or aspects of the world in-and-of-themselves. Tolkien sought to make his constructed world seem real by paying careful attention to framing his world with narrators and versions of stories, like a real mythology. Later analysis of fantasy worlds in the 1960s contextualized them in the medium or the narrative of the works, offering an analysis of the stories in the world, but not the world itself. In the 2000s, worldbuilding in film has increased in popularity. When before, writers sought to create a character that could sustain multiple stories, now they create a world that can sustain multiple characters and stories.


Methods

Worldbuilding can be designed from the top down or the bottom up, or by a combination of these approaches. The official worldbuilding guidelines for ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' refer to these terms as "outside-in" and "inside-out", respectively. In the top-down approach, the
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
first creates a general overview of the world, determining broad characteristics such as the world's inhabitants,
technology Technology is the application of Conceptual model, conceptual knowledge to achieve practical goals, especially in a reproducible way. The word ''technology'' can also mean the products resulting from such efforts, including both tangible too ...
level, major geographic features,
climate Climate is the long-term weather pattern in a region, typically averaged over 30 years. More rigorously, it is the mean and variability of meteorological variables over a time spanning from months to millions of years. Some of the meteoro ...
, and history. From there, they develop the rest of the world in increasing detail. This approach might involve creation of the world's basics, followed by levels such as
continent A continent is any of several large geographical regions. Continents are generally identified by convention (norm), convention rather than any strict criteria. A continent could be a single large landmass, a part of a very large landmass, as ...
s,
civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
s,
nation A nation is a type of social organization where a collective Identity (social science), identity, a national identity, has emerged from a combination of shared features across a given population, such as language, history, ethnicity, culture, t ...
s,
cities A city is a human settlement of a substantial size. The term "city" has different meanings around the world and in some places the settlement can be very small. Even where the term is limited to larger settlements, there is no universally agree ...
, and
town A town is a type of a human settlement, generally larger than a village but smaller than a city. The criteria for distinguishing a town vary globally, often depending on factors such as population size, economic character, administrative stat ...
s. A world constructed from the top down tends to be well-integrated, with individual components fitting together appropriately. It can, however, require considerable work before enough detail is completed for the setting to be useful, such as in the setting of a story. With the bottom-up approach, the designer focuses on a small part of the world needed for their purposes. This location is given considerable detail, such as local geography,
culture Culture ( ) is a concept that encompasses the social behavior, institutions, and Social norm, norms found in human societies, as well as the knowledge, beliefs, arts, laws, Social norm, customs, capabilities, Attitude (psychology), attitudes ...
,
social structure In the social sciences, social structure is the aggregate of patterned social arrangements in society that are both emergent from and determinant of the actions of individuals. Likewise, society is believed to be grouped into structurally rel ...
,
government A government is the system or group of people governing an organized community, generally a State (polity), state. In the case of its broad associative definition, government normally consists of legislature, executive (government), execu ...
,
politics Politics () is the set of activities that are associated with decision-making, making decisions in social group, groups, or other forms of power (social and political), power relations among individuals, such as the distribution of Social sta ...
,
commerce Commerce is the organized Complex system, system of activities, functions, procedures and institutions that directly or indirectly contribute to the smooth, unhindered large-scale exchange (distribution through Financial transaction, transactiona ...
, and history. Prominent local individuals may be described, including their relationships to each other. The surrounding areas are then described in a lower level of detail, with description growing more general with increasing distance from the initial location. The designer can subsequently enhance the description of other areas in the world. For example, an author may create
fictional currencies A fictional currency is some form of currency, system of money defined, depicted, or alluded to, in works of fiction, such as novels, films or video games. The names of units of such currency are sometimes based on extant or historic currencies ...
and refer to
fictional book An imaginary book or fictional bookFitzsimmons, Phillip, "Books Within Books in Fantasy and Science Fiction: 'You are the Dreamer and the Dream'" (2022). ''Faculty Books & Book Chapters''. 3. is a book which "traditionally exist only within secon ...
s to add detail to their world.
Terry Pratchett Sir Terence David John Pratchett (28 April 1948 – 12 March 2015) was an English author, humorist, and Satire, satirist, best known for the ''Discworld'' series of 41 comic fantasy novels published between 1983 and 2015, and for the Apocalyp ...
says "You had to start wondering how the fresh water got in and the sewage got out... World building from the bottom up, to use a happy phrase, is more fruitful than world building from top-down." This approach provides for almost immediate applicability of the setting, with details pertinent to a certain story or situation. The approach can yield a world plagued with inconsistencies, however. By combining the top-down and bottom-up approaches, a designer can enjoy the benefits of both. This is very hard to accomplish, however, because the need to start from both sides creates twice as much work, which may delay the desired product. Despite requiring considerable work to develop enough detail for a setting to be useful, not every aspect of a setting can be explored, and instead an approach called inferred worldbuilding is often used. Inferred worldbuilding is when the author provides enough detail about the various parts of a setting that readers can extrapolate on what is written to come to their own conclusions regarding specific details that were not provided. This is especially useful for roleplaying game settings, as individual games may require certain details to be created on a case-by-case basis for the RPG's story to function.


Elements

From a game-design perspective, the goal of worldbuilding is to create the context for a story. Consistency is an important element, since the world provides a foundation for the action of a story. However, J. R. R. Tolkien described the goal of worldbuilding as creating immersion, or "enchantment" as he put it, and descriptions of the world can be wholly disconnected from the story and narrative. Writers must also make the world building make sense for the story on hands-on matters concerning
plot devices A plot device or plot mechanism is any technique in a narrative used to move the plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelief ...
such as what equipment, nourishment, and modes of transportation characters use. An uninhabited world can be useful for certain purposes, especially in science fiction, but the majority of constructed worlds have one or more sapient
species A species () is often defined as the largest group of organisms in which any two individuals of the appropriate sexes or mating types can produce fertile offspring, typically by sexual reproduction. It is the basic unit of Taxonomy (biology), ...
. These species can have
constructed culture Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many sci ...
s and
constructed language A constructed language (shortened to conlang) is a language whose phonology, grammar, orthography, and vocabulary, instead of having developed natural language, naturally, are consciously devised for some purpose, which may include being devise ...
s. Designers in
hard science fiction Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's ''Islands of Space'' in the Novemb ...
may design
flora Flora (: floras or florae) is all the plant life present in a particular region or time, generally the naturally occurring (indigenous (ecology), indigenous) native plant, native plants. The corresponding term for animals is ''fauna'', and for f ...
and
fauna Fauna (: faunae or faunas) is all of the animal life present in a particular region or time. The corresponding terms for plants and fungi are ''flora'' and '' funga'', respectively. Flora, fauna, funga and other forms of life are collectively ...
towards the end of the worldbuilding process, thus creating lifeforms with environmental adaptations to scientifically novel situations.


Physics

Perhaps the most basic consideration of worldbuilding is to what degree a fictional world will be based on real-world
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
compared to
magic Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as sta ...
. While magic is a more common element of fantasy settings, science fiction worlds can contain magic or technological equivalents of it. For example, the Biotics in the science fiction video game series ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' have abilities, described scientifically in-game, which mirror those of
mages Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction * Mage, a character class in ...
in fantasy games. In the science fiction novel ''
Midnight at the Well of Souls ''Midnight at the Well of Souls'' is the first book in the Well of Souls series by American author Jack L. Chalker, first published as a paperback in 1977. Over a million copies of the original printing were sold, and reprints have continued ...
'', magic exists, but is explained scientifically. Some fictional worlds modify the real-world
laws of physics Scientific laws or laws of science are statements, based on repeated experiments or observations, that describe or predict a range of natural phenomena. The term ''law'' has diverse usage in many cases (approximate, accurate, broad, or narrow) ...
;
faster-than-light Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero ...
travel is a common factor in much science fiction. Worldbuilding may combine physics and magic, such as in the '' Dark Tower'' series and the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' franchise. One subgenre of science fiction,
mundane science fiction Mundane science fiction (MSF) is a niche literary movement within science fiction that developed in the early 2000s, with principles codified by the "Mundane Manifesto" Geoff Ryman ''et al''. (2004), "The Mundane Manifesto". The manifesto was o ...
, calls for writers to depict only scientifically plausible technology; as such, fictional faster-than-light travel is not depicted in these works.


Cosmology

Constructed worlds often have cosmologies, both in the
scientific Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which stu ...
and
metaphysical Metaphysics is the branch of philosophy that examines the basic structure of reality. It is traditionally seen as the study of mind-independent features of the world, but some theorists view it as an inquiry into the conceptual framework of h ...
senses of the word. The design of science fiction worlds, especially those with
spacefaring Spaceflight (or space flight) is an application of astronautics to fly objects, usually spacecraft, into or through outer space, either human spaceflight, with or uncrewed spaceflight, without humans on board. Most spaceflight is uncrewed and c ...
societies, usually entails creation of a
star system A star system or stellar system is a small number of stars that orbit each other, bound by gravity, gravitational attraction. It may sometimes be used to refer to a single star. A large group of stars bound by gravitation is generally calle ...
and
planet A planet is a large, Hydrostatic equilibrium, rounded Astronomical object, astronomical body that is generally required to be in orbit around a star, stellar remnant, or brown dwarf, and is not one itself. The Solar System has eight planets b ...
s. If the designer wishes to apply real-life principles of astronomy, they may develop detailed
astronomical Astronomy is a natural science that studies celestial objects and the phenomena that occur in the cosmos. It uses mathematics, physics, and chemistry in order to explain their origin and their overall evolution. Objects of interest include ...
measures for the
orbit In celestial mechanics, an orbit (also known as orbital revolution) is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an ...
of the world, and to define the physical characteristics of the other bodies in the same system; this establishes
chronological Chronology (from Latin , from Ancient Greek , , ; and , ''wikt:-logia, -logia'') is the science of arranging events in their order of occurrence in time. Consider, for example, the use of a timeline or sequence of events. It is also "the deter ...
parameters, such as the length of a day and the durations of
season A season is a division of the year based on changes in weather, ecology, and the number of daylight hours in a given region. On Earth, seasons are the result of the axial parallelism of Earth's axial tilt, tilted orbit around the Sun. In temperat ...
s. Some systems are intentionally bizarre. For
Larry Niven Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His 1970 novel ''Ringworld'' won the Hugo Award for Best Novel, Hugo, Locus Award, Locus, Ditmar Award, Ditmar, and Nebula Award for Best Novel, Nebula award ...
's novels ''
The Integral Trees ''The Integral Trees'' is a 1984 science fiction novel by American writer Larry Niven (first published as a serial in '' Analog'' in 1983). Like much of Niven's work, the story is heavily influenced by the setting: a gas torus, a ring of air a ...
'' and '' The Smoke Ring'', Niven designed a "freefall" environment, a gas
torus In geometry, a torus (: tori or toruses) is a surface of revolution generated by revolving a circle in three-dimensional space one full revolution about an axis that is coplanarity, coplanar with the circle. The main types of toruses inclu ...
ring of habitable pressure, temperature, and composition, around a
neutron star A neutron star is the gravitationally collapsed Stellar core, core of a massive supergiant star. It results from the supernova explosion of a stellar evolution#Massive star, massive star—combined with gravitational collapse—that compresses ...
;
Brian Aldiss Brian Wilson Aldiss (; 18 August 1925 – 19 August 2017) was an English writer, artist and anthology editor, best known for science fiction novels and short stories. His byline reads either Brian W. Aldiss or simply Brian Aldiss, except for oc ...
's
Helliconia The Helliconia trilogy is a series of science fiction books by British writer Brian W. Aldiss, set on the Earth-like planet Helliconia. It is an epic chronicling the rise and fall of a civilisation over thousands of years as the planet progre ...
trilogy has a very long year (called the "great year"), equivalent to 2,500 Earth years, where generations live & die within one season. Fantasy worlds can also involve unique cosmologies. In ''Dungeons & Dragons'', the physical world is referred to as the Prime Material Plane, but other planes of existence devoted to moral or elemental concepts are available for play, such as the
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' ( 2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ...
setting, which provides an entirely novel fantasy astrophysical system. Some fantasy worlds feature religions. The ''
Elder Scrolls ''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'' series, for example, contains a variety of religions practiced by its world's various races. The world of the 2000 video game '' Summoner'' has a well-developed cosmology, including a
creation myth A creation myth or cosmogonic myth is a type of cosmogony, a symbolic narrative of how the world began and how people first came to inhabit it., "Creation myths are symbolic stories describing how the universe and its inhabitants came to be. Cre ...
.


Geography

Construction of a fictional map is often one of the first tasks of worldbuilding. Maps can lay out a world's basic
terrain Terrain (), alternatively relief or topographical relief, is the dimension and shape of a given surface of land. In physical geography, terrain is the lay of the land. This is usually expressed in terms of the elevation, slope, and orientati ...
features and significant civilizations present. A clear, concise map that displays the locations of key points in the story can be a helpful tool for developers and audiences alike. Finished creative products, such as books, may contain published versions of development maps; many editions of ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
'', for example, include maps of
Middle-earth Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf'' ...
.
Cartography Cartography (; from , 'papyrus, sheet of paper, map'; and , 'write') is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an imagined reality) can ...
of fictional worlds is sometimes called ''geofiction''. The
physical geography Physical geography (also known as physiography) is one of the three main branches of geography. Physical geography is the branch of natural science which deals with the processes and patterns in the natural environment such as the atmosphere, h ...
of a fictional world is important in designing
weather Weather is the state of the atmosphere, describing for example the degree to which it is hot or cold, wet or dry, calm or stormy, clear or cloud cover, cloudy. On Earth, most weather phenomena occur in the lowest layer of the planet's atmo ...
patterns and
biome A biome () is a distinct geographical region with specific climate, vegetation, and animal life. It consists of a biological community that has formed in response to its physical environment and regional climate. In 1935, Tansley added the ...
s such as
desert A desert is a landscape where little precipitation occurs and, consequently, living conditions create unique biomes and ecosystems. The lack of vegetation exposes the unprotected surface of the ground to denudation. About one-third of the la ...
s,
wetlands A wetland is a distinct semi-aquatic ecosystem whose groundcovers are flooded or saturated in water, either permanently, for years or decades, or only seasonally. Flooding results in oxygen-poor ( anoxic) processes taking place, especially ...
,
mountain A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually higher t ...
s, and
forest A forest is an ecosystem characterized by a dense ecological community, community of trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, ...
s. These physical features also affect the growth and interaction of the various societies, such as the establishment of
trade route A trade route is a logistical network identified as a series of pathways and stoppages used for the commercial transport of cargo. The term can also be used to refer to trade over land or water. Allowing goods to reach distant markets, a singl ...
s and locations of important cities. Desire for control of
natural resource Natural resources are resources that are drawn from nature and used with few modifications. This includes the sources of valued characteristics such as commercial and industrial use, aesthetic value, scientific interest, and cultural value. ...
s in a fictional world may lead to
war War is an armed conflict between the armed forces of states, or between governmental forces and armed groups that are organized under a certain command structure and have the capacity to sustain military operations, or between such organi ...
among its people. Geography can also define
ecosystem An ecosystem (or ecological system) is a system formed by Organism, organisms in interaction with their Biophysical environment, environment. The Biotic material, biotic and abiotic components are linked together through nutrient cycles and en ...
s for each biome. Often, Earth-like ecology is assumed, but designers can vary drastically from this trend. For example,
Isaac Asimov Isaac Asimov ( ;  – April 6, 1992) was an Russian-born American writer and professor of biochemistry at Boston University. During his lifetime, Asimov was considered one of the "Big Three" science fiction writers, along with Robert A. H ...
's
short story A short story is a piece of prose fiction. It can typically be read in a single sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the old ...
" The Talking Stone" features a life form based on
silicon Silicon is a chemical element; it has symbol Si and atomic number 14. It is a hard, brittle crystalline solid with a blue-grey metallic lustre, and is a tetravalent metalloid (sometimes considered a non-metal) and semiconductor. It is a membe ...
, rather than carbon. Some
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
programs can create random terrain using
fractal In mathematics, a fractal is a Shape, geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scale ...
algorithms. Sophisticated programs can apply geologic effects such as
tectonic Tectonics ( via Latin ) are the processes that result in the structure and properties of the Earth's crust and its evolution through time. The field of ''planetary tectonics'' extends the concept to other planets and moons. These processes ...
plate movement and
erosion Erosion is the action of surface processes (such as Surface runoff, water flow or wind) that removes soil, Rock (geology), rock, or dissolved material from one location on the Earth's crust#Crust, Earth's crust and then sediment transport, tran ...
; the resulting world can be rendered in great detail, providing a degree of realism to the result.


Culture

Constructed cultures, or concultures, are a typical element of worldbuilding. Worldbuilders sometimes employ past human civilizations as a model for fictional societies. The 1990 video game '' Worlds of Ultima: The Savage Empire'', for example, takes place in a world full of
tribe The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide use of the term in English is in the discipline of anthropology. The definition is contested, in part due to conflict ...
s based on civilizations in early
Mesoamerica Mesoamerica is a historical region and cultural area that begins in the southern part of North America and extends to the Pacific coast of Central America, thus comprising the lands of central and southern Mexico, all of Belize, Guatemala, El S ...
and Africa. This method can make a fictional world more accessible for an audience. ''Simon Provencher'' has stated as a 'Golden Rule' of worldbuilding that "... unless specified otherwise, everything inside your world is assumed to behave exactly as it would in the real world." Another example is
Steven S. Long Steven S. Long is a role-playing game author and one of the owners of Hero Games. Career Long started playing Champions (role-playing game), Champions in 1982. He began writing for the game ten years later, starting with articles in the Hero Ga ...
, a representative of the ''
Champions A champion (from the late Latin ''campio'') is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional/provincial/state, national, continental and world championships, and ...
'' role-playing game, who stated that "Everything that happened in the real world has also unfolded in the exact same way in the Champions Universe." This means any past wars, elections, and technological advancements in our world occurred the same way in the Champions Universe unless explained otherwise. Creating a cohesive alien culture can be a distinct challenge. Some designers have also looked to human civilizations for inspiration in doing so, such as ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
''s
Romulan The Romulans () are an extraterrestrial race in the American science fiction franchise ''Star Trek''. Their adopted home world is Romulus, and within the same star system they have settled a sister planet Remus. Their original home world, Vulcan ...
s, whose society resembles that of
ancient Rome In modern historiography, ancient Rome is the Roman people, Roman civilisation from the founding of Rome, founding of the Italian city of Rome in the 8th century BC to the Fall of the Western Roman Empire, collapse of the Western Roman Em ...
. The fictional world's history can explain past and present relationships between different societies, which can introduce a story's action. A past war, for example, functions as a key plot point in the ''
Shannara ''Shannara'' is a series of high fantasy novels written by Terry Brooks, beginning with '' The Sword of Shannara'' in 1977 and concluding with ''The Last Druid'' which was released in October 2020; there is also a prequel, '' First King of Sha ...
'' and ''
Belgariad ''The Belgariad'' is a five-book fantasy epic written by David Eddings, following the journey of protagonist Garion and his companions, first to recover a sacred stone, and later to use it against antagonist Torak. It was a bestseller from the f ...
'' series.


Types of constructed worlds

Examples of constructed worlds include
Terry Pratchett Sir Terence David John Pratchett (28 April 1948 – 12 March 2015) was an English author, humorist, and Satire, satirist, best known for the ''Discworld'' series of 41 comic fantasy novels published between 1983 and 2015, and for the Apocalyp ...
's
Discworld ''Discworld'' is a comic fantasy"Humorous Fantasy" in David Pringle, ed., ''The Ultimate Encyclopedia of Fantasy'' (pp.31-33). London, Carlton,2006. book series written by the English author Sir Terry Pratchett, set on the Discworld, a fl ...
, the pseudo-Earth
Hyborian Age The Hyborian Age is a fictional period of Earth's history within the artificial mythology created by Robert E. Howard, serving as the Setting (narrative), setting for the sword and sorcery tales of Conan the Barbarian. The word "Hyborian" is ...
in the Conan series, the planet Arrakis in the ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, flat ...
'' series, the continent of
Tamriel ''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
in the
Elder Scrolls ''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
series of games,
Ursula K. Le Guin Ursula Kroeber Le Guin ( ; Kroeber; October 21, 1929 – January 22, 2018) was an American author. She is best known for her works of speculative fiction, including science fiction works set in her Hainish universe, and the ''Earthsea'' fantas ...
's
Earthsea ''The Earthsea Cycle'', also known as ''Earthsea'', is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with '' A Wizard of Earthsea'' (1968), '' The Tombs of Atuan'', (1970) and '' The Farthest Shore'' (1 ...
universe and Hainish worlds, the Subcontinent of
Hayao Miyazaki is a Japanese animator, filmmaker, and manga artist. He co-founded Studio Ghibli and serves as honorary chairman. Throughout his career, Miyazaki has attained international acclaim as a masterful storyteller and creator of Anime, Japanese ani ...
's '' Nausicaä of the Valley of the Wind'',
Arda Arda or ARDA may refer to: Arts and entertainment * Arda (Middle-earth), fictional world in the works of J. R. R. Tolkien * Arda (band), a Russian heavy metal band People * Arda (name) Places *Arda (Maritsa), a river in Bulgaria and Greece *A ...
, the location of
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
's
Middle-earth Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf'' ...
, in ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
''. Constructed worlds are not always limited to one type of story.
Lawrence Watt-Evans Lawrence Watt-Evans (born 1954) is one of the pseudonyms of American science fiction and fantasy author Lawrence Watt Evans (another pseudonym, used primarily for science fiction, is Nathan Archer). Biography Born in Arlington, Massachusetts, as ...
,
Steven Brust Steven Karl Zoltán Brust (born November 23, 1955) is an American fantasy and science fiction author of Hungarian descent. He is best known for his series of novels about the assassin Vlad Taltos, one of a disdained minority group of humans livi ...
and
Robert Kurvitz Robert Kurvitz (born 8 October 1984) is an Estonian novelist, video game designer, and musician. He was the lead writer and designer of the 2019 video game ''Disco Elysium'' as a founding member of the ZA/UM cultural association and the eponymo ...
created
Ethshar This list of works by American science fiction and fantasy author Lawrence Watt-Evans. Works Fantasy The Lords of Dûs series * '' The Lure of the Basilisk'' (1980) * '' The Seven Altars of Dûsarra'' (1981) * '' The Sword of Bheleu'' (1982) * ...
,
Dragaera Steven Karl Zoltán Brust (born November 23, 1955) is an American fantasy and science fiction author of Hungarian descent. He is best known for his series of novels about the assassin Vlad Taltos, one of a disdained minority group of humans liv ...
, and
Disco Elysium ''Disco Elysium'' is a 2019 role-playing video game developed and published by ZA/UM. The game was written and designed by a team led by Estonian novelist Robert Kurvitz and executive producer Kaur Kender, featuring an art style based on oil pain ...
respectively, for role-playing games before using them as settings for novels. M. A. R. Barker originally designed
Tékumel ''Tékumel'' is a fantasy world created by American linguist and writer M. A. R. Barker over the course of several decades from around 1940. In this imaginary world, huge, tradition-bound empires with medieval levels of technology vie for control ...
well before the advent of role-playing games, but many
gamer A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved in ...
s, including Barker himself, have used it as a setting for such games. A
shared universe A shared universe or shared world is a fictional universe from a set of creative works where one or more writers (or other artists) independently contribute works that can stand alone but fits into the joint development of the storyline, charact ...
is a fictional universe that can be used by different authors. Examples of shared universes include the ''Star Wars'' expanded universe, the
Arrowverse The Arrowverse is an American Superhero fiction, superhero media franchise and shared universe that is centered on various interconnected television series based on DC Comics superhero characters, primarily airing on The CW as well as web series ...
and
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
s developed specifically for role-playing games. One of the oldest of these is
Oerth Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
, developed for the ''Dungeons & Dragons' ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
setting.
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
is another such D&D setting, originally a homebrew campaign world by
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the creator of the '' Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rig ...
.


See also

* * * * * * * * *


References


External links


The Aldiss Award for World Building in speculative fiction & gaming
a
The Aldiss Award
{{Fiction navbox Continuity (fiction) Imagination Setting 1820s neologisms Narrative techniques