Contents
The volume begins by highlighting various approaches to world creation, explaining the merits of each and detailing how the Dungeon Master can use the book to create a uniqueReception
David Comford reviewed ''World Builder's Guidebook'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. He commented that "At one time or another I would wager everyone reading ''arcane'' has thought wistfully of designing their own roleplaying game. For most of us that is as far as it ever gets - but if you've actually sat down to map out your lands it can suddenly all seem rather daunting. But fear not, ''The World Builder's Guidebook'' is a methodical step-by-step guide to creating your own fantasy setting to use in an ''AD&D'' universe." Comford adds: "And, what's more, it's good. Better than that, it's excellent, from the shape and size of your world to the climate and racial cultures present, and even further to the ecology and mythology of your land. All can be found here presented in a format that's easy to read and with countless random roll tables." He continues: "Some might think that world creation is a personal thing, and that a book like this takes an element of fun out of its creation. Not so. Yes there are countless pointers and pushes in the right direction, but the option to disregard any and all information that doesn't fit in with your theme is repeated throughout." Comford concludes the review by saying, "''The World Builder's Guidebook'' is either a good reference tool for reminding you of the bits that you've left out, or a comprehensive world creating machine that is easily followed."References
{{reflist Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1996