Wizardry VI
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''Wizardry VI: Bane of the Cosmic Forge'' (originally known as ''Wizardry: Bane of the Cosmic Forge'') is the 6th title in the Wizardry series of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. It was the first in the trilogy surrounding the ''Dark Savant'', which was followed by '' Wizardry VII: Crusaders of the Dark Savant'' and ''
Wizardry 8 ''Wizardry 8'' is the last installment in the '' Wizardry'' series of role-playing video games developed by Sir-Tech Canada. Serving as the third game in the "''Dark Savant'' trilogy," it follows '' Wizardry VI: Bane of the Cosmic Forge'' and '' ...
''. It was developed by Sir-Tech Software, Inc. and was released on the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and DOS platforms in 1990 by the same company, and for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
in 1995 by
ASCII ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
.


Gameplay

Although based upon previous games in the series, David Bradley completely rewrote the system for this release. This is the first game in the series to feature full color graphics. The game is mouse-driven and ran with EGA graphics. It is also one of the few games in the ''Wizardry'' series that does not allow characters to be imported from previous games. The character creation and level-up process is more detailed than in previous releases. The player can choose from eleven races and fourteen professions. There are multiple skills divided into three categories, and magic is divided into six schools. Combat allows several different options, such as thrust or bash, depending on the weapon selected. ''Wizardry VI'' is a first person, tile-based and menu-driven RPG. It includes many mythological creatures and people, both fictitious and those based on real life. The player may meet Sirens and Charron from Greek mythology, the Amazulu (a group of African warrior women, whose tribal name is derived from the
Amazons The Amazons (Ancient Greek: ', singular '; in Latin ', ') were a people in Greek mythology, portrayed in a number of ancient epic poems and legends, such as the Labours of Hercules, Labours of Heracles, the ''Argonautica'' and the ''Iliad''. ...
of Greek legend, and the Zulu of Africa), and the
Caterpillar Caterpillars ( ) are the larval stage of members of the order Lepidoptera (the insect order comprising butterflies and moths). As with most common names, the application of the word is arbitrary, since the larvae of sawflies (suborder ...
from
Lewis Carroll Charles Lutwidge Dodgson (27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet, mathematician, photographer and reluctant Anglicanism, Anglican deacon. His most notable works are ''Alice ...
's '' Alice in Wonderland''.


Story

The player controls a party of between two and six people from numerous fantasy backgrounds, identical to those found in Wizardry VII: the
Human Humans (''Homo sapiens'') or modern humans are the most common and widespread species of primate, and the last surviving species of the genus ''Homo''. They are Hominidae, great apes characterized by their Prehistory of nakedness and clothing ...
,
Elf An elf (: elves) is a type of humanoid supernatural being in Germanic peoples, Germanic folklore. Elves appear especially in Norse mythology, North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda'' ...
,
Dwarf Dwarf, dwarfs or dwarves may refer to: Common uses *Dwarf (folklore), a supernatural being from Germanic folklore * Dwarf, a human or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a sh ...
,
Gnome A gnome () is a mythological creature and diminutive spirit in Renaissance magic and alchemy, introduced by Paracelsus in the 16th century and widely adopted by authors, including those of modern fantasy literature. They are typically depict ...
,
Hobbit Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
, Faerie, Lizardman, Dracon (a half-Human, half-Dragon), Rawulf (anthropomorphic dogs), Felpurr (anthropomorphic cats) and Mook (aliens that resemble
Sasquatch Bigfoot (), also commonly referred to as Sasquatch (), is a large, hairy Mythic humanoids, mythical creature said to inhabit forests in North America, particularly in the Pacific Northwest.Example definitions include: *"A large, hairy, manlike ...
, or the Wookiees from ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
''). They have come upon a castle that has been abandoned for over a hundred years, and which is rumored to contain the Cosmic Forge, a pen said to control the destiny of time and space. It is said that whatever is written with the pen becomes instantly true. Additionally, nobody knows what became of the King, Queen and Wizard who once lived there. Once the party enters the gates of the castle, the gates close behind them, making escape impossible. The party visits many exotic locations. The ruins of the castle and its turrets have become overrun by creatures such as giant rats, vampire bats and carnivorous vines, and its basement has become a den of thieves, pirates and other ne'er-do-wells. Once the party finds a path through the castle and into the mountains beyond it, they meet the hostile giants and dwarves who mine the rock there, and a tribe of warrior women called the Amazulu in the jungles nearby. In the mountains, they free the spirit of the lost Wizard, Xorphitus, who used the Cosmic Forge to learn everything there was to know in the universe. By doing so, his essence was split into two separate beings: the ghostly vision that the party meets, who seems reflective and benevolent, and his insane and violent physical self who appears much later. Xorphitus explains that this was because the nature of man was to be divided, and to know all things constituted a breach of this natural law. As such, he was naturally separated into two beings, each containing half of the universe's knowledge. He warns the party not to use the pen as he did, because using the Cosmic Forge outside of the Cosmic Circle would cause the user to suffer its Bane: to have their desire twisted into a mockery of the writer's intent. Using a pair of red rubies gained from their dealings and combat with the giants and dwarves of the mountains and the Amazulu of the jungle, the party gains entrance to the River Styx which runs beneath the basement of the castle, and is overrun by eerie spirits and the undead - and guarded by the three-headed dog
Cerberus In Greek mythology, Cerberus ( or ; ''Kérberos'' ), often referred to as the hound of Hades, is a polycephaly, multi-headed dog that guards the gates of the Greek underworld, underworld to prevent the dead from leaving. He was the offspring o ...
, in-game known as Spot. There, they eventually meet the lost King and Queen, and the King's lover, Rebecca. The King, having used the cursed Cosmic Forge to wish himself immortal, suffers the Bane of living forever as a vampire, unable to feel any human emotion. He attacks the party and drinks their blood, and leaves them weakened, but alive. The party also meets the long dead Queen, whose spirit still haunts the world. She relates the story of how she was forced to be impregnated by a demon at the King's command, and after she gave birth to the half-demon creature Rebecca, the King took the young girl as his lover, then ordered the Queen put to death. Her vengeful spirit gives the party a silver cross and instructs them to use it to kill both the King and Rebecca. In actuality, her story is untrue. The King, in fact, took Rebecca in as his own, when a holy man known only as the Vicar and his betrothed, Annie, left her in his care. This caretaker relationship eventually developed into a romantic one. The Queen's death was not by the King's order, and was in fact her own doing. Jealous at having been tossed aside for the young girl as the King's lover, the Queen used the Cosmic Forge and wrote of the death of the "witch," which the Bane interpreted as meaning herself, and she slipped and fell on her own knife. Finally, the party meets Rebecca, who hypnotizes them and brings them to meet the King a second time. The story branches from here, depending on whether the party believed the lies of the Queen. If they did, they still have the silver cross given to them by the Queen, the King burns himself upon it, and the party is thrown into prison. If they did not believe the Queen and threw the cross away, the King drinks his fill of blood, then throws the party into prison anyway. The choice the party makes becomes much more important later, after they make their escape from the prison. After eliminating the physical form of Xorphitus, they enter a final meeting with the King. If the party disbelieved the Queen and discarded the cross, the King relates to the party his struggles with a life of no emotion, and then kills himself by thrusting a holy stake of wood into his own heart. Rebecca appears afterward, and asks the party to take care of both the Cosmic Forge and her half-brother, the dragon Bela, who was born of an affair between the Queen and the Vicar. When Rebecca first appears, if the party says, "I love you," she will give them a diamond ring. This ring has excellent healing and defensive stats, and can be used in Wizardry VII to acquire some of the strongest items in the game, and can be returned to Bela in
Wizardry 8 ''Wizardry 8'' is the last installment in the '' Wizardry'' series of role-playing video games developed by Sir-Tech Canada. Serving as the third game in the "''Dark Savant'' trilogy," it follows '' Wizardry VI: Bane of the Cosmic Forge'' and '' ...
for a massive experience bonus and his thanks. Returning to the branching story line, a party allied with the Queen is forced to fight the King, and on the more difficult game settings, his lover Rebecca. As vampires, the two of them may only be damaged by holy stakes of wood and holy water. After his death, the spirit of the King relates his struggle, and then disappears. After the King is dead, either by his own hand or by the party's, the chamber of the Cosmic Forge is finally revealed before them. If the party decides to secure it, a voice says, "I'll take that!" (this is the voice of Aletheides, a cyborg who returns in Wizardry VII and 8). At this point, a screen appears to tell the player to save a savegame for use in the sequel, and is then transported back to the forest outside the prison so the party can continue to train for the sequel, or just adventure. If the party does not take the pen when prompted, they continue on through another door to meet Bela, and the final story branch occurs here. If the party did not believe the Queen and did not kill the King and Rebecca, Bela is elated at having new company. Together, if the player so wishes, the dragon and the party enter the mouth of a spaceship and take off for the stars to chase Aletheides. On the other hand, a party that believed the Queen is forced into combat with a vengeful Bela. After killing him, they may enter the mouth of the spaceship on their own, and blast off into the stars by themselves. A shipbound party that goes with Bela meets the Umpani in the next game, while a shipbound party that goes without him will end up captives, and unwilling servants, of the Dark Savant and the T'Rang. The origins of the spaceship are explained by Bela during the story path where the party befriends him. He apparently made it through instruction gained from an interstellar communication device from the Umpani, a race prominently featured in Wizardry VII and 8. He also says that it is powered by the remains of the dinosaurs in the forest, i.e. oil/
gasoline Gasoline ( North American English) or petrol ( Commonwealth English) is a petrochemical product characterized as a transparent, yellowish, and flammable liquid normally used as a fuel for spark-ignited internal combustion engines. When for ...
. Also, if the party refuses Bela's offer to travel the stars, he offers them the key to the castle so that the party may return to the entrance where the game began. He then asks them to turn the lights out when they're done.


Endings

In all, there are three different endings to the game: *The "Bela" ending, which requires dropping the silver cross before meeting the King for the second time (and therefore, disbelieving the Queen), then accepting Bela's offer to chase Aletheides. *The "Ship" ending, which requires holding on to the silver cross when meeting the King for the second time (and therefore, believing the Queen), then choosing to board the spaceship after killing Bela. *The "Cosmic Forge" ending, completely independent of whether the party believed the Queen, which is achieved by trying to take the Cosmic Forge when prompted.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s Marc Clupper in 1991 praised the game's detailed weapons and skills, user interface, graphics, digitized audio, and non-grid maps. He concluded that ''Bane'' was "a triumphant celebration of the ''Wizardry'' heritage" that would "repeat the glory of its predecessor". The magazine's Scorpia that year and in 1993 described the game as "weak in parts, but better than ''Wizardry V''". The game was reviewed in 1991 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #168 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. The Lessers reviewed the
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
version of the game in ''Dragon'' #174, giving that version of the game 4 out of 5 stars. Jim Trunzo reviewed ''Bane of the Cosmic Forge'' in '' White Wolf'' #27 (June/July, 1991), rating it a 4 out of 5 and stated that "''Bane of the Cosmic Forge'' is bound to have many well-earned admirers; the game handles many familiar facets of fantasy roleplaying in interesting new ways. The huge investment in programming time assures the gamer of numerous surprises from beer drinking contests to fascinating exchanges with non-playing characters." Lisa Stevens reviewed the Macintosh version of ''Bane of the Cosmic Forge'' in '' White Wolf'' #28 (Aug./Sept., 1991), rating it a 4 out of 5 and stated that "I did enjoy ''Bane of the Cosmic Forge''. It marks a definite upgrade in the available adventure game software for the Mac. The graphics and adventure flow are both definite pluses, while the dungeon crawl nature and the annoying door quirk ..prevent my review from being totally glowing. For those of you who have long been jaded by poor Macintosh adventure games, a jaunt through ''Bane of the Cosmic Forge'' is just what the doctor ordered." In 2013, ''Wizardry VI'' was ported for modern systems and re-released on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
by Night Dive Studios.


Awards and honors

* ''Strategy Plus Magazine'', 1991, Best Role Playing Game. * ''Computer Gaming World'', April 1991, nominated for Role-Playing Game of the year. * GamesMaster, July 1996, ranked 73rd on their "Top 100 Games of All Time."


Reviews

*''
Zero 0 (zero) is a number representing an empty quantity. Adding (or subtracting) 0 to any number leaves that number unchanged; in mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and compl ...
'' (Jun, 1992) *'' CU Amiga'' (Jun, 1992) *''Amiga Mania'' (Jul, 1992) *''Amiga Joker'' (Apr, 1991) *''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' (Aug, 1992) *'' Raze'' (Apr, 1991) *''Joker Verlag präsentiert: Sonderheft'' (1992) *'' Amiga Format'' (Jul, 1992) *'' ACE (Advanced Computer Entertainment)'' (May, 1991) *''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' (Feb, 1991) *''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' (Sep, 1991) *''Enchanted Realms'' (Mar, 1991)


Notes


References


External links

* * {{Wizardry series 1990 video games Amiga games Classic Mac OS games DOS games First-person party-based dungeon crawler video games FM Towns games Games commercially released with DOSBox Linux games MacOS games NEC PC-9801 games Role-playing video games Satellaview games Single-player video games Super Nintendo Entertainment System games Video game sequels Video games developed in the United States Video games scored by Kentarō Haneda Video games with gender-selectable protagonists Windows games Wizardry