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''Wizardry: Proving Grounds of the Mad Overlord'' is the first game in the ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' series of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. It was developed by Andrew C. Greenberg and
Robert Woodhead Robert J. Woodhead (born 1958 or 1959) is an American entrepreneur, software engineer and former game programmer. He is the co-creator of the ''Wizardry'' franchise, and the co-founder of both the video game publishing company Sir-Tech and ani ...
. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981. A 3D remake of the game was released by Digital Eclipse on 15 September 2023 onto PC via
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
platform

The game was one of the first
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. It is now listed among the best video games of all time. The game ended up as the first of a trilogy that also included '' Wizardry II: The Knight of Diamonds'' and '' Wizardry III: Legacy of Llylgamyn''.


Gameplay

Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans,
Elves An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''. In medieval Germanic-speakin ...
, Dwarves,
Gnome A gnome () is a mythological creature and diminutive spirit in Renaissance magic and alchemy, introduced by Paracelsus in the 16th century and widely adopted by authors, including those of modern fantasy literature. They are typically depict ...
s,
Hobbits Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
), three alignments (Good, Neutral, Evil), and four basic classes (Fighter, Priest,
Mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction * Mage, a character class in ...
, Thief), with four elite classes (Bishop: priest and mage spells;
Samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
: fighter with mage spells; Lord: fighter with priest spells, and
Ninja A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as ear ...
: fighter with thief abilities) unlocked once the characters have progressed sufficiently. Good and evil characters normally cannot be assigned to the same party. After characters are equipped with basic armor and weaponry, the party descends into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last. Classes have multiple spells, each with seven levels, that characters learn as they advance. The style of play employed in this game has come to be termed a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
. The goal, as in most subsequent role-playing video games, is to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch- wizard Werdna on the bottom level and retrieve a powerful amulet. The goal of most levels is to find the elevator or stairs going down to the next level without being killed in the process. The graphics of the original game are extremely simple by today's standards; most of the screen is occupied by text, with about 10% devoted to a first-person view of the dungeon maze using line graphics. By the standards of the day, however, the graphics improved on the text-only games that had been far more common. When monsters are encountered, the dungeon maze disappears, replaced by a picture of one of the monsters. Combat is against from 1 to 4 groups of monsters. The game's lack of an
automap A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective ...
feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as they walk through the 20x20 dungeon maze, step by step – failing to do this often results in becoming permanently lost, as there are many locations in the maze that have a permanent "Darkness" spell upon the square (making the player walk blindly) or a "Teleport" spell sending the player to a new location. A magic spell can be used to determine the current location of the party, and at higher levels there is a teleport spell that can be used to quickly transition between the maze levels. Care is necessary when teleporting as the player must enter both the level and coordinates to teleport to (the number of steps north, south, east, or west from his current location) and it is easily possible to land in a trap or solid stone, ending the game. The original releases of Wizardry also do not announce that the player has teleported and play resumes as if one step forward was taken. The game has unforgiving difficulty as players cannot save their progress within the dungeon; they must exit the dungeon first. In the event of a total party kill, play cannot be resumed; however, a new party may recover the bodies and items of dead adventurers. Later Wizardry games made it easier by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game. Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used. Completion of ''Proving Grounds of the Mad Overlord'' allows a player to export the winning party to Wizardry II and III.


Development

Andrew Greenberg Andrew Greenberg is a game designer of tabletop role-playing games and role-playing video games. Career Greenberg was one of White Wolf Publishing's original developers on '' Vampire: The Masquerade'' (1991). He was the line editor for ''Vampi ...
, then a
Cornell University Cornell University is a Private university, private Ivy League research university based in Ithaca, New York, United States. The university was co-founded by American philanthropist Ezra Cornell and historian and educator Andrew Dickson W ...
student, began the project's development in 1978, and the game was in an early playable state by fall 1979, when it became popular among fellow students. ''Wizardry'' drew influences from earlier games from the
PLATO Plato ( ; Greek language, Greek: , ; born  BC, died 348/347 BC) was an ancient Greek philosopher of the Classical Greece, Classical period who is considered a foundational thinker in Western philosophy and an innovator of the writte ...
system, most notably the 1977 role-playing game ''Oubliette''. It was initially coded in
Applesoft BASIC Applesoft BASIC is a dialect of Microsoft BASIC, developed by Marc McDonald and Ric Weiland, supplied with Apple II computers. It supersedes Integer BASIC and is the BASIC in Read-only memory, ROM in all Apple II series computers after the ori ...
, but Greenberg and Woodhead rewrote it in
UCSD Pascal UCSD Pascal is a Pascal programming language system that runs on the UCSD p-System, a portable, highly machine-independent operating system. UCSD Pascal was first released in 1977. It was developed at the University of California, San Diego (UC ...
after BASIC proved too slow to be playable. They had to wait for a
run-time system In computer programming, a runtime system or runtime environment is a sub-system that exists in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time a ...
, not available until early 1981, before publishing it. The game took two and a half man-years to complete, but the delay benefited ''Wizardry'' by permitting almost one year of
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ing and
game balancing Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pl ...
before release, distinguishing it from others such as ''
Ultima I ''Ultima'', later known as ''Ultima I: The First Age of Darkness'' or simply ''Ultima I'', is the first game in the ''Ultima (series), Ultima'' series of role-playing video games created by Richard Garriott, originally released for the Apple II. ...
''. Frederick Sirotek, Norman's businessman father and the company's financier, insisted that the packaging and documentation be professional, also distinguishing the game from others sold in
Ziploc Ziploc is an American brand of reusable, re-sealable sliding channel storage bags and containers originally developed and test marketed by Dow Chemical Company in 1968 and now produced by S. C. Johnson & Son. The plastic bags and containers c ...
bags. The Commodore 64/128 versions of ''Wizardry'' 1-3 share a common code base with the Apple originals, as they all use the same run-time 6502 Pascal interpreter which provides support for overlays and low-level functions to interface with the hardware. UCSD Pascal was also used for the IBM versions, but with an x86 version of the interpreter. Lengthy load time and extensive disk access was a problem with ''Wizardry''; however, the Commodore versions, which particularly suffer from this, provided a variety of workarounds. In C128 mode, the VDC memory is used to store overlays and REUs are supported in both C64 and C128 mode. Wizardry 2-5 also detect if 16k or 64k of VDC memory is present and can use the 1571 drive's burst mode for faster load time. "Werdna" and "Trebor" are Greenberg and Woodhead's first names spelled backwards. Their names also appear as initials (i.e., ACG and RJW) on the map of the eighth and ninth floors. Sir-Tech published ''Wizardry'', Revision 2 in 1982, which included new features. John M. Morrison for ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 50 commented that "By this time, your old disk should be wearing out. I definitely recommend sending the $5 in to transfer backup characters, as you'll get Revision 2 to boot." A 3D remake of the game was released by
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
in
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
on September 15, 2023 for Windows computers, followed by a full release for Windows and game consoles on May 23, 2024. Besides an audio-visual overhaul, the game also features quality-of-life improvements.


Reception and legacy

''Wizardry'' was a major commercial success. It shipped in September 1981 and almost immediately became a hit, the most popular Apple II game of the year. By 30 June 1982 it had sold 24,000 copies, making it one of the best-selling computer RPGs in North America up until that time. In comparison, ''
Temple of Apshai ''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for othe ...
'' (1979) had sold 30,000 copies and ''
Ultima Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and ...
'' (1981) had sold 20,000 copies at the time. ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' described ''Wizardry'' in 1983 as "without a doubt, the most popular fantasy adventure game for the Apple II at the present time." ''Wizardry'' sold 200,000 copies in its first three years, outselling the original ''Ultima'' during that time. Based on sales and market-share data, ''Video'' magazine listed ''Wizardry'' tenth on its list of best selling video games in February 1985, and ninth on the best seller list in March 1985, with ''II Computing'' listing ''Wizardry'' third on its list of top Apple II games as of October–November 1985 (behind ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' and '' Sargon III'', and ahead of ''
Zaxxon is a scrolling shooter game developed and released by Sega as an arcade video game. It had a limited release in December 1981, followed by a wide release in January 1982. In the game, the player pilots a ship through heavily defended space fortr ...
'' and ''
Ultima III ''Ultima III: Exodus'' (originally released as ''Exodus: Ultima III'') is the third game in the series of ''Ultima'' role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of ...
''). In 1989, ''
Video Games & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, Video game console, home consoles and Arcade game, arcades. It was published by Larry Flynt Publication ...
'' reported that ''Wizardry'' had sold "well over 500,000 copies". Within months of ''Wizardry''s release, at least two commercial game trainers for it appeared, despite Sir-Tech denouncing their use. The game also had perhaps the first
strategy guide Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the ...
, ''The Wizisystem'', which promised that "the average player" could succeed in the game with "a successful, easy-to-follow format". A
child psychiatrist Child and adolescent psychiatry (or pediatric psychiatry) is a branch of psychiatry that focuses on the diagnosis, treatment, and prevention of mental disorders in children, adolescents, and their families. It investigates the biopsychosocial fac ...
reported success in using the game as therapy. The game eventually led to a series of eight games spanning twenty years, and helped set genre standards with its intuitive layout and interface. Forrest Johnson reviewed ''Wizardry'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 46. He commented that "''Wizardry'' represents a leap in computer game design. It is certainly the best D&D-style computer game on the market". The game was reviewed in 1982 in '' The Dragon'' #65 by Bruce Humphrey. Humphrey stated that "There is so much good about this game, it's difficult to decide where to begin", and concluded by describing it as "not easily beaten or solved, I recommend it to anyone tired of mediocre programs and ho-hum dungeon encounters." ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' that year praised it as "one of the all-time classic computer games", complex yet playable. With no major faults, the only minor one described in the review is the ease with which parties can initially be killed. In early 1985, ''Computer Games'' magazine called ''Wizardry'' the "all-time tops in role-playing entertainment." The
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
version of the game, known by fans as "MacWizardry", was reviewed in 1986 in ''Dragon'''s first "The Role of Computers" column. The reviewers called MacWizardry "a delightful reintroduction of a marvelous classic." In a subsequent column, the reviewers gave the Mac version of the game 4 out of 5 stars.
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
named it the game of the month for August 1985, and one of two games of the month for March 1986, in his " Chaos Manor" column for ''
Byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' magazine. He wrote "I don't know what the fascination of Wizardry I is; if I describe it in objective terms, it seems boring—which it certainly is not, as witness the time it has eaten this month". ''
Macworld ''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
'' commented that the Macintosh port's conversion to the
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and end ...
mouse-driven graphical user interface enhanced the game's charm and streamlined its gameplay; the game mediates actions through "such familiar Macintosh devices as windows, alert boxes, icons, scrolling lists, and so on." ''Macworld'' inducted ''Wizardry'' into its inaugural Game Hall of Fame as Best Role-Playing Game, ahead of runner-up '' Xyphus''. The ''Wizardry'' series was ported to various Japanese computers such as the NEC PC-8801 and became popular there. Along with ''Ultima'', it inspired
JRPG While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan. Japanese role-playing games Japanese c ...
series like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' and ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
''. In 1984, ''Softline'' readers named the game the most popular Apple program of all time. The game was the top-rated adventure for five years in ''Computer Gaming World''s reader poll, until ''
Ultima IV Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and ...
'' replaced it in 1986, and with a score of 7.69 out of 10, in 1988 ''Wizardry'' was among the first members of the magazine's Hall of Fame, honoring those games rated highly over time by readers, as the magazine's 1982 review predicted. In 1990 the game received the ninth-highest number of votes in a survey of ''Computer Gaming World'' readers' "All-Time Favorites", and in 1991 and 1993 the magazine's Scorpia wrote that "while mainly hack-and-slash, it's still a grand expedition, even today". In 1996, the magazine named ''Wizardry'' the 16th best game ever. The editors wrote, "The seminal dungeon romp, this RPG sent AD&D fans scrambling to buy Apple IIs". Scott Taylor for '' Black Gate'', playing the game again as an adult, said that he was "surprised at just how tough and unforgiving the game actually was."


Reviews

*'' Jeux & Stratégie'' #18 *'' Jeux & Stratégie'' #24 (as "Sorcellerie") *'' Jeux & Stratégie'' HS #3


References


External links

*Official Wizardry Website: https://wizardry.info/en/ * *
Images of ''Wizardry: Proving Grounds of the Mad Overlord'' package and manual
from C64Sets.com *Wizardry Archives: http://www.wizardryarchives.com {{Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media 1981 video games Apple II games Classic Mac OS games Commodore 128 games Commodore 64 games First-person party-based dungeon crawler video games FM-7 games Game Studio (company) games MSX2 games NEC PC-8801 games NEC PC-9801 games Nintendo Entertainment System games Role-playing video games Sharp X1 games Single-player video games Super Nintendo Entertainment System games TurboGrafx-CD games Video games developed in Japan Video games developed in the United States Video games scored by Kentarō Haneda Video games scored by Toshiaki Sakoda Video games set in castles Wizardry WonderSwan Color games