Witch Hunt (role-playing Game)
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''Witch Hunt'' is a role-playing game published by StatCom Simulations Inc. in 1983 that is set in the time of the 1692
Salem Witch Trials The Salem witch trials were a series of hearings and prosecutions of people accused of witchcraft in Province of Massachusetts Bay, colonial Massachusetts between February 1692 and May 1693. More than 200 people were accused. Not everyone wh ...
. Unusually for a role-playing game, the players are divided into two teams.


Description

''Witch Hunt'' is a historical/horror system set in
Salem, Massachusetts Salem ( ) is a historic coastal city in Essex County, Massachusetts, United States, located on the North Shore (Massachusetts), North Shore of Greater Boston. Continuous settlement by Europeans began in 1626 with English colonists. Salem was one ...
in 1692 during the time of the infamous Witch Trials. A player creates a character by rolling percentile dice ten times, then applying the results to the character's attributes. The player then distributes a further 30 points to the attributes. The height and weight of the character are also determined randomly, was well as social status, marital status, family (if any) and occupation. Although in most role-playing games the
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
work cooperatively to achieve their goals, in ''Witch Hunt'' the characters are divided into two teams: * The witches, who work in secret, have magical powers and can cast spells such as Withering, Tanglefoot, Storm, Curse, and Pole Riding (which are the actual spells "witches" were accused of using during the historical Witch Trials). * The magistrates, who are determined gather enough evidence to bring the witches to trial. The magistrates can interview suspected witches, search for evidence, and use a special device called the Staff of Law that can detect magical auras when spells are used. The game is divided into Search, Arrest, Interrogation, and Trial. The rules provide the legal framework for the magistrates to prove their accusations, while giving the witches room to evade the charges. Victory points can be awarded to individual players for discovering incriminating evidence and issuing arrest warrants (for the magistrates), and eluding arrest and causing trouble (for the witches.) The
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
, acting as the
town crier A town crier, also called a bellman, is an officer of a royal court or public authority who makes public pronouncements as required. Duties and functions The town crier was used to make public announcements in the streets. Criers often dre ...
, can put forth rumors, announcements and proclamations. The game also provides historical background and life in a
Puritan The Puritans were English Protestants in the 16th and 17th centuries who sought to rid the Church of England of what they considered to be Roman Catholic practices, maintaining that the Church of England had not been fully reformed and should b ...
community, and includes an introductory miniscenario, "The Shadow of the Dark Man", which based on a historical incident.


Publication history

''Witch Hunt'' was designed by Paul D. Baader and Roger Buckelew, and published by StatCom Simulations in 1983 as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
. The cover of the box features detail from the 1853 painting '' The Examination of a Witch'' by T. H. Matteson. The box contains the 48-page rulebook, a black-and-white map of Salem, a blank double-sided
character sheet A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both ...
, and two small twenty-sided dice from
Gamescience Gamescience is an American game company that produces role-playing games and game supplements. History Gamescience Corp. was started by Phillip E. Orbanes in 1965. In that year, the company published the wargame Vietnam which was reviewed in is ...
. The only supplement published for ''Witch Hunt'' was the 1984 adventure '' A Tyme of Darkness''.


Reception

In Issue 61 of ''
White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'', Jon Sutherland commented, "The major concern is that if it is the witches's part to evade capture and confound and prey on the others it becomes increasingly apparent to me that the whole structure of the game falls down at this crucial point, given that the players are either law-abiding citizens or witches." Sutherland concluded by giving the game a poor overall score of only 5 out of 10, saying, "''Witch Hunt'' is interesting in a limited way, in fact 'limited' is a good word to sum the game up. There are precious few innovations in evidence and I couldn't imagine players wanting to bother playing it more than once or twice. It is neither 'realistic' nor comprehensive enough to merit recommendation." Sutherland concludes the review by saying: " In Issue 5 of ''
Fantasy Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'', G.D. Swick liked the production values, finding the map "quite functional", the character sheet "well thought out", and the rulebook filled with "professional-looking illustrations." Swick noted a few problems with the rules as well as a few typos, but found the rules "easy to digest" and noted "Players should, however, be made aware of the weaknesses within the system and be prepared to work things out in an amicable fashion." Swick concluded on a positive note, saying, "The ''Witch Hunt'' rules require some fine tuning but they give GMs and players a solid base with which to work. This is an innovative game, but most importantly, it is downright fun — well worth the $10.00 price tag. ... Give ''Witch Hunt'' a try — you may get hung up on it."
Sandy Petersen Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and creating the acclaimed and influential horror role-playing game Call of Cthul ...
reviewed ''Witch Hunt'' for ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Rune ...
'' magazine and stated that "Summing up, ''Witch Hunt'' is eccentric. It might be good for a laugh and even a short campaign. The information it does include on the time of the witch trials makes it a useful supplement to such games as ''Call Of Cthulhu''. If you do not play ''Cthulhu'' or some other game in which ''Witch Hunts background, spell lists, maps, and floor plans would eventually become useful, I cannot recommend ''Witch Hunt''. But otherwise, it's not a bad purchase." In his 1990 book ''
The Complete Guide to Role-Playing Games ''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete G ...
'', game critic
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
called ''Witch Hunt'' "A forgotten gem ... a fascinating concept, superbly executed." Swan thought the rules handling the legal showdown were "ingenious". Swan found the game was "laced with humor, which prevents the proceedings from becoming too grim." Swan also called the single published adventure, ''A Tyme of Darkness'', "an interesting adventure that expands the scope of the game and clarifies some of its murkier concepts." Swan concluded by giving this game a solid rating of 3 out of 4, noting however that the game was out of print. In his 1991 book ''Heroic Worlds'',
Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ...
commented, "This is a strange one."


References

{{reflist Horror role-playing games Role-playing games introduced in 1983