Wireheading refers to the practice of artificially stimulating the brain's reward centers, typically through electrical currents, to induce intense
pleasure
Pleasure is experience that feels good, that involves the enjoyment of something. It contrasts with pain or suffering, which are forms of feeling bad. It is closely related to value, desire and action: humans and other conscious animals find ...
. This concept is often explored in thought experiments and laboratory settings, where direct stimulation leads to feelings of happiness or
euphoria
Euphoria ( ) is the experience (or affect) of pleasure or excitement and intense feelings of well-being and happiness. Certain natural rewards and social activities, such as aerobic exercise, laughter, listening to or making music and da ...
. However, wireheading can also refer more broadly to methods that produce counterfeit utility by maximizing pleasurable experiences without contributing to long-term value or fulfillment. While it may offer immediate gratification, wireheading is criticized for potentially undermining meaningful experiences such as love, creativity, and personal growth. The concept raises ethical concerns, especially in relation to
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
and human well-being.
Research
Self-stimulation in animals
In 1953, Harvard psychologist
James Olds
James Olds (May 30, 1922 – August 21, 1976) was an American psychologist who co-discovered the pleasure center of the brain with Peter Milner while he was a postdoctoral fellow at McGill University in 1954. He is considered to be one of the fo ...
discovered the brain's "pleasure centers" through an experiment where rats compulsively stimulated their brains by pulling a lever, achieving over 1,900 responses an hour. Olds and Peter Milner’s findings suggested the rats experienced intense pleasure, but later research indicated that the rats might have been driven by pure craving, rather than pleasure. This phenomenon, now called wireheading, showed how the pursuit of reward could override survival needs, potentially leading to self-starvation. Similar experiments with other animals, including monkeys and dolphins, demonstrated that excessive self-stimulation could lead to harmful, maladaptive behavior, raising concerns about the potential dangers of such compulsive behavior.
Artificial intelligence
In 2016, researchers training an
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
to play the
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
Coastrunner observed a peculiar behavior in the AI. Instead of completing the racetrack, the AI repeatedly engaged in an endless loop of collecting items, disregarding the primary objective of finishing the race. This behavior is analogous to the phenomenon first identified in animal studies. Both the AI's actions and the rats' behavior reflect an addiction-like tendency to prioritize rewards over other goals. This concept has since been applied in AI research, drawing a parallel between the compulsive reward-seeking behavior observed in animals, artificial systems, and humans.
Occurrence in nature
Wireheading can occur in
nature
Nature is an inherent character or constitution, particularly of the Ecosphere (planetary), ecosphere or the universe as a whole. In this general sense nature refers to the Scientific law, laws, elements and phenomenon, phenomena of the physic ...
, although it is not a typical or
adaptive behavior
Adaptive behavior is behavior that enables a person (usually used in the context of children) to cope in their environment with greatest success and least conflict with others. This is a term used in the areas of psychology and special education ...
for most organisms. Evolution generally favors mechanisms that prevent organisms from artificially manipulating their
reward signals. However, under certain circumstances, such as the accidental discovery of substances like
drug
A drug is any chemical substance other than a nutrient or an essential dietary ingredient, which, when administered to a living organism, produces a biological effect. Consumption of drugs can be via insufflation (medicine), inhalation, drug i ...
s, organisms may inadvertently engage in behavior that mimics wireheading. Evolutionary processes tend to eliminate behaviors that do not contribute to survival or fitness. Furthermore, the ability of organisms to intentionally manipulate their reward signals is limited by cognitive constraints, which generally prevent conscious wireheading. In some cases, organisms may engage in belief manipulation, such as through rituals or ideologies, to experience artificial rewards, but this is distinct from direct neural stimulation.
Transhumanism
According to British transhumanist philosopher
David Pearce, wireheading is one of two prevalent stereotypes regarding a pain-free world. The other, inspired by
Aldous Huxley
Aldous Leonard Huxley ( ; 26 July 1894 – 22 November 1963) was an English writer and philosopher. His bibliography spans nearly 50 books, including non-fiction novel, non-fiction works, as well as essays, narratives, and poems.
Born into the ...
’s ''
Brave New World
''Brave New World'' is a dystopian novel by English author Aldous Huxley, written in 1931, and published in 1932. Largely set in a futuristic World State, whose citizens are environmentally engineered into an intelligence-based social hier ...
'', imagines a drug-induced, static society. Despite current scientific challenges in redesigning biology, advancements in
genetic engineering
Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of Genetic engineering techniques, technologies used to change the genet ...
and
nanotechnology
Nanotechnology is the manipulation of matter with at least one dimension sized from 1 to 100 nanometers (nm). At this scale, commonly known as the nanoscale, surface area and quantum mechanical effects become important in describing propertie ...
may eventually eliminate suffering and replace it with continuous well-being. However, ideological resistance persists, as society often justifies the necessity of mental pain. Pearce suggests that a more optimistic future could involve a diverse, empathic form of well-being, where controlled euphoria enhances exploration, empathy, and intelligence, fostering sustained bliss without the negative aspects of present-day pleasure-seeking behaviors.
See also
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Biohappiness
Biohappiness, or bio-happiness, is the elevation of well-being in humans and other animals through biological methods, including germline engineering through screening embryos with genes associated with a high level of happiness, or the use of dr ...
*
Brain–computer interface
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often dire ...
*
David Pearce (philosopher)
David Pearce (born April 1959) is a British transhumanist philosopher. He is the co-founder of the World Transhumanist Association, currently rebranded and incorporated as Humanity+. Pearce approaches ethical issues from a negative utilitarian ...
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Eradication of suffering
The eradication of suffering or abolition of suffering is a proposed goal within biotechnology and ethics to eliminate involuntary pain and suffering in all sentient beings. The concept involves using advanced techniques in genetic engineering, n ...
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Hedonic treadmill
The hedonic treadmill, also known as hedonic adaptation, is the observed tendency of humans to quickly return to a relatively stable level of happiness (or sadness) despite major positive or negative events or life changes.
According to this the ...
*
Neuroengineering
Neural engineering (also known as neuroengineering) is a discipline within biomedical engineering that uses engineering techniques to understand, repair, replace, or enhance neural systems. Neural engineers are uniquely qualified to solve design ...
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Wirehead (science fiction)
In science fiction, wireheading is a term associated with fictional or futuristic applications of brain stimulation reward, the act of directly triggering the brain's reward center by electrical stimulation of an inserted wire, for the purpose o ...
References
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Brain–computer interface
Consciousness
Hedonism
Neural engineering
Utilitarianism