''Wipeout Pure'' (stylised as ''wipE′out pṳrE'') is a 2005
racing
In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Studio Liverpool and published by
Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
. It was released as a
launch title
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
for the platform in
North America
North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South Ameri ...
and
PAL
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
territories, in March and September respectively. The sixth installment of the
''Wipeout'' series, following ''
Wipeout Fusion'' (2002), the game takes place in the year 2197, exactly 100 years after the events of ''
Wipeout 2097'' (1996), and revolves around players competing in the FX300
anti-gravity racing league.
Developed by Studio Liverpool, production of ''Wipeout Pure'' started in August 2003 and lasted until early 2005. Throughout development, the team created entirely new
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
s and other algorithms which sped up the development process in time for the PlayStation Portable's North American launch. The game received positive reviews from critics upon release. Reviewers unanimously praised the graphics, track designs and general aesthetics, but some noticed occasional frame rate fluctuations.
Gameplay
''Wipeout Pure'' is a racing game which is set in the year 2197, exactly 100 years after the events of ''
Wipeout 2097'', and revolves around players competing in the FX300
anti-gravity racing league. Players control anti-gravity ships which are owned by racing corporations (effectively referred to as 'teams' in-game). There are a total of eight teams featured in the game, with one ship available for each. Every ship has different characteristics, for example each ship has variations in handling, thrust, maximum speed and shield strength. Each craft is equipped with an energy shield which absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapon fire. If the shield runs out, the player's ship will explode and is consequently eliminated from the race.
[ However, the player may replenish energy by absorbing weapon pick-ups.
In addition to shielding, each ship has air brakes which can be utilised for navigating through difficult corners at high speed. The game also features several weapons which can be used against opponents, although some weapons have defensive purposes. For example, an autopilot will give control of the player's ship over to the computer for a short period of time, and shields can be used to protect the player's ship from all damage, albeit temporarily. Offensive weapons include rockets, missiles, plasma bolts and mines. Game modes include a single race, tournament, time trial and an exclusive "Zone" mode, which revolves around survival as the player's ship increasingly accelerates to extreme speeds. The game also features an online multiplayer mode in addition to ]downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
, which features new ships, tracks and music.
Downloadable content
''Wipeout Pure'' was the first PSP title to support downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
including extra vehicles, tracks, and artwork free of charge via the Internet. Packs of downloadable content were made available every month for six months. There were three main packs, in one form or another, in all regions where DLC support was made available: Gamma, Delta, and Classic. In addition, there were also a number of region-exclusive packs that was only available for a specific version. DLC packs are not cross-compatible. They were released on the ''Wipeout Pure'' official site, which was eventually shut down, but have since been preserved through third-party websites.
Region differences
To compensate for the delay of the launch in Europe
Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
, both for the PSP and its games, Studio Liverpool added a few new features to the European version. ''Wipeout Pure'' supports game sharing which allowed owners of the European version the ability to send the demo version over Wi-Fi to other PSP owners who do not own ''Pure''. This gives said players the ability to have up to 8-player games with only one copy of the game (but limited to the demo tracks). Another feature added was the playable demo for '' Fired Up'' and a '' MediEvil: Resurrection'' movie demo. The ''Fired Up'' demo also supported game sharing for multiplayer with up to 7 friends who didn't own a copy of ''Pure'' or ''Fired Up'', but only on the "Junkyard" and "Arctic" levels. Finally, the European release contains four exclusive tracks then-available via download. These are named the Omega League. Aside from the American, European, and Japanese versions, there are two more versions: a Korean version with downloadable content support but no available downloads, and an Asian version which includes no download feature. Also, there was a demo for the game, which came bundled with the UMD release of the 2005 film, '' Stealth''.
Development
''Wipeout Pure'' was developed by Liverpudlian developer Studio Liverpool. Pre-production of the game began in August 2003 and full production occurred in October of that year, with only two staff members working on the game at that time. The team received development kits for the PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
in August 2004; by this time the development team had grown to twenty people. Dave Burrows, one of the original two staff members who conceptualised the game, reflected in a retrospective "post-mortem" that the studio had to learn from their previous mistakes with their predecessor, '' Wipeout Fusion''. Burrows cited that one of the principal difficulties the development team faced was that the team's artists and designers were "fighting almost all of the time"; designers would first design a track for the game, then pass it over to the artists whilst the former were still making adjustments to it. Burrows also recalled that the developer's editing kits required many hours worth of "tweaking", which ultimately did not result in a smooth workflow.[
During development, the team set out to make the game playable for testing as soon as possible. Burrows explained that Studio Liverpool were forced to create a ]user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
"entirely from scratch", along with dynamics, artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
and core elements before testing could commence. Development of each of these aspects were split into six-week cycles; Burrows stated that instead of the team spending six weeks designing and perfecting all the weapons in-game, the team spent three days designing weapons individually rather than simultaneously.[ Burrows recalled that whilst developing ''Wipeout Fusion'', Studio Liverpool found that half of their time was being "soaked up" by building a user interface for their editor. As the team knew that ''Wipeout Pure'' would have to be shipped out in time for the PlayStation Portable's release, the decision was made to create new plugins for their software, ]Autodesk Maya
Autodesk Maya, commonly shortened to just Maya (; ), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for inter ...
, in order to save time during development.[
After creating custom plugins for the ]3D computer graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
software, Burrows claimed that the team could create and test entire race tracks within five minutes. The custom plugin used for creating tracks consisted of a 450 kilobyte file, which contained polygon subdividing and data on artificial intelligence, effectively cutting down the time to create tracks from six hours to five minutes.[ In order to the play the game as soon as possible, the team developed the user interface in the ]XML
Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing data. It defines a set of rules for encoding electronic document, documents in a format that is both human-readable and Machine-r ...
markup language, which allowed revisions to be made for the content at any time. However, Burrows recalled that the only downside to converting everything to XML was that the game was always in danger of becoming too large for the PlayStation Portable's Universal Media Disc.[ The game's cover art was designed by Popgun, who also designed the logos for games released by ]EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) ...
.[
In order to showcase the PlayStation Portable's capabilities, the team had to develop a download system that could provide the game with future ]downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
, which included new tracks, music and ships. In addition, Burrows realised that new downloadable content had the potential to bring in more revenue for Studio Liverpool.[ In order to achieve this, the team had to find a way to bypass the problems involved in getting the PlayStation Portable to recognise download files. The solution required the use of piggybacking game data to a valid format recognised by the PlayStation Portable; in which a dummy file would be used on a web-based ]Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
application.[
]
Reception
''Wipeout Pure'' received positive reviews upon release. It holds an aggregate score of 88% from Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
based on 53 reviews.
The graphics were the most praised aspect of the game. Ryan Davis of ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' said that the visuals were "gorgeous" and breathtaking to look at, both in ship designs and details of the tracks. Davis noted that the game never remains at a "solid" 60 frames per second, which can cause occasional fluctuation. A reviewer of ''GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' similarly praised the visuals as breathtaking, stating that the "beautiful" panoramic scenery defied the notion of usual graphics displayed on a handheld console. Ryan O'Donnell of ''IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' considered the graphics to be the strongest aspect of the game, saying that its courses, weapon detail and ship designs were "beautiful", but he found that occasional framerate issues kept it from "perfection". Daniel Chang of ''GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' opined that the visuals were "well-crafted as any video game or feature film". John Davison of '' 1UP'' stated that both the game's presentation and graphics were stunning and "absolutely beautiful". A reviewer from '' Edge'' similarly praised the aesthetics as "beautiful" and dynamic. Andy Kelly of GamesRadar stated that the visuals were well-designed, although he noticed some frame rate drops.
Critics also viewed various aspects of the gameplay favourably. Davis said that the high-speed gameplay was "incredibly engaging" and artistic on both a visual and technical level.[ A reviewer of ''GamePro'' enjoyed the idea of using different ships in races and also praised the game's online multiplayer, stating that it "adds a whole new dynamic to the game".][ O'Donnell cited the developer's intention of blending ultra-fast gameplay as "clever". In addition, O'Donnell acknowledged that Studio Liverpool "learned from their mistakes" from the poor gameplay of its predecessor, '' Wipeout Fusion'', and created what O'Donnell considered as "the most polished futuristic racer to ever hit the market".][ Chang similarly opined that the previous installment was "obtuse" and did not present a positive experience to the ''Wipeout'' franchise, although he agreed that ''Wipeout Pure'' resulted in becoming an "extremely polished" and playable futuristic racing game, further adding that the developers trimmed off elements that were considered ineffective in previous games.][ A reviewer of ''Edge'' praised the game's different modes as dynamic and vicious, stating that the game delivers an "absolute" sense of control.][ Kelly considered the online multiplayer "superbly executed" and the large amount of weapons in the game well-designed.][
During the 9th Annual Interactive Achievement Awards, ''Wipeout Pure'' received a nomination for " Outstanding Achievement in Soundtrack".]
References
Citations
Bibliography
*
External links
''Wipeout Pure'' website
{{Authority control
2005 video games
Multiplayer and single-player video games
PlayStation Portable games
PlayStation Portable-only games
Psygnosis games
Sony Interactive Entertainment games
Video games scored by Tim Wright (Welsh musician)
Video games developed in the United Kingdom
Video games set in the 22nd century
Wipeout (video game series)