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''Wipeout 3'' is a 1999
racing In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. It is the fourth game and third main instalment in the ''Wipeout'' series, following ''
Wipeout 64 ''Wipeout 64'' is a 1998 racing game, racing video game developed by Psygnosis and published by Midway Games for the Nintendo 64. It is the third game in the ''Wipeout (Psygnosis video game series), Wipeout'' series and remains the only one publ ...
'' (1998), and the third on PlayStation following ''
Wipeout 2097 ''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a 1996 racing video game developed and published by Psygnosis for the PlayStation. It is the second installment of the '' Wipeout series'' and a sequel to the original g ...
'' (1996). It is the first game in the series to be released on neither a
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
or
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
console nor
personal computers A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. Players control
anti-gravity Anti-gravity (also known as non-gravitational field) is the phenomenon of creating a place or object that is free from the force of gravity. It does not refer to either the lack of weight under gravity experienced in free fall or orbit, or to ba ...
ships and use weapons to force other contenders out of the race. Psygnosis hired design studio
The Designers Republic The Designers Republic is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips (graphic designer), Nick Phillips. They are best known for electronic music logos, album artwork, and an ...
to create a simple color scheme and design for in-game menus and race courses, to create what a Psygnosis staff member called "a believable future". The game is one of the few PlayStation titles to run in 16:9 widescreen and high-resolution mode, offering crisper graphics and visuals. ''Wipeout 3''s soundtrack is composed of
electronica Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that came to prominence in the early 1990s in the United Kingdom. In the United States, the term is mos ...
tracks selected by DJ Sasha and features contributions by Orbital and
The Chemical Brothers The Chemical Brothers are an English electronic music duo formed by Ed Simons and Tom Rowlands in Manchester in 1992. They were pioneers in bringing the big beat genre to the forefront of pop culture. Originally known as The Dust Brothers, th ...
. The game was re-released in Europe as ''Wipeout 3: Special Edition'' in August 2000, which contained additional tracks and content. The game was positively received on release: critics lauded the graphics, music, and minimalist design elements. The high level of difficulty and lack of new content, courses, or game features were seen as the game's primary faults. ''Wipeout 3'' was the last title in the series to appear on the first generation PlayStation; the next entry, '' Wipeout Fusion'', was released exclusively for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
platform in 2002.


Gameplay

''Wipeout 3'' is a
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
that retains the same basic elements of its predecessors. The game is set in the future, where players control futuristic
anti-gravity Anti-gravity (also known as non-gravitational field) is the phenomenon of creating a place or object that is free from the force of gravity. It does not refer to either the lack of weight under gravity experienced in free fall or orbit, or to ba ...
ships owned by eight different racing corporations and pilot them on eight circuits. Each craft is equipped with an energy shield that absorbs damage sustained on the track; if the shield is disabled, the player's craft can be knocked out of the race. Shields are regenerated in a pit lane set apart from the main course. The less time is spent in the pit lane, the less the shield will regenerate. In addition to shields, each racing craft contains airbrakes for navigating tight corners, as well as a "Hyperthrust" option. Players can activate Hyperthrust to increase their speed, but using Hyperthrust drains energy from the shields, making the craft more vulnerable. Scattered across each raceway are weapon grids that bestow random
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s or items. ''Wipeout 3'' adds new weapons in addition to the five retained from previous games. Players can use rockets, missiles, or mines to disable enemies, or shield themselves from harm with defensive items. ''Wipeout 3'' features six game modes. The single race mode awards medals to the top three finishers. Each contestant must reach checkpoints on the course within a certain amount of time, or be ejected from the race. Winning consecutive gold medals unlocks new tracks and crafts. Other game modes include
time trial In many racing sports, an sportsperson, athlete (or occasionally a team of athletes) will compete in a time trial (TT) against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athle ...
s and challenge modes; an "Eliminator" deathmatch-type mode, players gain points for destroying competitors and finishing laps; and a "Tournament" mode where players are awarded points for standing across multiple races. Players can engage in two-player racing via a split-screen option.


Development

Developer Psygnosis began developing the next entry in the ''Wipeout'' series in 1999, three years after the release of ''
Wipeout 2097 ''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a 1996 racing video game developed and published by Psygnosis for the PlayStation. It is the second installment of the '' Wipeout series'' and a sequel to the original g ...
''. In the interim, Psygnosis had been acquired by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and released ''
Wipeout 64 ''Wipeout 64'' is a 1998 racing game, racing video game developed by Psygnosis and published by Midway Games for the Nintendo 64. It is the third game in the ''Wipeout (Psygnosis video game series), Wipeout'' series and remains the only one publ ...
'', a
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
exclusive title that proved the franchise remained popular. Sony gave the team a small budget and tight schedule—only nine months—to ship the game before the new
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
arrived. Because of the time constraints, lead designer Wayne Imlach recalled that the team was conservative about adding new features or changing too much of the formula, instead focusing on refining what had been established in ''2097''. Psygnosis retained many of the developers of the original game to preserve the distinctive racing experience of the earlier games. At the same time, Psygnosis sought to make the game more accessible to new players of the fast-paced racer, and kept early courses easier for these players; the difficulty was adjusted for later courses so that experts would still experience a challenge. An initial pool of 20 tracks was whittled down to 8 after playtesting; the developers wanted a variety of tracks that favored different ships and had different difficulty levels. ''Wipeout 3'' was the first ''Wipeout'' game to take advantage of PlayStation controllers with
analogue stick An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
s, used to offer smoother control of the player's craft. An advantage of developing for the mature PlayStation platform was that the developers knew how to push the console to its limits. Psygnosis prioritized using the console's high-definition widescreen mode, which many development teams had found infeasible. Renderer optimizations allowed the team to boost the resolution from 256x240 to 512x256 pixels, and engineers rewrote the console renderer to reduce clipping and seaming issues that plagued many of the console's games. The game was targeted at the
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
video format and a 25
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (co ...
frame rate, then converted for
NTSC NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170. In 1953, a second ...
at 30 frames a second; as a result, the game clock and thus the entire game experience was faster on NTSC consoles. Another technical hurdle was adding local split-screen play, which required more computation despite the same output resolution. Psygnosis had distant ships render at much lower levels of detail to reduce the technical demand on the system. Psygnosis turned to the
graphic design Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
studio
The Designers Republic The Designers Republic is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips (graphic designer), Nick Phillips. They are best known for electronic music logos, album artwork, and an ...
to assist in development. The Designers Republic, known for its underground techno album covers, provided "visual candy" to ''Wipeout 3''s graphics, designing the game's icons, billboards, colour schemes, and custom typefaces. The look and feel of the futuristic courses was bounded by the desire to remain believable: ''Wipeout 3'' lead artist Nicky Westcott said that " sygnosistried to make it look like a believable future, instead of making the sky toxic orange with 10 moons flying around and the world gone mad." The artists also set ''Wipeout 3'' apart from its predecessors by using a different color palette, which Imlach felt made the game's style feel more refined and mature. Music is an important part of the ''Wipeout'' series. Continuing the tradition set by the first game, ''Wipeout 3'' contains licensed tracks from various electronica artists, including
The Chemical Brothers The Chemical Brothers are an English electronic music duo formed by Ed Simons and Tom Rowlands in Manchester in 1992. They were pioneers in bringing the big beat genre to the forefront of pop culture. Originally known as The Dust Brothers, th ...
, Orbital, and the
Propellerheads Propellerheads were an English electronic music duo, formed in 1995 in Bath by Will White and Alex Gifford. History Prior to Propellerheads' formation, Alex Gifford played as a backing saxophonist for The Stranglers appearing on the albums ' ...
. Psygnosis' development manager, Enda Carey, focused on bringing together music early in the game's development cycle, instead of as an afterthought or last-minute addition to the game. Unlike previous soundtracks, Psygnosis selected a single music director, Sasha, a Welsh deejay. Sasha noted that his work on the games brought his music to an audience of millions, rather than the tens of thousands he would sell copies to in England, and that his video game appearances were a bigger deal to some of his friends and family than his musical accomplishments. Sasha contributed several of his own tracks made specifically for the game, as well as selecting other artists to create a cohesive soundtrack. To promote ''Wipeout 3'' and its game music, Psygnosis sponsored a Global Underground tour for Sasha. Game pods featuring ''Wipeout 3'' were placed at parties and venues, accompanied by a tie-in marketing campaign. The game disc is a
Mixed Mode CD A mixed mode CD is a compact disc which contains both data and audio in one session. Typically the first track is a data track while the rest are audio tracks. The most common use for mixed mode CDs is to add CD-quality audio to video games on a ...
that allows ''Wipeout 3''s soundtrack to be played in a standard compact disc player. Psygnosis announced the game at the
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
in 1999 alongside ''
Wipeout 64 ''Wipeout 64'' is a 1998 racing game, racing video game developed by Psygnosis and published by Midway Games for the Nintendo 64. It is the third game in the ''Wipeout (Psygnosis video game series), Wipeout'' series and remains the only one publ ...
'' for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
console. The developers previewed the game at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
in May, where ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' rated it the best racing game at the show.


Release

''Wipeout 3'' was released in Europe and North America in September 1999. A special edition of ''Wipeout 3'' was released exclusively in Europe on 14 July 2000. ''Wipeout 3 Special Edition'' featured many minor changes to gameplay, such as different craft physics, auto-loading of saves and AI bug fixes. In addition, eight courses from previous ''Wipeout'' titles (three from '' Wipeout'' and five from ''
Wipeout 2097 ''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a 1996 racing video game developed and published by Psygnosis for the PlayStation. It is the second installment of the '' Wipeout series'' and a sequel to the original g ...
''), plus two hidden prototype circuits previously only available in the Japanese version of ''Wipeout 3''. The ''Special Edition'' also allowed for four-person multiplayer, using two televisions and two PlayStation consoles. ''Wipeout 3'' was the last game in the series made for PlayStation. The next entry in the ''Wipeout'' series, entitled '' Wipeout Fusion'', was released in 2002 exclusively for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. The game introduced new courses, crafts, and weaponry, as well as enhanced artificial intelligence.


Reception

Critical reception of ''Wipeout 3'' was generally positive; the game has a critic average of 87/100
Game Rankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, and a metascore of 89 at
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' said that the game was "hands-down the best futuristic racing game to ever come on the PlayStation. Its blazing frame rate, smooth graphics, and kick-ass soundtrack make it the must-have game for anyone who has a passion for fast, furious fun." Critics noted that if players liked or disliked previous games, ''Wipeout 3'' would not change their mind. Favorable reviews often called it the best game in the series, refining what made the first two games memorable. Reviewers who gave ''Wipeout 3'' lower marks noted a sense of disappointment that the series broke little new ground. Stuart Miles of ''
The Times ''The Times'' is a British Newspaper#Daily, daily Newspaper#National, national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its modern name on 1 January 1788. ''The Times'' and its si ...
'' considered ''Wipeout 3'' a good game, but felt that he had been expecting much more from the sequel; "It's as if the programmers have concerned themselves more with the overall look and feel, rather than further developing the existing gameplay," he wrote. Alistair Wallace of ''
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
'', in a retrospective on ''
Wipeout 2097 ''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a 1996 racing video game developed and published by Psygnosis for the PlayStation. It is the second installment of the '' Wipeout series'' and a sequel to the original g ...
'', remembered that "I enjoyed 'Wipeout 3''because it was more of the same and I loved it, but I think the series ran out of its innovation. Doing loop the loops isn't a big deal really". Joe Fielder of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' summed up its review of the game by judging the game an excellent racer, but not able to beat ''Wipeout 2097'' as the best futuristic racing game of all time. The fast-paced gameplay and graphics were singled out as strong features of the game. Jack Schofield of ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' was surprised by the level of detail, stating that the "graphics are better than you'd expect the layStationto deliver". Both Scary Larry of ''GamePro'' and Baldric of ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' praised the new features, specifically the new weapons and ability to challenge friends via splitscreen. The difficulty progression was described as steep, with David Canter of ''
The San Diego Union-Tribune ''The San Diego Union-Tribune'' is a metropolitan daily newspaper published in San Diego, California, that has run since 1868. Its name derives from a 1992 merger between the two major daily newspapers at the time, ''The San Diego Union'' and ...
'' writing tournament game mode went from "easy as pie to tough as nails". Though the analogue stick was judged as helping to increase control over the onscreen craft, ''GamePro'' and ''
The Sydney Morning Herald ''The Sydney Morning Herald'' (''SMH'') is a daily Tabloid (newspaper format), tabloid newspaper published in Sydney, Australia, and owned by Nine Entertainment. Founded in 1831 as the ''Sydney Herald'', the ''Herald'' is the oldest continuous ...
''s reviewers found that proper handling required large amounts of patience and practice. Jeff Lundrigan of '' NextGen'' said of the game, "It's not terrible, but for a series known for its 'gee whiz' level of quality, this is a serious misstep." The game's visual design was praised, with ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' calling the game "deep-dish slice of graphic design and club culture, a sly piece of eye candy for the fashion-conscious gamer." While ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' Mark MacDonald praised the overall graphics, they felt the weapons and other special effects were too subtle. ''Game Revolution'' praised The Designer Republic's style as helping to make the racing locales seem real, though David Goldfarb of the magazine ''International Design'' stated that the "techno-meets-Nihonpop-art visuals" had been executed better in previous entries of the series. ''
The Los Angeles Times The ''Los Angeles Times'' is an American daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo since 2018, it is the sixth-largest newspaper in the U.S. and the larges ...
'' felt that similar games "
ripping Ripping is the extraction of digital content from a container, such as a CD, onto a new digital location. Originally, the term meant to rip music from Commodore 64 games. Later, the term was applied to ripping WAV or MP3 files from digital audio ...
with attitude" turned out not to be fun to play, but that ''Wipeout'' successfully avoided being off-putting. ''Wipeout 3''s soundtrack and sound effects were also lauded. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' named it the most accessible game of the series, and in 2007 the title was named the 92nd best game by the site. In 2021, ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' noted ''Special Edition'' as one of the best PS1 racing games. Despite generally positive reviews of the game, ''Wipeout 3'' was not a commercial success. Programmer David Jefferies felt the game's poor performance was partly due to the franchise being European-centric, as well as releasing ''Wipeout'' as attention shifted to the next generation of game consoles. Despite disappointing sales, the franchise continued with '' Wipeout Fusion'' on the PlayStation 2.


References


External links

* {{Authority control 1999 video games Multiplayer and single-player video games PlayStation (console) games PlayStation (console)-only games Psygnosis games Sony Interactive Entertainment games Split-screen multiplayer games Video games developed in the United Kingdom Video games set in the future Video games set in the 22nd century Wipeout (video game series)