Windfall (video Game)
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''Windfall: The Oil Crisis Game'' is a real-time
business simulation game Business simulation games, also known as tycoon games or economic simulation games,< ...
written by David Mullich and published by
Edu-Ware Edu-Ware Services, Inc. was an educational software, educational and Video game, entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. It was known for adventure games, role-playing video games, and flight ...
in 1980 for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with
OPEC The Organization of the Petroleum Exporting Countries (OPEC ) is an organization enabling the co-operation of leading oil-producing and oil-dependent countries in order to collectively influence the global oil market and maximize Profit (eco ...
countries in a race against the clock to maximize profits. As with most Edu-Ware games, ''Windfall'' has an educational aspect, demonstrating the delicate balance in complex systems.


Gameplay

The player has six primary choices in this simulation of oil company operations: # Observe Service Stations: A low-resolution graphics display appears, showing six service stations, two of which are under the player's control, while the other four are operated by computer-controlled competitors. Small colored blocks entering the queue at each station represent thousands of cars. The queue length at each station is an indicator of the gasoline demand at the current selling price and the time it takes for each station to service cars. # Observe Dock Yards: Another low-resolution graphics display appears, depicting oil tankers arriving at the docks. The queue length at each dock is an indicator of the oil supply at the current purchase price and the time it takes for each dock to service each tanker. # Service Station Statistics: A table of text information allows players to see such things as the amount of gasoline each station has to sell, how long the waiting queue of cars is, how much the rival stations may be undercutting the player's prices. # Dock Yard Statistics: This text table shows players how much they are paying oil producers, how efficient the oil flow from their suppliers is, how much they are paying their dock workers. Sometimes bad weather may slow down the arrival of ships. # Set Wages, Prices, and Purchases: Here players can change the price of gasoline, wages of their station attendants, and select their oil source from among several fictional OPEC countries. # Financial Status: This screen allows players to see the financial health of their company, buy or sell stock, and make an attempt at
price fixing Price fixing is an anticompetitive agreement between participants on the same side in a market to buy or sell a product, service, or commodity only at a fixed price, or maintain the market conditions such that the price is maintained at a given ...
. Strategy is based upon several simple economic principles. If players pay their employees poorly, the service time will be longer; however, if players pay them too much, prices will need to be raised to maintain a profit, but competitors may steal business away with lower prices. If gasoline prices go too high, the government may step in and set price limits. Occasionally, stockholders will overrule players' decisions. A clock runs continuously throughout the play of the game. When time expires, the player's performance is evaluated.


Reception

''Windfall'', like most games from Edu-Ware's zip-lock bag era, sold only a few hundred units. However, it was well reviewed, receiving an "A" rating from ''Peelings II'' magazine, which concluded, "Behind the simple displays is (probably) a reasonably sophisticated realtime simulation program synthesized with a realtime display updated. Considering the programming effort involved and the educational value of the program, it is a bargain. And it is great fun to play."
Bruce Webster Bruce F. Webster is an American academic and software engineer. He is a principal at Bruce F. Webster & Associates and an adjunct professor in computer science at Brigham Young University. Early life and education Webster received a full Nat ...
reviewed ''Windfall'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 31. Webster commented that "If there is a problem with this game, it is that the topic may not be all that interesting to you, or that the treatment may be too simple for your tastes. Beyond that, I can think of no serious objections to the game."


References

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External links

* * {{DEFAULTSORT:Windfall 1980 video games Business simulation games Apple II games Apple II-only games Edu-Ware games Video games developed in the United States Single-player video games