Warboid World
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''Warboid World'' is a
play-by-mail game A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go wer ...
originally published and moderated by
Adventures by Mail Adventures by Mail is a company that published play-by-mail (PBM) games. The company was founded in 1981. It published various PBM games including ''Beyond the Stellar Empire'', ''It's a Crime (play-by-mail game), It's a Crime'', and ''Monster Isl ...
in 1983 in which players build up armies of robots and send them to destroy other players' robot factories.


History and development

The 24-page saddle-stapled softcover rulebook for ''Warboids'' was written by Jack Everitt, Robert Cook, Michael Popolizio, and R. Steven Hasen, with interior and cover art by Tom Clark. Robert Cook created the programming for the computer moderation. It was published by
Adventures by Mail Adventures by Mail is a company that published play-by-mail (PBM) games. The company was founded in 1981. It published various PBM games including ''Beyond the Stellar Empire'', ''It's a Crime (play-by-mail game), It's a Crime'', and ''Monster Isl ...
of
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. A licensed copy of the game was also run in the U.K. by Roger Trethewey. In 1984, the cost of play in the United States was $1 for the rulebook, $3.50 for set-up, and $3.50 for each turn. In the U.K. the cost of each turn was £1.75.


Gameplay

''Warboid World'' is a computer-moderated play-by-mail game for sixteen players set in the far future, after computers and robots have destroyed humanity. Each player takes on the role of a sentient computer that controls a damaged underground robot factory and a few functioning robots. Players remain anonymous. The player must order the functioning robots to repair the factory and build new robots while defending the factory from enemy robots. There are designs for 25 different robots, each having a different combination of attack power, defense power, reserve power, and movement capability. In addition, some robots have special powers. The player can also set up sensors on the surface to warn of approaching robots, which the player can then attempt to capture. Once the player has built enough robots, the player can move on to the main objective of the game: to send out robots to destroy other players' robots and factories, both of which net the attacking player Victory Points. If a player's factory is destroyed, that player is eliminated from the game. At the end of a set number of turns, the player with the most Victory Points gained from destroying robots and factories is the winner.


Reception

Brian Creese wrote a series of articles about ''Warboid World'' for ''
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'', commenting on the play experiences of new ''Warboid'' player and friend Nick Shear. At the start of the game, Creese commented that "much of the 24-page rulebook is taken up with explaining he special abilities of the various robotsand the various orders which go with them." But he noted that "Little understanding is required for the first move, however, since you start the game with few bids and little energy, which allows you few options." After some months of play by Shear, Creese felt that the lack of player interaction hindered the game: "This lack of communication, it was felt, cut out a great deal of the expected enjoyment found in computer games." Creese noted that in PBM games, "the interest needed
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from the actual scenario." Both Creese and Shear felt that "This lack of communication ..cut out a great deal of the expected enjoyment found in computer games." Creese concluded, "This is a game whose appeal is much closer to chess or to a conventional wargame." In the May 1984 edition of ''
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'' (Issue 85), Michael Gray noted that most PBM games thrive on inter-player communication, but "This game has a totally different 'feel' to it ..You never know who your neighbors are." Gray likened the game to "a solitaire puzzle" or "like playing chess against a computer." He concluded by saying, "I still feel that something is missing." In 1983, readers of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' voted Adventures by Mail the top PBM publisher of the year, due to the popularity of ''Warboid World'' and '' Beyond the Stellar Empire''.


See also

*
List of play-by-mail games This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what t ...


References


Further reading

* * * * * {{Play-by-mail games 20th-century role-playing games American games American role-playing games Games about mecha Games about robots Mecha role-playing games Multiplayer games Play-by-mail games Role-playing games introduced in 1983 Role-playing games introduced in the 1980s Science fantasy role-playing games Science fiction games Science fiction role-playing games Speculative fiction role-playing games Strategy games Tabletop games Wargames Wargames introduced in 1983