Virtuality (gaming)
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Virtuality was a range of
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines delivered real-time VR gaming via a
stereoscopic Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
VR headset, joysticks, tracking devices and networked units for a multi-player experience. Virtuality Group was originally founded in October 1987 as "W Industries", named after Dr. Jonathan D Waldern, and renamed to Virtuality in 1993. Work by Waldern at the Human Computer Interface Research Unit of Leicester Polytechnic (now De Montfort University), which later moved to
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, had by 1986 produced a system known as the "Roaming Caterpillar" that could deliver a stereoscopic view of a three-dimensional scene. The image was viewed on a moveable
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screen using
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, with head and hand tracking incorporating acoustic sensors to determine the user's position. Waldern subsequently formed W Industries to commercialise 3D visualisation technology together with colleagues Al Humrich, Richard Holmes and Terry Rowley. The team would produce multiple prototype VR units (including the "giraffe", which was a mechanically tracked headset mounted on a boom arm) with a fifth prototype version being produced by 1989 that would form the basis of the first commercially released Virtuality system. The Virtuality 1000SU VR system was launched in 1990 at the Computer Graphics ’90 exhibition held at Alexandra Palace in London. There were two types of units, referred to by the company as "pods". In one version the player stood up (SU) and in the other they sat down (SD). Both unit types used a
virtual reality headset A virtual reality headset (or VR headset) is a Head-mounted display, head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with Virtual reali ...
as a display (described as a "visette" in Virtuality documentation) that contained a pair of
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not em ...
screens originally with a resolution of 372x250 per eye. Four speakers and a microphone were also built into the headset. The first two networked VR systems were sold to British Telecom Research Laboratories to experiment with networked
telepresence Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeli ...
applications. Many other systems were sold to corporations including Ford,
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,
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and
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. The availability of Virtuality systems coincided with a rise in public interest in virtual reality technology in the early 1990s, exemplified by the movie Lawnmower Man. To capitalise on this interest and determining that the largest market for the devices would be gaming, Virtuality produced an arcade variant of the 1000SU for public use called the 1000CS which was released in 1991. The CS postfix referred to "
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
" branding which was consistent with language being used in popular media to describe VR environments at the time. Several non-gaming virtual reality systems were also created by the company including a VR attraction in partnership with Creative Agency Imagination for the launch of the 1995 Ford Galaxy and a virtual trading floor for the
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(LIFFE). Sales of arcade gaming systems ultimately declined following the general trend of customers transitioning to primarily home gaming. Virtuality did attempt to produce home VR systems but efforts were not successful and the company entered bankruptcy in 1997. Virtuality assets were sold to Cybermind Interactive Europe. By this time about 1,200 Virtuality arcade machines were in use. The arcade assets were acquired by Arcadian VR in 2004 and then by VirtuosityTech in 2012.


1000 series

The original 1000CS and 1000SD Virtuality units were powered by a
Amiga 3000 The Amiga 3000, or A3000, is a personal computer released by Commodore in June 1990. It is the successor to the Amiga 2000 and its upgraded model Amiga 2500 with more processing speed, improved graphics, and a new revision of the operating sys ...
with 4 MB of fast RAM and a CD-ROM. The Amiga included a pair of graphics accelerators (one for each eye) based around the Texas Instruments TMS34020 chips with a TMS34082 floating point co-processor. Each of these cards could deliver about 40 Mflops with a capability to render 30,000 polygons/s at 20FPS. The 1000 series headset used a pair of LCD screens supplied by Panasonic with a resolution of 372x250 that were derived from a camcorder accessory. The screens were too heavy to be positioned directly in front of the user's eyes as the weight would unbalance the headset and drag it forwards. For this reason the screens were positioned either side of the headset and reflected with mirrors into the lenses. The 1000CS version featured
6dof Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six Degrees of freedom (mechanics), mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to cha ...
AC magnetic tracking delivered by a Polhemus Fastrack unit embedded in the waist height ring that surrounded the player. This device tracked both the headset and the freely moving controller, which was known as the "space joystick". The space joystick has two buttons. One button is typically used as a trigger for the game (e.g. a fire button) and the other button moves the player in the direction they are facing. The space joystick was holstered in a belt worn by the player that is tethered to the headset. The SD version used a considerably lower cost DC magnetic tracking solution from Ascension that had the disadvantage of a shorter range. This issue was however acceptable given the user was seated and could not freely roam around. A bar (resembling a car roll cage) was mounted over the player's head that contained the tracking unit and maintained close proximity to the headset. The Ascension unit could only track one object and therefore could not track a controller in addition to the headset, however in this version the user used a fixed joystick, steering wheel or aircraft yoke (depending on the game) and a freely moving controller was not necessary.


1000CS games

There were four original games for the 1000CS unit: * ''Dactyl Nightmare'' - A first-person multi-player shooter featuring a map on several levels where players compete in deathmatch or capture the flag game modes. A pterodactyl flies overhead and occasionally swoops down to pick up unwary players. Players are represented by 3D human avatars drawn with polygons, the player can look down and see their own representation, and carry weapons that fire projectiles reacting to gravity. * ''Grid Busters'' - Robot shoot-em-up. * ''Hero'' - Locked door puzzle. * ''Legend Quest'' - Fantasy adventure.


1000SD games

* ''Battlesphere'' - a space battle game. * ''Exorex'' - a multi-player
mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
robot battle game (originally released under the title "Heavy Metal"). * ''Total Destruction'' - a
stock car Stock car racing is a form of automobile racing run on oval tracks and road courses. It originally used production-model cars, hence the name "stock car", but is now run using cars specifically built for racing. It originated in the southe ...
racing game. * ''VTOL'' - a
Harrier jump jet The Harrier, informally referred to as the Harrier jump jet, is a family of jet-powered attack aircraft capable of vertical/short takeoff and landing operations (V/STOL). Named after the bird of prey, it was originally developed by British ...
simulator. * ''Flying Aces'' - a biplane dogfight simulator. Virtuality's release surprised the existing VR industry. Despite crude graphics, it offered what ''
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'' in 1992 described as "all the necessary hallmarks of a fully immersive system at what, to many, is a cheap price. The main complaint ... has so far been its lack of resolution and software support".


2000 series

The 2000SU and SD models were introduced in 1994 with
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
and other enhanced graphics capabilities. The headset used in these models was a redesigned lighter weight version, with a higher resolution of 800x600 pixels per eye delivered by two 1.6" LCD screens now mounted for direct viewing and offering a wider field of view with an improved lens system. The 2000 series was powered by a 33 MHz Intel 486DX based SBC host. A 1993 designed Virtuality proprietary card, known as the Expality PIX 1000, was used for graphics processing. The graphics card contained a pair of
Motorola 88110 The MC88110 was a microprocessor developed by Motorola that implemented the 88000 instruction set architecture (ISA). The MC88110 was a second-generation implementation of the 88000 ISA, succeeding the MC88100. It was designed for use in persona ...
RISC In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a comp ...
processors, 8 MB of DRAM and 4 MB of VRAM. The graphics processors delivered around 200 MIPS and used a secondary card with a pair of Brooktree RAMDACs for analogue video output to the headset. It was possible to enhance the system performance by adding additional graphics processing cards. An Ensonic Soundscape card was used to deliver the audio.SU2000 Technical Manual
/ref> Positioning was delivered by a Polhemus InsideTrak magnetic tracking card that could position multiple objects at a range up to 76 cm from a transmitter in
6dof Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six Degrees of freedom (mechanics), mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to cha ...
with a static accuracy of about 1.3 cm and 2 degrees of rotation. A range of up to 1.5 m was possible with reduced precision. Games available for the system included: * ''Buggy Ball'' - A game of football played using cars in an arena in a similar style to ''
Rocket League ''Rocket League'' is a 2015 vehicular Association football, soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', ''Rocket League ...
''. * ''Dactyl Nightmare S''P * ''Dactyl Nightmare 2 - Race for the Eggs'' * '' Zone Hunter'' - a first-person on-rails shooter similar to''
Virtua Cop is a 1994 light gun shooter video game developed and published by Sega for arcades. It was developed for the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows as ''Virtua Squad'' in 1996. The Saturn version included supp ...
'' * '' Pac-Man VR'' * ''Shoot for Loot'' - a VR game show where the player competes with another contestant in various mini-games. * ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from ...
'' - a VR recreation of the classic arcade game. * ''Ghost Train'' - the player rides a cart on rails through a mine. * ''Virtuality Boxing'' - a boxing sports simulator * ''Sphere'' - a capture-the-flag style title where the player controls a tank and has to capture a sphere while avoiding being hit by other players. * ''X-Treme Strike'' - a space combat game


3000 series

The 3000 series was similar to the 2000 series machines but used an upgraded Intel Pentium based host and included a rifle shaped VR controller. The machines were offered in two versions, the SU-3000 was supplied with a generic rifle controller and the "Total Recoil" version had a replica Winchester controller that featured a -powered blowback mechanism. The "Total recoil" version shipped with the game package "Quickshot Carnival" which featured clay shooting and other target practice. The SU-3000 version shipped with the game "Zero Hour", which was a first-person on-rails shooter that was tailor-made for the gun controller.


Space Glove

A Virtuality data glove peripheral called the "Space Glove" was released in 1991 that could position the user's hands and also provided finger tracking. The glove was capable of measuring one angle of flex for each finger and two angles for the thumb with 12-bit A/D converters. The glove was positioned using a magnetic tracker. An enhanced version was subsequently released called the "Virtuality Force Feedback Glove" that contained pneumatic actuators delivering tactile feedback such that virtual objects could have a physical presence.


Mega Visor Display

Virtuality partnered with Sega on the Japanese VR-1 virtual reality theme park attraction in 1994, producing the "Mega Visor Display" headset (unrelated to the
Sega VR The Sega VR is an unreleased virtual reality headset developed by Sega in the early 1990s. Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and ...
headset), which was first released at
Joypolis is a chain of indoor amusement parks created by Sega and run by CA Sega Joypolis. Beginning on July 20, 1994 with the original location sited in Yokohama, Japan, Joypolis centers have since opened in several cities in Japan and later China. Th ...
in Yokohama. The headset had a resolution of 756x244 pixels with a field of view of 60 degrees horizontal and 47 degrees vertical, with a weight of 640 grams. Virtuality co-developed the VR arcade game Netmerc (also known as TecWar) with Sega in 1994 for Sega's Model 1 hardware which also used the Mega Visor Display, although few cabinets were ever produced. This was a first-person shooting title where the player glides through various environments firing a machine gun at
mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
style robots and other enemies.


Jaguar VR Headset

In 1994 Virtuality was commissioned by
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
to develop a VR headset for the
Jaguar The jaguar (''Panthera onca'') is a large felidae, cat species and the only extant taxon, living member of the genus ''Panthera'' that is native to the Americas. With a body length of up to and a weight of up to , it is the biggest cat spe ...
video game console. A prototype version was produced by 1995 and expected to be on sale by Christmas of that year however the device was never commercially released. The headset was capable of tracking based on an infra-red signal received from a base station with at least a 120 degree field of view. Connections were included with the future intent of adding additional base stations for the full 360 degrees. At least one game title was produced by Virtuality for the peripheral, which was a VR version of ''Missile Command'' and a demonstration version of '' Zone Hunter'' was shown working. The unused Jaguar VR technology was sold to two companies. The Japanese toy manufacturer
Takara was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy, Tomy Company, Ltd. to form Tomy, Takara Tomy. The Takara motto was("playing is culture"). The company focused on traditional toys and board games. They cr ...
released the Dynovisor TAK-8510 headset. A headset was released in August 1998 by Philips as the Scuba Visor. Both companies combined sold more than 160,000 headsets.


Project Elysium

Virtuality applied their technology to non-gaming use cases. Project Elysium was a virtual reality system developed by Virtuality for IBM for use in architectural, medical and educational markets. The system, released in July 1994, included a visette (headset) and hand-held control device called the V-Flexor.


References

{{Mixed reality 1991 video games Arcade video games Arcade-only video games Video games about dinosaurs First-person shooters Products introduced in 1991 Virtual reality Virtual reality headsets Virtual reality games Virtual reality pioneers