Virtual Reality Roller Coaster
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A virtual reality roller coaster is a special kind of
amusement park An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often fea ...
ride attraction, consisting of a roller coaster facility or ride that can be experienced with
virtual reality headset A virtual reality headset (or VR headset) is a Head-mounted display, head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with Virtual reali ...
s. The setup has been widely said to have been invented by Thomas Wagner, who has also produced most of the worldwide installations with his company VR Coaster GmbH & Co. KG since late 2015. The concept of a "virtual reality" coaster was tested first in 2004 with the Galaxie Express at Space Park Bremen in
Bremen, Germany Bremen (Low German also: ''Breem'' or ''Bräm''), officially the City Municipality of Bremen (, ), is the capital of the German state of the Free Hanseatic City of Bremen (), a two-city-state consisting of the cities of Bremen and Bremerhaven. W ...
. Since then, several theme parks all over the world have been adapting this technology to extend their existing coaster facilities.


Background and history

While virtual reality roller coaster simulations quickly became quite popular after the appearance of the
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
, it showed that dizziness and motion sickness, known as
virtual reality sickness Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea, vo ...
, would be a major problem. This was caused by the offset between the simulated motion in virtual reality and the lack of real motion, as the inner
sense of balance The sense of balance or equilibrioception is the perception of balance (ability), balance and Orientation (geometry), spatial orientation. It helps prevent humans and nonhuman animals from falling over when standing or moving. Equilibrioception ...
wouldn't feel the appropriate forces and turns. In order to test if this could be overcome by synchronizing virtual reality movement to real motion, a research group of the
University of Applied Sciences, Kaiserslautern The Kaiserslautern University of Applied Sciences (German: Hochschule Kaiserslautern, HS Kaiserslautern) is a Hochschule (University of Applied Sciences) with 3 campuses located in Kaiserslautern, Germany, in Pirmasens, Germany and in Zweibrücke ...
, led by Thomas Wagner, together with roller coaster manufacturer
Mack Rides Mack Rides GmbH & Co KG, also known simply as Mack Rides, is a German company that designs and constructs amusement rides, based in Waldkirch, Baden-Württemberg Baden-Württemberg ( ; ), commonly shortened to BW or BaWü, is a states of Ge ...
and
Europa-Park Europa-Park is a theme park in Rust, Baden-Württemberg, Germany. Covering a total area of 95 hectares, twenty themed areas offer around a hundred attractions, including shows and fourteen roller coasters. The park also includes six hotels, a c ...
, has been conducting experiments on actual roller coaster facilities since early 2014. It showed that, with a precise synchronization, not only the nausea would disappear, but also a new kind of attraction was created as, for the first time, this setup allowed for a simulation ride to feature continuous G forces, zero gravity and drops (or so-called
air time Air time or airtime may refer to: *Air time (broadcasting), also spelled "airtime", available hours for broadcast or time purchased for broadcast *Air time (mobile phone), also spelled "airtime", top-up for mobile roaming services *Air time (rides ...
). Still, the technical setup of the 2014 experiments was not feasible yet for a permanent installation. Most of all, mounting a computer on a coaster train would not have worked due to the continuous heavy vibrations; also the usual cable connection of a classical virtual reality headset like the Oculus Rift would have meant a serious safety hazard. Wagner and his team could eventually overcome these problems by deploying so called mobile virtual reality headsets like the
Samsung Gear VR The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on August 21, 2015. When in use, a compatible Samsung Galaxy device acts as ...
, where the entire image generation happens directly inside of the actual headset. The very first virtual reality roller coaster installations have been opened to the public in late 2015, starting at Europa-Park, Germany, followed by Canada's Wonderland and Universal Studios Japan, all of them developed by the startup company VR Coaster, which originated from Wagners Research Group. In 2014, another startup called Astral Vision presented a
wearable technology Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the s ...
prototype for theme park rides that uses mobile phone sensors and does not require additional sensors. As of June 2016, 17 theme parks worldwide were operating virtual reality roller coasters.


Technical solutions

Key to a comfortable virtual reality experience on an actual moving ride attraction is a precise synchronization of the virtual ride animation. To achieve this, the coaster train is equipped with special hardware that monitors the position of the train in the track layout and then wirelessly transmits this information to the headsets of the riders. This is also crucial, as the virtual reality experience needs to run in absolute tracking mode (unlike relative tracking when used at home, where the virtual reality view automatically rotates with a virtual vehicle), so without a precise tracking solution, curves and turns would not be in the right place. In other words, a virtual cockpit must always turn and travel in exactly the same direction as the real coaster car, which would not be possible without an automated synchronization. Still, as the human
sense of balance The sense of balance or equilibrioception is the perception of balance (ability), balance and Orientation (geometry), spatial orientation. It helps prevent humans and nonhuman animals from falling over when standing or moving. Equilibrioception ...
can't detect absolute velocities but only acceleration and turns, speed and dimensions can be altered in virtual reality. Even curves can be bent to different angles, as long as the relative direction of the turn is preserved (clockwise or counterclockwise).


Experience

As virtual reality allows for several modifications and extensions of the actual track layout, the size of the virtual reality track can be much larger than the real one. This of course means that speeds can be much faster and heights much taller, as these aspects also grow with the increased dimensions. Most of all, there is no need to show an actual track or rails (which would give away what element comes next), other than for dramaturgical reasons. As the rider is totally immersed in the virtual reality world, one can even be tricked by giving hints on a wrong track direction and then e.g. have a giant creature grabbing the virtual cockpit and carrying it into a different direction (which turns out to be the actual direction of the rails). Also, the effect of physical track elements like block brakes can be utilized in the virtual reality experience for dramatic elements like crashing through a virtual barrier or building. Riders report after their first virtual reality roller coaster ride that it is unlike anything they have ever experienced before.


Operation

Riders are provided with
virtual reality headsets A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are als ...
to wear whilst on the ride. These headsets may be portable, or permanently attached to the ride itself and will display a synchronised video to the riders who experience the motions of the ride combined with the alternate reality provided through the headsets. After the ride, headsets are sanitised and (where applicable) recharged for future use. In most cases, the virtual reality aspect of the ride is optional, and in some cases a supplement may be required for use.


Appearances


References

{{Reflist Virtual reality
Virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
Virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...