Virtual Reality In Fiction
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The concept of
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
(VR) has been depicted in numerous fictional works since the 1930s.


Fiction

Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, " The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (''à la'' ''The Matrix'', but voluntary, not imposed). A comprehensive and specific fictional model for virtual reality was published in 1935 in the short story "Pygmalion's Spectacles" by Stanley G. Weinbaum. Other science fiction books have promoted the idea of virtual reality as a partial, but not total, substitution for the misery of reality, or have touted it as a method for creating
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
s in which one may escape from Earth.
Stanisław Lem Stanisław Herman Lem (; 12 September 1921 – 27 March 2006) was a Polish writer. He was the author of many novels, short stories, and essays on various subjects, including philosophy, futurology, and literary criticism. Many of his science fi ...
's 1961 story "I ( Corcoran)", translated in English as "Further Reminiscences of Ijon Tichy I", dealt with a scientist who created a number of computer-simulated people living in a virtual world. Lem further explored the implications of what he termed "phantomatics" in his nonfictional 1964 treatise '' Summa Technologiae''. A number of other popular fictional works use the concept of virtual reality. These include
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his ear ...
's 1984 ''
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatis ...
'', which defined the concept of cyberspace, and his 1994 '' Virtual Light'', where a presentation viewable in VR-like goggles was the
MacGuffin In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail fo ...
. Other examples are
Neal Stephenson Neal Town Stephenson (born October 31, 1959) is an American writer known for his works of speculative fiction. His novels have been categorized as science fiction, historical fiction, cyberpunk, and baroque. Stephenson's work explores mathemati ...
's ''
Snow Crash ''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryp ...
'', in which he made extensive reference to the term avatar to describe one's representation in a virtual world, and
Rudy Rucker Rudolf von Bitter Rucker (; born March 22, 1946) is an American mathematician, computer scientist, science fiction author, and one of the founders of the cyberpunk literary movement. The author of both fiction and non-fiction, he is best known f ...
's '' The Hacker and the Ants'', in which a programmer uses VR for robot design and testing. The '' Otherland'' series of 4 novels by Tad Williams, published from 1996 to 2001 and set in the 2070s, shows a world where the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
has become accessible via virtual reality. Virtual reality stories based upon
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
have also become popular in recent years, such as the 2011 novel '' Ready Player One'' by Ernest Cline, which is about a virtual reality system called the OASIS that people use to escape from the grim reality of a dying Earth in 2045. Other recent examples include Conor Kostick's 2004 children's novel ''
Epic Epic commonly refers to: * Epic poetry, a long narrative poem celebrating heroic deeds and events significant to a culture or nation * Epic film, a genre of film defined by the spectacular presentation of human drama on a grandiose scale Epic(s) ...
'' and Louis Bulaong's 2020 sci-fi book '' Escapist Dream''.


Evolution of VR in fiction

Early science fiction works predicted VR as an artificial world entered mechanically or neurologically. One of the first elaborate models of VR in
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
was in Stanley G. Weinbaum's 1935 short story "Pygmalion's Spectacles," which described a device capable of immersing a user in a fully interactive virtual environment. Later works, such as
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his ear ...
's ''
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatis ...
'' (1984), predicted
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
, which influenced the
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
movement and the public's perception of VR. By the late 20th and early 21st centuries, VR fiction was dealing with its psychological and social ramifications.
Neal Stephenson Neal Town Stephenson (born October 31, 1959) is an American writer known for his works of speculative fiction. His novels have been categorized as science fiction, historical fiction, cyberpunk, and baroque. Stephenson's work explores mathemati ...
's novel ''
Snow Crash ''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryp ...
'' (1992) introduced a virtual
metaverse The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction ...
where digital avatars interact in a vast virtual society, a theme reiterated in Ernest Cline's novel '' Ready Player One'' (2011), where VR has become a dominant social and economic sphere. These narratives often depict VR as a utopian haven and also a potential
dystopian A dystopia (lit. "bad place") is an imagined world or society in which people lead wretched, dehumanized, fearful lives. It is an imagined place (possibly state) in which everything is unpleasant or bad, typically a totalitarian or environmenta ...
method of control and isolation. Some of these fictional depictions parallel real-world development of VR technology, showing both the hopeful potential of VR and also the ethical questions of its use. Additionally, many fictional representations of VR serve as a critique of contemporary technology trends, providing cautionary tales about unchecked digital expansion. For example, the novel ''
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatis ...
'' (1984) by William Gibson critiques corporate dominance and the loss of personal agency in a world where cyberspace is controlled by powerful entities. Similarly, ''Ready Player One'' (2011) by Ernest Cline warns of a future where society becomes overly dependent on VR to escape real-world issues.


Technological and psychological themes

Fictional VR systems often emphasize sensory
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux * ''Immersion'' (album), the third album by Australian group Pendulum * ''Immersion'' (film), a 2021 ...
, integration with
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
, and dissolution between reality and
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
. Current academic discussions highlight how VR storytelling shapes user aspirations and anxieties. VR fiction creates utopian fantasies alongside nightmares of surveillance and data protection. Similarly, audience responses to VR-based non-fiction indicate that immersive storytelling can enhance emotional engagement but also raise ethical concerns about realism and manipulation. Additionally, VR fiction also explores the effects of long-term exposure to virtual worlds on human
cognition Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
and behavior, such as issues of identity and mental health. The psychological effects of VR engagement in fiction often mirror real-world concerns about digital
escapism Escapism is mental diversion from unpleasant aspects of daily life, typically through activities involving imagination or entertainment. Escapism also may be used to occupy one's self away from persistent feelings of depression or general s ...
and the impact of prolonged screen exposure on mental well-being. For instance, the novel '' Otherland'' (1996) by Tad Williams explores the consequences of prolonged VR immersion, where users become disconnected from reality. Additionally, studies on VR addiction have highlighted potential risks similar to those depicted in fictional works.


VR in gaming and interactive fiction

The application of VR in fiction is also used in more
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
and gaming. Some fiction, such as Tad Williams' series of novels entitled ''Otherland'', depicts VR as a huge digital universe where users venture into complex virtual worlds. This is mirrored in actual developments in VR gaming, where interactive media incorporate artificial intelligence and responsive narrative with increasing regularity. The use of VR in
crime fiction Crime fiction, detective story, murder mystery, crime novel, mystery novel, and police novel are terms used to describe narratives or fiction that centre on criminal acts and especially on the investigation, either by an amateur or a professiona ...
education has been studied, highlighting the potential for immersive simulation to enhance narrative experience and audience participation. Furthermore, the creation of VR-based
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
and
virtual communities A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual commu ...
in contemporary gaming culture suggests a merging of reality and fiction with increasing regularity. As VR technology becomes more sophisticated, game developers are exploring new methods to heighten player immersion, incorporating haptic feedback and AI-driven narratives that adapt to user choices. For example, the game '' Half-Life: Alyx'' (2020) by Valve Software revolutionized VR gameplay by integrating highly interactive environments and realistic physics. Similarly, '' The Walking Dead: Saints & Sinners'' (2020) by Skydance Production utilizes physics-based combat and decision-driven storytelling to enhance immersion.


Ethical and social implications

Virtual reality fiction is often a means of exploring ethical concerns, such as digital addiction, identity disintegration, and corporate control of virtual worlds. It has been revealed that VR can influence users' perception of reality, as seen in movies like ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
'' (1999) by Lana and Lilly Wachowski, which questions the nature of existence in a virtual world. However, studies have also shown that VR has potential in medicine, illustrating parallels between fiction and its daily applications, particularly in therapeutic and training environments. Fiction also tends to examine the social ramifications of VR, with privacy concerns, individual autonomy, and the consequences of excessive reliance on simulated reality. The intersection of such moral issues and technological innovation continues to shape both fictional narrative and real-world discussion about the future of VR
The Rise of Virtual Reality Concerts and Their Impact on Live Music


Film

The concept of virtual reality was popularized in mass media by movies such as ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
'' (1982)'','' '' Brainstorm'' (1983), and '' The Lawnmower Man'' (1992). The '' .hack'' multimedia franchise is based on a virtual reality
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
dubbed " The World". The French animated series '' Code Lyoko'' is based on the virtual world of '' Lyoko'' and the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
. * The 1982 film ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
'' told the story of a computer hacker sucked into a digital world physically inside a computer system. He attempted to escape with the help of the titular hero, a computer program within that virtual reality. * In 1983, the
Natalie Wood Natalie Wood (née Zacharenko; July 20, 1938 – November 29, 1981) was an American actress. She began acting at age four and co-starred at age eight in ''Miracle on 34th Street'' (1947). As a teenager, she was nominated for an Academy Award f ...
/
Christopher Walken Christopher Walken (born Ronald Walken; March 31, 1943) is an American actor. Christopher Walken on stage and screen, His work on stage and screen has earned him List of awards and nominations received by Christopher Walken, accolades includin ...
film '' Brainstorm'' revolved around the production, use, and misuse of a VR device. * The 1990 film '' Total Recall'', directed by
Paul Verhoeven Paul Verhoeven (; born 18 July 1938) is a Dutch filmmaker, who has worked variously in the Netherlands, the United States, and in France. He is known for directing genre films with strong satirical elements, often featuring graphic violence and ...
and based on the Philip K. Dick story "We Can Remember It for You Wholesale" * A VR-like system, used to record and play back dreams, figures centrally in
Wim Wenders Ernst Wilhelm "Wim" Wenders (; born 14 August 1945) is a German filmmaker and photographer, who is a major figure in New German Cinema. Among the honors he has received are prizes from the Cannes Film Festival, Cannes, Venice International Film ...
' 1991 film '' Until the End of the World''. * The 1992 film '' The Lawnmower Man'' tells the tale of a research scientist who uses a VR system to jumpstart the mental and physical development of his mentally handicapped gardener. * The 1993 film '' Arcade'' is centered around a new virtual reality game (from which the film gets its name) that actively traps those who play it inside its world. * The 1995 film '' Strange Days'' is a science-fiction thriller about a fictional virtual reality trend in which users buy illegal VR recordings of criminal offences recorded from the offender's
point of view Point of View or Points of View may refer to: Concept and technique * Point of view (literature) or narrative mode, the perspective of the narrative voice; the pronoun used in narration * Point of view (philosophy), an attitude how one sees or ...
(POV). * The 1995 film '' Johnny Mnemonic'' has the main character Johnny (played by Keanu Reeves) use virtual reality goggles and
brain–computer interface A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often dire ...
s to access the Internet and extract encrypted information in his own brain. * The 1995 film '' Virtuosity'' has
Russell Crowe Russell Ira Crowe (born 7 April 1964) is an actor and film director. Russell Crowe filmography, His work on screen has earned him List of awards and nominations received by Russell Crowe, various accolades, including an Academy Award, two Gold ...
as a virtual reality
serial killer A serial killer (also called a serial murderer) is a person who murders three or more people,An offender can be anyone: * * * * * (This source only requires two people) with the killings taking place over a significant period of time in separat ...
name SID 6.7 (Sadistic, Intelligent and Dangerous) who is used in a simulation to train real-world
police officer A police officer (also called policeman or policewoman, cop, officer or constable) is a Warrant (law), warranted law employee of a police, police force. In most countries, ''police officer'' is a generic term not specifying a particular rank. ...
, but manages to escape into the real world. * The 1997 Spanish film '' Open Your Eyes'' and its 2001 US remake '' Vanilla Sky'' has the main character experiencing a simulated reality world while being cryogenically frozen for 150 years. * The 1999 film ''
The Thirteenth Floor ''The Thirteenth Floor'' is a 1999 science fiction film written and directed by Josef Rusnak and produced by Roland Emmerich’s Centropolis Entertainment. Loosely based on Daniel F. Galouye’s 1964 novel, '' Simulacron-3,'' it is a remake o ...
'' is an adaptation of Daniel F. Galouye's novel ''Simulacron-3'', and tells about two virtual reality simulations, one in another. * In 1999, ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
'' and later sequels explored the possibility that our world is actually a vast virtual reality (or more precisely,
simulated reality A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not. Most concepts invoking a simulated reality relate to some form of compu ...
) created by artificially intelligent machines. * '' eXistenZ'' (1999), by David Cronenberg, in which level switches occur so seamlessly and numerously that at the end of the movie it is difficult to tell whether the main characters are back in "reality". * In the film ''
Avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
'', the humans are hooked up via advanced technologies with
avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
s, enabling the Na'vi avatars to remotely perform the actions of the humans that they wouldn't do on the gas-based planet Pandora. * ''
Surrogates ''Surrogates'' is a 2009 American science fiction action film based on the 2005–2006 comic book series ''The Surrogates''. Directed by Jonathan Mostow, it stars Bruce Willis as Tom Greer, an FBI agent who ventures out into the real world to ...
'' (2009) is based on a
brain–computer interface A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often dire ...
that allows people to control realistic humanoid robots, giving them full sensory feedback. * The 2010 science fiction thriller film '' Inception'' is about a professional thief who steals information by infiltrating the subconscious. He creates artificial thoughts that are so realistic that once they are implanted in a person's mind, the person thinks these are their own thoughts. * '' OtherLife'' (2017) - about a form of biological virtual reality. * The 2018 film '' Ready Player One'' directed by
Steven Spielberg Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
is an adaptation of Ernest Cline's novel of the same name about a VR entertainment universe known as the OASIS. The film is set in the near future of 2045 James Halliday creates this virtual reality world called the oasis. Halliday left his immense fortune and control of the Oasis to the winner of a contest designed to find a worthy heir.


Television

*
Rainer Werner Fassbinder Rainer Werner Fassbinder (; 31 May 1945 – 10 June 1982), sometimes credited as R. W. Fassbinder, was a German filmmaker, dramatist and actor. He is widely regarded as one of the major figures and catalysts of the New German Cinema moveme ...
's 1973 television miniseries '' World on a Wire'', based on Daniel F. Galouye's novel ''Simulacron-3'', shows a virtual reality simulation ''inside'' another virtual reality simulation. * The ''
Doctor Who ''Doctor Who'' is a British science fiction television series broadcast by the BBC since 1963. The series, created by Sydney Newman, C. E. Webber and Donald Wilson (writer and producer), Donald Wilson, depicts the adventures of an extraterre ...
'' serial "
The Deadly Assassin ''The Deadly Assassin'' is the third serial of the Doctor Who (season 14), 14th season of the British science fiction television programme ''Doctor Who'', which was first broadcast in four weekly parts on BBC1 from 30 October to 20 November 197 ...
", first broadcast in 1976, introduced a dream-like computer-generated reality, known as
the Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
. * The British BBC2 sci-fi series ''
Red Dwarf A red dwarf is the smallest kind of star on the main sequence. Red dwarfs are by far the most common type of fusing star in the Milky Way, at least in the neighborhood of the Sun. However, due to their low luminosity, individual red dwarfs are ...
'' features a virtual reality game titled "Better Than Life" that allows its users to experience a utopia. In the novel adaptations of the series, headsets for the game are treated like an illicit drug, and the main characters end up spending many years unknowingly connected. *
Saban Saban or Šaban may refer to: People * Saban (name), for people with the name * Sabans, a small indigenous ethnic group of Sarawak, Malaysia Other uses *Saban Capital Group, a private investment firm investing in music and entertainment *Saban C ...
's syndicated superhero television series '' VR Troopers'' also made use of the concept where the titular characters fight villains that seek to invade from the virtual world. * The holodeck featured in '' Star Trek: The Next Generation'' is one of the best known examples of virtual reality in popular culture, including the ability for users to interactively modify scenarios in real time with a natural language interface. The depiction differs from others in the use of a physical room rather than a neural interface or headset. * In the fourth episode of the fourth season of '' Sliders'', Quinn Mallory and his friends land on a world where everyone uses virtual reality all the time. * Episodes of the 1995 version of '' The Outer Limits'' have featured virtual reality: ** In season 2 episode 11, "The Refuge" terminally ill patients are cryogenically frozen and experience a virtual reality world while being unconscious. ** Season 2 episode 22, "The Sentence" features an experimental virtual reality prison where inmates can experience decades of imprisonment in a few minutes of real world time. * The cartoon series '' The Real Adventures of Jonny Quest'' features the virtual reality of QuestWorld. * The 2012 anime series ''
Sword Art Online is a Japanese light novel series written by Reki Kawahara and illustrated by abec. The series takes place in the 2020s and focuses on protagonists Kazuto "Kirito" Kirigaya and Asuna Yuuki as they play through various virtual re ...
'' involves the concept of a virtual reality MMORPG of the same name, with the possibility of dying in real life when a player dies in the game due to the side effects of the NerveGear. In its 2014 sequel ''Sword Art Online II'', the idea of bringing a virtual character into the real world via mobile cameras is posed; this concept is used to allow a bedridden individual to attend public school for the first time. The next two sequels ''Sword Art Online'' take place in "The Underworld", another virtual world made with "mnemonic visuals" and bottom up AIs known as "Fluctlights". * The anime '' Accel World'' (2012) expands the concept of virtual reality using the game ''Brain Burst'', a game which allows players to gain and receive points to keep accelerating; accelerating is when an individual's brain perceives the images around them 1000 times faster, heightening their sense of awareness. This series takes place in the same universe as ''Sword Art Online'' * Episodes of ''
Black Mirror ''Black Mirror'' is a British anthology series, anthology television series created by Charlie Brooker. Most episodes are set in near-future dystopias containing Science fiction, sci-fi technology—a type of speculative fiction. The series i ...
'' have featured virtual reality: ** The episode ''
Playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
'' features an American traveler (portrayed by Wyatt Russell) who signs up to test a revolutionary new gaming system developed by the video game company SaitoGemu, but soon can't tell where the hot game ends and reality begins. ** The episode '' San Junipero'' features a simulated reality set in different time periods at the titular beach resort town that the characters can inhabit, even past death, as seen with its main characters (portrayed by Gugu Mbatha-Raw and Mackenzie Davis). San Junipero is made by the company TCKR Systems as the robots there maintain it. ** The episode '' USS Callister'' features Callister Inc.'s MMORPG game "Infinity" that uses virtual reality from TCKR Systems. Utilizing virtual reality technology in his modded "Infinity" game, Callister Inc.'s CTO Robert Daly (portrayed by
Jesse Plemons Jesse Plemons (; born April 2, 1988) is an American actor. He began his career as a child actor and achieved a breakthrough with his role as Landry Clarke in the NBC drama series '' Friday Night Lights'' (2006–2011). He subsequently portra ...
) portrays the captain of the titular ship from his favorite show "Space Fleet" where he orders around the crew members who are sentient digital clones of his Callister Inc. co-workers made from the Digital Clone Replicator that he has which scanned whatever DNA they had on an item that Daly secretly obtained. ** The episode '' Striking Vipers'' features two friends (portrayed by Anthony Mackie and Yahya Abdul-Mateen II) starting to have sex in a virtual reality fighting game called "Striking Vipers X." * In the fourth season of '' Agents of S.H.I.E.L.D.'', Leo Fitz created the Framework as a training program that was expanded into a virtual reality by Holden Radcliffe. When AIDA reworked the Framework, she created a virtual reality in it in where HYDRA ruled the world. After AIDA concluded her plan by creating a real body for herself, she arranged for the Framework to be deleted as its virtual inhabitants are slowly deleted. In season five, a possible future involving a broken Earth and the
Kree The Kree, briefly known as the Ruul, are an List of fictional extraterrestrials, alien race appearing in American comic books published by Marvel Comics. They are native to the planet Hala in the Large Magellanic Cloud, and have a scientificall ...
ruling the Lighthouse had Deke Shaw rebooting the Framework allowing the Lighthouse's inhabitants to use it for leisure in exchange for currency. In season six, the Framework technology was used by a time-displaced Deke Shaw to create the virtual reality game "Remorath Rumble" that was produced by his unnamed tech company. "Remorath Rumble" enables the players to aid Quake in fighting the invading Kree and Remorath soldiers as well as flying a Confederacy Destroyer Ship. * In the fifth season of ''
Supergirl Supergirl is the name of several fictional superheroines appearing in American comic books published by DC Comics. The original, current, and most well known Supergirl is Supergirl (Kara Zor-El), Kara Zor-El, the cousin of superhero Superman. Th ...
'', Andrea Rojas' company Obsidian Tech started to develop the Obsidian Lenses that enabled the users to enter virtual reality. Though this was secretly a plot by
Leviathan Leviathan ( ; ; ) is a sea serpent demon noted in theology and mythology. It is referenced in several books of the Hebrew Bible, including Psalms, the Book of Job, the Book of Isaiah, and the pseudepigraphical Book of Enoch. Leviathan is of ...
to secretly trap them in virtual reality. Leviathan's plot was thwarted by
Supergirl Supergirl is the name of several fictional superheroines appearing in American comic books published by DC Comics. The original, current, and most well known Supergirl is Supergirl (Kara Zor-El), Kara Zor-El, the cousin of superhero Superman. Th ...
and Lena Luthor. * The 2019 version of ''
The Twilight Zone ''The Twilight Zone'' is an American media franchise based on the anthology series, anthology television series created by Rod Serling in which characters find themselves dealing with often disturbing or unusual events, an experience described ...
'' had an episode titled "Downtime" that featured a virtual reality called "SleepAway". This virtual reality has people entering it when sleeping. When a man named S. Phineas Howell was using it while playing as a hotel manager named Michelle Weaver (portrayed by Morena Baccarin). When Howell had a heart attack while using SleepAway and is in a coma explaining why she has no memory of her real life as Phineas, a customer service worker on "SleepAway" named Tom (portrayed by
Tony Hale Anthony Russell Hale (born September 30, 1970) is an American actor and comedian. He is most known for his comedic leading roles in the Fox series '' Arrested Development'' as Buster Bluth, and as Gary Walsh on the HBO series '' Veep''. For the ...
) informs her that Howell has died and offers her a deal to remain awake as part of a deal to become an NPC. Michelle accepts the deal and continues her work as a hotel manager. * The '' Creepshow'' episode "Night of the Living Late Show" featured the Immersopod invented by Simon Sherman (portrayed by Justin Long). The Immersopod is outfitted with hundreds of cameras that acts as a home theater, allowing people to immerse themselves into and interact with any movie they want with '' Horror Express'' and ''
Night of the Living Dead ''Night of the Living Dead'' is a 1968 American Independent film, independent zombie horror film directed, photographed, and edited by George A. Romero, written by Romero and John A. Russo, John Russo, produced by Russell Streiner and Karl Har ...
'' as examples. * '' The Peripheral'' series based on William Gibson's 2014 novel '' The Peripheral''. The series is set in the year 2032 and features futuristic virtual reality technology worn by a gamer Finn Fisher (portrayed by Chloë Grace Moretz).


Radio

* In 2009, BBC Radio 7 broadcast '' Planet B'', a science-fiction drama set in a virtual world. ''Planet B'' was the largest ever commission for an original drama programme.


See also

* AlloSphere *
Augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
*
Haptic technology Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer s ...
* Virtual body *
Virtual globe A virtual globe is a 3D computer graphics, three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the vie ...
* Virtual machining * Virtual taste


References

{{reflist Virtual reality