Virtual Military
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A Virtual Military Organization (VMO) is a dedicated
hobby A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other ...
organization that uses
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
to model the operations of a
military A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. Militaries are typically authorized and maintained by a sovereign state, with their members identifiable by a d ...
. Virtual Military Organizations (VMOs) generally have a presence on the
internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
, similar to real military organizations. Most VMOs simulate military operations to varying degrees. A newer variant of Virtual Military is the MilSim unit. MilSim units differ from Virtual Military by placing emphasis on the simulation of military tactics in their chosen gaming platform, whereas traditionally, VMOs have placed emphasis on simulating the bigger picture, including a full military career path, logistics systems, coordinated movement of equipment around the world, and prolonged military operations. Although VMOs may appear to be a type of gaming clan, a key difference is that a gaming clan's primary purpose is to be an "organized group of players that regularly play together." VMOs are essentially role-playing environments within which an individual can immerse themselves. ''Realism'' groups are semantically similar; however, their primary focus is usually on following real-life procedures as much as possible. Therefore, tactical realism and MilSim are almost synonymous in the gaming world. A
Google Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
search for 'Virtual Military' reveals quite a few VMOs that go to varying degrees of depth to pursue their goal. Each VMO has their own mission. Some VMOs will simulate an individual military unit, others an entire branch of the military, and yet others attempt to simulate Joint Operations with multiple branches. Most VMOs offer a rank system that provides a career path within the organization. VMOs will often offer a variety of training, in order to allow new members to familiarize themselves with the organization's
doctrine Doctrine (from , meaning 'teaching, instruction') is a codification (law), codification of beliefs or a body of teacher, teachings or instructions, taught principles or positions, as the essence of teachings in a given branch of knowledge or in a ...
.


Realism vs immersion

Each VMO chooses to either follow an immersive style, a realistic style, or a combination of both. Immersion as it relates to this topic is the pursuit of a ''feeling'' of complete saturation in a military operation, whereas realism is the rigid following of real-world rules, tactics, and customs of a real-life counterpart. For some people, realism is in fact immersive, so there is an element of crossover between the two terms. While most VMOs will incorporate a rank structure, some extend that to incorporate features such as
Military Logistics Military logistics is the discipline of planning and carrying out the movement, supply, and maintenance of military forces. In its most comprehensive sense, it is those aspects or military operations that deal with: * Design, development, Milita ...
systems,
economics models Economics () is a behavioral science that studies the production, distribution, and consumption of goods and services. Economics focuses on the behaviour and interactions of economic agents and how economies work. Microeconomics analyse ...
, awards and medals, and custom debriefing reports. While each has its benefits and followers, a mix between the two seems to be the most popular option. Some VMOs can be creative by making their own custom paint schemes,
medal A medal or medallion is a small portable artistic object, a thin disc, normally of metal, carrying a design, usually on both sides. They typically have a commemorative purpose of some kind, and many are presented as awards. They may be in ...
s and award
ribbons A ribbon or riband is a thin band of material, typically cloth but also plastic or sometimes metal, used primarily as decorative binding and tying. Cloth ribbons are made of natural materials such as silk, cotton, and jute and of synthetic mate ...
, rank insignia, weapons, vehicles, aircraft, and bases (Air bases mostly developed for
Flight Simulator X ''Microsoft Flight Simulator X'' (''FSX'') is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to '' Microsoft Flight Simulator 2004: ...
). Some groups form a historical, political, economic, or persistent battle image or reputation over time. They support various causes and styles of law and order, or internal hierarchy structures. Some groups might form specific government types, ranging from Communism to Fascism, Democracy to Monarchy, and so on. At times, there are even Anarchist rebel groups, or militias that form. Groups might grow to form into completely custom government entities or structures, and on into resembling small nations, with their own flags and codes of honor.


Games

As of 2017, popular games used by the VMO community include ''
Arma 3 ''Arma 3'' is an open world tactical shooter simulation video game developed and published by Bohemia Interactive exclusively through the Steam distribution platform. It is the third main entry in the ''Arma'' series, and the eighth installment ...
'', '' Darkest Hour: Europe '44-'45'', and ''
Squad In military terminology, a squad is among the smallest of Military organization, military organizations and is led by a non-commissioned officer. NATO and United States, U.S. doctrine define a squad as an organization "larger than a fireteam, ...
'' for land-based simulation, and ''
Microsoft Flight Simulator ''Microsoft Flight Simulator'' is a series of Flight simulation video game, flight simulator programs for MS-DOS, Classic Mac OS, and Microsoft Windows operating systems. It was an early product in the Microsoft application portfolio and diff ...
'', ''
Falcon BMS ''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale mo ...
'', and ''
Digital Combat Simulator ''Digital Combat Simulator'' (''DCS'') is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the ''DCS'' line of simulation products: ''DCS World'', ''Modu ...
'' for aviation simulation. A few units play games such as ''Call of Duty'' or ''Battlefield'', but mostly those are casual clans, although some attempt to play tactically. On another note, notable instances of virtual militaries within games have made it as far as the popular children's platform ''
ROBLOX Roblox (, ) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 200 ...
'', showing the extent of this genre.


The Future of Virtual Military Simulation

It has been reported that Virtual Military groups which originated within the flight simulation genre are once thought to not be as active as previously. As with all types of organizations, the VMO community has seen splits, merges, and closures over time. At the same time, fresh blood has been injected with new VMOs opening. This constant activity promotes
knowledge transfer Knowledge transfer refers to transferring an awareness of facts or practical skills from one entity to another.Kjell Arne Røvik (2016). "Knowledge Transfer as Translation: Review and Elements of an Instrumental Theory." ''International Journa ...
between groups, and subsequently most VMOs have now standardized their
business model A business model describes how a Company, business organization creates, delivers, and captures value creation, value,''Business Model Generation'', Alexander Osterwalder, Yves Pigneur, Alan Smith, and 470 practitioners from 45 countries, self-pub ...
to the point there are very few differences between each of them. Very few have unique characteristics. New groups often appear to start out using the business model of the successful VMOs. Some of the more unique characteristics of VMOs include: * A
Military Logistics Military logistics is the discipline of planning and carrying out the movement, supply, and maintenance of military forces. In its most comprehensive sense, it is those aspects or military operations that deal with: * Design, development, Milita ...
model, where missions cannot be conducted without supplies being brought in first. Then during mission, supplies are finite. * A
geopolitical Geopolitics () is the study of the effects of Earth's geography on politics and international relations. Geopolitics usually refers to countries and relations between them, it may also focus on two other kinds of states: ''de facto'' independen ...
model, where the diplomatic and military situation are both simulated and affect one another. * A
Persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
model, where the mission
state State most commonly refers to: * State (polity), a centralized political organization that regulates law and society within a territory **Sovereign state, a sovereign polity in international law, commonly referred to as a country **Nation state, a ...
is maintained using
persistence Persistence or Persist may refer to: Math and computers * Image persistence, in LCD monitors * Persistence (computer science), the characteristic of data that outlives the execution of the program that created it * Persistence of a number, a ma ...
. * A
Joint Warfare Joint warfare is a military doctrine that places priority on the integration of the various branches of a state's armed forces into one unified command. Joint warfare is in essence a form of combined arms warfare on a larger, national scale, in ...
model, where multiple units within a group, or multiple groups working together use a
combined arms Combined arms is an approach to warfare that seeks to integrate different combat arms of a military to achieve mutually complementary effects—for example, using infantry and armoured warfare, armour in an Urban warfare, urban environment in ...
doctrine to achieve full-spectrum dominance. * An
intelligence Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving. It can be described as t ...
model, where the mission is planned using strategic and operational intelligence, and mission commanders are advised by tactical intelligence. This model may include internal and external intelligence gathering, whereby agents seek to infiltrate elements of their own or other groups. * A
peacekeeping Peacekeeping comprises activities, especially military ones, intended to create conditions that favor lasting peace. Research generally finds that peacekeeping reduces civilian and battlefield deaths, as well as reduces the risk of renewed w ...
model, whereby the group's missions are primarily based around creating conditions that favor lasting peace. This may include humanitarian assistance, disaster relief, as well as post or pre-conflict monitoring and observation. Successful groups include more than one of the above characteristics into their missions. This creates a rich environment that deepens the immersion for players. According to BJ Fogg's behavior model, motivation is closely linked to actions and triggers. In order to successfully create a lasting future for VMOs, it is therefore paramount that groups include triggers and actions that enhance the player's motivation. Since a VMO is essentially an abstraction of a game, group leaders should also consider learning about
gamification Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement, motivation, competition and ...
in order to create a lasting bond between the player and the group.


See also

*
Military simulation Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop Military tactics, t ...
* Virtual airline (hobby) *
Virtual battlefield Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strateg ...


References


External links


9.Kompanie – Unit since 2009 in DoDS, DoI, PS, HLL and Squad

VATSIM list of Virtual Air Forces

Bohemia Interactive list of Virtual Land Forces

Arma 3 Unit listing

Subbreddit to find an Arma 2/3 unit (MilSim, VMO)
{{DEFAULTSORT:Virtual Military Virtual world communities Video game organizations