Virtual Finite-state Machine
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A virtual finite-state machine (VFSM) is a
finite-state machine A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number o ...
(FSM) defined in a virtual environment. The VFSM concept provides a software
specification A specification often refers to a set of documented requirements to be satisfied by a material, design, product, or service. A specification is often a type of technical standard. There are different types of technical or engineering specificati ...
method to describe the behaviour of a control system using assigned names of input control properties and output actions. The VFSM method introduces an execution model and facilitates the idea of an executable specification. This technology is mainly used in complex machine control,
instrumentation Instrumentation is a collective term for measuring instruments, used for indicating, measuring, and recording physical quantities. It is also a field of study about the art and science about making measurement instruments, involving the related ...
, and
telecommunication Telecommunication, often used in its plural form or abbreviated as telecom, is the transmission of information over a distance using electronic means, typically through cables, radio waves, or other communication technologies. These means of ...
applications.


Why

Implementing a state machine necessitates the generation of logical conditions (state transition conditions and action conditions). In the hardware environment, where state machines found their original use, this is trivial: all signals are Boolean. In contrast state machines specified and implemented in software require logical conditions that are per se multivalued: * Temperature could be Low, OK, High * Commands may have several values: Init, Start, Stop, Break, Continue * In a hierarchical control system the subordinate state machines can have many states that are used as conditions of the superior state machine In addition input signals can be unknown due to errors or malfunctions, meaning even digital input signals (considered as classical Boolean values) are in fact 3 values: Low, High, Unknown. A Positive Logical Algebra solves this problem via
virtualization In computing, virtualization (abbreviated v12n) is a series of technologies that allows dividing of physical computing resources into a series of virtual machines, operating systems, processes or containers. Virtualization began in the 1960s wit ...
, by creating a Virtual Environment which allows specification of state machines for software using multivalued variables.


Control properties

A
state variable A state variable is one of the set of Variable (mathematics), variables that are used to describe the mathematical "state" of a dynamical system. Intuitively, the state of a system describes enough about the system to determine its future behavi ...
in the VFSM environment may have one or more values which are relevant for the Control—in such a case it is an input variable. Those values are the control properties of this variable. Control properties are not necessarily specific data values but are rather certain
states State most commonly refers to: * State (polity), a centralized political organization that regulates law and society within a territory **Sovereign state, a sovereign polity in international law, commonly referred to as a country **Nation state, a ...
of the variable. For instance, a digital variable could provide three control properties: TRUE, FALSE and UNKNOWN according to its possible boolean values. A numerical (analog) input variable has control properties such as: LOW, HIGH, OK, BAD, UNKNOWN according to its range of desired values. A timer can have its OVER state (time-out occurred) as its most significant control value; other values could be STOPPED or RUNNING.


Actions

Other
state variable A state variable is one of the set of Variable (mathematics), variables that are used to describe the mathematical "state" of a dynamical system. Intuitively, the state of a system describes enough about the system to determine its future behavi ...
s in the VFSM environment may be activated by actions—in such a case it is an output variable. For instance, a digital output has two actions: True and False. A numerical (analog) output variable has an action: Set. A timer which is both: an input and output variable can be triggered by actions like: Start, Stop or Reset.


Virtual environment

The virtual environment characterises the
runtime environment In computer programming, a runtime system or runtime environment is a sub-system that exists in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time ...
in which a
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
operates. It is defined by three sets of names: *input names represent the control properties of all available variables *output names represent the available actions on the variables *state names, as defined for each of the states of the FSM. The input names build virtual conditions to perform state transitions or input actions. The virtual conditions are built using the positive logic algebra. The output names trigger actions; entry actions, exit actions, input actions or transition actions.


Positive logic algebra

The rules to build a virtual condition are as follows:


Input names and virtual input

A state of an input is described by Input Names which create a
set Set, The Set, SET or SETS may refer to: Science, technology, and mathematics Mathematics *Set (mathematics), a collection of elements *Category of sets, the category whose objects and morphisms are sets and total functions, respectively Electro ...
: * input A: Anames = * input B: Bnames = * input C: Cnames = etc. Virtual input VI is a set of
mutually exclusive In logic and probability theory, two events (or propositions) are mutually exclusive or disjoint if they cannot both occur at the same time. A clear example is the set of outcomes of a single coin toss, which can result in either heads or tails ...
elements of input names. A VI always contains the element ''always'': VI = VI = VI =


Logical operations on input names

& (AND) operation is a set of input names: ''A1'' & ''B3'' & ''C2'' => , (OR) operation is a table of sets of input names: ''A1'' , ''B3'' , ''C2'' => \begin \ \\ \ \\ \ \\ \end ~ (Complement) is a complement of a set of input names: ~''A2'' =


Logical expression

A logical expression is an OR-table of AND-sets (a
disjunctive normal form In boolean logic, a disjunctive normal form (DNF) is a canonical normal form of a logical formula consisting of a disjunction of conjunctions; it can also be described as an OR of ANDs, a sum of products, or in philosophical logic a ''cluster c ...
): ''A1'' & ''B3'' , ''A1'' & ''B2'' & ''C4'' , ''C2'' => \begin \ \\ \ \\ \ \\ \end Logical expressions are used to express any logical function.


Evaluation of a logical expression

The logical value (true, false) of a logical expression is calculated by testing whether any of the AND-sets in the OR-table is a
subset In mathematics, a Set (mathematics), set ''A'' is a subset of a set ''B'' if all Element (mathematics), elements of ''A'' are also elements of ''B''; ''B'' is then a superset of ''A''. It is possible for ''A'' and ''B'' to be equal; if they a ...
of VI.


Output names and virtual output

A state of an output is described by Output Names which create a set: * output X: Xnames = * output Y: Ynames = Virtual output VO is a set of mutually exclusive elements of output names.


Virtual environment

The Virtual Name and Virtual Output completed by State Names create the Virtual Environment VE where the behaviour is specified.


VFSM execution model

A subset of all defined input names, which can exist only in a certain situation, is called virtual input or VI. For instance temperature can be either "too low", "good" or "too high". Although there are three input names defined, only one of them can exist in a real situation. This one builds the VI. A subset of all defined output names, which can exist only in a certain situation is called virtual output or VO. This is built by the current action(s) of the VFSM. The behavior specification is built by a state table which describes all details of all states of the VFSM. The VFSM executor is triggered by VI and the current state of the VFSM. In consideration of the behavior specification of the current state, the VO is set. Figure 2 shows one possible implementation of a VFSM executor. Based on this implementation a typical behavior characteristics must be considered.


State table

A ''state table'' defines all details of the behavior of a state of a VFSM. It consists of three columns; the first column names the state, the second lists virtual conditions built out of input names using the positive logic algebra, and the third column contains the output names: Read the table as following: the first two lines define the entry and exit actions of the current state. The following lines which do not provide the next state represent the input actions. Finally the lines providing the next state represent the state transition conditions and transition actions. All fields are optional. A pure
combinatorial Combinatorics is an area of mathematics primarily concerned with counting, both as a means and as an end to obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many ...
VFSM is possible in cases only where input actions are used, but no state transitions are defined. The transition action can be replaced by the proper use of other actions.


Tools


StateWORKS
an implementation of the VFSM concept

implements the VFSM concept as a method of "visual scripting" the Unity game engine


References

* Wagner, F., "The Virtual Finite State Machines: Executable Control Flow Specification", Rosa Fischer-Löw Verlag, 1994, * Wagner, F., "Modeling Software with Finite State Machines: A Practical Approach", Auerbach Publications, 2006, {{ISBN, 0-8493-8086-3
VFSM Executable Specification
CompEuro 1992 Proceedings
State machine misunderstandings
IEE journal "Computing and Control Engineering", 1997
The Virtual Finite State Machine Design and Implementation Paradigm
Bell Labs Technical Journal, 1997
A Modern Real-Time Software Design Tool: Applying Lessons from Leo
IEE journal "Computing and Control Engineering", 2003
Modelling and Building Reliable, Re-usable Software.
Engineering of Computer -Based Software 2003 (ECBS'03) Proceedings
Closing the Gap Between Software Modelling and Code
Engineering of Computer -Based Software 2004 (ECBS'04) Proceedings

Wagner, T., "VFSMML - XML standard for VFSM", 2004 Models of computation