Virtual Cinematography
   HOME

TheInfoList



OR:

Virtual cinematography is the set of
cinematographic Cinematography () is the art of motion picture (and more recently, electronic video camera) photography. Cinematographers use a lens (optics), lens to focus reflected light from objects into a real image that is transferred to some image sen ...
techniques performed in a
computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
environment. It includes a wide variety of subjects like
photograph A photograph (also known as a photo, or more generically referred to as an ''image'' or ''picture'') is an image created by light falling on a photosensitivity, photosensitive surface, usually photographic film or an electronic image sensor. Th ...
ing real objects, often with
stereo Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
or
multi-camera setup The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video production. Several cameras—either film cameras, film or professional video cameras—are ...
, for the purpose of recreating them as three-dimensional objects and
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s for the automated creation of real and simulated
camera angle The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The diff ...
s. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.


History


Early stages

An early example of a film integrating a virtual environment is the 1998 film, ''What Dreams May Come'', starring
Robin Williams Robin McLaurin Williams (July 21, 1951August 11, 2014) was an American actor and comedian known for his improvisational skills and the wide variety of characters he created on the spur of the moment and portrayed on film, in dramas and comedie ...
. The film's special effects team used actual building blueprints to generate scale wireframe models that were then used to generate the virtual world. The film went on to garner numerous nominations and awards including the
Academy Award for Best Visual Effects The Academy Award for Best Visual Effects is presented annually by the Academy of Motion Picture Arts and Sciences (AMPAS) for the best achievement in visual effects. It has been handed to four members of the team directly responsible for creatin ...
and the Art Directors Guild Award for Excellence in Production Design. The term "virtual cinematography" emerged in 1999 when special effects artist John Gaeta and his team wanted to name the new cinematic technologies they had created.


Modern virtual cinematography

The Matrix trilogy (''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
'', ''
The Matrix Reloaded ''The Matrix Reloaded'' is a 2003 American science fiction action film written and directed by the Wachowskis. It is the sequel to ''The Matrix'' (1999) and the second installment in the ''Matrix'' film series. The film stars Keanu Reeves, L ...
'', and ''
The Matrix Revolutions ''The Matrix Revolutions'' is a 2003 American science fiction action film written and directed by the Wachowskis. The direct sequel to ''The Matrix Reloaded,'' it is the third installment in ''The Matrix'' film series, released six months foll ...
'') used early Virtual Cinematography techniques to develop virtual "filming" of realistic computer-generated imagery. The result of John Gaeta and his crew at ESC Entertainment's work was the creation of photo-realistic CGI versions of the performers, sets, and actions. Their work was based on Paul Debevec et al.'s findings on the acquisition and subsequent simulation of the reflectance field over the human face acquired using the simplest of light stages in 2000. Famous scenes that would have been impossible or exceedingly time-consuming to produce within the context of traditional cinematography include the burly brawl in ''The Matrix Reloaded'' (2003) where Neo fights up-to-100
Agent Smith Agent Smith (later simply Smith) is a fictional character and the main antagonist of ''The Matrix'' franchise. The character was primarily portrayed by Hugo Weaving in the first trilogy of films and voiced by Christopher Corey Smith in '' The ...
s and the beginning of the final showdown in ''The Matrix Revolutions'' (2003), where Agent Smith's cheekbone gets punched in by Neo leaving the digital look-alike unharmed. For ''The Matrix'' trilogy, the filmmakers relied heavily on virtual cinematography to attract audiences.
Bill Pope Bill Pope, A.S.C. (born June 19, 1952) is an American cinematographer known for his collaborations with directors Sam Raimi, The Wachowskis and Edgar Wright. He has also photographed and directed numerous music videos for artists like Chris Isaak ...
, the
Director of Photography The cinematographer or director of photography (sometimes shortened to DP or DOP) is the person responsible for the recording of a film, television production, music video or other live-action piece. The cinematographer is the chief of the camera ...
, used this tool in a much more subtle manner. Nonetheless, these scenes still managed to reach a high level of realism and made it difficult for the audience to notice that they were actually watching a shot created entirely by visual effects artists using 3D computer graphics tools. In ''
Spider-Man 2 ''Spider-Man 2'' is a 2004 American superhero film based on the Marvel Comics character of Spider-Man. Directed by Sam Raimi and written by Alvin Sargent from a story conceived by Michael Chabon and the writing team of Alfred Gough and Miles ...
'' (2004), the filmmakers manipulated the cameras to make the audience feel as if they were swinging together with
Spider-Man Spider-Man is a superhero in American comic books published by Marvel Comics. Created by writer-editor Stan Lee and artist Steve Ditko, he first appearance, first appeared in the anthology comic book ''Amazing Fantasy'' #15 (August 1962) in ...
through New York City. Using
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
camera radar, the cameraman moves simultaneously with the displayed animation. This makes the audience experience Spider-Man's perspective and heightens the sense of reality. In '' Avengers: Infinity War'' (2018), the Titan sequence scenes were created using virtual cinematography. To make the scene more realistic, the producers decided to shoot the entire scene again with a different camera so that it would travel according to the movement of the Titan. The filmmakers produced what is known as a synthetic lens flare, making the flare very akin to the originally produced footage. When the classic animated film ''The'' ''Lion King'' was remade in 2019, the producers used virtual cinematography to make a realistic animation. In the final battle scene between
Scar A scar (or scar tissue) is an area of fibrosis, fibrous tissue that replaces normal skin after an injury. Scars result from the biological process of wound repair in the skin, as well as in other Organ (anatomy), organs, and biological tissue, t ...
and
Simba Simba is a fictional character in Walt Disney Animation Studios, Disney's ''The Lion King (franchise), The Lion King ''franchise. First appearing as a cub in ''The Lion King'' (1994), the character flees his homeland when his father, Mufasa, is ...
, the cameraman again moves the camera according to the movements of the characters. The goal of this technology is to further immerse the audience in the scene.


Methods


Virtual cinematography in post-production

In
post-production Post-production, also known simply as post, is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording indivi ...
, advanced technologies are used to modify, re-direct, and enhance scenes captured on set.
Stereo Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
or multi-camera setups photograph real objects in such a way that they can be recreated as 3D objects and algorithms.
Motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
equipment such as tracking dots and helmet cameras can be used on set to facilitate the retroactive data collection in post-production.
Machine vision Machine vision is the technology and methods used to provide image, imaging-based automation, automatic inspection and analysis for such applications as automatic inspection, process control, and robot guidance, usually in industry. Machine vision ...
technology called
photogrammetry Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
uses 3D scanners to capture 3D geometry. For example, the Arius 3D scanner used for the Matrix sequels was able to acquire details like fine wrinkles and skin pores as small as 100 μm. Filmmakers have also experimented with
multi-camera The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video production. Several cameras—either film or professional video cameras—are employed on ...
rigs to capture motion data without any on set motion capture equipment. For example, a markerless motion capture and multi-camera setup photogrammetric capture technique called
optical flow Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocit ...
was used to make digital look-alikes for the Matrix movies. More recently,
Martin Scorsese Martin Charles Scorsese ( , ; born November17, 1942) is an American filmmaker. One of the major figures of the New Hollywood era, he has received List of awards and nominations received by Martin Scorsese, many accolades, including an Academ ...
's crime film '' The Irishman'' utilized an entirely new facial capture system developed by
Industrial Light & Magic Industrial Light & Magic (ILM) is an American Film, motion picture visual effects, computer animation and stereo conversion digital studio founded by George Lucas on May 26, 1975. It is a division of the film production company Lucasfilm, which Lu ...
(ILM) that used a special rig consisting of two
digital camera A digital camera, also called a digicam, is a camera that captures photographs in Digital data storage, digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film or film stock. Dig ...
s positioned on both sides of the main camera to capture motion data in real time with the main performances. In post-production, this data was used to digitally render computer generated versions of the actors.
Virtual camera In 3D computer graphics, 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the b ...
rigs give cinematographers the ability to manipulate a virtual camera within a 3D world and photograph the computer-generated 3D models. Once the virtual content has been assembled into a scene within a
3D engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" us ...
, the images can be creatively composed, relighted and re-photographed from other angles as if the action was happening for the first time. The virtual "filming" of this realistic CGI also allows for physically impossible camera movements such as the bullet-time scenes in ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
''. Virtual cinematography can also be used to build complete
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
s from scratch. More advanced
motion controller In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, Image sensor, cameras, or other sensors to Motion capture, track motion. Motion controllers see use as game controllers, for virtual reality and ot ...
s and tablet interfaces have made such visualization techniques possible within the budget constraints of smaller film productions.


On-set effects

The widespread adoption of visual effects spawned a desire to produce these effects directly on-set in ways that did not detract from the actors' performances. Effects artists began to implement virtual cinematographic techniques on-set, making computer-generated elements of a given shot visible to the actors and cinematographers responsible for capturing it. Techniques such as real-time rendering, which allows an effect to be created before a scene is filmed rather than inserting it digitally afterward, utilize previously unrelated technologies including video game engines, projectors, and advanced cameras to fuse conventional cinematography with its virtual counterpart. The first real-time motion picture effect was developed by
Industrial Light & Magic Industrial Light & Magic (ILM) is an American Film, motion picture visual effects, computer animation and stereo conversion digital studio founded by George Lucas on May 26, 1975. It is a division of the film production company Lucasfilm, which Lu ...
in conjunction with
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
, utilizing the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
to display the classic ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' "light speed" effect for the 2018 film '' Solo: A Star Wars Story''. The technology used for the film, dubbed "Stagecraft" by its creators, was subsequently used by ILM for various Star Wars projects as well as its parent company
Disney The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
's 2019 photorealistic animated remake of ''The Lion King''. Rather than scanning and representing an existing image with virtual cinematographic techniques, real-time effects require minimal extra work in post-production. Shots including on-set virtual cinematography do not require any of the advanced post-production methods; the effects can be achieved using traditional CGI animation.


Software

*
Autodesk Maya Autodesk Maya, commonly shortened to just Maya (; ), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for inter ...
is a 3D computer graphics software that runs on
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
. *
Autodesk 3ds Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capa ...
is a professional 3D computer graphics program for making 3D animations, models, games and images for Windows only. *
Blender (software) Blender is a Free and open-source software, free and open-source 3D computer graphics software tool set that runs on Microsoft Windows, Windows, macOS, BSD, Haiku (operating system), Haiku, IRIX and Linux. It is used for creating animated films, ...
is a free and
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
3D computer graphics software 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games, intended for DIY virtual cinematographers. * Pointstream Software by Arius3D is a professional dense motion capture and
optical flow Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocit ...
system using a
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
and its movement as the unit of tracking usually over a
multi-camera setup The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video production. Several cameras—either film cameras, film or professional video cameras—are ...
.


See also

* Entertainment technology *
Extended reality Extended reality (XR) is both an umbrella term to refer to and interpolate between augmented reality (AR), mixed reality (MR), and virtual reality (VR), as well as to extrapolate (extend) beyond these, e.g. allowing us to see sound waves, rad ...
* History of computer animation *
On-set virtual production On-set virtual production (OSVP) is an entertainment technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer-generated imagery can be displayed in real-time. The use of OSV ...
* Timeline of computer animation in film and television * Timeline of CGI in movies *
Uncanny valley The effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. The uncanny valley hypothesis predicts that an entity appearing almost huma ...
*
Virtual actor A virtual actor or also known as virtual human, virtual persona, or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. ...
*
Virtual camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...


References


Further reading

* * * {{Mixed reality Special effects