Video Game Writer
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Video game writing is the art and craft of writing scripts and
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller ...
s for
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s. Similar to
screenwriting Screenwriting or scriptwriting is the art and craft of writing scripts for mass media such as feature films, television productions or video games. It is often a freelance profession. Screenwriters are responsible for researching the story, dev ...
, it is typically a
freelance ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance w ...
profession. It includes many differences from writing for film, due to the
non-linear In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
and
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
nature of most video games, and the necessity to work closely with
video game design Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
ers and
voice actors Voice acting is the art of Acting, performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animation, animated, ...
. There are many differing types of text in video games in comparison to stage shows or movies, including
written text Writing is the act of creating a persistent representation of language. A writing system includes a particular set of symbols called a ''script'', as well as the rules by which they encode a particular spoken language. Every written language ...
,
foreign Foreign may refer to: Government * Foreign policy, how a country interacts with other countries * Ministry of Foreign Affairs, in many countries ** Foreign Office, a department of the UK government ** Foreign office and foreign minister * United S ...
or made-up languages, and often situation-based information. Especially when developing Triple A games, more than one writer will be required to create the game, split into different roles.


Writers

People who write video games are part of the
design team A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
, during
pre-production Pre-production is the process of planning some of the elements involved in a film, television show, play, video game, or other performance, as distinct from production and post-production. Pre-production ends when the planning ends and the co ...
, and create the main plot of a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
but can also focus on the dialogue, the
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theoph ...
creation and development or the
worldbuilding Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
. During the game development process, the design may change, and a video game writer can also be asked to fix the eventual
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller ...
issues. The importance of the plot can be minimized by some video game designers, for instance Harvey Smith of
Arkane Studios Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developi ...
claimed that "The world is very important. The characters are very important. The plot? It can be thrown away. Because each gamer will build his own story." Moreover, according to academic and video game designer
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game '' Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences a ...
video games can be much more than narrative media, by putting together, in a non-linear structure, elements of everyday life, as in ''
What Remains of Edith Finch ''What Remains of Edith Finch'' is a First-person (video games), first-person adventure game, exploration video game developed by Giant Sparrow and published by Annapurna Interactive. The game was released in 2017 for PlayStation 4, Windows, and ...
''. One issue specific to the medium is that priority is given to interactive play mechanics over narrative which could lead to ''
ludonarrative dissonance Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative (from ''ludus'', "game", and narrative) refers to the intersection of ...
'': a situation when ludic and narrative elements are opposed to each other, as ''
Far Cry 2 ''Far Cry 2'' is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. A top-down shooter version for mobile phones was developed and published by Gameloft. It is ...
'' director
Clint Hocking Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve Corporation, Valve, and ...
defined the concept in his blog. There is no specific training to video game writing and some video game writers – such as
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
and Sam Barlow – are also in charge of other game development tasks.


Types

Video game writing differs from writing for other arts, due to the
non-linear In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
and
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
nature of most video games, and the necessity to work closely with
video game design Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
ers and
voice actors Voice acting is the art of Acting, performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animation, animated, ...
. There are many differing types of text in video games in comparison to stage shows or movies, including
written text Writing is the act of creating a persistent representation of language. A writing system includes a particular set of symbols called a ''script'', as well as the rules by which they encode a particular spoken language. Every written language ...
,
foreign Foreign may refer to: Government * Foreign policy, how a country interacts with other countries * Ministry of Foreign Affairs, in many countries ** Foreign Office, a department of the UK government ** Foreign office and foreign minister * United S ...
or made-up languages, and often situation-based information. Subsequently, more than one writer will often be used to create the game, split into different roles, with more specific job titles that can range from being a traditional writer, developing an
overview Overview may refer to: * Overview article, an article that summarizes the current state of understanding on a topic * Overview map, generalised view of a geographic area See also * Summary (disambiguation) * Outline (list) * ''A Brief Overview' ...
of the story and how it reacts to the player, or creating a
translation Translation is the communication of the semantics, meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The English la ...
or localization.


Pitch writing

A pitch writer specializes in writing pitches for video games to publishers. They create collaborative pitch documents within a game studio that often contain design
mockup In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a ''prototype'' if it provides at lea ...
s or art concepts. The main parts of a pitch document, in order from first to last, are the
executive summary An executive summary (or management summary, sometimes also called speed read) is a short document or section of a document produced for business purposes. It summarizes a longer report or proposal or a group of related reports in such a way that ...
,
audience analysis An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or ...
, story, competition analysis,
market analysis A market analysis studies the attractiveness and the dynamics of a special market within a special industry. It is part of the industry analysis and thus in turn of the global environmental analysis. Through all of these analyses the strengths, ...
,
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
, and
budget A budget is a calculation plan, usually but not always financial plan, financial, for a defined accounting period, period, often one year or a month. A budget may include anticipated sales volumes and revenues, resource quantities including tim ...
and
schedule A schedule (, ) or a timetable, as a basic time-management tool, consists of a list of times at which possible tasks, events, or actions are intended to take place, or of a sequence of events in the chronological order in which such thing ...
. With an increasing emphasis placed on game profitability, especially in the free to play model, the F.T.U.E. (First Time User Experience) and retention metrics have also become important parts of the pitch document.


Narrative design

Narrative designer A narrative designer, or interactive narrative designer, is a role in contemporary video game development, the focus of which is to design the narrative elements of a game based on how players interact with its story, which differentiates it from v ...
is a hybrid role of
video game design Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
and writing that creates not only the
story Story or stories may refer to: Common uses * Narrative, an account of imaginary or real people and events ** Short story, a piece of prose fiction that typically can be read in one sitting ** News story, an event or topic reported by a news orga ...
, but also how it is communicated to players and how the
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
work to reinforce that story.
Bioware BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American ...
writer David Gaider described the role as "the person who shapes the game's narrative, as well as the one who writes all the words."


Script work


Script writing

The
script Script may refer to: Writing systems * Script, a distinctive writing system, based on a repertoire of specific elements or symbols, or that repertoire * Script (styles of handwriting) ** Script typeface, a typeface with characteristics of handw ...
writer focuses on the
dialogue Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts suc ...
said by characters and the
voice over Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non-d ...
. The script's dialogue can be written in
flowchart A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of v ...
s to illustrate the various dialogue resulting from both decision and indecision. Generally, a script writer is less involved with the video game's
mechanics Mechanics () is the area of physics concerned with the relationships between force, matter, and motion among Physical object, physical objects. Forces applied to objects may result in Displacement (vector), displacements, which are changes of ...
, and is tasked with writing and working with
voice actors Voice acting is the art of Acting, performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animation, animated, ...
.


Script doctoring

Similarly, to screenplay script doctors, video game writers can be brought in to assist with writing-related tasks. However, the term is vaguer than in screenplays due to the wide variety of potential tasks needed.


Industry practice

Similar to
screenwriting Screenwriting or scriptwriting is the art and craft of writing scripts for mass media such as feature films, television productions or video games. It is often a freelance profession. Screenwriters are responsible for researching the story, dev ...
, it is typically a
freelance ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance w ...
profession. Writing roles may also be filled by other members of the development team.


Tools

Traditionally, game writers used simple tools like Word, Excel or just plain pen and paper. Some game writers also used tools initially designed for the film industry such as Final Draft. As the field has evolved and player agency started to play a bigger role, the need for professional game writing tools has emerged.


See also

*
Visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
*
Narrative of video games In the early days of video gaming, narrative elements were minimal due to technological constraints. Games like ''Pong'' (1972) focused solely on gameplay mechanics without storytelling components. As technology advanced, developers began incorpor ...
, an overview of the historical importance and reception of game narratives


References

{{reflist Writing Video game design