Video Game Preservationist
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Video game preservation is a form of
preservation Preservation may refer to: Heritage and conservation * Preservation (library and archival science), activities aimed at prolonging the life of a record while making as few changes as possible * ''Preservation'' (magazine), published by the Nat ...
applied to the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
that includes, but is not limited to,
digital preservation In library science, library and archival science, digital preservation is a formal process to ensure that digital information of continuing value remains accessible and usable in the long term. It involves planning, resource allocation, and appli ...
. Such preservation efforts include archiving development
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s and
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s, and digitization of print video game magazines and books prior to the
Digital Revolution The Information Age is a History by period, historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on info ...
.


Importance of preservation

Besides retaining the ability to play games from the past, preservation of video games enables research on the history of video games as well as ways for developers to look at older games to build ideas from. There is also interest in the preservation of cancelled video games that were known to be in development, as coupled with the reasons for cancellation, they can provide an understanding of the technical and creative aspects, or lack thereof, at the time of the game's development. Unlike some examples of other forms of media like books, art and photography, and film, which antedate the mid-20th century and which can be preserved in a variety of formats that are not prohibited by more-recent
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(IP) laws, video games typically require specialized and/or proprietary computer hardware and software to read and execute game software. However, as technology advances, these older game systems become
obsolete Obsolescence is the process of becoming antiquated, out of date, old-fashioned, no longer in general use, or no longer useful, or the condition of being in such a state. When used in a biological sense, it means imperfect or rudimentary when comp ...
, no longer produced nor maintained to use for executing games. The media formats of the early days of computer gaming, relying on floppy discs and
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
s, suffer from
disc rot Disc rot is the tendency of CD, DVD, or other optical discs to become unreadable because of chemical deterioration. The causes include oxidation of the reflective layer, reactions with contaminants, ultra-violet light damage, and de-bonding of t ...
and degrade over time, making it difficult to recover information. Further, video games tend to rely on other resources like
operating systems An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
, network connectivity, and external servers outside control of users, and making sure these boundary aspects to a video game are preserved along with the game are also essential. According to a 2023 study by the
Video Game History Foundation The Video Game History Foundation is a non-profit foundation founded by Frank Cifaldi. The primary aim of the foundation is the archival, preservation, and dissemination of historical media related to video games. History In a talk given at the ...
, 87% of video games released in the United States before 2010 (at the onset of digital distribution) have been lost or are at risk of being lost due to lack of video game preservation due to the difficulties involved. One period of the video game industry that has received a great deal of attention is up through the 1980s. Games prior to the mid-1980s have been compared to the
silent era A silent film is a film without synchronized recorded sound (or more generally, no audible dialogue). Though silent films convey narrative and emotion visually, various plot elements (such as a setting or era) or key lines of dialogue may, wh ...
for films, where much of the gameplay and language of video games was established. Yet, as a result of the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
, many companies involved in developing games folded or were acquired by other companies. In this process, the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
for many games prior to the crash were lost or destroyed, leaving only previously sold copies of games on their original format as evidence of their existence. Even of companies that survived the crash, long-term planning towards preservation was not always a consideration. Both
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
are considered part of the few companies from this period known to have actively worked to backup and retain their games, even those that were cancelled or unreleased, over time. Code and assets can be lost during consolidation of companies or similar business activities; for example the assets for the 1997 ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott from a screenplay by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Di ...
'' game were lost when
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
had physically moved
Westwood Studios Westwood Studios, Inc. was an American video game developer based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westw ...
following their acquisition, making it difficult for
Night Dive Studios Night Dive Studios, Inc. (trade name: Nightdive Studios) is an American video game developer based in Vancouver, Washington and a subsidiary of Atari SA. The company is known for obtaining rights to abandonware video games, updating them for co ...
to attempt a remaster of the game around 2020. Another example includes the original code and art asset files for ''Starcraft'' (1998), which were lost during the development for '' StarCraft: Remastered''. As a result, the sprites had to be redone from scratch. Physical archives of older game material can also be suspectible to losses when companies clear out or consolidate offices. Several Japanese developers that were first founded in the 1980s and 1990s, including
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
,
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
,
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, have committed their own internal efforts to keep physical archives in special locations to prevent accidental disposal while also working to digitize these assets. Preservation also has become an issue with the prevalence of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
on console platforms; as manufacturers drop support for older hardware, games that exist only in digital form may be lost. This issue came to light when
Sony Interactive Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
announced plans to shut down storefronts for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
and
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
by mid-2021, though which Sony later reversed, leaving the PlayStation 3 and Vita stores open indefinitely, while limiting PlayStation Portable purchases to the Vita and PlayStation 3 storefronts. An estimated 2,200 games across these platforms were only available digitally, and while most have versions on other platforms, about 120 were exclusive to the Sony platform and would become completely unavailable after the stores' closure. Prior to reversing their decision, Sony did not provide any immediate plans to offer these titles by other means. In 2022, Sony started its own preservation team, which by March 2025, had saved over 1,000 builds (including alpha and beta builds in addition to releases) available by various means on the PlayStation 5, including source code and art assets. Nintendo faced similar concerns when they announced plans to shutter the
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
and
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
by March 2023, which would remove around 1,000 digital-only games from availability. While some games available digitally are also offered in a physical retail product, the contents of the physical product may only be a portion of the game or a redemption key for a digital storefront. Additionally, digital games may be reliant on middleware solutions from third parties that may have gone out of business, making it near impossible to recover the full game even if the game developer has full source code available. Even preservation of non-commercial games have drawn attention. Ahead of the discontinuation of the
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
plugin in 2020, sites like the
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
took steps to develop a secure sandbox version of Flash and archived thousands of free Flash games that had been made over the previous two decades. An additional challenge are games that receive frequent updates that can change the nature of the game over time, such as those offered as
games as a service In the video game industry, a live service game (also referred to as games as a service, abbrevated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ...
such as MMOs and
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s. These games also face issues when the supporting servers are shut down by the publisher or developer; unless the game is updated to split off the server dependencies, such as the case for '' Kingdom Hearts X'', these games become unplayable and lost to preservationists. While preservationists can attempt to get copies of all intermediate states of a game, the use of video from gamers playing over streaming services has become more valuable to showcase the intermediate state of those games. Preservation of server-based games can still leave legal issues around copyright as a concern to the original game owner; for example,
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
filed a lawsuit in late 2021 against players that had recreated the servers and client software for the defunct '' Shin Megami Tensei: Imagine'', claiming the fan-run project "caused and will continue to cause irreparable damage to Atlus". In the wake of Ubisoft's shuttering of the servers for '' The Crew'', an initiative called , led by Ross Scott, the creator of '' Freeman's Mind'', was launched in 2024 to urge companies to either stop shutting down services for live games or assure they are still playable if the game's servers are shuttered. This has generally received higher focus in the European Union countries, where there are more protection for consumers. Preservation has become a greater priority for game companies since the 2000s with the ease of redundant digital storage solutions, and thus tends not to be an issue for games issued since that point.
Frank Cifaldi Frank Cifaldi (born May 22, 1982) is a video game preservationist, historian, and developer. Cifaldi founded ''Lost Levels'', a website that collected information about unreleased video games, in 2003. This began his career in the video game ...
, director of the
Video Game History Foundation The Video Game History Foundation is a non-profit foundation founded by Frank Cifaldi. The primary aim of the foundation is the archival, preservation, and dissemination of historical media related to video games. History In a talk given at the ...
, said that
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
had developed an extensive means of preserving their games at the end of the development cycle, and had contacted former employees to collect data and assets from past games to help preserve their titles. However, full game preservation for larger publishers and developers can be expensive for all but their best-selling titles.


Legal issues

Most issues related to video game preservation are based on the United States, one of the largest markets for video games, and as such, issues related to preservation are limited by laws of the country. While there has been significant effort to overcome issues related to old and abandoned hardware, access to older games still remains a critical issue. The Video Game History Foundation, in 2023, reported on the lack of commercial availability of games from older systems that threatens preservation efforts. For example, the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, considered one of the key systems in popularizing computer-based games in the United States, was estimated to have in 2023 only 4.5% of the 1800 games that had been published for it during its lifetime. A similar low percentage was found for the family of
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
handheld consoles. Because of the lack of legal commercial routes to obtain older titles, some users resort to copyright violations to obtain these titles. In general, the copying and distribution of video games that are under copyright without authorization is considered a copyright violation (often called as software piracy). However, it has generally been tolerated that users may make archival copies of software (including video games) as long as they own the original software; if the user sells or loses the original software in any way, they must destroy the archival copies. This is also justification for a person being able to make
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
s from game cartridges that they own. In 1998, the United States Congress passed the
Digital Millennium Copyright Act The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
(DMCA), designed to bring copyright within the United States to align with two doctrines published by the
World Intellectual Property Organization The World Intellectual Property Organization (WIPO; (OMPI)) is one of the 15 specialized agencies of the United Nations (UN). Pursuant to the 1967 Convention Establishing the World Intellectual Property Organization, WIPO was created to pr ...
in 1996. The DMCA make it a criminal offense to develop, sell, or use technologies that are designed to bypass
anti-circumvention Anti-circumvention refers to laws which prohibit the circumvention of technological barriers for using a digital good in certain ways which the rightsholders do not wish to allow. The requirement for anti-circumvention laws was globalized in 1996 ...
devices, including software
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures, such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM ...
(DRM) used in various forms of media. This subsequently made it illegal to backup up one's software for many games distributed via either game cartridge or optical disc, if some form of DRM was used to limit access to the software on the media. The
Library of Congress The Library of Congress (LOC) is a research library in Washington, D.C., serving as the library and research service for the United States Congress and the ''de facto'' national library of the United States. It also administers Copyright law o ...
is responsible to open submissions for specific and narrow exemptions from interested parties every three years, and determine which of those, if any, to grant. Through the Library of Congress, some key exceptions to the DMCA have been granted to allow for video game preservation. * In the 2003 set of exemptions, the Library disallowed enforcement of the DMCA for "computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete" and for "computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access". * In the 2015 exemptions, the Library granted permission for preservationists to work around copy-protection in games which required an authentication step with an external server that was no longer online prior to playing the game which otherwise did not require online connectivity; this specifically did not cover games that were based on a server-client mode like most massively-multiplayer online games (MMOs). The exemption included the use of emulators and other computer programs that would be required to play the game on available systems. * In the 2018 exemptions, the Library allowed for preservation and fair use of server-based games like MMOs, permitting preservationists to offer such games where they have legally obtained the game's code within museums and libraries. The DMCA exemptions do not mean all ROM images are legal, and concern about continuing video game preservation was raised in mid-2018, after Nintendo initiated a lawsuit against two websites that distributed ROMs for games from their older platforms. The Copyright Office has also not approved all such DMCA exemption requests; in 2024, it rejected an exemption that would have allowed video game museums and similar archives to be able to bypass copyright as to allow games to be made available remotely to researchers. Though video game emulation has generally be deemed legal, actions taken from video game hardware manufacturers against the developers of emulations that fall outside legal allowances have removed these emulations from availability, which in turn raises questions of preservation of games usable on those emulators. In 2024, Nintendo sued the team behind the Nintendo Switch emulator,
Yuzu Yuzu (''Citrus'' × ''junos'', from Japanese language, Japanese or ; ) is a citrus fruit and plant in the family Rutaceae of China, Chinese origin. Yuzu has been cultivated mainly in East Asia, though it has also recently been grown in New Z ...
, over issues related to decryption keys and enabling the widespread distribution of a leaked version of '' The Legend of Zelda: Tears of the Kingdom'' before its retail release. While Nintendo and the Yuzu team settled, the settlement prevented the team from engaging in further activities related to emulation, forcing the team to remove their earlier Nintendo 3DS emulator, Citra. Being the only Nintendo 3DS emulator at the time, and after Nintendo had shuttered the 3DS eShop, preservationists worried about being able to study these 3DS titles in the future. Normal copyright laws and contractual agreements may also hamper legitimate preservation efforts. These can sometimes take years to resolve. The 1997 '' GoldenEye 007'' game for Nintendo 64 had established some early principles of multiplayer
first person shooter A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre sha ...
s, and attempts to port or remaster the game had started as early as 2006. It took until about 2023 for the rights between all property owners—Nintendo, Rare, Metro-Goldwyn-Mayer, Eon Productions, and Danjaq LLC along with Microsoft—to secure a rerelease. The 2000 game '' The Operative: No One Lives Forever'' and its sequel are considered to be in copyright limbo due to subsequent business moves that dispersed where the IP may have gone: the games were developed by
Monolith Productions Monolith Productions, Inc. was an American video game developer based in Kirkland, Washington. The company was a subsidiary of Warner Bros. Games from August 2004 until its shutdown in 2025. It formerly published third-party games in the 199 ...
which after publication became a subsidiary of
Warner Bros. Interactive Entertainment Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California. The publisher was founded as a division of Warner Bros. on January 14, 2004, as well as the WB Games brand. ...
. The games' publisher was
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
, which had been owned by
Fox Interactive Fox Interactive was an American video game publisher based in Los Angeles, California. The company published games based on 20th Century Fox properties such as ''The Simpsons'' and ''Die Hard'', yet also published several original titles, such as ...
, a subsidiary of
20th Century Fox 20th Century Studios, Inc., formerly 20th Century Fox, is an American film studio, film production and Film distributor, distribution company owned by the Walt Disney Studios (division), Walt Disney Studios, the film studios division of the ...
, but later sold to
Vivendi Games Vivendi Games (formerly known as CUC Software, Cendant Software, Havas Interactive, Vivendi Universal Interactive Publishing and Vivendi Universal Games) was an American video game publisher and holding company based in Los Angeles. It was foun ...
; Vivendi Games itself eventually was merged into
Activision Blizzard Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes three operating units: Activision, Blizzard Entertainment and King (company), King. Founded in July 2 ...
. Around 2014,
Nightdive Studios Night Dive Studios, Inc. (trade name: Nightdive Studios) is an American video game developer based in Vancouver, Washington and a subsidiary of Atari SA. The company is known for obtaining rights to abandonware video games, updating them for co ...
, a company with interest in reviving old games, had spent significant time working between Warner Bros., Fox, and Activision to try to track down the ownership of the game's IP but none of the three companies had immediate knowledge of the IP's state, and did not see the value in searching their paper archives to find the required documents, particularly in the case of jointly-owned IP. Further hampering preservation issues is the fact that most video game development are made as
work for hire In copyright law, a work made for hire (work for hire or WFH) is a work whose copyright is initially owned by an entity other than the actual creator as a result of an employment relationship or, in some cases, a commission. It is an exception to t ...
products, with the ownership kept by the company that hires the video game developers rather than with the developer themselves. Many developers have kept some or all of the game's code they have worked on, but typically cannot release this due to their employment contracts and because their employer owns that copyright. For example,
Tim Cain Timothy Cain is an American video game developer and YouTuber best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game ''Fallout''. In 2009, he was chosen by IGN as one of the top 100 game creat ...
, the lead developer of the first ''
Fallout Nuclear fallout is residual radioactive material that is created by the reactions producing a nuclear explosion. It is initially present in the radioactive cloud created by the explosion, and "falls out" of the cloud as it is moved by the ...
'', said he was forced by his company
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
to destroy all of his personal coppies of the game's code, assets, and development material after he left the studio, under the claim that the company would preserve it, later only to learn that the company had since lost that material. Rebecca Heineman, who helped to port ''Fallout'' to Macintosh computers, said she had been able to keep copies of the code, knowing of Interplay's policies but had not feared any repercussions from the company. Some developers, after enough time has passed, have released their code to preservation efforts despite not owning the copyright directly, on the basis that the value of preservation would outweigh the impact on copyright.


Preservation of video game software


Emulation

Video game console emulator A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass ...
s use software that replicates the hardware environment of a video-game console, arcade machine, or specific PC architecture. Generally these create a
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
on newer computer systems that simulate the key processing units of the original hardware. The emulators then can read in software, such as a
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
for arcade games or cartridge-based systems, or the game's optical media disc or an
ISO image An optical disc image (or ISO image, from the ISO 9660 file system used with CD-ROM media) is a disk image that contains everything that would be written to an optical disc, disk sector by disc sector, including the optical disc file system. IS ...
of that disc, to play the game in full. Emulation has been used in some official capacity on newer consoles. Nintendo's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
allowed games from its earlier consoles and other third-parties to be played on the Wii, Wii U, and 3DS. Some games can only be played in this way, such as the 2nd generation of Pokémon games. Nintendo's Virtual Console was shut down for the Wii on January 30, 2019, and for the 3DS and Wii U on March 27, 2023. Previously purchased titles remain playable. Sony had originally released the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
with
backwards compatibility In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input ...
with PlayStation 1 and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
games if players had the original media, but have transitioned to selling emulated games in its
PlayStation Store PlayStation Store (PS Store) is a digital distribution service for users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via PlayStation Network. The store offers a range of downloadable content both ...
as well as offering the
PlayStation Now PlayStation Now (PS Now) was a standalone video game subscription service on consoles developed by Sony Interactive Entertainment. The service offered cloud gaming for PlayStation 2, PlayStation 3, and PlayStation 4 games that could be played ...
cloud gaming Cloud gaming, sometimes called gaming on demand or game streaming, is a type of Online game, online gaming that runs video games on remote Server (computing), servers and Streaming media, streams the game's output (video, sound, etc.) directly to ...
service that allows PlayStation 3 games to be played on other devices including the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and compatible personal computers. Microsoft has created a backwards compatibility program through emulation to allow selected
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
titles to be played on the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and similarly another program for certain Xbox and Xbox 360 titles to be played on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Xbox Series X and Series S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
if they own the original game, and have made some of these titles available for purchase via
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
through
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
. Former console hardware companies such as
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
have released emulation-based collections of their games for multiple systems. In the PC space, emulation of either a game engine or full operating system are available. In these cases, players are expected to own copies of the game to use the content files.
DOSBox DOSBox is a free and open-source MS-DOS emulator. It supports running programs primarily video games that are otherwise inaccessible since hardware for running a compatible disk operating system (DOS) is obsolete and generally unavailab ...
emulates a complete
IBM PC compatible An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central p ...
operating system allowing most games for older computers to be run on modern systems. Emulators also exist for older
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s, such as
MAME MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to emulate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and ...
. Head of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
Phil Spencer has also suggested that
cloud gaming Cloud gaming, sometimes called gaming on demand or game streaming, is a type of Online game, online gaming that runs video games on remote Server (computing), servers and Streaming media, streams the game's output (video, sound, etc.) directly to ...
can help with emulation and preservation, as on the server backend for cloud gaming, more technical resources can be offered to support emulation in a manner that appears transparent to the end user. Spencer said "My hope (and I think I have to present it that way as of now) is as an industry we'd work on legal emulation that allowed modern hardware to run any (within reason) older executable allowing someone to play any game." Sony has made cloud emulation of select original PlayStation,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
available to member in certain tiers of the subscription-based
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
service. There are legalities related to emulation that can make it difficult to preserve video games in this manner. First, the legality of creating an emulator itself is unclear. Several United States case laws, such as '' Sony Computer Entertainment, Inc. v. Connectix Corp.'' (2000), have shown that developing emulation is a legal activity as long as no proprietary information or copyrighted code is incorporated into the emulation. This generally requires that the emulator be developed through
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
in a
clean room design Clean-room design (also known as the Chinese wall technique) is the method of copying a design by reverse engineering and then recreating it without infringing any of the copyrights associated with the original design. Clean-room design is usefu ...
, using only publicly released information about the system. Once completed, emulators need access to a game's ROM image or even a console's
BIOS In computing, BIOS (, ; Basic Input/Output System, also known as the System BIOS, ROM BIOS, BIOS ROM or PC BIOS) is a type of firmware used to provide runtime services for operating systems and programs and to perform hardware initialization d ...
image. While acquiring a copy of a ROM or BIOS by dumping from a console one owns for one's own use falls within
fair use Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
, obtaining and distributing ROM and BIOS images from other parties are recognized as copyright violations.


Migration

Migration refers to re-releasing software from one platform to a newer platform, otherwise keeping all the gameplay, narrative, and art assets the same. This can be done through a few routes: * Game engine recreation: A new universal game engine can be developed that uses the original game assets but otherwise runs on any future hardware platform. Such examples include the
Z-machine The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code ...
for many of the
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
text adventure games, and the
ScummVM Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies l ...
allows players to run nearly every LucasArts adventure game. * Software re-compilation or porting: The original source code for the game is re-compiled for a newer platform, making necessary changes to work on the newer hardware. This requires that the source code for the original game is available for this purpose. Many of the games published by
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
are based on decompiling of the original game's code with approval of the copyright owner into their own Eclipse engine which allows for porting to any number of systems.


Abandonware

Abandonware Abandonware is a term for software, typically video games, that are no longer for sale by conventional means and are distributed by warez websites for free. The use of the "abandonware" term is controversial, as distributing out-of-print softw ...
refers to software that may still be capable of running on modern computers or consoles, but the developer or publisher has either disappeared, no longer sell the product, or no longer operate servers necessary for running the software, among other cases. Examples include ''
Freelancer ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance w ...
'' (as its publisher went out of business) and '' Black & White'' (due to the closure of the development studio). The aforementioned ''No One Lives Forever'' is considered such a case due to the lack of interest of the known likely-rights holders to affirm their ownership and work out licensing arrangements for rerelease. Because of the lack of availability of any legal retail route to purchase the case, these games may be offered at no cost by some websites, such as ''
Home of the Underdogs Home of the Underdogs (often called HotU) is an abandonware archive founded by Sarinee Achavanuntakul, in October 1998. Before shutting down the original version in 2009, the site provided reviews for over 5,300 games and offered downloads of so ...
'', typically with necessary patches to remove copyright protection and updates to play on newer systems. Legally, such software still falls under normal copyright laws, making this practice illegal. Copyright only disappears over time depending on its
copyright term The copyright term is the length of time copyright subsists in a work before it passes into the public domain. In most of the world, this length of time is the life of the author plus either 50 or 70 years https://w.wiki/ETPJ. Length of copyright ...
(from 75 to 90 years for most video games), and even with shuttered companies, the copyright is an asset that often becomes owned by the liquidator of the closed company. Normally it would be up to the copyright owner to seek legal action, and with shuttered developers and publishers, this often did not happen, but since around 1999, video game trade organizations like the
Entertainment Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
have stepped in to take direct action against sites as representatives for all of its members. Under the DMCA, the Copyright Office has made exceptions since 2015 for allowing museums and other archivists to bypass copyright issues to get such software into a playable state, a new exception seeks to allow this specifically for multiplayer games requiring servers, specifically massively-multiplayer online games.


Mods and recreations

In some cases, fans of a video game have helped to preserve the game to the best of their abilities without access to source code, even though the copyright nature of these fan projects are highly contentious, and more so when monetary issues are involved. Games like '' Star Wars: Knights of the Old Republic II'' and '' Vampire: The Masquerade – Bloodlines'', which had difficult production issues before release, may leave unused assets to be found by players, and in the case of both these games, players have developed unofficial patches that work to complete the content, in some cases, exceeding expectations of the original content creators. Remakes of games to modern platforms or game engines may also be led through fan efforts. '' Black Mesa'' is a fan-based remake of the first ''
Half-Life Half-life is a mathematical and scientific description of exponential or gradual decay. Half-life, half life or halflife may also refer to: Film * Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang * ''Half Life: ...
'' game from
Valve Corporation Valve Corporation, also known as Valve Software, is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution pl ...
, but enhancing the game's assets from the original
GoldSrc GoldSrc (pronounced "Gold Source"), sometimes called the ''Half-Life'' engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It made its debut in 1998 with ...
game engine to the newer
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute ...
engine, with Valve's blessing for the effort.


Databases

Video game databases have been created to track historical video games, particularly those from the early days of the industry which have become forgotten. Sites like
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
and
IGDB The Internet Game Database (IGDB) is an online database about video games launched in 2014. It was acquired by Twitch, a subsidiary of Amazon, in 2019. Overview The IGDB lists details about video games and their companies, crew and cast. Simil ...
. ''Home of the Underdogs'' remains a database of early computer games after the site eliminated its abandonware offerings. User-driven databases (often provided in the "dat" format) created by video game "datting" groups that store hashes and other important metadata provide a quality assurance aspect by comparing different contributors' dump results. Redump.org stores the hash and metadata information for over 100,000 video game disc dumps. No-Intro.org stores the metadata and hashes for over 300,000 items for cartridge and digital game dumps and other content. These systems act as a card catalog to track game releases across various regions, comparing software revisions and other data such as serial numbers and barcodes. Additional databases, both functional and defunct, include TOSEC and trurip.


Others

Source code for older games, before rights were strongly controlled by publishers, were often kept by the programmers themselves, and they may release those, or may be part of their estate after death. In one case, a lost Nintendo Entertainment System game, an earlier version of ''
Days of Thunder ''Days of Thunder'' is a 1990 American sports action drama film produced by Don Simpson and Jerry Bruckheimer and directed by Tony Scott. The film stars Tom Cruise, Nicole Kidman, Robert Duvall, Randy Quaid, Cary Elwes, Caroline Williams, a ...
'' by Chris Oberth, who had died in 2012, was recovered from source code on floppy discs from his work materials in 2020 by the
Video Game History Foundation The Video Game History Foundation is a non-profit foundation founded by Frank Cifaldi. The primary aim of the foundation is the archival, preservation, and dissemination of historical media related to video games. History In a talk given at the ...
with permission of his family. Preservation of video game software has come through dubious routes. The source code for all of the
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
text adventure games had been obtained by
Jason Scott Jason Scott Sadofsky (born September 13, 1970) is an American archivist, historian of technology, filmmaker, performer, and actor. Scott has been known by the online pseudonyms Sketch, SketchCow, Sketch The Cow, The Slipped Disk, and textfiles. ...
in 2008 via an anonymous user in the "Infocom drive", an archive file that represented the entirety of the Infocom's main server days prior to the company's relocation from Massachusetts to California in 1989. While Scott was aware this was akin to
industrial espionage Industrial espionage, also known as economic espionage, corporate spying, or corporate espionage, is a form of espionage conducted for commercial purposes instead of purely national security. While political espionage is conducted or orchestrat ...
, he still had published the source code for the games for purposes of preservation. John Hardie of the National Videogame Museum had gone
dumpster diving Dumpster diving (also totting, skipping, skip diving or skip salvage) is wikt:salvage, salvaging from large commercial, residential, industrial and construction containers for unwanted items discarded by their owners but deemed useful to the ...
through the trash of shutdown companies to recover materials for his collection.


Preservation of video game hardware

While in most cases, digitizing the software for video games is sufficient for preservation, there have been enough unique consoles with limited production runs that can create further challenges for video game preservation as it is difficult to emulate its software. When hardware is in ready supply, white-hat hackers and programmers can freely tear-down these systems to analyze their internals for reverse engineering for preservation, but when systems are in limited supply, such tactics are not appropriate. These systems can also degrade as well. More often, broken or non-functional versions of older hardware can be acquired to demonstrate that such systems existed, but fail to work as a software preservation tool. For example, the only known unit of the
Super NES CD-ROM The Super NES CD-ROM (commonly abbreviated as SNES CD) was a series of unreleased devices developed in the early 1990s that would have added CD-ROM capabilities to the Super Nintendo Entertainment System. The project was conceived as an add-on devi ...
, a Sony-produced Super Nintendo Entertainment System
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
with a CD-ROM drive, was carefully repaired to be able to use the CD-ROM so that some functionality of its software could be verified and allow the few known software titles to be tested on it. Prior to the discovery of the prototype, it was found out that an estimated 200 units were produced before Sony and Nintendo's deal changed, leading to the discontinuation of the project, which contributed to the rarity of this prototype.


Print media preservation

Box art and game manuals accompanied most games published before 2000, and there had been an extensive number of magazines published on video games which have since declined. There is a strong interest in the digital preservation of these materials alongside software and hardware as reference material to help document the early history of video games, which did not receive the type of detailed coverage that the field sees as of the 2010s. In most cases, these works are preserved through digital scanning and storage from libraries and user collections. The Video Game History Foundation maintains a physical and digital collection of these magazines in their collection which they opened to public access to its digital collection in January 2025, while RetroMags has similarly worked to provide digital archives of retro gaming magazines under a
fair use Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
approach given that most of these magazines and their publishers are now defunct.


Preservation efforts


Library of Congress

The
United States Library of Congress The Library of Congress (LOC) is a research library in Washington, D.C., serving as the library and research service for the United States Congress and the ''de facto'' national library of the United States. It also administers copyright law ...
(LoC) launched the
National Digital Information Infrastructure and Preservation Program The National Digital Information Infrastructure and Preservation Program (NDIIPP) of the United States was an archival program led by the Library of Congress to preserve and provide access to digital resources. The program convened several workin ...
(NDIIPP) in 2000 to preserve non-traditional media. Around 2007, the LoC started reaching out to partners in various industries to help explore how they archive such content. The LoC had funded the
University of Illinois at Urbana–Champaign The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United States. Established in 1867, it is the f ...
(UIUC) from 2004 to 2010 to develop the ECHO DEPository ("Exploring Collaborations to Harvest Objects in a Digital Environment for Preservation") program.


Preserving Virtual Worlds

Preserving Virtual Worlds was one project funded by the LoC and conducted by the
Rochester Institute of Technology The Rochester Institute of Technology (RIT) is a private university, private research university in Henrietta, New York, a suburb of Rochester, New York, Rochester. It was founded in 1829. It is one of only two institute of technology, institut ...
,
Stanford University Leland Stanford Junior University, commonly referred to as Stanford University, is a Private university, private research university in Stanford, California, United States. It was founded in 1885 by railroad magnate Leland Stanford (the eighth ...
, the
University of Maryland The University of Maryland, College Park (University of Maryland, UMD, or simply Maryland) is a public land-grant research university in College Park, Maryland, United States. Founded in 1856, UMD is the flagship institution of the Univ ...
, and the
University of Illinois at Urbana-Champaign The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United States. Established in 1867, it is the f ...
, along with support from
Linden Lab Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of ''Second Life''. The company's head office is in San Francisco, California, with additional offices in Boston, Massach ...
, running from 2008 to 2010. The study explored a range of games, from ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'' (1962) through ''
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' (2003, which was developed by Linden Lab), to determine what methods could be used for preserving these titles. The project concluded that while there are technical solutions for preservation of game software, such as identifying common formats for digital storage and developing database architectures to track ownership, many issues related to preservation remain legal in nature relating to copyright laws.


National Film and Sound Archive

The
National Film and Sound Archive The National Film and Sound Archive of Australia (NFSA), known as ScreenSound Australia from 1999 to 2004, is Australia's audiovisual archive, responsible for developing, preserving, maintaining, promoting, and providing access to a national c ...
of Australia announced in September 2019 that they will start to create an archive of Australian-developed video games for preservation and exhibition, with games to be added on an annual basis. The preservation effort will include not only the software but art, music, and other creative assets, as well as making considerations for playability in the long-term.


Internet Archive

The
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
started adding emulation of video games from older systems for play. The Archive developed Emularity, a web-browser based emulator to run a number of out-of-production arcade, console, and computer emulations, and offer numerous titles to be played through the Archive. The project's maintainer,
Jason Scott Jason Scott Sadofsky (born September 13, 1970) is an American archivist, historian of technology, filmmaker, performer, and actor. Scott has been known by the online pseudonyms Sketch, SketchCow, Sketch The Cow, The Slipped Disk, and textfiles. ...
, said that most companies do not take issue with their ROM images being offered in this manner, but did note that Nintendo has put pressure on them to not include any Nintendo consoles within the collection. They also began to archive
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
animations and games in November 2020, ahead of the December 31, 2020, end-of-life for Adobe Flash, using a new emulator called
Ruffle Ruffle or ruffles may refer to: *Ruffle (sewing), a gathered or pleated strip of fabric *Ruffle (software), a Flash Player emulator written in the Rust programming language *Ruffles (potato chips), a brand of potato chips *Ruffles and flourishes, ...
.


Video Game History Foundation

Frank Cifaldi Frank Cifaldi (born May 22, 1982) is a video game preservationist, historian, and developer. Cifaldi founded ''Lost Levels'', a website that collected information about unreleased video games, in 2003. This began his career in the video game ...
is one of the leading historians in the video game industry trying to encourage more video game preservation and to help recover games once thought lost. By 2016, he had spent about twenty years trying to encourage preservation as to track video game history, and established the non-profit Video Game History Foundation in 2016. The Foundation not only seeks to preserve games, but box art, manuals, and promotional material from video games, believing that these combined can help future historians understand the culture of games in the past.


National Videogame Museum

The National Videogame Museum in the United States was born out of archival work performed by John Hardie who had run the Classic Gaming Expo. During this time Hardie had collected a number of video game materials from others and his own efforts. The collection of material collected drew interest from industry events including E3 and the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, helping to promote the collection. Hardie exhibited the materials through traveling shows, and got interest from
Randy Pitchford Randall Steward Pitchford II (born April 21, 1971) is an American businessman. He co-founded the video game development studio Gearbox Software in 1999 and was president and CEO of the company until 2021, upon which he became CEO and president ...
to establish a permanent home for the collection. The Museum was opened in Frisco, Texas, in 2016. While some companies have donated materials to the Museum, Hardie stated it has been difficult in convincing other developers and publishers to contribute to the preservation efforts.


The Centre for Computing History

The Centre for Computing History The Centre for Computing History is a computer museum in Cambridge, England, established to create a permanent public exhibition telling the story of the Information Age. Overview The museum acts as a repository for vintage computers and rela ...
's ongoing efforts have resulted in the physical preservation of over 13,000 video games since 2008. Information for every item in the collection is accessible via their online catalogue. The centre also digitally archives source code for games such as the '' Magic Knight'' series by David Jones, and preserves and hosts scans of original sketches and other development materials from game companies such as
Guerrilla Games Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of ...
. Their work emphasises the importance of preserving all aspects of the experience of a game, from marketing materials to the copy protection experience, packaging, and hardware. The centre's collection also hosts uncommon hardware and operating systems with this in mind. The centre is also working with current video game developers and publishers, acting as a repository for their ongoing work so that it is actively preserved.


The Strong Institute

Among other educational aspects
The Strong The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * Th ...
institute in
Rochester, New York Rochester is a city in and the county seat, seat of government of Monroe County, New York, United States. It is the List of municipalities in New York, fourth-most populous city and 10th most-populated municipality in New York, with a populati ...
, operates the
International Center for the History of Electronic Games The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and con ...
.


Videogame Heritage Society

The Videogame Heritage Society is an effort started by the United Kingdom's National Videogame Museum along with the
British Library The British Library is the national library of the United Kingdom. Based in London, it is one of the largest libraries in the world, with an estimated collection of between 170 and 200 million items from multiple countries. As a legal deposit li ...
, the
Museum of London London Museum (known from 1976 to 2024 as the Museum of London) is a museum in London, covering the history of the city from prehistoric to modern times, with a particular focus on social history. The Museum of London was formed in 1976 by ama ...
, the
Centre for Computing History The Centre for Computing History is a computer museum in Cambridge, England, established to create a permanent public exhibition telling the story of the Information Age. Overview The museum acts as a repository for vintage computers and rel ...
, the
National Science and Media Museum The National Science and Media Museum (formerly The National Museum of Photography, Film & Television, 1983–2006 and then the National Media Museum, 2006–2017), located in Bradford, West Yorkshire, is part of the national Science Museum G ...
in Bradford,
Bath Spa University Bath Spa University is a public university in Bath, Somerset, Bath, England, with its main campus at Newton Park, about west of the centre of the city. The university has other campuses in the city of Bath, and one at Corsham Court in Wiltshi ...
, and several independent collectors in 2020 to preserve
video games developed in the United Kingdom Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) system ...
.


Game Preservation Society

Founded in 2011 in
Tokyo Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
, the Game Preservation Society preserves the history of
Japanese video games Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable vid ...
. The organization's focus is the preservation of 1980s Japanese computer games for platforms like the
PC-88 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japane ...
and
Sharp X1 The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU. The RGB display monitor for the X1 had a television tuner, and a computer screen ...
. The society's president, French national Joseph Redon, estimates that they will only be able to preserve about 80% of Japanese computer games.


National Software Reference Library

While strictly not set up for preservation, the National Software Reference Library, created and maintained by the
National Institute of Standards and Technology The National Institute of Standards and Technology (NIST) is an agency of the United States Department of Commerce whose mission is to promote American innovation and industrial competitiveness. NIST's activities are organized into Outline of p ...
(NIST) has included a number of popular game software among other software principally used for help in digital forensics, storing electronic copies of these games and other programs. The initial games collection was added in 2016 with numerous titles collected by Stephen Cabrinety, who had died in 1995; in 2018, Valve, Activision-Blizzard, and Electronic Arts all donated additional titles to be added to the collection, while NIST itself purchased other popular titles to include.


Hong Kong Game Association (RETRO.HK)

Founded in 2015 in
Hong Kong Hong Kong)., Legally Hong Kong, China in international treaties and organizations. is a special administrative region of China. With 7.5 million residents in a territory, Hong Kong is the fourth most densely populated region in the wor ...
by Dixon Wu and other volunteers with decades of video game knowledge, the Hong Kong Game Association is a non-profit society dedicated to preserve, curate, and showcase video game history, especially focusing on locally developed PC & console games, and traditional Chinese video game literature. The Association organizes the annual RETRO.HK Gaming Expo and RetroCup – free annual retro game events that are dedicated to promoting video game and competitive gaming as a culture and art form to the public. The association has worked with multiple local universities or colleges to promote the cause, such as
The Hong Kong Polytechnic University The Hong Kong Polytechnic University (PolyU or HKPU) is a public university, public research university in Hung Hom, Kowloon, Hong Kong. The university is one of the eight University Grants Committee (Hong Kong), government-funded degree-grant ...
, The City University of Hong Kong,
The Open University of Hong Kong Hong Kong Metropolitan University (HKMU, previously known as the Open University of Hong Kong) is a public university in Ho Man Tin, Kowloon, Hong Kong. It is the only self-financing university set up by the Hong Kong government. The universi ...
, and the
Hong Kong Institute of Vocational Education The Hong Kong Institute of Vocational Education (IVE) is one of the member institutions of the Vocational Training Council (VTC) offering vocational education to post-secondary students in Hong Kong through its nine campi located across the ter ...
(IVE) group.


The Museum of Art and Digital Entertainment

Founded in 2011 in
Oakland, California Oakland is a city in the East Bay region of the San Francisco Bay Area in the U.S. state of California. It is the county seat and most populous city in Alameda County, California, Alameda County, with a population of 440,646 in 2020. A major We ...
, the Museum of Art and Digital Entertainment, the MADE performed the first institutional preservation of an online game when it worked with F. Randall Farmer,
Chip Morningstar Chip Morningstar is an American software architect, mainly for online entertainment and communication. Morningstar held many jobs throughout his career in the research and development of technology and programs. Most notably was Morningstar's ...
, Fujitsu, and a group of volunteers to relaunch
LucasFilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor, former video game developer and publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development grou ...
' ''Habitat''. This work lead to collaboration with UC Berkeley to petition for a 1201 DMCA exemption for the preservation of MMO games. The source code to Habitat has since been release as open source software under the MIT license. The MADE continues to work on further digital preservation, focusing on source code and online games.


Embracer Group Archive

The
Embracer Group Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company comprises 8 operative groups: Amplifier Game Invest, CDE Entertainment, Coffee Stain Studi ...
had acquired a large number of video game developers and publishers over the years, and announced in May 2022 the Embracer Group Archive to help preserve games from these groups as well as other parties. While maintained as a physical collection with over 50,000 as of May 2022, the Archive plans to expand to allow online access to portions of its collection for research purposes.


The Syd Bolton Collection

Formally known as the Personal Computer Museum, the collection of over 14,000 computer and console games and 5,000 game magazines was started by programmer Syd Bolton in 2005 and maintained by a staff of volunteers. Following Bolton's death in 2018, the collection was transferred to the
University of Toronto Mississauga The University of Toronto Mississauga (abbreviated as U of T Mississauga or UTM) is the second-largest division of the University of Toronto and one of its three campuses, located in Mississauga, Ontario, Canada. Established in 1967, the campus ...
and kept available to the public via the Syd Bolton Collection.


Flashpoint

The
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
standard, heavily used in browser-based video games in the 2000s, was fully removed from most web browsers at the end of 2020 due to long-running security issues with the Flash format, and made these games unplayable. An effort called
BlueMaxima's Flashpoint Flashpoint Archive (formerly BlueMaxima's Flashpoint) is an archival and preservation project that allows browser games, web animations and other general rich web applications to be played in a secure format, after all major browsers removed na ...
was established in 2018 to collect as many of the freely-available Flash games as possible for archival purposes, excluding those games that were offered commercially or that require a server to play, and allowing authors to request removal. As of January 2020, the Flashpoint project had more than 38,000 Flash games in its archive.


Project Deluge

Project Deluge, run by a group of video game fans called Hidden Palace, is a collection of various video game prototypes from the PlayStation, PlayStation 2, Sega Saturn, Sega Dreamcast, CD-i, and original Xbox console games available in various forms for users to view or play, typically through use of an emulator. These prototypes reportedly are based on a collection of such games maintained by one user who had worked to assure all the prototypes they collected from developers and publishers were digitally preserved so that Hidden Palace was then able to share them with the larger community. Such prototypes can help video game historians track how games had changed over their development period, as well as prototypes of cancelled games. Hidden Palace is also responsible for unearthing many prototypes from the ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' games, including finding prototypes of ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' and ''
Sonic the Hedgehog 3 is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Like previous ''Sonic the Hedgehog, Sonic'' games, players traverse side-scrolling levels while collecting Rings (Sonic the Hedgehog), ri ...
'', previously thought to be lost.


GOG Preservation Program

GOG.com launched its own preservation program in November 2024 to assure select titles will always remain playable on modern computing hardware. The company will have internal developers work with these titles to assure compatibility against newer hardware and software technologies.


Rereleases

Companies like GOG.com and
Night Dive Studios Night Dive Studios, Inc. (trade name: Nightdive Studios) is an American video game developer based in Vancouver, Washington and a subsidiary of Atari SA. The company is known for obtaining rights to abandonware video games, updating them for co ...
are recognized for helping to migrate older games to modern systems. Among their efforts include doing the research to track down all legal rights that are associated with a game, including those that have changed hands several times, as to get clearance or rights to republish the title, locate as much of the game's original source code and adapt that to work on modern systems, or when source code is not available, reverse engineer the game to either work natively or through emulation (like
DOSBox DOSBox is a free and open-source MS-DOS emulator. It supports running programs primarily video games that are otherwise inaccessible since hardware for running a compatible disk operating system (DOS) is obsolete and generally unavailab ...
) with modern hardware. GOG.com and Night Dive have successfully freed some games from IP limbo, such as ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produ ...
'', while identifying titles that remain difficult to republish and preserve legally due to conflicts on IP rights holders, such as ''
No One Lives Forever ''The Operative: No One Lives Forever'' (abbreviated as ''NOLF'') is a first-person shooter video game developed by Monolith Productions and published by Fox Interactive, released for Windows in 2000. The game was Porting, ported later to the P ...
''.
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
has developed its own Eclipse Engine; older games, with publisher approval, are decompiled into core instructions that can be interpreted by the Eclipse Engine, which has been written for modern computer and console support and allow the older game to carry forward.


Game-specific archival projects

As some games receive continuous updates rather than only having a single definitive stable release, it is possible for older versions of a specific game to become lost. Communities exist which focus on preserving certain such games, such as Omniarchive, a team focusing specifically on archiving ''
Minecraft ''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
''.


See also

* Video game collecting


References

{{reflist Video game industry Digital preservation