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is a 2004
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
NanaOn-Sha is a Japanese video game developer founded by Masaya Matsuura in 1993. History In 1993, Matsuura founded the Tokyo-based production company, NanaOn-Sha, which began the development of video games. He was mainly involved in the development of ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. It was designed by Masaya Matsuura, who also led the development the 1999
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
game ''
Vib-Ribbon (stylized ''vib-ribbon'') is a 1999 rhythm video game developed by NanaOn-Sha and made by Sony Computer Entertainment for the PlayStation. The game came out in Japan on December 9, 1999 and in Europe on September 1, 2000, but was never released ...
'', to which ''Vib-Ripple'' is a sequel. It was released exclusively in Japan. The game was first mentioned in a catalog list of presentation at the 2002 Game Developers' Conference with a talk by Masaya Matsuura titled "The Game Design of Vib Ribbon 2". ''Vib-Ripple'' is notable for allowing the player to import photographs to be used as the game's playing field.


Gameplay

The player takes control of Vibri, a simple,
vector Vector most often refers to: * Euclidean vector, a quantity with a magnitude and a direction * Disease vector, an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematics a ...
-shaped rabbit from the game's predecessor ''Vib-Ribbon''. The game puts the player on top of various photographs, using each one as a
trampoline A trampoline is a device consisting of a piece of taut, strong fabric stretched between a steel frame often using many coiled spring (device), springs. People bounce on trampolines for recreational and competitive purposes. The fabric that use ...
. Jumping on a photograph loosens up 2D items called "Peta Characters", which Vibri must collect before a time limit expires. An icon on the left side of the screen gives the player a hint as to what part of the photograph to jump on to find the item; the icon's color, shape, and size corresponds to a certain combination of the three on the photograph. When Vibri is close enough to the item, a drumming sound is made and the controller vibrates. Vibri must also avoid creatures called "Boonchies" that inhabit the surface of the picture. Coming in contact with a Boonchie will cause Vibri to de-evolve from a rabbit, to a frog, to a worm, and eventually cause a
Game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
. However, it is possible for Vibri to evolve into a form called "Super Vibri", allowing the player to temporarily disable a Boonchie, as well as see hidden Peta Characters. ''Vib-Ripple'' has 60 default photographs. The player can create their own stages by uploading their own photographs from a digital camera or cellphone via the PlayStation 2's
USB Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
port, or even send pictures across the system's online network. The game automatically scales photographs down to 256 by 256 pixels.


See also

*''
Mojib-Ribbon is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to ''Vib-Ribbon'', NanaOn-Sha's previous game. ''Mojib-Ribbon'' fo ...
''


Notes


References


External links

* 2004 video games Action games Japan Studio games Japan-exclusive video games NanaOn-Sha games Photography games PlayStation 2 games PlayStation 2-only games Rhythm games Single-player video games Sony Interactive Entertainment games Video game sequels Video games about evolution Video games about rabbits and hares Video games developed in Japan {{Music-videogame-stub