Vectorman (reboot)
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''Vectorman 3'' is a cancelled third entry in the ''
Vectorman ''Vectorman'' is a 1995 platform game developed by BlueSky Software and published by Sega for the Sega Genesis. It was considered a critical and commercial success, achieving its dual goal of retaining interest in the aging Sega Genesis platform ...
'' series of video games published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. At least three separate attempts have been made public; ''Vectorman 3''/''Vectorman Ultra'' for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, ''Vectorman Neo'' for the
Sega Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, and simply ''Vectorman'', as a series
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for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. All three were rejected and cancelled by Sega, and no third entry has been released to date.


Background and development

After a series of successfully developed games for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, developer
BlueSky Software BlueSky Software was an American video game developer based in California. Formed in 1988, BlueSky closed in March 2001 when parent company, Titus Interactive, was in financial trouble. Titus retained ownership of the BlueSky trademark until t ...
signed a contract directly with
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
to exclusively develop their next games for the platform.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
tasked them with creating a game centered around
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that could act as a competitor to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's huge ''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' (1994) game, and retain interest in aging 16-bit Genesis console at a time when consumer interest was gravitating towards more advanced technology of new technology of the 32-bit generation of video game consoles. The result was ''
Vectorman ''Vectorman'' is a 1995 platform game developed by BlueSky Software and published by Sega for the Sega Genesis. It was considered a critical and commercial success, achieving its dual goal of retaining interest in the aging Sega Genesis platform ...
'' (1995), which was seen as a critical and commercial success on both fronts. A sequel, ''
Vectorman 2 ''Vectorman 2'' is a 2D computer graphics, 2D Action game, action platform game, platformer developed by BlueSky Software and published by Sega. Released one year after the original ''Vectorman'', the game retains the game's core gameplay while e ...
'' (1996) was rushed to market within a year just prior to the end of the Genesis's lifespan. While ''Vectorman 2'' was similarly praised for pushing the limits of the aging Genesis in a time where most other releases were low-effort licensed games at the end of the platform's lifecycle, it was generally viewed less positively than with is predecessor, and struggled to commercially compete with the ''Donkey Kong Country'' sequels in the same way. Three efforts to create a third entry in the ''Vectorman'' series were attempted in the subsequent years.


Sega Saturn and Dreamcast

The first attempt was for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, the successor of the Genesis. Sega, leading up to the Saturn's May 1995 North American launch, had shown their developers a preview of the Saturn hardware and its launch titles of ''
Panzer Dragoon ''Panzer Dragoon'' is a video game series developed and published by Sega. The first three games — '' Panzer Dragoon'' (1995), '' Panzer Dragoon II Zwei'' (1996), and '' Panzer Dragoon Saga'' (1998) — were produced by Team Andromeda for ...
'' (1995) and ''
Astal ''Astal'' is a 1995 platform video game developed and published by Sega for the Sega Saturn. It was released early in the Sega Saturn's life and used hand-drawn graphics. The animations for the cutscenes were provided by Tokyo Movie Shinsha. ...
'' (1995). The demonstration inspired BlueSky Software members to create their own pitch for a ''Vectorman'' on the Saturn. The team created a detailed
design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various de ...
with visual sketches dubbed ''Vectorman 3'' and ''Vectorman Ultra''. However, by the time the team had completed ''Vectorman 2'' and was ready to officially pitch the game to
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, their contract for game development with Sega was terminated, completely stalling the project. While no official reason for the end of the relationship, Sega was struggling financially at the time, with the end of the Genesis lifespan, the commercial failure of the
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
add-on, and the slow launch of the Saturn.
Concept art Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios ...
from the pitch later leaked onto the internet a decade later. Publications interpreted the concept art to be for a game that would have been a 2.5D
side-scroller A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graph ...
with a graphical style that borrowed from both prior games. In 2000, when Sega had moved on to its next console, the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, a number of members of BlueSky Software left to form their own company, VBlank. The team created their own proprietary
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
and reached out to Sega to see if there was interest in working together again. In response, Sega sent a list of their IPs they would be interested in reviving, which included ''Vectorman''. VBlank proceeded to create a short playable demo named ''Vectorman Neo''; it involved Vectorman exploring a new alien planet. However, Sega rejected the pitch, feeling ''Vectorman'' name lacked the
name recognition In politics, name recognition is the ability a voter has to identify a candidate's name due to a certain amount of previous exposure through various campaigning methods. It can be described as the awareness voters have about specific candidates r ...
by this point, and the project was completely halted.


PlayStation 2

In early 2003, rumors arose that Sega was again expressing interest in reviving franchises from the Genesis era, ''Vectorman'' being one of the games in contention. In April 2003, Sega announced that a new ''Vectorman'' title was in development for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, and would be revealed at
E3 2003 E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final ...
. The game was being developed by
Pseudo Interactive Pseudo Interactive was a video game developer based in Toronto, Ontario, Canada and started in 1995 by David Wu, Rich Hilmer, and Daniel Posner. In 2006, the company had over fifty employees. After closing, several employees formed DrinkBox Studi ...
, who had approached Sega in 2002 with a demo for reviving and reinventing ''Vectorman'' that originally played similarly to the game ''
Smash TV ''Smash TV'' is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a twin-stick shooter in the same vein as 1982's '' Robotron: 2084'', which was co-created by Jarvis. The Super Nintendo Ent ...
''. Sega was convinced by the demo, and commissioned them to make the game, with a loose release schedule of early 2004. The game was debuted and presented at E3 as planned. The gameplay saw a transition away from 2D platforming in favor of being a 3D third person shooter. Over the creation of the demo, the platforming elements were slowly phased out, with a developer noting that they had landed on a ratio of "80% shooter, 20% platformer". The game's setting and graphics were overhauled to look much darker and more serious. The Vectorman character was completely redesigned; his earlier
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design was originally considered, but eventually scrapped in favor of a more modern look akin to Master Chief, with his internal nickname even being "Vector Chief". Exploration was encouraged in the game's large levels, particularly through destructible environments, of which 80% of the environment was able to be destroyed by the player. Environments and enemies could be attacked with the collection of 15 obtainable weapons and 25 different upgrades. Enemies and objects could also be thrown. A complex physics system was created to portray the destruction, alongside an advanced
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system for the game's enemies, called "orbots". Orbots had dedicated routines to follow, but also reacted to the player, and their destruction of the environments. Some would only attack if the player decided to attack them first. The game's story was largely not revealed to the public; Vectorman was seen as taking on the evil orbot "Volt" and his army of robots on the alien planet of Gamma 6, but Sega requested that any specific plot points not be revealed at the expo. Many elements of the game and its direction were reportedly in flux leading up to the game's E3 reveal, and while the aspects shown were cemented as part of the plan moving forward, many aspects not shown were still to be decided on. The demo played at 30
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (co ...
, but the goal for the final game was 60. The ability to transform into different vehicles was mentioned by Sega reps at the expo, but was not yet implemented at the time. The game's E3 appearance was generally well received by publications. ''
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'' noted excitement in its approach to the revival, likened the graphics to the ''
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'' series, and the customization of weapons to the ''
Ratchet and Clank ''Ratchet & Clank'' is a series of action-adventure platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games developed two installments for the P ...
'' series. A playable demo was reviewed by
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, who came away impressed by the complexity of the games AI and physics engine. However, internally, the game was cancelled shortly after its E3 appearance as a result of company restructuring actions at Sega of Japan. With rumors of the game's cancellation starting to leak out,
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reached out to Sega for comment on the game's status in November 2003, where Sega confirmed its cancellation, stating "Sega has decided not to continue with the ''Vectorman'' project at this time." Publications also suggested that the game's redesign of the ''Vectorman'' character was not well received, and was criticized for too closely resembling aspects of the ''
Halo HALO, halo, halos or haloes may refer to: Most common meanings * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head * ''Halo'' (franchise), a sci-fi video game series (2001–2021) Arts and en ...
'' series of games.


Impact and aftermath

None of the proposed ''Vectorman'' sequels ever released, and to date, no further attempts at a third ''Vectorman'' titles have been released or publicly pitched. The game's cancellations deeply damaged the respective development teams in the process. Both Bluesky Software and Vblank went out of business shortly following their rejected proposals for Sega platforms. Pseudo Interactive was crippled by its cancellation, as they were a small company focusing the entirety of their operations on the ''Vectorman'' project. The company narrowly avoided bankruptcy by signing a contract to work on the
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development tools, something that was aided in their development of ''Vectormans advanced physics system, though they later went out of business in 2008. In 2023, a leak of internal Sega documents from 1997 showed a release schedule with a listing for a ''Vectorman 3'' being scheduled for release for the Genesis and
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
in 1998; nothing else is known about this potential version of the game.


References

{{Vectorman BlueSky Software games Cancelled Dreamcast games Cancelled PlayStation 2 games Cancelled Sega Saturn games Platformers Pseudo Interactive games Sega video games Single-player video games Third-person shooters