''Utopia'' is a 1982
strategy video game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly def ...
by
Don Daglow
Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1 ...
released for the
Intellivision
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
and
Mattel Aquarius. It is often regarded as among the first
city building games,
and credited as "arguably the earliest ancestor of the
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
genre."
In July 2010, the game was re-released on
Microsoft's ''
Game Room'' service for its
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
console and for
Games for Windows Live.
Gameplay
''Utopia'' is a two-player game in which the two players each control one of the game's two islands. It lacks an
AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game.
Each player rules their own island and uses the controller disc to move a rectangular
cursor around the screen. Both players spend gold bars to construct different buildings (houses, schools, factories, hospitals and forts), plant crops, build
fishing boats or
PT boat
A PT boat (short for patrol torpedo boat) was a motor torpedo boat used by the United States Navy in World War II. It was small, fast, and inexpensive to build, valued for its maneuverability and speed but hampered at the beginning of the ...
s, or to fund rebel activity on the enemy island. As each island's population grows, the ruler is responsible for housing their people, feeding their populace and keeping them happy, or else risk rebel activity, which decreases the player's score and sometimes destroys buildings. Income is generated when randomly generated rain clouds, (and sometimes
hurricane
A tropical cyclone is a rapidly rotating storm system characterized by a low-pressure center, a closed low-level atmospheric circulation, strong winds, and a spiral arrangement of thunderstorms that produce heavy rain and squalls. Depe ...
s) pass over a player's farms, when a fishing boat is positioned over a school of fish, and at the end of each round, based on the player's factory output and fishing boats.
Most rounds consist of constructing a building, then continuously maneuvering the player's fishing boat over a moving school of fish in order to maintain fishing income, with occasional interruptions to construct new buildings whenever the player is able to afford them. Alternatively, a player might spend resources and time maneuvering a PT boat to try and sink their opponent's fishing boat in order to keep their income down. Game
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s generate and determine the course of rain clouds, tropical storms, hurricanes, schools of fish, and pirate ships.
Legacy
GameSpy included ''Utopia'' in its Hall of Fame in 2004, commenting: "Considering the state of home video-game technology in 1981, ''Utopia'' is an astonishingly detailed simulation."
[GameSpy Hall of Fame Article on ''Utopia''](_blank)
/ref> GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
featured ''Utopia'' in its series Unsung Heroes: Ground Breaking Games, calling it a "surprisingly complex game (often referred to as 'Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
0.5') hat
A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mech ...
laid the foundation for PC sim classics such as ''Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' and ''SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Si ...
''." In 2012, ''Utopia'' has been included in the Smithsonian Institution
The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums and education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge". Founded ...
's "The Art of Video Games" exhibition.
Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sc ...
cites ''Utopia'' as being the "birth of a genre", that "prior to the mid-1990s strategy games were turn based", the "idea of adding a real-time element to force players into instant, impulsive decisions was virtually unheard of." Ars Technica states that it is "arguably the earliest ancestor of the real-time strategy genre". Matt Barton and Bill Loguidice say it "helped set the template for the real-time strategy genre", but has "more in common with ''SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Si ...
'' than it does with ''Dune II'' and later RTS games." Brett Weiss argues that " st experts consider ''Utopia''" to be "the first real-time strategy game."
A remake of the game has been announced for release exclusively for the Intellivision Amico.
References
{{reflist
External links
''Utopia''
at MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
1982 video games
City-building games
God games
Intellivision games
Mattel video games
Real-time strategy video games
Video games developed in the United States
Video games set on fictional islands