Uses And Gratifications
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Uses and gratifications theory is a
communication theory Communication theory is a proposed description of communication phenomena, the relationships among them, a storyline describing these relationships, and an argument for these three elements. Communication theory provides a way of talking about a ...
that describes the reasons and means by which people seek out media to meet specific needs. The theory postulates that media is a highly available product, that audiences are the consumers of the product, and that audiences choose media to satisfy given needs as well as social and psychological uses, such as knowledge, relaxation, social relationships, and diversion. Uses and gratifications theory was developed from a number of prior communication theories and research conducted by fellow theorists. The theory has a
heuristic A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless ...
value because it gives communication scholars a "perspective through which a number of ideas and theories about media choice, consumption, and even impact can be viewed".


History


1940s: Basic premise

Beginning in the 1940s, researchers began to see patterns under the perspective of the uses and gratifications theory in radio listeners. Early research was concerned with topics such as children's use of comics and the absence of newspapers during a newspaper strike. An interest in more psychological interpretations emerged during this time period. By 1944, researchers began to look into the earliest forms of uses and gratifications with their work classifying the reasons why people chose specific types of media.
Herta Herzog Herta Herzog-Massing (August 14, 1910 – February 25, 2010) was an Austrian-American social scientist specializing in communication studies. Her most prominent contribution to the field, an article entitled "What Do We Really Know About Daytime S ...
interviewed various soap opera fans and was able to identify three types of gratifications based on why people listened to soap operas: emotional, wishful thinking, and learning. Then, in 1948, Lasswell introduced a four-functional interpretation of the media on a macro-sociological level: media served the functions of surveillance, correlation, entertainment and cultural transmission for both society and individuals. 2 According to Richard West and Lynn Turner, UGT is an extension of
Maslow's Hierarchy of Needs Maslow's hierarchy of needs is a conceptualisation of the needs (or goals) that motivate human behaviour, which was proposed by the American psychologist Abraham Maslow. According to Maslow's original formulation, there are five sets of basic n ...
that argues that people actively look to satisfy their needs based on a hierarchy. These needs are organized as a pyramid with the largest, most fundamental needs at the base and the need for self-actualization at the top.
Wilbur Schramm Wilbur Lang Schramm (August 5, 1907 – December 27, 1987) was an American scholar and "authority on mass communications". He founded the Iowa Writers' Workshop in 1936 and served as its first director until 1941. Schramm was hugely influential i ...
developed the fraction of selection, a formula for determining which form of mass media an individual would select. The formula helped to decide the amount of gratification an individual would expect to gain from the medium over how much effort they had to make to achieve gratification.West, Richard L., and Lynn H. Turner. "Uses and Gratifications Theory." Introducing Communication Theory: Analysis and Application. Boston: McGraw-Hill, 2010. 392–409. Print.
Elihu Katz Elihu Katz (; 21 May 1926 – 31 December 2021) was an American-Israeli sociologist and communication scientist whose expertise was uses and gratifications theory. He authored over 20 books and 175 articles and book chapters during his lifeti ...
, Jay Blumler, and Michael Gurevitch synthesized that UGT's approach was focused on "the social and psychological origins of needs, which generate expectations of the mass media or other sources, which lead to differential patterns of media exposure (or engagement in other activities), resulting in need gratifications and some other consequences, perhaps mostly unintended ones."


1970s: Five assumptions proposed

In 1969 Jay Blumler and
Denis McQuail Denis McQuail (12 April 1935, London – 25 June 2017)"Prof. dr. D. McQuail, 1935 -," at ''Album Academicum'' website, University of Amsterdam. was a British communication theorist, Emeritus Professor at the University of Amsterdam, considere ...
studied the 1964 election in the United Kingdom by examining people's motives for watching certain political programs on television. By categorizing the audience's motives for viewing a certain program, they aimed to understand any potential mass-media effects by classifying viewers according to their needs. The audience motivations they were able to identify helped lay the groundwork for their research in 1972 and eventually uses and gratifications theory. McQuail, Blumler and Joseph Brown suggested that the uses of different types of media could be grouped into 4 categories: diversion, personal relationships, personal identity, surveillance (i.e. forms of information seeking). McQuail, Blumler and Brown were joined in their media exploration by Elihu Katz, Michael Gurevitch and Hadassah Haas, and their collaborative research began to indicate how people saw the mass media. A 1974 study by Katz, Blumler, and Gurevitch stated five basic assumptions for a framework for understanding the correlation between media and audiences. These assumptions are: #The audience is conceived as active. #In the mass communication process, much initiative in linking gratification and media choice lies with the audience member. #The media compete with other sources of satisfaction. #Methodologically speaking, many of the goals of mass media use can be derived from data supplied by individual audience members themselves. #Value judgments about the cultural significance of mass communication should be suspended while audience orientations are explored on their own terms. According to their research, goals for media use can be grouped into five uses. The audience wants to: #Be informed or educated #Identify with characters of the situation in the media environment #Simple entertainment #Enhance social interaction #Escape from the stresses of daily life


Applications of UGT since 1980s

Rehman (1983) applied UGT to study the relationship between movie audience expectations and the satisfaction they derived from going to the movies. The following year Alan Rubin identified two main types of television viewers: ritualized (or, habitual) users and instrumental (or, non-habitual) users. Rubin defined the ritualized users as individuals who had a high regard for television, used television often, and primarily used it for the purpose of a diversion. Meanwhile, the instrumental users were defined as having a lower regard for television, did not use it often, and when they would use television it was for the purpose of acquiring information. Mark Levy and
Sven Windahl Sven Windahl (born May 1, 1942) is a Swedish professor of communication studies as well as a consultant in the field of organizational communication. His most influential work is the book ''Using Communication Theory'' from 1989, co-authored wit ...
identified three types of audience activity, which they labeled as preactivity, duractivity, and postactivity. Levy and Windahl described ''preactivity'' as seeking out certain media to gratify intellectual needs, ''duractivity'' as focusing on deciphering and interpreting messages, and ''postactivity'' as seeking out a message for personal or interpersonal benefit. A year later, in 1985, Levy and Windahl provided a description of what it means to be an "active consumer" of media: Then, in 1987, researchers Lewis Donohew, Philip Palmgreen, and J.D. Rayburn identified four different lifestyle types of television viewers, each with a variety of differences from the degrees to which the audience member watches TV, why they watch it, what their income and gender is, their marriage status, and so on. The four types are: disengaged homemaker, outgoing activist, restrained activist, and working class climber The most recent interest surrounding UGT is the link between the reason why media is used and the achieved gratification. UGT researchers are developing the theory to be more predictive and explanatory by connecting the needs, goals, benefits, consequences of media consumption and use along with individual factors. Work in UGT was trailblazed by the research of Katz, Blumler, and Gurevitch which built on Herzog's research and caused a paradigm shift from how media influences people to how audiences use media, diminishing the dominance of the limited effects approach to mass media studies.


Research issues

In the 1980s, Palmgreen and Rayburn proposed the model of gratifications sought (GS) and gratifications obtained (GO). GS are the rewards people seek from media, while GO are the rewards people receive from media. In their study, they found that correlations between individual GS and non-corresponding GOs were generally much lower, indicating considerable promise for a sought versus obtained conceptualization of uses and gratifications. Palmgreen et al. conducted an investigation in 1985 that provides support for a process model of uses and gratifications based upon an expectancy-value approach. Results of the study supported the hypothesis that gratifications obtained are strongly related to the beliefs about media attributes but are not related to evaluations of those attributes. Further, the results demonstrated that gratifications sought and obtained may be measured at the same level of abstraction, contrary to earlier speculation.


Modern applications

The studies of Katz and his colleagues laid a theoretical foundation for building the uses and gratifications approach. Since then, the research on this subject has been strengthened and extended. The current status of uses and gratifications is still based on Katz's first analysis, particularly as new media forms have emerged in an electronic information age when people have more options of media use.


Mobile phone usage

Mobile phones A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio ...
, a comparatively new technology, have many uses and gratifications attached to them. Due to their nature of mobility, constant access, and options to both add and access content, this field is expanding with new research on the motivations behind using mobile phones. In general, people use mobile phones for the following uses and gratifications: sociability, entertainment, status, immediate access, instrumentality, mobility, and psychological reassurance. Researchers have also identified that the uses and gratifications for contributing mobile content differ from those for retrieving mobile content. The specific function of text messaging has also been studied to find its uses and gratifications and explore any potential gender differences. Seven uses and gratifications, in order of importance, have been proposed: accessibility, relaxation, escape, entertainment, information seeking, coordination for business, socialization, status seeking. The results also displayed gender differences, implying that social and societal expectations for females around independence and connection were a factor in their uses and gratification seeking. A study on instant messaging found that women chatted longer and for sociability; men chatted for less time per session and for entertainment and relaxation.


Internet usage

The
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
provides a new and deep field for exploring UGT. It was found to have three main categories of gratifications: content gratification, process gratification, and social gratification. Content uses and gratification include the need for researching or finding specific information or material, which are gratified with content. Process uses and gratification involve the experience of purposeful navigating or random browsing of the Internet in its functional process. Social uses and gratification encompass a wide range of forming and deepening social ties. Scholars like LaRose utilize UGT to understand Internet usage via a socio-cognitive framework. This reduces uncertainties that arise from homogenizing an Internet audience and explaining media usage in terms of only positive gratifications. LaRose also created measures for
self-efficacy In psychology, self-efficacy is an individual's belief in their capacity to act in the ways necessary to reach specific goals. The concept was originally proposed by the psychologist Albert Bandura in 1977. Self-efficacy affects every area of hum ...
and self-disparagement and related UGT to negative outcomes of online behavior, such as
internet addiction Internet addiction disorder (IAD), also known as problematic internet use, or pathological internet use, is a problematic compulsive use of the internet, particularly on social media, that impairs an individual's function over a prolonged period ...
.


Social media usage

Whereas basic research finds that socialization motivates use of friend-networking sites, uses and gratifications theory suggests that individual users will continue to be engaged with social networking sites if their gratifications and needs are fulfilled by such tools. Some further exploration has demonstrated that although emotional, cognitive, social, and habitual uses are motivational to use social media, not all uses are consistently gratified. By 2013, research has looked at
social networking services A social networking service (SNS), or social networking site, is a type of online social media platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests ...
, personal and subject-based
blogs A blog (a Clipping (morphology), truncation of "weblog") is an informational website consisting of discrete, often informal diary-style text entries also known as posts. Posts are typically displayed in Reverse chronology, reverse chronologic ...
, and internet forums. The relationship between gratifications and narcissism, and the effects of age on this relationship and corresponding gratifications have also been studied. Overall, users have the following motivations: social and affection, need to vent negative feelings, recognition, entertainment, cognitive needs. Users who share news are motivated by the uses and gratifications of socializing and status seeking, especially if they have had prior experience with social media. Users also engage in cyberbullying in order to fulfil a need to be vengeful and malicious, while avoiding face-to-face contact.


Online gaming

Achievement, enjoyment and social interaction are all motivations for starting to play an online game, with success at the game and the extent to which gamers' uses were gratified predicting continuance in playing. In 2017, researchers applied UGT to study user behavior among
Pokémon Go ''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game originally developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devic ...
players. Results show that enjoyment, physical activity, nostalgia, image, normative influences and flow drive various forms of user behavior. In addition, perceived physical risks, but not perceived privacy risks, lead to weaker forms of usage.


Entertainment media

Research has shown that media taken in for entertainment purposes have a wide range of uses and emotional gratifications, and that these are not mutually exclusive but can overlap with each other. Rehman (1983) demonstrated a relationship between gratifications sought and obtained from the movies and movie attendance. The most prominently cited emotional gratification of media use of mood management. UGT proposes that people prefer to maintain a state of intermediate arousal. When in a bad mood, bored, or over-aroused, people will seek media as regulation for or distraction from their mood. Another emotional gratification is affective disposition, which involves people experiencing gratificaition when rooting for characters depicted as good and moral. Other emotional gratifications include excitation transfer, sensation seeking, downward social comparison, mood adjustment, and competence. Additionally, the modes of reception of entertainment media correlates with emotion involvement and can facilitate the pursuit of other goals. Entertainment media allows users to live out gender-socialised roles, satisfy parasocial relationships, live vicariously through fictional characters, and find meaning and purpose.


Related theories


Media system dependency theory

Media system dependency theory Media system dependency theory (MSD), or simply media dependency, was developed by Sandra Ball-Rokeach and Melvin Defleur in 1976. The theory is grounded in classical sociological literature positing that media and their audiences should be studi ...
(MSDT or media dependency theory) has been studied as an offshoot of UGT. However, media dependency theory focuses on audiences' goals for media consumption as the source of their dependency; while uses and gratification theory focuses on audience's needs as drivers for media consumption. MSDT states that as a person becomes increasingly dependent on media to satisfy their needs, that media will become more important in a person's life and thereby have increased influence and effects on that person. MSDT acknowledges and builds upon UGT because it is based on the assumptions that people have different uses for media that arise from their needs.


Social cognitive theory

Building on UGT,
Social Cognitive Theory Social cognitive theory (SCT), used in psychology, education, and communication, holds that portions of an individual's knowledge acquisition can be directly related to observing others within the context of social interactions, experiences, an ...
helped distinguish GS versus GO stimulus for media consumption. Social cognitive theory explains behavior in terms of the
reciprocal causation In biology, reciprocal causation arises when developing organisms are both ''products'' of evolution as well as ''causes'' of evolution. Formally, reciprocal causation exists when process A is a cause of process B and, subsequently, process B is a ...
between individuals, environments, and behaviors. This allows for a more personal application of UGT instead of a large, blanketing assumption about a large audience of mass media. If GO is greater than GS then there will be more audience satisfaction. Lastly, audiences' GS are not always the reality of their GO.


Cultivation theory

Cultivation theory Cultivation theory is a sociological and communications framework designed to unravel the enduring impacts of media consumption, with a primary focus on television. At its core, the theory posits a compelling hypothesis: individuals who invest m ...
is concerned with understanding the role that media – specifically television – plays in shaping a person's world view. Whereas UGT tries to understand the motivations that drive media usage, cultivation theory focuses on the psychological effects of media. Cultivation theory is used especially to study violence in television and how it shapes audience's understanding of the reality of violence in society. Often, because of media's influence, audiences have a more heightened and unrealistic perception of the amount of violence. A UGT approach may be implemented to Cultivation theory cases to understand why an audience would seek violent media and if audiences seek
television violence The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time. Many social scientis ...
to satisfy the need of confirmation of their worldview.


Hypodermic needle model

Hypodermic needle model (known as the hypodermic-syringe model, transmission-belt model, or magic bullet theory) is a model of
communication Communication is commonly defined as the transmission of information. Its precise definition is disputed and there are disagreements about whether Intention, unintentional or failed transmissions are included and whether communication not onl ...
suggesting that an intended message is directly received and wholly accepted by the receiver. The model was originally rooted in 1930s
behaviourism Behaviorism is a systematic approach to understand the behavior of humans and other animals. It assumes that behavior is either a reflex elicited by the pairing of certain antecedent stimuli in the environment, or a consequence of that indivi ...
and was largely considered obsolete for a long time, but
big data Big data primarily refers to data sets that are too large or complex to be dealt with by traditional data processing, data-processing application software, software. Data with many entries (rows) offer greater statistical power, while data with ...
analytics-based
mass customisation Mass customization makes use of flexible computer-aided systems to produce custom products. Such systems combine the low unit costs of mass production processes with the flexibility of individual customization. Mass customization is the new front ...
has led to a modern revival of the basic idea. After that, a shift which rediscovered the relationship between media and people occurred and led to establishment of uses and gratifications approach.


Mass media

In
media studies Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media studies may draw on traditions from both the social sciences and the humanities, but it mos ...
,
mass communication Mass communication is the process of imparting and exchanging information through mass media to large population segments. It utilizes various forms of media as technology has made the dissemination of information more efficient. Primary examples o ...
,
media psychology Media psychology is a branch of psychology that focuses on the interactions between human behavior, media, and technology. Media psychology is not limited to mass media or media content; it includes all forms of mediated communication and media t ...
,
communication theory Communication theory is a proposed description of communication phenomena, the relationships among them, a storyline describing these relationships, and an argument for these three elements. Communication theory provides a way of talking about a ...
, and
sociology Sociology is the scientific study of human society that focuses on society, human social behavior, patterns of Interpersonal ties, social relationships, social interaction, and aspects of culture associated with everyday life. The term sociol ...
, media influence and media effects are topics relating to
mass media Mass media include the diverse arrays of media that reach a large audience via mass communication. Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises b ...
and
media culture In cultural studies, media culture refers to the current Western capitalist society that emerged and developed during the 20th century under the influence of mass media.Thomas (2012p.30quotation: The term highlights the extensive impact and inte ...
's effects on individual or an audience's thoughts, attitudes, and behavior. Whether it is written, televised, or spoken, mass media reaches a large audience. Mass media's role and effect in shaping modern culture are central issues for study of culture.


Theory criticism

Uses and gratifications theory has, almost since its inception, been viewed critics as not meeting the standards necessary to be a theory. Critics argue that it instead is more of an approach to analysis or a data-collecting strategy. Common criticism include that gratifications are more dependent on input by researchers than on decisions made by research subjects; that early research utilized flawed methodologies that led findings to be overstimated; that audiences of different ages likely have different motivations for using identical media, and also likely have different gratifications; that most research relies on pure recollection of memory rather than data; and that it goes too far in claiming that people are free to choose the media and the interpretations they desire. As a sociologically based theory, UGT has little to no benefit to psychology due to its weakness in operational definitions and weak analytical mode. It also is focused too narrowly on the individual and neglects the social structure and place of the media in that structure. Ruggiero wrote that "most scholars agree that early research had little theoretical coherence and was primarily behaviorist and individualist in its methodological tendencies." Blumler and other critics have argued that the line between gratification and satisfaction is blurred, and Blumler wrote that "the nature of the theory underlying uses and gratifications research is not totally clear." McQuail criticized the UGT as too cumbersome and tried to do too much, arguing that there is no real way of testing the theory through content analysis or surveys. Among the most criticized tenets of uses and gratifications as theory is the assumption of an active audience. Ruggerio noted three assumptions necessary to the idea of active audience: First, media selection is initiated by the individual. Second, expectations regarding the use of media must be a product of individual predispositions, social interactions and environmental factors. And third, the active audience exhibits goal-directed behavior. This concept of active audience finds, at best, limited acceptance outside of the United States. Jay Blumler presented a number of points as to why UGT cannot measure an active audience. He stated, "The issue to be considered here is whether what has been thought about Uses and Gratifications Theory has been an article of faith and if it could now be converted into an empirical question such as: How to measure an active audience?" Blumler then offered suggestions about the kinds of activity the audiences were engaging with in the different types of media: utility, intentionality, selectivity, and imperviousness to influence.West, Richard L., and Lynn H. Turner. "Uses and Gratifications Theory." Introducing Communication Theory: Analysis and Application. Boston: McGraw-Hill, 2010. 392–401. Print. In 1973, Blumler, McQuail and Brown extended Lasswell's four groups to include four more primary factors for media usage: diversion, personal relationships, personal identity, and surveillance. Severin and Tankard also argued that most of the data collection method used in uses and gratification studies are self-report questionnaires, which is not a reliable way to ascertain the genuine reason for using the media because they believe that individuals can not respond accurately to questions about their own feelings and behavior.Infante D.A, Rancer A.S, Avtgis T.A (2010) Contemporary Communication Theory. 8. 353-354


See also

*
Influence of mass media In media studies, mass communication, media psychology, communication theory, and sociology, media influence and the media effect are topics relating to mass media and media culture's effects on individuals' or audiences' thoughts, attitudes, and ...
* Outline of communication


References


Further reading

*Menon, D. (2022). Uses and gratifications of photo sharing on Instagram. ''International Journal of Human-Computer Studies'', ''168'', 102917.https://doi.org/10.1016/j.ijhcs.2022.102917 * * * * *Menon, D., & Meghana, H. R. (2021). Unpacking the uses and gratifications of Facebook: A study among college teachers in India. ''Computers in Human Behavior Reports'', ''3'', 100066.https://doi.org/10.1016/j.chbr.2021.100066 * * * * Menon, D. (2022). Uses and gratifications of educational apps: A study during COVID-19 pandemic. ''Computers and Education Open'', ''3'', 100076.https://doi.org/10.1016/j.caeo.2022.100076 * * * * * * * * * * * * * {{DEFAULTSORT:Uses And Gratifications Theory Communication theory