''Unreal'' is a
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Epic MegaGames and
Digital Extremes and published by
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in May 1998. It was powered by
Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
, an original game engine. The game reached sales of 1.5 million units by 2002.
Since the release of ''Unreal'', the franchise has had one
sequel
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
and two different series based on the ''
Unreal'' universe. One official bonus pack, the Epic-released Fusion Map Pack, can be downloaded free of charge. ''Unreal Mission Pack I: Return to Na Pali'', developed by
Legend Entertainment, was released in June 1999, and added 17 new missions to the single-player campaign of ''Unreal''. ''Unreal'' and ''Return to Na Pali'' would later be bundled together as ''Unreal Gold''. Additionally, the games were updated to run on the ''
Unreal Tournament'' version of the game engine.
''Unreal'' became free to download in November 2024.
Plot
The player takes on the role of Prisoner 849, aboard the prison spacecraft ''Vortex Rikers''. During transport to a moon-based prison, the ship is pulled to an uncharted planet, before reaching its destination. The ship crash-lands on the lip of a
canyon
A canyon (; archaic British English spelling: ''cañon''), gorge or chasm, is a deep cleft between escarpments or cliffs resulting from weathering and the erosive activity of a river over geologic time scales. Rivers have a natural tendency t ...
on the planet Na Pali, home of the Nali, a primitive tribal race of four-armed humanoids. The Nali and their planet have been subjugated by the Skaarj, a race of savage yet technologically advanced reptilian humanoids, who also have an army of genetically engineered Brutes and an enslaved race of warriors, known as the Krall. Skaarj troops board the downed ''Vortex Rikers'' and kill the remaining survivors, except for Prisoner 849, who manages to find a weapon and escape from the ship.
The planet Na Pali is rich in "Tarydium", a mineral that is found as light blue
crystal
A crystal or crystalline solid is a solid material whose constituents (such as atoms, molecules, or ions) are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions. In addition, macros ...
s, possessing a high energy yield and are the reason the Skaarj have invaded. The Vortex Rikers had crashed near one of the many mines and processing facilities that the Skaarj have built. Prisoner 849 travels through the mines, meeting Nali slaves along the way and eventually reaching the ruins of Nali temples, villages and cities, where the extent of the Nali's suffering and exploitation become clear. The player passes through a water temple and a massive arena, where the player must kill a giant beast called a Titan.
Throughout the game, the player stumbles upon the remains of other humans, often with electronic
journals that detail their last days and hint toward the cause of their demise. Usually, these tales are of desperate struggles to hide from the Skaarj, or other bloodthirsty inhabitants of the planet. The player never meets another live human, aside from a wounded crew member on the bridge of the prison ship, who gasps and dies immediately. Prisoner 849 is likely the only human alive on the planet Na Pali throughout the duration of the game.
Prisoner 849 continues to make their way through a series of alien installations, a second crashed human spaceship and ancient Nali temples infested with Skaarj troops and their minions, before eventually arriving at the Nali Castle. Inside the castle, the prisoner locates a teleporter that leads to the Skaarj Mothership. The mothership proves to be a vast
labyrinth
In Greek mythology, the Labyrinth () is an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the h ...
, but Prisoner 849 manages to find and destroy the ship's reactor, whilst fighting their way through hordes of Skaarj. The reactor's destruction plunges the vessel into darkness and after navigating the ship's corridors in the dark, the player finally arrives at the Skaarj Queen's chamber, where they fight and ultimately, kill the Queen. Prisoner 849 jumps into the Queen's personal escape pod as the mothership disintegrates. Although the prisoner survives the horrors of Na Pali, their escape pod is left to drift in space, with only a slim hope of being found.
Expansion plot
The expansion, ''Return to Na Pali'', developed by
Legend Entertainment, picks up not long after ''Unreal''s ending; Prisoner 849 is found by a human warship, the UMS ''Bodega Bay''. The Unified Military Services (UMS) conscript the prisoner into service, upon learning their identity, forcing Prisoner 849 to return to Na Pali in order to locate the downed ship UMS ''Prometheus''. There, the prisoner is ordered to retrieve some weapons research. In return, the prisoner will receive a full pardon and transportation back to
Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
, though the real plan is revealed to be maintaining the secrecy of the mission, by killing the prisoner immediately after the information is secured.
Upon arriving at the ''Prometheus'', Prisoner 849 finds the secret weapons log, but soon after, they find a working radio communicator nearby. The prisoner listens to a recently recorded and archived conversation between the ''Bodega Bay'' and a nearby space station, the UMS ''Starlight'', exposing the military's treachery. As Prisoner 849 transmits the research log, a squad of marines beam on board ''Prometheus'', intending to eliminate the prisoner who manages to escape into a nearby mine system.
Once again, Prisoner 849 is forced to traverse a series of alien facilities and Nali temples, in an attempt to locate another way off the planet. Eventually, the prisoner ends up at another Nali Castle, where a small space shuttle is stored. After fighting through Skaarj, Krall and other monsters, the prisoner battles the final opponent, a Skaarj Warlord, before killing it and managing to take off in the spacecraft. ''Bodega Bay'', however, is waiting in orbit and launches a missile at the prisoner's ship. The prisoner outmanoeuvres the missile, and leads it back to ''Bodega Bay'' on a collision course. The large ship is disabled by the ensuing blast, and Prisoner 849 escapes into space.
Development
''Unreal'' was jointly developed by
Epic MegaGames and
Digital Extremes and mostly funded with the proceeds from ''
Epic Pinball'', Epic's best selling shareware game. In the February 1997 issue of ''
Next Generation'', lead designer James Schmalz recalled how it started:
While the team still had only the outdoor terrain and the dragon in place,
Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
invited Epic MegaGames to demonstrate ''Unreal'' to them. Following the demonstration, Intel told them about their upcoming
MMX instruction set. Sweeney was immediately excited by the possibilities MMX presented, and put together a working MMX version of the rendering code before Epic had even received a chip with MMX.
Originally, ''Unreal'' was going to feature a large status bar and centered weapons, similar to ''
Doom'' and ''
Quake''.
As development progressed, various levels were cut from development. A few of these levels reappeared in the ''Return to Na Pali'' expansion pack. A number of enemies from early versions are present in the released software, but with variations and improvements to their look. One monster that didn't make the cut was a dragon. One of the weapons shown in early screenshots was the "Quadshot" - a four-barreled shotgun; the model remains in-game, while there is no code for the weapon to function (several user-made modifications bring the weapon back in the game). Another weapon shown was a different pistol, but this may have just been an early version of the Automag. At one point, the rifle could fire three shots at once, which is wrongly stated as the alternate fire in the ''Unreal'' manual that comes with ''Unreal Anthology''.
Initially the game's player character was to be female, but as the number of games with female playable characters increased, the team decided to allow the player to select from a male character and a female character.
In late 1996
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
secured exclusive global publishing rights to ''Unreal''.
With the game still in development, Epic MegaGames started work on a port for the
Nintendo 64DD.
Mark Rein revealed that while a port for the standalone
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
was possible, the limited storage space of the cartridge format would have necessitated heavy compromises to the details on the monsters and the number of unique textures.
A
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
port was also planned, and was in fact demoed for the system's capabilities early on its lifecycle, but was canceled when GT Interactive entered financial struggles (one of the reasons they would be purchased by
Infogrames in 1999), and a port of ''
Unreal Tournament'' would take its place in 2001.
Since ''Unreal'' came packaged with its own scripting language called
UnrealScript, it soon developed a large community on the
Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
which was able to add new modifications, or
mods, in order to change or enhance gameplay. This feature greatly added to the overall longevity of the product and provided an incentive for new development. A map editor and overall complete modification program called
UnrealEd also came with the package.
''Unreal''s method of creating maps differs in major ways from that of ''Quake''. The bundled UnrealEd map editor uses the ''Unreal'' engine to render scenes exactly as they appear in-game, as opposed to external editors like
Worldcraft attempting to recreate it with different methods. Whereas ''Quake'' maps are compiled from a variety of different components, ''Unreal'' maps are inherently editable on the fly. This allows anybody to edit any map that is created, including the maps included with the game.
Graphics
The ''Unreal'' engine brought a host of graphical improvements rarely seen at that time. ''Unreal''s
software renderer allowed software features as rich as the hardware renderers of the time, including colored lighting and even a limited form of
texture filtering
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a Texture mapping, texture mapped pixel, using the colors of nearby Texel (graphics), texels (ie. pixels of the texture).
Filtering ...
referred to by Sweeney as an ordered "texture coordinate space"
dither
Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is ofte ...
. Early pre-release versions of ''Unreal'' were based entirely on software rendering.
''Unreal'' was one of the first games to utilize
detail texturing. This type of multiple texturing enhances the surfaces of objects with a second texture that shows material detail. When the player stands within a small distance from most surfaces, the detail texture will fade in and make the surface appear much more complex (
high-resolution
Image resolution is the level of detail of an image. The term applies to digital images, film images, and other types of images. "Higher resolution" means more image detail.
Image resolution can be measured in various ways. Resolution quantifies ...
) instead of becoming increasingly blurry. Notable surfaces with these special detail textures included computer monitors, pitted metal surfaces aboard the prison ship, golden metal doors, and stone surfaces within Nali temples. This extra texture layer was not applied to character models. The resulting simulation of material detail on game objects was intended to aid the player's suspension of disbelief. For many years after ''Unreal''s release (and ''Unreal Tournament''s release), detail texturing only worked well with the S3 MeTaL and
Glide renderer. It was, in fact, disabled in the Direct3D renderer by default (but could be re-enabled in the ''Unreal.ini'' file) due to performance and quality issues caused by the driver, while it was present even on hardware many times more powerful than the original
S3 Savage3D and
3Dfx Voodoo Graphics.
Because of ''Unreal''s long development time, the course of development occurred during the emergence and rapid progression of hardware 3D accelerators. Along with the advanced software 3D renderer, ''Unreal'' was built to take advantage of the 3Dfx Glide
API
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build ...
, which emerged as the dominant interface towards the end of the game's development. When ''Unreal'' was finally released, Microsoft's
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
API was growing rapidly in popularity and Epic was fairly quick to develop a renderer for their game engine. Direct3D renderer, however, released initially to support the new
Matrox G200, was less capable and slower than the Glide support, especially in the beginning when it was unstable, slow, and had many graphics quality issues. ''Unreal'' also had official
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
support.
Audio
While many game companies went from
FM synthesis
Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The (instantaneous) frequency of an oscillator is altered in accordance wi ...
or
General MIDI
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. GM was developed by the American MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Commi ...
in the early 1990s to enhanced CD audio and pre-rendered audio, many of the Epic Games used the less common system of
module music, composed with a
tracker, which used stored
PCM
Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
sound samples of musical instruments sequenced together to produce music. Epic had been using this technology for other games such as ''
Jazz Jackrabbit'' and ''
One Must Fall: 2097'', which allowed relatively rich music to be stored in files usually smaller than one megabyte. This technology allowed easy implementation of dynamic music for mood changes in ''Unreal''. The ''Unreal'' soundtrack was written by MOD music authors
Alexander Brandon and
Michiel van den Bos with a few selected tracks by
Dan Gardopée and
Andrew Sega (
Straylight Productions). ''Unreal''s music engine also supports CD audio tracks. The game also made use of the
Aureal 3D technology.
Community patch support
In July 2000 the
official support ended with
patch 2.26f by Epic MegaGames. Therefore, with the awareness and permission of Epic, the
fan community started the ''OldUnreal''
Community patch project based on the original
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
in 2008.
The latest patch iteration, 2.27j, released on June 23, 2022, includes new graphics rendering like
DirectX 9, updated OpenGL, new sound rendering based on
OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those o ...
and fixes many incompatibilities with modern
operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
s and hardware.
Mac OS
The
Mac version was released in parallel with the PC version. It supported
RAVE
A rave (from the verb: '' to rave'') is a dance party at a warehouse, club, or other public or private venue, typically featuring performances by DJs playing electronic dance music. The style is most associated with the early 1990s dance mus ...
hardware acceleration as well as 3DFX's Voodoo, built-in software rendering and, later on, OpenGL rendering. RAVE acceleration support allowed the game to support hardware 3D acceleration with just about every Mac that included it. It also supported
Apple
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
's
Game Sprockets.
The last update for the
Mac OS
Mac operating systems were developed by Apple Inc. in a succession of two major series.
In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
port was version 224b, which breaks network compatibility between it and the PC version, as well as lacking support for some user-created content made for 225 and 226f. Westlake Interactive, the company responsible for the port, claimed that previous patches were produced voluntarily in their free time, beyond their contractual obligations. They also stated that they did not receive the code for the 225 patch and that it had become unavailable due to Epic moving on to develop version 226.
Linux
An unofficial content port of the single-player maps to
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
was created by several users of
icculus.org, which allowed the ''Unreal'' single-player game content to be run as a modification for ''Unreal Tournament''. The online retailer Tux Games at one point sold a box set including the Linux version. The 227 community patch contains a full Linux
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
for Unreal.
Sega Saturn
In 2023, one fan has ported the entire first two levels of the game to the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
as a tech demo, with plans to port more portions of the game down the line.
Books
Two
novel
A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
s titled ''Hard Crash'' and ''Prophet's Power'' were published, expanding on the premise and story first introduced in ''Unreal''. ''Prophet's Power'', numbered as the second book in the series, is actually a prequel to the first, ''Hard Crash'', thus it is harder for readers to understand what happened in the story. A book called ''Escape to Na Pali: A Journey to the Unreal'' was published on June 23, 2014, written by Kaitlin Tremblay and Alan Williamson.
Reception
Sales
In the United States, ''Unreal'' debuted in third place on
PC Data's computer game sales chart for the week ending May 23, 1998, at an average retail price (ARP) of $50.
It climbed to first place the following week, while its ARP dropped to $40.
Finishing May as the country's second-highest computer game seller of the month, behind ''
StarCraft'',
''Unreal'' proceeded to alternate with ''StarCraft'' between positions 1 and 2 on the weekly charts through the May 31 – June 27 period.
Jason Ocampo of ''
Computer Games Strategy Plus'' characterized the games' competition for first place as a "tug-of-war".
''Unreal'' ultimately held at #2 behind ''StarCraft'' on the monthly chart for June as a whole,
and became the United States' 15th-best-selling computer game of 1998's first half.
''Unreal'' maintained a position in PC Data's weekly top 10 from June 28 through August 1.
It continued its streak at second place for July overall,
and totaled sales in excess of 120,000 copies in the United States by the end of that month, according to PC Data. ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' described this performance as "a huge hit".
In early August,
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
reported that global sales of ''Unreal'' had topped 500,000 copies, which contributed to growth at the publisher.
The game went on to appear in PC Data's weekly top 10 from August 2 through the week ending September 12, when it fell to #10,
and in the monthly top 10 for both August and September.
After falling to 19th place for October in total, it exited the monthly top 20.
Ultimately, PC Data declared ''Unreal'' the United States' 11th-best-selling computer game during the January–November 1998 period.
In the United States, ''Unreal'' finished 1998 as the year's 13th-biggest computer game seller, with sales of 291,300 units and revenues of $10.96 million.
Its ARP for the year was $38.
According to ''
GameDaily'', the game's sales in the United States reached 350,000 units by January 1999.
Worldwide sales surpassed one million units by September 1999,
and reached 1.5 million copies by November 2002.
Critical response
''Unreal'' received positive reviews upon release.
Critics praised the graphics, gameplay, music, atmosphere, enemy behavior, and bot support in multiplayer mode, but criticized the lag-ridden online multiplayer mode.
''
Macworld
''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG.
History
''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
''s Michael Gowan wrote: "This 3-D shoot-'em-up reinvigorates a tired genre. Plot, atmosphere, and exploration mix with ferocious enemies to make this game stand out from the pack".
''
Next Generation'' gave five stars out of five for the PC version of the game, and called it the best action game for the platform.
In 2018 ''
CNET'' praised the game at its 20th anniversary.
Accolades
In 1998, ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' declared ''Unreal'' the 13th-best computer game ever released.
Further reading
*
*
*
*
*
*
* ''
The Duelist'' #32
Notes
References
External links
www.unreal.comofficial webpage (archived by
Archive.org on March 31, 2001)
*
*
{{Authority control
1998 video games
Cancelled 64DD games
Cancelled Dreamcast games
Cooperative video games
Epic Games games
First-person shooters
GT Interactive games
Linux games
Classic Mac OS games
Multiplayer and single-player video games
Science fiction video games
Unreal (video game series)
Video games about extraterrestrial life
Video games developed in Canada
Video games developed in the United States
Video games with gender-selectable protagonists
Video games scored by Andrew Sega
Video games scored by Dan Gardopée
Video games scored by Michiel van den Bos
Video games set in castles
Video games set on fictional planets
Video games with user-generated gameplay content
Unreal Engine 1 games
Windows games
Westlake Interactive games
Digital Extremes games