Undead Line
   HOME

TheInfoList



OR:

is a 1989
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the b ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and originally published by
T&E Soft T&E Soft is a brand used by two former video game development companies. The original incarnation, have made games with a wide variety of genres, they are primarily known for their action role-playing, List of golf video games, golf and puzzle ...
for the MSX2/MSX2+ home computers. It was later ported to the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
computer and
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, published by Palsoft, followed by digital re-releases for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. Both the MSX2 and X68000 versions also received physical re-releases by Japanese retailer BEEP. It follows a group of characters in rescue of queen Althea from Zidane, a kingdom surrounded by barriers connected with the demon world, whose monsters have overflowed it. Controlling either a fighter, wizard, or ninja, the player can choose from six stages and play them in any order, fighting against waves of enemies and bosses, while defending or avoiding collision with their projectiles and other obstacles. ''Undeadline'' was directed and designed by Tokihiro Naito, who previously worked on '' Hydlide'' and '' Hydlide 3'', with Tetsuya "Futaro" Yamamoto serving as main programmer. The soundtrack was composed by Kazunori Hasegawa. Due to T&E Soft liking to push its playtesters to the limits and as their skills improved naturally, it led to the designers increasing the difficulty to keep up with them, particularly paying attention to both enemy movement and spawn patterns. Because of its rarity, original copies of the MSX2 version commands high prices on the secondary game collecting market. The game received generally favorable reception from critics, most of which reviewed it as an import title, although its difficulty has been criticized.


Gameplay

''Undeadline'' is a vertical-scrolling
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
game with
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
elements that plays from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. The plot revolves around Zidane, a country surrounded by barriers connected with the demon world whose monsters have overflowed it after being broken in a previous regime. Queen Althea manages the kingdom, as his father became exhausted from battle and fell ill, but she is kidnapped by a creature from the demon world. Joined by the wizard Dino and the ninja Ruika, the fighter Leon stands up to rescue his sister. Prior to starting, the player can configure the game's difficulty or activate rapid fire. Controlling either the fighter, wizard, or ninja, the player can choose from the first six stages and play them in any order, fighting against an assortment of enemy waves, while defending or avoiding collision with their projectiles and other obstacles. There are seven stages in total, which include forests, ruins, and dungeons. The scenery is constantly scrolling and never stops moving until a
miniboss In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
or
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
is reached, which must be fought to progress further. Each character also possess their own defense methods, such as Leon being able to block projectiles with his shield. Scattered across every stage are tresure chests containing
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that open when shot, ranging from beneficial or harmful items such as a speed boost or poison, to multiple types of weapons. Picking up a new weapon grants its initial state and can be upgraded by picking the same weapon twice in a row. In the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
version, they can be cycled through other weapons and power-ups by firing at them. After defeating a boss, the player can increase their overall status by granting
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s (EXP) to any of the character's four characteristics: strength (ST), magic (MP), dexterity (DX), and agility (AG). Diamonds can also be found within chests to gain additional experience points. Getting hit by an enemy or blocked by an obstacle and scrolled offscreen decreases the player's life. Once completely depleted, it will result in losing a live stock, as well as a penalty of decreasing the overall firepower of the character's currently equipped weapon to its original state and starting back at the beginning of a stage. The game is over once all lives are lost.


Development and release

''Undeadline'' was developed by
T&E Soft T&E Soft is a brand used by two former video game development companies. The original incarnation, have made games with a wide variety of genres, they are primarily known for their action role-playing, List of golf video games, golf and puzzle ...
, best known for the '' Hydlide'' series. It was directed and designed by Tokihiro Naito, who previously worked on ''Hydlide'' and '' Hydlide 3'', under supervision of Eiji Yokoyama and Toshiro Yokoyama.
Translation
by Arc Hound. ).
Tetsuya "Futaro" Yamamoto served as main programmer, with Katsushi Morizane and Shigeru Tomita providing subroutines. Etsuko Suzuki, Hideaki Shinmura, Kayoko Miura, Kenji Nakashima, Takahiro Hachiya, Takako Hayase, and Yuuji Hattori were responsible for designing the artwork. The music was scored by Kazunori Hasegawa. According to Tetsuya Yamamoto, T&E Soft liked pushing its playtesters to their limits by cutting a hole in paper and using it to cover the screen so only a portion of the playfield was visible at any time. Yamamoto recounted that this led the designers increasing the difficulty to keep up with the testers, as their skills improved naturally, with T&E Soft particularly paying attention to both enemy movement and spawn patterns. ''Undeadline'' was first published for the MSX2/MSX2+ in Japan on July 22, 1989 by T&E Soft. The game was later ported to the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
on September 14, 1990, featuring improved visuals and audio, as well as two additional stages. It was also ported to the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, published by Palsoft on December 20, 1991. Each version was re-released in digital form for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
through
D4 Enterprise is a Japanese video game publisher currently specializing in content delivery services like Project EGG, EGGY and PicoPico over the Internet. The company has also collaborated with Nintendo to re-release Neo Geo, MSX and arcade titles for t ...
's Project EGG service. In 2020, both the MSX2 and X68000 versions received physical re-releases by Japanese retailer BEEP as part of their "BEEP Extra Games" lineup intended for reprinting games on their initial platforms, as original copies of the MSX2 version commands high prices on the secondary game collecting market due to its rarity.


Reception

''Undeadline'' received generally favorable reception from critics, most of which reviewed it as an import title. The
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
version received scores of 18.08 out of 30 and 6.6428 out of 10 in public polls taken by ''Mega Drive Fan'' and the Japanese ''
Sega Saturn Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'' respectively. ''Technopolis'' highlighted its mixture of role-playing and shooting elements, and the ability to select any stage but noted its difficulty. The Japanese ''MSX Magazine'' echoed similar sentiments but also noted the ability to choose between characters, commending its playability, visuals, and scenario. ''MSX Club''s Pere Baño praised the colorful graphics, addictive fast-pacing, sound, presentation, and originality. An editor for ''MSX Gids'' lauded its audiovisual presentation and quality, comparing it favourably with '' Knightmare'' (1986). ''Oh!X''s Hiroaki Kageyama commended the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
port for taking advantage of the system's hardware and the addition of extra stages. Kageyama also gave positive remarks to the game's idea and intensity. '' Games-X'' reviewed the Mega Drive version, commending its presentation for the detailed backgrounds, enemy animations, and atmosphere, but they saw its difficulty even on the easiest setting as a negative. ''
Sega Pro ''Sega Pro'' was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis (games editor), Dave Perry (de ...
''s Damian Butt shared similar thoughts regarding its high difficulty, remarking that it may prove frustrating for players and criticized issues with collision detection. Regardless, Butt praised the "arcade-quality" graphics, large bosses, audio, and long-term gameplay. ''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Pa ...
''s Mark Patterson and Paul Glancey found it to be playable shoot 'em up but both remarked that "a couple of problems lead to frustration" and noted the lack of additional option settings. ''
Console XS Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, ...
'' gave the Mega Drive port high marks for its visuals, sound, gameplay, and challenge. ''Game Zone''s Graham Lineham commended the game for its "neat" ideas, "attractive" graphics, and "smooth" gameplay. He also commented that the environmental hazards made the game more interesting compared to standard shoot 'em ups, but concurred with both ''Games-X'' and Butt about its tough difficulty.


Notes


References


External links

* {{DEFAULTSORT:Undead Line 1989 video games D4 Enterprise games Japan-exclusive video games MSX2 games Single-player video games T&E Soft games Vertically scrolling shooters Video games developed in Japan Video games featuring female protagonists