HOME

TheInfoList



OR:

The effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting eerie feelings in viewers. Examples of the phenomenon exist among
robotics Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer s ...
, 3D computer animations and lifelike
doll A doll is a physical model, model typically of a human or humanoid character, often used as a toy for children. Dolls have also been used in traditional religious rituals throughout the world. Traditional dolls made of materials such as clay and ...
s, and visuals produced by
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
. The increasing prevalence of digital technologies (e.g.,
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
,
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
, and
photorealistic Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium. Although the term can b ...
computer animation) has propagated discussions and citations of the "valley"; such conversation has enhanced the construct's
verisimilitude In philosophy, verisimilitude (or truthlikeness) is the notion that some propositions are closer to being true than other propositions. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be close ...
.


Etymology

As related to robotics engineering, robotics professor Masahiro Mori first introduced the concept in 1970 from his book titled , phrasing it as . ''Bukimi no tani'' was translated literally as ''uncanny valley'' in the 1978 book ''Robots: Fact, Fiction, and Prediction'' written by
Jasia Reichardt Jasia Reichardt (born Janina Chaykin; 13 November 1933) is a British art critic, curator, art gallery director, teacher and prolific writer, specialist in the emergence of computer art. In 1968 she was curator of the landmark ''Cybernetic Serendi ...
. Over time, this translation created an unintended association of the concept to Ernst Jentsch's
psychoanalytic PsychoanalysisFrom Greek: and is a set of theories and techniques of research to discover unconscious processes and their influence on conscious thought, emotion and behaviour. Based on dream interpretation, psychoanalysis is also a talk the ...
concept of the
uncanny The uncanny is the psychological experience of an event or thing that is unsettling in a way that feels oddly familiar, rather than simply mysterious. This phenomenon is used to describe incidents where a familiar entity is encountered in a frig ...
established in his 1906 essay ''On the Psychology of the Uncanny'' (), which was then critiqued and extended in
Sigmund Freud Sigmund Freud ( ; ; born Sigismund Schlomo Freud; 6 May 1856 – 23 September 1939) was an Austrian neurologist and the founder of psychoanalysis, a clinical method for evaluating and treating psychopathology, pathologies seen as originating fro ...
's 1919 essay ''The Uncanny'' ().


Hypothesis

Mori's original hypothesis states that as the appearance of a robot is made more human, some observers' emotional response to the robot becomes increasingly positive and empathetic, until it becomes almost human, at which point the response quickly becomes strong revulsion. However, as the robot's appearance continues to become less distinguishable from that of a human being, the emotional response becomes positive once again and approaches human-to-human empathy levels. When plotted on a graph, the reactions are indicated by a steep decrease followed by a steep increase (hence the "valley" part of the name) in the areas where anthropomorphism is closest to reality. This interval of repulsive response aroused by a robot with appearance and motion between a "somewhat human" and "fully human" entity is the uncanny valley effect. The name represents the idea that an almost human-looking robot seems overly "strange" to some human beings, produces a feeling of uncanniness, and thus fails to evoke the empathic response required for productive human–robot interaction.


Theoretical basis

A number of theories have been proposed to explain the cognitive mechanism causing the phenomenon: * ''Mate selection:'' Automatic, stimulus-driven appraisals of uncanny stimuli elicit aversion by activating an evolved
cognitive Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
mechanism for the avoidance of selecting mates with low
fertility Fertility in colloquial terms refers the ability to have offspring. In demographic contexts, fertility refers to the actual production of offspring, rather than the physical capability to reproduce, which is termed fecundity. The fertility rate ...
, poor hormonal health, or ineffective
immune system The immune system is a network of biological systems that protects an organism from diseases. It detects and responds to a wide variety of pathogens, from viruses to bacteria, as well as Tumor immunology, cancer cells, Parasitic worm, parasitic ...
s based on visible features of the face and body that are predictive of those traits.Rhodes, G. & Zebrowitz, L. A. (eds) (2002). Facial Attractiveness: Evolutionary, Cognitive, and Social Perspectives, Ablex Publishing. * ''
Mortality salience Mortality salience is the awareness that one's death is inevitable and that all attempts to defer it indefinitely are ultimately futile. The term derives from terror management theory, which proposes the so-called mortality salience hypothesis: ...
:'' Viewing an "uncanny" robot elicits an innate fear of death and culturally supported defenses for coping with death's inevitability.... disassembled androids...play on subconscious fears of reduction, replacement, and annihilation: (1) A mechanism with a human façade and a mechanical interior plays on our subconscious fear that we are all just soulless machines. (2) Androids in various states of mutilation, decapitation, or disassembly are reminiscent of a battlefield after a conflict and, as such, serve as a reminder of our mortality. (3) Since most androids are copies of actual people, they are
doppelgänger A doppelgänger ( ), sometimes spelled doppelgaenger or doppelganger, is a ghostly double of a living person, especially one that haunts its own fleshly counterpart. In fiction and mythology, a doppelgänger is often portrayed as a ghostly or p ...
s and may elicit a fear of being replaced, on the job, in a relationship, and so on. (4) The jerkiness of an android's movements could be unsettling because it elicits a fear of losing bodily control. * ''
Pathogen In biology, a pathogen (, "suffering", "passion" and , "producer of"), in the oldest and broadest sense, is any organism or agent that can produce disease. A pathogen may also be referred to as an infectious agent, or simply a Germ theory of d ...
avoidance:'' Uncanny stimuli may activate a cognitive mechanism that originally evolved to motivate the avoidance of potential sources of pathogens by eliciting a disgust response. "The more human an organism looks, the stronger the aversion to its defects, because (1) defects indicate disease, (2) more human-looking organisms are more closely related to human beings genetically, and (3) the probability of contracting disease-causing bacteria,
viruses A virus is a submicroscopic infectious agent that replicates only inside the living cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Viruses are found in almo ...
, and other
parasite Parasitism is a Symbiosis, close relationship between species, where one organism, the parasite, lives (at least some of the time) on or inside another organism, the Host (biology), host, causing it some harm, and is Adaptation, adapted str ...
s increases with genetic similarity." The visual anomalies of androids, robots, and other animated human characters cause reactions of alarm and revulsion, similar to corpses and visibly diseased individuals. * ''
Sorites paradox The sorites paradox (), sometimes known as the paradox of the heap, is a paradox that results from vague predicates. A typical formulation involves a heap of sand, from which grains are removed individually. With the assumption that removing a s ...
es:'' Stimuli with human and nonhuman traits undermine our sense of human identity by linking qualitatively different categories, human and nonhuman, by a quantitative metric: degree of human likeness. * ''Violation of human norms:'' If an entity looks sufficiently nonhuman, its human characteristics are noticeable, generating empathy. However, if the entity looks almost human, it elicits our model of a human other and its detailed normative expectations. The nonhuman characteristics are noticeable, giving the human viewer a sense of strangeness. In other words, a robot which has an appearance in the uncanny valley range is not judged as a robot doing a passable job at pretending to be human, but instead as an abnormal human doing a bad job at seeming like a normal person. This has been associated with perceptual uncertainty and the theory of predictive coding. * ''Conflicting perceptual cues:'' The negative effect associated with uncanny stimuli is produced by the activation of conflicting cognitive representations. Perceptual tension occurs when an individual perceives conflicting cues to
category Category, plural categories, may refer to: General uses *Classification, the general act of allocating things to classes/categories Philosophy * Category of being * ''Categories'' (Aristotle) * Category (Kant) * Categories (Peirce) * Category ( ...
membership, such as when a humanoid figure moves like a robot, or has other visible robot features. This cognitive conflict is experienced as psychological discomfort (i.e., "eeriness"), much like the discomfort that is experienced with
cognitive dissonance In the field of psychology, cognitive dissonance is described as a mental phenomenon in which people unknowingly hold fundamentally conflicting cognitions. Being confronted by situations that challenge this dissonance may ultimately result in some ...
. Several studies support this possibility. Mathur and Reichling found that the time subjects took to gauge a robot face's human- or mechanical-resemblance peaked for faces deepest in the uncanny valley, suggesting that perceptually classifying these faces as "human" or "robot" posed a greater cognitive challenge. However, they found that while perceptual confusion coincided with the uncanny valley, it did not mediate the effect of the uncanny valley on subjects' social and emotional reactions—suggesting that perceptual confusion may not be the mechanism behind the uncanny valley effect. Burleigh and colleagues demonstrated that faces at the midpoint between human and non-human stimuli produced a level of reported eeriness that diverged from an otherwise linear model relating human-likeness to affect. Yamada et al. found that cognitive difficulty was associated with negative affect at the midpoint of a morphed continuum (e.g., a series of stimuli morphing between a cartoon dog and a real dog). Ferrey et al. demonstrated that the midpoint between images on a continuum anchored by two stimulus categories produced a maximum of negative affect, and found this with both human and non-human entities. Schoenherr and Burleigh provide examples from history and culture that evidence an aversion to hybrid entities, such as the aversion to
genetically modified organism A genetically modified organism (GMO) is any organism whose genetic material has been altered using genetic engineering techniques. The exact definition of a genetically modified organism and what constitutes genetic engineering varies, with ...
s ("Frankenfoods"). Finally, Moore developed a Bayesian mathematical model that provides a quantitative account of perceptual conflict. There has been some debate as to the precise mechanisms that are responsible. It has been argued that the effect is driven by categorization difficulty, configural processing, perceptual mismatch, frequency-based sensitization, and inhibitory devaluation. * ''Threat to humans' distinctiveness and identity:'' Negative reactions toward very humanlike robots can be related to the challenge that this kind of robot leads to the categorical human–non-human distinction. Kaplan stated that these new machines challenge human uniqueness, pushing for a redefinition of humanness. Ferrari, Paladino and Jetten found that the increase of anthropomorphic appearance of a robot leads to an enhancement of threat to the human distinctiveness and identity. The more a robot resembles a real person, the more it represents a challenge to our social identity as human beings. * ''Religious definition of human identity:'' The existence of artificial but humanlike entities is viewed by some as a threat to the concept of human identity. An example can be found in the theoretical framework of psychiatrist
Irvin Yalom Irvin is a male given name of Indo-European origin. In Old Gaelic, the meaning of the name is "freshwater" or "friend of the sea." It can also be used as a variant of Ervin, the Eastern European version of the German name Erwin, which means "f ...
. Yalom explains that humans construct psychological defenses to avoid existential anxiety stemming from death. One of these defenses is 'specialness', the irrational belief that aging and death as central premises of life apply to all others but oneself. The experience of the very humanlike "living" robot can be so rich and compelling that it challenges humans' notions of "specialness" and existential defenses, eliciting existential anxiety. In folklore, the creation of human-like, but soulless, beings is often shown to be unwise, as with the
golem A golem ( ; ) is an animated Anthropomorphism, anthropomorphic being in Jewish folklore, which is created entirely from inanimate matter, usually clay or mud. The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th-century ...
in Judaism, whose lack of human empathy and spirit can lead to disaster, however good the intentions of its creator. * ''Uncanny valley of the mind or AI:'' Due to rapid advancements in the areas of
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
and
affective computing Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While som ...
, cognitive scientists have also suggested the possibility of an "uncanny valley of mind". Accordingly, people might experience strong feelings of aversion if they encounter highly advanced, emotion-sensitive technology. Among the possible explanations for this phenomenon, both a perceived loss of human uniqueness and expectations of immediate physical harm are discussed by contemporary research.


Research

A series of studies experimentally investigated whether uncanny valley effects exist for static images of robot faces. Mathur MB & Reichling DB used two complementary sets of stimuli spanning the range from very mechanical to very human-like: first, a sample of 80 objectively chosen robot face images from Internet searches, and second, a morphometrically and graphically controlled 6-face series set of faces. They asked subjects to explicitly rate the likability of each face. To measure trust toward each face, subjects completed an investment game to measure indirectly how much money they were willing to "wager" on a robot's trustworthiness. Both stimulus sets showed a robust uncanny valley effect on explicitly rated likability and a more context-dependent uncanny valley on implicitly rated trust. Their exploratory analysis of one proposed mechanism for the uncanny valley, perceptual confusion at a category boundary, found that category confusion occurs in the uncanny valley but does not mediate the effect on social and emotional responses. One study conducted in 2009 examined the evolutionary mechanism behind the aversion associated with the uncanny valley. A group of five monkeys were shown three images: two different 3D monkey faces (realistic, unrealistic), and a real photo of a monkey's face. The monkeys' eye-gaze was used as a proxy for preference or aversion. Since the realistic 3D monkey face was looked at less than either the real photo, or the unrealistic 3D monkey face, this was interpreted as an indication that the monkey participants found the realistic 3D face aversive, or otherwise preferred the other two images. As one would expect with the uncanny valley, more realism can result in less positive reactions, and this study demonstrated that neither human-specific cognitive processes, nor human culture explain the uncanny valley. In other words, this aversive reaction to realism can be said to be evolutionary in origin. , researchers at
University of California, San Diego The University of California, San Diego (UC San Diego in communications material, formerly and colloquially UCSD) is a public university, public Land-grant university, land-grant research university in San Diego, California, United States. Es ...
and
California Institute for Telecommunications and Information Technology California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
were measuring human brain activations related to the uncanny valley. In one study using
fMRI Functional magnetic resonance imaging or functional MRI (fMRI) measures brain activity by detecting changes associated with blood flow. This technique relies on the fact that cerebral blood flow and neuronal activation are coupled. When an area o ...
, a group of cognitive scientists and
roboticists Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer s ...
found the biggest differences in brain responses for uncanny robots in the
parietal cortex The parietal lobe is one of the four major lobes of the cerebral cortex in the brain of mammals. The parietal lobe is positioned above the temporal lobe and behind the frontal lobe and central sulcus. The parietal lobe integrates sensory informa ...
, on both sides of the brain, specifically in the areas that connect the part of the brain's
visual cortex The visual cortex of the brain is the area of the cerebral cortex that processes visual information. It is located in the occipital lobe. Sensory input originating from the eyes travels through the lateral geniculate nucleus in the thalam ...
that processes bodily movements with the section of the
motor cortex The motor cortex is the region of the cerebral cortex involved in the planning, motor control, control, and execution of voluntary movements. The motor cortex is an area of the frontal lobe located in the posterior precentral gyrus immediately ...
thought to contain
mirror neuron A mirror neuron is a neuron that fires both when an animal acts and when the animal observes the same action performed by another. Thus, the neuron "mirrors" the behavior of the other, as though the observer were itself acting. Mirror neurons a ...
s. The researchers say they saw, in essence, evidence of mismatch or perceptual conflict. The brain "lit up" when the human-like appearance of the android and its robotic motion "didn't compute". Ayşe Pınar Saygın, an assistant professor from UCSD, stated that "The brain doesn't seem selectively tuned to either biological appearance or biological motion per se. What it seems to be doing is looking for its expectations to be met – for appearance and motion to be congruent." Viewer perception of
facial expression Facial expression is the motion and positioning of the muscles beneath the skin of the face. These movements convey the emotional state of an individual to observers and are a form of nonverbal communication. They are a primary means of conveying ...
and speech and the uncanny valley in realistic, human-like characters intended for
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
and movies is being investigated by Tinwell et al., 2011. Consideration is also given by Tinwell et al. (2010) as to how the uncanny may be exaggerated for antipathetic characters in survival horror games. Building on the body of work already performed for android science, this research intends to build a conceptual mapping of the uncanny valley using 3D characters generated in a real-time gaming engine. The goal is to analyze how cross-modal factors of facial expression and speech can exaggerate the uncanny. Tinwell et al., 2011 have also introduced the notion of an 'unscalable' uncanny wall that suggests that a viewer's discernment for detecting imperfections in realism will keep pace with new technologies in simulating realism. A summary of Angela Tinwell's research on the uncanny valley, psychological reasons behind the uncanny valley and how designers may overcome the uncanny in human-like virtual characters is provided in her book, ''The Uncanny Valley in Games and Animation'' by
CRC Press The CRC Press, LLC is an American publishing group that specializes in producing technical books. Many of their books relate to engineering, science and mathematics. Their scope also includes books on business, forensics and information technol ...
.


Design principles

A number of design principles have been proposed for avoiding the uncanny valley: * Design elements should match in human realism. A robot may look uncanny when human and nonhuman elements are mixed. For example, both a robot with a synthetic voice or a human being with a human voice have been found to be less eerie than a robot with a human voice or a human being with a synthetic voice.Mitchell et al., 2011. For a robot to give a more positive impression, its degree of human realism in appearance should also match its degree of human realism in behavior.Goetz, Kiesler, & Powers, 2003. If an animated character looks more human than its movement, this gives a negative impression. Human neuroimaging studies also indicate matching appearance and motion kinematics are important.Saygin et al., 2010.Saygin et al., 2011. * Reducing conflict and uncertainty by matching appearance, behavior, and ability. In terms of performance, if a robot looks too appliance-like, people expect little from it; if it looks too human, people expect too much from it. A highly human-like appearance leads to an expectation that certain behaviors are present, such as humanlike motion dynamics. This likely operates at a sub-conscious level and may have a biological basis. Neuroscientists have noted "when the brain's expectations are not met, the brain...generates a 'prediction error'. As human-like artificial agents become more commonplace, perhaps our perceptual systems will be re-tuned to accommodate these new social partners. Or perhaps, we will decide 'it is not a good idea to make obotsso clearly in our image after all'." * Human facial proportions and photorealistic texture should only be used together. A photorealistic human texture demands human facial proportions, or the computer generated character can result in the uncanny valley. Abnormal facial proportions, including those typically used by artists to enhance attractiveness (e.g., larger eyes), can look eerie with a photorealistic human texture.


Criticism

A number of criticisms have been raised concerning whether the uncanny valley exists as a unified phenomenon amenable to scientific scrutiny: * The uncanny valley effect is a
heterogeneous Homogeneity and heterogeneity are concepts relating to the uniformity of a substance, process or image. A homogeneous feature is uniform in composition or character (i.e., color, shape, size, weight, height, distribution, texture, language, i ...
group of phenomena. Phenomena considered as exhibiting the uncanny valley effect can be diverse, involve different sense modalities, and have multiple, possibly overlapping causes. People's cultural heritage may have a considerable influence on how androids are perceived with respect to the uncanny valley. * The uncanny valley effect may be generational. Younger generations, more used to
computer-generated imagery Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images ...
(CGI), robots, and such, may be less likely to be affected by this hypothesized issue. * The uncanny valley effect is simply a specific case of
information processing In cognitive psychology, information processing is an approach to the goal of understanding human thinking that treats cognition as essentially Computing, computational in nature, with the mind being the ''software'' and the brain being the ''hard ...
such as categorization and frequency-based effects. In contrast to the assumption that the uncanny valley is based on a heterogeneous group of phenomena, recent arguments have suggested that uncanny valley-like phenomena simply represent the products of information processing such as categorization. Cheetham et al. have argued that the uncanny valley effect can be understood in terms of categorization processes, with a category boundary defining 'the valley'. Extending this argument, Burleigh and Schoenherr suggested that the effects associated with the uncanny valley can be divided into those attributable to the category boundary and individual exemplar frequency. Namely, the negative affective responses attributed to the uncanny valley were simply a result of the frequency of exposure, similar to the
mere-exposure effect The mere-exposure effect is a psychological phenomenon by which people tend to develop a liking or disliking for things merely because they are familiar with them. In social psychology, this effect is sometimes called the familiarity principle. Th ...
. By varying the frequency of training items, they were able to demonstrate a dissociation between cognitive uncertainty based on the category boundary and affective uncertainty based on the frequency of training exemplars. In a follow-up study, Schoenherr and Burleigh demonstrated that an instructional manipulation affected categorization accuracy but not ratings of negative affect. Thus, generational effects and cultural artifacts can be accounted for with basic information processing mechanisms. These and related findings have been used to argue that the uncanny valley is merely an artifact of having greater familiarity with members of human categories and does not reflect a unique phenomenon. * The uncanny valley effect occurs at any degree of human likeness. Hanson has also stated that uncanny entities may appear anywhere in a spectrum ranging from the abstract (e.g., 
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
's robot Lazlo) to the perfectly human (e.g., cosmetically atypical people). Capgras delusion is a relatively rare condition in which the patient believes that people (or, in some cases, things) have been replaced with duplicates. These duplicates are accepted rationally as identical in physical properties, but the irrational belief is held that the "true" entity has been replaced with something else. Some people with Capgras delusion claim that the duplicate is a robot. Ellis and Lewis argue that the delusion arises from an intact system for overt recognition coupled with a damaged system for covert recognition, which results in conflict over an individual being identifiable but not familiar in any emotional sense. This supports the opinion that the uncanny valley effect could occur due to issues of categorical perception that are particular to how the brain processes information. * Good design can avoid the uncanny valley effect. David Hanson has criticized Mori's hypothesis that entities having an almost human appearance will necessarily be evaluated negatively. He has shown that the uncanny valley effect could be eliminated by adding
neotenous Neoteny (), also called juvenilization,Montagu, A. (1989). Growing Young. Bergin & Garvey: CT. is the delaying or slowing of the physiological, or somatic, development of an organism, typically an animal. Neoteny in modern humans is more signi ...
, cartoonish features to entities that had formerly caused an uncanny valley effect. This method incorporates the idea that humans find characteristics appealing when they are reminiscent of the young of our own (as well as many other) species, as used in cartoons.


Similar effects

If the uncanny valley effect is the result of general cognitive processes, there should be evidence in evolutionary history and cultural artifacts. An effect similar to the uncanny valley was noted by
Charles Darwin Charles Robert Darwin ( ; 12 February 1809 – 19 April 1882) was an English Natural history#Before 1900, naturalist, geologist, and biologist, widely known for his contributions to evolutionary biology. His proposition that all speci ...
in 1839: A similar "uncanny valley" effect could, according to the ethical-futurist writer Jamais Cascio, show up when humans begin modifying themselves with
transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and Posthuman#Transhumanism, posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those ...
enhancements (cf.
body modification Body modification (or body alteration) is the deliberate altering of the human anatomy or human physical appearance. In its broadest definition it includes skin tattooing, socially acceptable decoration (''e.g.'', common earring, ear piercing in ...
), which aim to improve the abilities of the human body beyond what would normally be possible, be it
eyesight Visual perception is the ability to detect light and use it to form an image of the surrounding environment. Photodetection without image formation is classified as ''light sensing''. In most vertebrates, visual perception can be enabled by ph ...
,
muscle Muscle is a soft tissue, one of the four basic types of animal tissue. There are three types of muscle tissue in vertebrates: skeletal muscle, cardiac muscle, and smooth muscle. Muscle tissue gives skeletal muscles the ability to muscle contra ...
strength, or
cognition Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
. So long as these enhancements remain within a perceived norm of human behavior, a negative reaction is unlikely, but once individuals supplant normal human variety, revulsion can be expected. However, according to this theory, once such technologies gain further distance from human norms, "
transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and Posthuman#Transhumanism, posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those ...
" individuals would cease to be judged on human levels and instead be regarded as separate entities altogether (this point is what has been dubbed "
posthuman Posthuman or post-human is a concept originating in the fields of science fiction, futurology, contemporary art, and philosophy that means a person or entity that exists in a state beyond being human. The concept aims at addressing a variety of ...
"), and it is here that acceptance would rise once again out of the uncanny valley. Another example comes from "pageant retouching" photos, especially of children, which some find disturbingly doll-like.


In visual effects

A number of movies that use
computer-generated imagery Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images ...
to show characters have been described by reviewers as giving a feeling of revulsion or "creepiness" as a result of the characters looking too realistic. Examples include the following: * According to roboticist Dario Floreano, the baby character Billy in
Pixar Pixar (), doing business as Pixar Animation Studios, is an American animation studio based in Emeryville, California, known for its critically and commercially successful computer-animated feature films. Pixar is a subsidiary of Walt Disney ...
's groundbreaking 1988 animated short movie ''
Tin Toy A tin toy, or tin lithograph toy, is a mechanical toy made out of tinplate and colorfully painted by chromolithography to resemble primarily a character or vehicle. History Tinplate was used in the manufacture of toys beginning in the mid-19th ...
'' provoked negative audience reactions, which first caused the movie industry to consider the concept of the uncanny valley seriously. * The 2001 movie '' Final Fantasy: The Spirits Within'', one of the first
photorealistic Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium. Although the term can b ...
computer-animated feature movies, provoked negative reactions from some viewers due to its near-realistic yet imperfect visual depictions of human characters. ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' critic
Peter Bradshaw Peter Nicholas Bradshaw (born 19 June 1962) is a British writer and film critic. He has been chief film critic at ''The Guardian'' since 1999, and is a contributing editor at ''Esquire'' magazine. Early life and education Bradshaw was educat ...
stated that while the movie's animation is brilliant, the "solemnly realist human faces look shriekingly phoney precisely because they're almost there but not quite". ''
Rolling Stone ''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, California, in 1967 by Jann Wenner and the music critic Ralph J. Gleason. The magazine was first known fo ...
'' critic
Peter Travers Peter Joseph Travers (born June 27, 1943) is an American film critic, journalist, and television presenter. He reviews films for ABC News and previously served as a movie critic for ''People'' and ''Rolling Stone''. Travers also hosts the film i ...
wrote of the movie, "At first it's fun to watch the characters, ..But then you notice a coldness in the eyes, a mechanical quality in the movements". * Several reviewers of the 2004 animated movie '' The Polar Express'' termed its animation eerie. CNN.com reviewer Paul Clinton wrote, "Those human characters in the film come across as downright... well, creepy. So ''The Polar Express'' is at best disconcerting, and at worst, a wee bit horrifying". The term "eerie" was used by reviewers Kurt Loder and
Manohla Dargis Manohla June Dargis ( ) is an American film critic. She is the chief film critic for ''The New York Times''. She is a five-time finalist for the Pulitzer Prize for Criticism. Career Before being a film critic for ''The New York Times'', Dargis ...
, among others. ''
Newsday ''Newsday'' is a daily newspaper in the United States primarily serving Nassau and Suffolk counties on Long Island, although it is also sold throughout the New York metropolitan area. The slogan of the newspaper is "Newsday, Your Eye on LI" ...
'' reviewer John Anderson called the movie's characters "creepy" and "dead-eyed", and wrote that "The Polar Express is a zombie train". Animation director Ward Jenkins wrote an online analysis describing how changes to the ''Polar Express'' characters' appearance, especially to their eyes and eyebrows, could have avoided what he considered a feeling of deadness in their faces. * In a review of the 2007 animated movie ''
Beowulf ''Beowulf'' (; ) is an Old English poetry, Old English poem, an Epic poetry, epic in the tradition of Germanic heroic legend consisting of 3,182 Alliterative verse, alliterative lines. It is one of the most important and List of translat ...
'', ''
New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' technology writer David Gallagher wrote that the movie failed the uncanny valley test, stating that the movie's villain, the monster Grendel, was "only slightly scarier" than the "closeups of our hero
Beowulf ''Beowulf'' (; ) is an Old English poetry, Old English poem, an Epic poetry, epic in the tradition of Germanic heroic legend consisting of 3,182 Alliterative verse, alliterative lines. It is one of the most important and List of translat ...
's face... allowing viewers to admire every hair in his 3-D digital stubble". * Some reviewers of the 2009 animated film ''
A Christmas Carol ''A Christmas Carol. In Prose. Being a Ghost Story of Christmas'', commonly known as ''A Christmas Carol'', is a novella by Charles Dickens, first published in London by Chapman & Hall in 1843 and illustrated by John Leech. It recounts the ...
'' criticized its animation as creepy. Joe Neumaier of the ''
New York Daily News The ''Daily News'' is an American newspaper based in Jersey City, New Jersey. It was founded in 1919 by Joseph Medill Patterson in New York City as the ''Illustrated Daily News''. It was the first U.S. daily printed in Tabloid (newspaper format ...
'' said of the movie, "The motion-capture does no favors to co-stars aryOldman, Colin Firth and Robin Wright Penn, since, as in 'Polar Express,' the animated eyes never seem to focus. And for all the photorealism, when characters get wiggly-limbed and bouncy as in standard Disney cartoons, it's off-putting". Mary Elizabeth Williams of Salon.com wrote of the film, "In the center of the action is Jim Carrey -- or at least a dead-eyed, doll-like version of Carrey". * The 2011 animated movie ''
Mars Needs Moms ''Mars Needs Moms'' is a 2011 American animated science fiction comedy film co-written and directed by Simon Wells, produced by ImageMovers Digital and released by Walt Disney Pictures. Based on the Berkeley Breathed book of the same title, the ...
'' was widely criticized for being creepy and unnatural because of its style of animation. The movie was among the biggest box office bombs in history, which may have been due in part to audience revulsion. (''Mars Needs Moms'' was produced by
Robert Zemeckis Robert Lee Zemeckis (born May 14, 1952) is an American filmmaker known for directing and producing a range of successful and influential movies, often blending cutting-edge visual effects with storytelling. He has received several accolades incl ...
's production company,
ImageMovers ImageMovers, L.L.C. (IM) (formerly known as South Side Amusement Company), is an American production company which produces CGI animation, motion-capture, live-action films and television shows. The company is known for producing such films as ' ...
, which had previously produced ''The Polar Express'', ''Beowulf'', and ''A Christmas Carol''.) * Reviewers had mixed opinions regarding whether the 2011 animated movie '' The Adventures of Tintin: The Secret of the Unicorn'' was affected by the uncanny valley effect. Daniel D. Snyder of ''
The Atlantic ''The Atlantic'' is an American magazine and multi-platform publisher based in Washington, D.C. It features articles on politics, foreign affairs, business and the economy, culture and the arts, technology, and science. It was founded in 185 ...
'' wrote, "Instead of trying to bring to life Herge's beautiful artwork, Spielberg and co. have opted to bring the movie into the 3D era using trendy motion-capture technique to recreate Tintin and his friends. Tintin's original face, while barebones, never suffered for a lack of expression. It's now outfitted with an alien and unfamiliar visage, his plastic skin dotted with pores and subtle wrinkles." He added, "In bringing them to life, Spielberg has made the characters dead.". N.B. of ''
The Economist ''The Economist'' is a British newspaper published weekly in printed magazine format and daily on Electronic publishing, digital platforms. It publishes stories on topics that include economics, business, geopolitics, technology and culture. M ...
'' termed elements of the animation "grotesque", writing, "Tintin, Captain Haddock and the others exist in settings that are almost photo-realistic, and nearly all of their features are those of flesh-and-blood people. And yet they still have the sausage fingers and distended noses of comic-strip characters. It's not so much 'The Secret of the Unicorn' as ' The Invasion of the Body Snatchers'". However, other reviewers felt that the movie avoided the uncanny valley effect despite its animated characters' realism. Critic Dana Stevens of ''
Slate Slate is a fine-grained, foliated, homogeneous, metamorphic rock derived from an original shale-type sedimentary rock composed of clay or volcanic ash through low-grade, regional metamorphism. It is the finest-grained foliated metamorphic ro ...
'' wrote, "With the possible exception of the title character, the animated cast of Tintin narrowly escapes entrapment in the so-called 'uncanny valley'". ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' magazine editor Kevin Kelly wrote of the movie, "we have passed beyond the uncanny valley into the plains of hyperreality". * In 2014, the titular protagonist of the children's TV series ''
Bob the Builder ''Bob the Builder'' is a British animated children's television series created by Keith Chapman for HIT Entertainment which ran from to in the United Kingdom through the CBBC strand and later CBeebies. The series centres on the adventures ...
'' got a redesign which was described by some as "creepy". * In the French movie '' Animal Kingdom: Let's Go Ape'' it uses motion capture, the apes were criticized for looking creepy. As this review points out, they have "weirdly humanoid figures" and "recognisably human faces". * The 2019 film ''
The Lion King ''The Lion King'' is a 1994 American animated musical coming-of-age drama film directed by Roger Allers and Rob Minkoff, produced by Don Hahn, and written by Irene Mecchi, Jonathan Roberts, and Linda Woolverton. Produced by Walt Disney ...
'', a remake of the 1994 film that featured photo-realistic digital animals instead of the earlier movie's more traditional animation, divided critics about the effectiveness of its imagery. Ann Hornaday of ''
The Washington Post ''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'' wrote that the images were so realistic that "2019 might best be remembered as the summer we left the Uncanny Valley for good". However, other critics felt that the realism of the animals and setting rendered the scenes where the characters sing and dance disturbing and "weird". * The 2020 movie ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' was delayed for three months to make the title character's appearance less human-like and more cartoonish, after an extremely negative audience reaction to the movie's first trailer. * Multiple commentators cited the CGI half-human half-cat characters in the 2019 movie ''
Cats The cat (''Felis catus''), also referred to as the domestic cat or house cat, is a small domesticated carnivorous mammal. It is the only domesticated species of the family Felidae. Advances in archaeology and genetics have shown that the ...
'' as an example of the uncanny valley effect, first after the release of the trailer for the movie and then after the movie's actual release. * In the 2022 live action/animated Disney+ film '' Chip 'n Dale: Rescue Rangers'', the uncanny valley is mentioned when the animated duo visits a place where several realistic CGI characters, including a cameo of the ''Cats'' characters from the 2019 movie, are inhabitants. * In the 2022
Disney+ The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
series '' She-Hulk: Attorney at Law'', the appearance of the main character,
She-Hulk She-Hulk (Jennifer Susan Walters) is a Character (arts), character appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artist John Buscema, she First appearance, first appeared in ''The Savage She-Hulk ...
, who is depicted via CGI, was criticized by some reviewers as suffering from the uncanny valley effect, and negatively compared to the appearance of the
Hulk The Hulk is a superhero appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artist Jack Kirby, the character first appeared in the debut issue of ''The Incredible Hulk (comic book), The Incredible Hulk ...
in the same series. * The Seven Dwarfs in the 2025 remake of
Snow White "Snow White" is a German fairy tale, first written down in the early 19th century. The Brothers Grimm published it in 1812 in the first edition of their collection ''Grimms' Fairy Tales'', numbered as Tale 53. The original title was ''Sneewittch ...
were called this. Stuart Heritage of ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' criticized the visual effects for the animals and dwarves. He said the dwarves "look like someone has snuck into
Disneyland Disneyland is a amusement park, theme park at the Disneyland Resort in Anaheim, California. It was the first theme park opened by the Walt Disney Company and the only one designed and constructed under the direct supervision of Walt Disney, ...
, grabbed the statues from Snow White's Enchanted Wish and wrapped them in human flesh, as a serial killer would with a gift for their mother" and "like someone has shaved the
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
from that first ''Sonic the Hedgehog'' trailer that everyone hated."


Virtual actors

An increasingly common practice is to feature
virtual actor A virtual actor or also known as virtual human, virtual persona, or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. ...
s in movies: CGI likenesses of real actors used because the original actor either looks too old for the part or is deceased. Sometimes a virtual actor is created with involvement from the original actor (who may contribute motion capture, audio, etc.), while at other times the actor has no involvement. Reviewers have often criticized the use of virtual actors for its uncanny valley effect, saying it adds an eerie feeling to the movie. Examples of virtual actors that have received such criticism include replicas of
Arnold Schwarzenegger Arnold Alois Schwarzenegger (born July30, 1947) is an Austrian and American actor, businessman, former politician, and former professional bodybuilder, known for his roles in high-profile action films. Governorship of Arnold Schwarzenegger, ...
in '' Terminator Salvation'' (2009) and ''
Terminator Genisys ''Terminator Genisys'' is a 2015 American cyberpunk action film that is the fifth installment in the Terminator (franchise), ''Terminator'' franchise. It is a Reboot (fiction), reboot of the franchise, taking the premise of the The Terminator, ...
'' (2015),
Jeff Bridges Jeffrey Leon Bridges (born December 4, 1949) is an American actor. He is known for his Leading actor, leading man roles in film and television. In a career spanning over seven decades, he has received List of awards and nominations received by ...
in '' Tron: Legacy'' (2010),
Peter Cushing Peter Wilton Cushing (26 May 1913 – 11 August 1994) was an English actor. His acting career spanned over six decades and included appearances in more than 100 films, as well as many television, stage and radio roles. He achieved recognition f ...
and
Carrie Fisher Carrie Frances Fisher (October 21, 1956 – December 27, 2016) was an American actress and writer. She played Princess Leia in the Star Wars original trilogy, original ''Star Wars'' films (1977–1983) and reprised the role in'' Star Wars: The F ...
in '' Rogue One'' (2016), and
Will Smith Willard Carroll Smith II (born September 25, 1968) is an American actor, rapper, and film producer. Known for his work in both Will Smith filmography, the screen and Will Smith discography, music industries, List of awards and nominations re ...
in '' Gemini Man'' (2019).


See also

* * * * * * ** * * * * * * * * * * * * * ** * * * ** *


References


Citations


General and cited sources

* * . * * * * * * Ishiguro, H. (2005). Android science: Toward a new cross-disciplinary framework. CogSci-2005 Workshop: Toward Social Mechanisms of Android Science, 2005, pp. 1–6. * * * * . * * Mori, M. (2005). On the Uncanny Valley. ''Proceedings of the Humanoids-2005 workshop: Views of the Uncanny Valley''. 5 December 2005, Tsukuba, Japan. * Pollick, F. E. (forthcoming). In search of the uncanny valley. In Grammer, K. & Juette, A. (Eds.), Analog communication: Evolution, brain mechanisms, dynamics, simulation. The Vienna Series in Theoretical Biology. Cambridge, Mass.: The MIT Press. * Ramey, C.H. (2005). The uncanny valley of similarities concerning abortion, baldness, heaps of sand, and humanlike robots. In Proceedings of the Views of the Uncanny Valley Workshop, IEEE-RAS International Conference on Humanoid Robots. * Saygin, A.P., Chaminade, T., Ishiguro, H. (2010) The Perception of Humans and Robots: Uncanny Hills in Parietal Cortex. In S. Ohlsson & R. Catrambone (Eds.), Proceedings of the 32nd Annual Conference of the Cognitive Science Society (pp. 2716–2720). Austin, TX: Cognitive Science Society. * * * * * * * * Vinayagamoorthy, V. Steed, A. & Slater, M. (2005). Building Characters: Lessons Drawn from Virtual Environments. Toward Social Mechanisms of Android Science: A CogSci 2005 Workshop. 25–26 July, Stresa, Italy, pp. 119–126. * *


External links

*
Your Brain on Androids
UCSD news release about human brain and the uncanny valley. :
Views on the Uncanny Valley

Almost too human and lifelike for comfort
��research journal for an uncanny valley PhD project

is communication between androids and humans
The Uncanny valley
- a visual explanation of the hypothesis with the application in gaming. * ''Wired'' article

June 2002. {{DEFAULTSORT:Uncanny Valley 1970s neologisms Android (robot) Augmented reality Computer graphics Concepts in aesthetics Concepts in metaphysics Concepts in the philosophy of mind Concepts in the philosophy of science Fear Mixed reality Philosophy of artificial intelligence Philosophy of culture Philosophy of technology Technophobia Virtual reality Visual perception