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''Ultima Online'' (''UO'') is a fantasy
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack, and dozens of free content updates. The release of '' Kingdom Reborn'' in 2007 brought a new
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
with upgraded visuals. In preparation for the launch of the '' Stygian Abyss'' expansion, support for the existing client was discontinued to optimize the patching procedure. As a replacement, a revised rendition of the ''Kingdom Reborn'' client emerged, rebranded as the "Enhanced Client." This revamped version was unveiled as an open beta in July 2009, coinciding with the release of ''Stygian Abyss''. The "Enhanced Client" is a blend of some of the 3D models and UI from ''Kingdom Reborn'' and the 2D art used in the Classic Client. The Enhanced Client and the Classic Client are the two official clients as of 2024.


Gameplay

''Ultima Online'' continued the tradition of previous '' Ultima'' games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Since it was partially designed as a social and economic experiment, the game designers had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games.


Worlds

''Ultima Online'' began with a single world, with specific expansion packs adding additional territory and new worlds. The second world was the "Lost Lands", often referred to by players as T2A due to the expansion's name, "The Second Age", with additional land, dungeons, creatures, and terrain. The third was Trammel, which was a mirror of the original ''Ultima Online'' map. The release of Trammel led the developers to distinguish the original world by making the environment more grim and naming it "Felucca". The two kinds of servers were "normal" servers with both Trammel (consensual PVP) and Felucca (non-consensual PVP) ruleset and "siege" servers with non-consensual PVP and no item insurance. Siege servers support one character slot on an account, limits to ways of traveling and have other rules which generally make them more challenging than other servers. The worlds in ''Ultima Online'' include: * Felucca — The original world, which evolved to include dead trees and tombstones to distinguish. It has a harsher rule set where player killing is more common. * Trammel — Supported a rule set that does not allow non-consensual PVP and includes additional open land for player housing. * Ilshenar — Added dungeons and monsters and evolved to include new land, as well as more than 30 new creatures (designed by Todd McFarlane). * Malas — Included a Player versus Player arena and space for 1500 new player homes. It featured Dungeon Doom, the largest dungeon at the time of its release, and two cities: Luna (the "City of Paladins") and Umbra (the "City of Necromancers"). Malas is a series of islands floating in a starry void and is distinguished by a darker artistic style. Malas was praised for its variety of creatures and geographic features. * Tokuno — Group of islands based on
Feudal Japan The first human inhabitants of the Japanese archipelago have been traced to the Paleolithic, around 38–39,000 years ago. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC whe ...
. * Ter Mur — Land of the Gargoyles. The capital, Ter Mur, features space for player homes. * Valley of Eodon — A primitive, prehistoric style land-mass with dinosaurs and giant apes.


Development

The game had an initial development budget of $2.5 million. ''Ultima Online'' is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. Prior games allowed hundreds of people to play at the same time, including ''
Habitat In ecology, habitat refers to the array of resources, biotic factors that are present in an area, such as to support the survival and reproduction of a particular species. A species' habitat can be seen as the physical manifestation of its ...
'' (beta-tested in 1986), '' The Realm Online'', '' Neverwinter Nights'' (the AOL version) and '' Meridian 59''; however, ''Ultima Online'' significantly outdid these games, in both graphics and game mechanics. Garriott commented that "it was very important to us that ''Ultima Online'' be a game with a theme, and story, and quest - and then support larger, grander activity. We don't want it to be just player controlled and dominated; we want it to be an ''Ultima'' experience, with all the qualities that people expect from that. ''Ultima Online'' will be, I believe, the very first ever completely virtual world for the mass public to go live out alternate lives in." The goal was to offer the player as much freedom as possible. The initial team was composed of Garriott, Starr Long, Rick Delashmit, Scott Phillips and, a bit later, Raph Koster, who became the lead designer. Koster wrote public "designer letters" and usually went by his nickname of Designer Dragon. Koster drew inspiration from prior online games, such as ''DartMUD''. The project started in 1995 and was presented to the public at E3 as "''Ultima Online: Shattered Legacy''" in May 1996. Origin claimed to have more than 3,000 participants in the preliminary alpha testing. The development cost was much greater than for previous, offline computer games; it relied on people accessing servers via modem. ''Ultima Online'''s initial features included persistent player housing, skill-based character progression (without levels or classes), a craft-based and player-driven economy, and unrestricted player-versus-player combat. An artificial life engine was supposed to be implemented into the game. A preview announced that ecological events in the game would affect animal behavior, potentially creating new adventure possibilities in an organic manner. However, this feature never made it beyond the game's beta stage. Richard Garriott explained:


Beta and assassination of Lord British

Lord British was Garriott's in-game
alter ego An alter ego (Latin for "other I") means an alternate Self (psychology), self, which is believed to be distinct from a person's normal or true original Personality psychology, personality. Finding one's alter ego will require finding one's other ...
, who was killed during an in-game appearance at ''Ultima Online''s beta test on August 9, 1997. During a server population stress test, a player character known as Rainz cast the "fire field" spell, killing Lord British. Producer Starr Long blamed it on human error: Lord British's character, like others, had been made invulnerable to this kind of attack, but by design, the invulnerability did not persist over several game sessions. When the server crashed shortly before the incident, Garriott forgot to reset his invulnerability status. Shortly after, administrators banned Rainz's account from the beta test for repeatedly exploiting, rather than reporting, bugs. According to Origin, he was not banned for the assassination but rather for prior complaints against his account highlighted by this incident. Beta testers protested Rainz's ban as well as subsequent actions of Long and other developers, during which his in-game character used a spell to indiscriminately kill other characters who observed the assassination. September 23, 1997 was the last day of the original beta test. The beta ended with a bang, as players were treated to an "end of the world" scenario with Shadowlords, demons, and other evil creatures slaughtering every character in sight.


Origin era (1995–2004)

In September 1997, ''Ultima Online'' launched and opened the first game servers to the public. Upon release, ''Ultima Online'' proved popular, reaching 100,000 paying subscribers within six months, causing severe lag problems. In 1999, servers opened around the world to support the rising popularity of the game, in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
,
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
and
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
. In 2000, Garriot resigned from Origin, taking Lord British with him. Game players created their own fanfiction speculations as to why the Lord had vanished. In February 2000, a large in-world event had a massive army of undead lay siege to the Britannia city of Trinsic. The event ran concurrently on all servers over several months. Another server opened in
Australia Australia, officially the Commonwealth of Australia, is a country comprising mainland Australia, the mainland of the Australia (continent), Australian continent, the island of Tasmania and list of islands of Australia, numerous smaller isl ...
during this time. In May 2000, ''Ultima Online''s second expansion '' Ultima Online: Renaissance'' dramatically altered the game. It split the game world into two mirrored worlds called Trammel and Felucca. In Trammel all PVP was required to be consensual, while in Felucca players could be attacked by others players without consent. In November 2000, ''Ultima Online's'' first official fanfest was held, called the UO World Faire in
Austin, TX Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
. In March 2001, ''Ultima Online''s third expansion '' Ultima Online: Third Dawn'' was released and introduced graphics which attempted to reproduce a three-dimensional effect. It added a new area to the server called Ilshenar which could only be accessed with a new game client that launched with the expansion. The original game client could be used in the previous server areas. In January 2002, ''Ultima Online''s second official fanfest was called Online Worlds FanFest, also held in Austin. Players were able to meet the developers, as well as guest speaker Todd McFarlane. February saw the release of ''Ultima Online''s fourth expansion '' Ultima Online: Lord Blackthorn's Revenge''. Notably, it enabled access to the areas previously only available to the newer ''Third Dawn'' game client. In February 2003, ''Ultima Online''s fifth expansion '' Ultima Online: Age of Shadows'' was released. It was the most game changing update yet including: offering players the ability to custom design their game homes, a server area that doubled the amount of player housing available, and overhauled the item system. ''Ultima Online'' was the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it. Subscriber numbers peaked at around 250,000 in July 2003, but then began a steady decline. In February 2004, Origin Systems shut down. ''Ultima Online'' no longer had a named studio managing it. Development headquarters moved from Austin to
Fairfax, Virginia Fairfax ( ) is an independent city (United States), independent city in Virginia and the county seat of Fairfax County, Virginia, in the United States. As of the 2020 United States census, 2020 census, the population was 24,146. Fairfax is pa ...
.


Electronic Arts era (2004–2006)

The sixth expansion, '' Samurai Empire'', launched in November 2004, was Japanese-themed. It offered two new professions, the
Ninja A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as ear ...
and the
Samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
, as well as new Japanese-themed housing tile sets. New lands, the Tokuno Islands, were added, with the cities being styled after ancient Japanese cities. Expansion number seven, '' Mondain's Legacy'', launched in August 2005. It featured the second player race,
Elves An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''. In medieval Germanic-speakin ...
. The quest system received a major upgrade, as did the crafting system. Spellweaving was added to the skills. Many new dungeons were added. This expansion was the first that was only available online (offline versions on CDs could be ordered). ''Mondain's Legacy'' was the last expansion for several years, with updates becoming more irregular after that point.


Mythic Entertainment era (2006–2014)

In June 2006 Electronic Arts purchased Mythic Entertainment, the creators of '' Dark Age of Camelot.'' Mythic was tasked with managing EA's MMORPG portfolio, including ''Ultima Online''. That month it was also announced that the anti-cheating software PunkBuster would be integrated into ''Ultima Online''. This marked the first time PunkBuster would be used with an
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
to help curb
cheating Cheating generally describes various actions designed to subvert or disobey rules in order to obtain unfair advantages without being noticed. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given pr ...
and exploiting. However, it was never integrated into the game, and in November 2006, Electronic Arts put the PunkBuster integration on indefinite hold. In 2008 the game had around 100,000 subscribers. As of April 2008, ''Ultima Online'' held a
market share Market share is the percentage of the total revenue or sales in a Market (economics), market that a company's business makes up. For example, if there are 50,000 units sold per year in a given industry, a company whose sales were 5,000 of those ...
below 0.6% of the massively multiplayer online game subscriptions. This may in part be attributed to the 2004 release of
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
, which quickly established hegemony over the MMORPG market and has attracted scores of players from all preexisting games in the genre. In August 2007 '' Ultima Online: Kingdom Reborn'' was released. This was the first major overhaul of the client and artwork systems since '' Ultima Online: Third Dawn''. The final expansion was '' Stygian Abyss'' (2009), which focused on the gargoyle race. After ''Stygian Abyss'' the development model shifted from expansions to "booster packs" that were intended to be smaller updates released more frequently. However, the first booster pack ''
High Seas The terms international waters or transboundary waters apply where any of the following types of bodies of water (or their drainage basins) transcend international boundaries: oceans, large marine ecosystems, enclosed or semi-enclosed regiona ...
'' of 2010 was also the last.


Broadsword era (2014–present)

It was announced on February 6, 2014, that development of the game would be transferred from Mythic to Broadsword, a new studio, that would take over future development.


Free-to-play model

In 2018 the traditional free fourteen-day trial was replaced with "Endless Journey" which allowed free playing indefinitely, but with large restrictions as to what players can do and where they can go.


Ultima Online: New Legacy

In 2020, Broadsword announced a new shard that would focus on returning ''Ultima Online'' to its fundamental roots as a roleplaying game. The shard is to have seasonal rulesets, whereby the shard will be reset via an in-game cataclysmic event and restarted with new rulesets in place. Broadsword stated that at the end of each season, characters will be able to transfer off of the ''Ultima Online: New Legacy'' shard onto a live shard with all skills, stats, and legacy progress that was earned. The alpha testing phase for '' Ultima Online: New Legacy'' is currently underway, with plans for the beta phase to commence during the summer of 2024. Broadsword Online Games, the development team behind the game, has announced their intention to launch ''New Legacy'' in September 2024, coinciding with the 26th anniversary of the original ''Ultima Online'' release.


Reception


Reviews

'' Next Generation'' reviewed the game, rating it four stars out of five, and stated that "it's a very big world in there, full of lots of exciting things to try and accomplish, with more to be added over time and lots of real people around to know you did them. Brittania is what you make of it. Have fun." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' rated the game 4.9 of 10.


Sales and subscriptions

Internal sales predictions for ''Ultima Online'' were low, as Electronic Arts president John Riccitiello remarked that ''Ultima'' "was never a big franchise." According to an Origin Systems employee, the game's expected maximum subscriber count was 15,000 users. However, Stefan Janicki of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
later noted that it "quickly became one of the most commercially successful games ever". ''
CNNMoney CNN Business (formerly CNN Money) is a financial news and information website, operated by CNN. The website was originally formed as a joint venture between CNN.com and Time Warner's '' Fortune'' and ''Money'' magazines. Since the spin-off of T ...
'' similarly declared it a "watershed event" and the first major hit in the Internet-only game genre. In the United States, ''Ultima Online'' debuted at #9 on PC Data's computer game sales rankings for October 1997. It carried a
list price The list price, also known as the manufacturer's suggested retail price (MSRP), or the recommended retail price (RRP), or the suggested retail price (SRP) of a product is the price at which its manufacturer notionally recommends that a retailer ...
of $65, and its average street price was $55 for the month. A writer for CNET Gamecenter found that the title was part of a trend of role-playing successes in October, alongside '' Fallout'' and '' Lands of Lore 2: Guardians of Destiny''. He remarked, "If October's list is any indication, RPGs are back." Between ''Ultima Online''s launch on September 25 and November 13, the game sold 65,000 units. In Japan, its initial shipment of 5,000 units sold out within 15 minutes on shelves. ''Ultima Online''s sales rate was the fastest ever for an Internet-only game by 1997, and it led Electronic Arts to declare the title its fastest-selling computer game of all time. A writer for '' PC Gamer US'' considered this speed the possible cause for "the many reports of lost orders, delayed pre-orders and stores out of stock that occurred when the game launched." In mid-November, Electronic Arts revealed plans to ship an additional 80,000 units of ''Ultima Online'' worldwide, including 15,000 for Japan. The majority of its first shipment had been targeted at the United States. On November 20, the game became Japan's best-selling computer title of its launch month. ''Ultima Online'' reached 70,000 global subscribers by early December, of which Japan made up 8,000 and Europe 5,000. The game had fallen from PC Data's monthly top 20 for the United States during November, but the firm tracked 87,000 sales of ''Ultima Online'' in that country alone through the end of 1997. By December 1998, ''Ultima Online'' had reached 100,000 subscribers, with an average simultaneous player count of 12,500 and an average weekly playtime of 20 hours. Declaring the game a hit,
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's staff wrote that its users "pay $9.95 a month to play the game. That's a million dollars in revenue a month. Twelve million dollars a year." The game had risen to 120,000 subscribers by March 1999, and by June ''Ultima Online''s global sales had surpassed 200,000 units. A writer for GameDaily described this performance as "almost like printing money." Its subscriber base continued to climb in 2000, reaching 150,000 users by February. Domestically, ''Ultima Online'' and its ''Second Age'' add-on together had sold 249,610 copies and earned revenues of $11.3 million at retail alone by early 2000, according to PC Data. Gamecenter's Mark Asher wrote at the time, "Add in its current subscriber base of 150,000 players at $10 per month, and you can see the appeal of online, fee-based games." Subscribers rose to 165,000 by March, which amounted to $1.65 million in monthly revenue, and to 250,000 by October 2000. By early 2001, ''Ultima Online''s playerbase was estimated at 20–30% female, which was common to MMORPGs of the period. Japan remained a key market for ''Ultima Online'' by July 2001, and accounted for 64,000 of the game's 240,000 subscribers at the time. A representative for Electronic Arts reported, "While we do only a fraction of PC game business in Japan against EA's worldwide business, over 25 percent of ''Ultima Online'' business is done in Japan." Worldwide, ''Ultima Online'' retained 225,000 subscribers by early 2003.


Awards

''Ultima Online'' was awarded " Online Game of the Year", as well as received a nomination for " Outstanding Achievement in Software Engineering", at the inaugural Interactive Achievement Awards (now known as the D.I.C.E. Awards), presented by the Academy of Interactive Arts & Sciences. ''Ultima Online''s success resulted in
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
awarding the game eight world records in the ''Guinness World Records: Gamer's Edition 2008''. These records include "First MMORPG to Reach 100,000 Players", "Longest Running MMORPG", and "First and Only Person to Kill Lord British", which was done by a player named Rainz during a server reset which turned off his invulnerability; however, the "Longest Running MMORPG" award was revoked due to an oversight and was instead given to the game '' Furcadia'', which was released nine months prior to ''Ultima Online''. In May 2001 ''Ultima Online'' won the MPOGD game of the month award In 2010, ''Ultima Online'' was the first inductee into the Game Developers Choice Online Awards Hall of Fame. In 2012
Stratics
presented ''Ultima Online'' with a "Historic Achievement Award" to commemorate "fifteen years of innovation, imagination, and dedication in support of the Ultima Online community."
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
designated it as one of the 100 greatest video games of all time in November 2012.


Controversies

''Ultima Online'' had a number of serious bugs when it first shipped, with the vast majority of them being fixed with patches over the next few months. This ignited debates over whether the recently emerged technology for continuous patching would lead to companies routinely releasing games in an unfinished and/or bug-ridden state with the intention of fixing the problems after release. Since the designers of ''Ultima Online'' wanted to provide freedom and sense of agency, it was important to allow players to act in a villainous role. The consequences of in-game criminality were adjusted over time, but maintaining the general commitment to player freedom. As explained by designer Raph Koster, "Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight 'pretend evil' than the real thing, but I don't personally believe that. I still think people are better than that." ''Ultima Online'' was sued by former player volunteers ("Counselors") and settled in 2004 without admitting wrongdoing. AOL had their volunteers train customer service personnel it hired, then shut down the volunteer program. Concern over future lawsuits led Microsoft to shut down their volunteer program for ''Asheron's Call''.


Expansions and follow-up releases

Throughout ''Ultima Online''s history, there have been many major additions to the game.
Expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
s have been released regularly, all of which add new content in the form of landmass, art, quests, items, or game mechanics.


Clients

Electronic Arts provides the standard clients with which players are allowed to connect to the ''Ultima Online'' servers, though some third-party clients were made. The 3D client was originally released as a part of the ''Ultima Online: Third Dawn'' expansion, but received poor reviews due to performance issues (especially memory leaks early on) and sub-par graphics. An update to the 3D client was made on January 30, 2006 when characters and creatures from the game were scaled down to smaller sizes. As of early May/Late April 2007, the ''Third Dawn'' client was no longer supported by Electronic Arts, and focus shifted to the ''Kingdom Reborn'' client and its successor the Enhanced Client. Electronic Arts ''Ultima Online'' servers do not allow the ''Third Dawn'' client to connect. ''Ultima Online: Kingdom Reborn'' was announced in August 2006 and was released August 27, 2007. A series of clues provided by developers via an in-game event arc allowed players to find a URL on the ''Ultima Online'' website wherein a simple message was contained as well as a Flash movie featuring screenshots of the upgraded graphics. In addition to the upgraded graphics, there was a newer, more streamlined interface. Some of the changes included hot keys, a scrolling bag configuration and a new character sheet. The new client modernized the game's look, making it easy to add new content without backsliding through outdated and outmoded art, while maintaining the niche market as an MMORPG that can run on lower-end computers. Electronic Arts referred to the ''Ultima Online: Kingdom Reborn'' client as "2.5d," meaning that it was written in 3d and then moved into 2d to make it easier for lower-end computers to run. The client is available as a free download. Electronic Arts originally stated that the ''Ultima Online: Kingdom Reborn'' client would replace the long-standing ''Ultima Online'' client. As of September 2009, the ''Kingdom Reborn'' client has been superseded by a modified version of the ''KR'' client, now called the "Enhanced Client". The ''Kingdom Reborn'' client no longer works on official shards. The new "Enhanced Client" keeps the rendering engine (including particle effects and light source rendering) from Kingdom Reborn, but not the KR graphics. Support for this client ended to streamline the patch process prior to the release of the Ultima Online: Stygian Abyss expansion. A modified version of the ''Kingdom Reborn'' client, renamed as the "Enhanced Client", was introduced as part of the ''Stygian Abyss'' expansion. It was released as an open beta in July 2009. Changes included enhanced macro abilities, a more configurable interface, changes to the mapping system, and graphical improvements. The enhanced graphics of the ''Kingdom Reborn'' client had been retired in favor of lower resolution original graphics that more closely resembled the original 2D client. This graphic set was based on the ''Third Dawn'' client and was previously available in the ''Kingdom Reborn'' client as optional original graphics.


Other releases

''Ultima Online'' has had several special releases that were not expansions or booster packs, but came with boxed or in-game extras. * ''Ultima Online: Charter Edition'' (September 30, 1997) was available to pre-order from Origin Systems at the launch of ''Ultima Online'' and in small quantities alongside the standard retail box. It included a signed lithograph of the ''Ultima Online'' artwork by the Hilderbrandt brothers and a pewter pin badge bearing the ''Ultima Online'' logo. The box was not signed by Richard Garriott, but simply bears a digital print of his Lord British signature. The Charter Edition included the cloth map that was also a feature of the standard box, and included three months of subscription time, as opposed to the single month included with the standard box. * ''Ultima Online: Discovery Edition'' (February 1, 2000) was released to the Australian and New Zealand markets at the same time as the launch of the Oceania server for the region. * ''Ultima Online: 7th Anniversary'' (September 25, 2004) was a special release of the game to celebrate ''Ultima Online's'' seventh birthday. It included a more recently patched CD. This release was contained in a small cardboard box containing a triple-CD jewel case, featuring ''Ultima Online: Age of Shadows'', but also included '' Ultima IX: Ascension'' install and play discs as a bonus. A glossy booklet showing the history of ''Ultima Online'' expansions was included that contained historic art and an interview from the ''Ultima Online'' team and community leaders. It included a code for an in-game gift, one of which was ''Ultima Online's'' famous Hilderbrant print, an extra character slot (a total of six characters was now available) and 7 buddy registration codes. * ''Ultima Online: Gold'' (July 18, 2005) was sold by Wal-Mart and includes the same content as '' Ultima Online: Samurai Empire''. This edition came with an Advanced Character token code and quick-start manual. * ''Ultima Online: The Eighth Age'' (September 25, 2005) was a boxed game CD with an array of in-game tokens. The release was to celebrate ''Ultima Online's'' eighth birthday. The box included a patched game CD, a glossy booklet featuring an atlas of Sosaria, in-game tokens for an anniversary gift (choice of 8), a character transfer, an advanced character, a 45-day free trial code and a time-limited blue soul stone. * ''Ultima Online: 9th Anniversary Collection'' (October 31, 2006). Formerly known as "Eve of a New Age." This came with an in-game upgrade code that redeemed 9 "Heritage Tokens", "Crystal" and "Shadow" items which matched new housing tile sets in the game, and attendants, which took the form of NPCs. These could be set to announce a player's presence in a house or to follow the player around on the map. The Heritage tokens could be redeemed for several kinds of items including special armor, weapons, and house decoration items in various themes (3 fruit trees, a set of rugs, tables, a broken furniture set, a "dark" or evil furniture set and more).


Legacy


Sequels

Two sequels were planned by Electronic Arts, but both were canceled during development so that more focus could be spent on the original. * '' Ultima Online 2'', later renamed '' Ultima Worlds Online: Origin'' was announced in 1999. It was to add
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
elements to the fantasy setting, set in a world where the past, present and future of Sosaria were merged by a mistake made by Lord British while attempting to merge the shards of the Gem of Immortality. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. It was cancelled in 2001 before its release, citing the competitive nature of the massively multiplayer online gaming market—Electronic Arts feared the sequel would harm ''Ultima Online's'' subscription numbers. Some of the monsters and art made for the game were later used in the ''Ultima Online'' expansion '' Lord Blackthorn's Revenge''. * '' Ultima X: Odyssey'' was a new MMORPG to be set in a world named Alucinor, created by the Avatar after the events of '' Ultima IX: Ascension''. It was cancelled in 2004 when Electronic Arts closed Origin. The ''Odyssey'' team was invited to move to the Bay area to finish the game. However, only a small number of people accepted the transfer. In the end, ''Odyssey'' was cancelled because the development team dissolved.


Community

During the game's May 1996 alpha testing, there already formed over a dozen player-created guilds. Shadowclan is a guild that gained notoriety within the online gaming community in 1997 by taking the place of
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
orcs in ''Ultima Online''. Former clan administrator Ogur was interviewed about Shadowclan in ''Massively Multiplayer Games For Dummies''. A reference to Shadowclan was written into the official '' Dark Age of Camelot'' documentation. Fans of ''Ultima Online'' reverse-engineered the game to produce server emulators of the original Electronic Arts servers. In early 1999, a few users began auctioning their accounts, one garnering a winning bid of $2025 ().


References


Further reading

*


External links

*
UOGuide – ''Ultima Online'' wiki
{{Authority control 1997 video games Electronic Arts games Fantasy massively multiplayer online role-playing games Graphical MUDs Linux games Massively multiplayer online role-playing games Role-playing video games Ultima (series) Video games about parallel universes Video games developed in the United States Video games with oblique graphics Windows games