The USG ''Ishimura'' is a fictional spacecraft from the ''
Dead Space
''Dead Space'' is a science fiction horror franchise created and directed by Glen Schofield. ''Dead Space'' was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format ...
'' franchise of
survival horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Visceral Games
Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the Dead Space (franchise), ''Dead Space'' series, and was also in ...
. Known as a "planet-cracker" in-universe, the
mining
Mining is the Resource extraction, extraction of valuable geological materials and minerals from the surface of the Earth. Mining is required to obtain most materials that cannot be grown through agriculture, agricultural processes, or feasib ...
vessel serves as the setting of the 2008 ''
Dead Space
''Dead Space'' is a science fiction horror franchise created and directed by Glen Schofield. ''Dead Space'' was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format ...
'' and its 2023
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
after its crew recovers an
alien artifact on the planet Aegis VII, which transforms them into undead creatures called
Necromorphs. The
protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
,
Isaac Clarke
Isaac Clarke is a character in the survival horror media franchise ''Dead Space (franchise), Dead Space'', owned and published by Electronic Arts. He was introduced as the protagonist of ''Dead Space (2008 video game), Dead Space'' (2008) develop ...
, is sent to conduct emergency maintenance on the ship but soon finds himself fighting the Necromorphs with his engineering tools in an attempt to survive and escape. The ship is rediscovered in the time between ''Dead Space'' and ''Dead Space 2'', having been left abandoned for three years and subsequently taken to a massive spaceport known as the "Sprawl" for insurance purposes; this indirectly triggers a new outbreak of Necromorphs.
The ''Ishimura'' was praised for its believable design and horror atmosphere. In the remake, entire sections had been redesigned, giving a more logical, accessible flow to the main layout while preserving others to maintain a familiarity of the original game.
Description
The ''Ishimura'' ("Stone Village") is owned by the Concordance Extraction Corporation (CEC), and was named after Hideki Ishimura, a fictional
Japanese astrophysicist who discovered
faster-than-light travel
Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero ...
in the form of the "shockpoint drive". Originally constructed in the early 2440s as a response to the Resource Wars, bloody interstellar conflicts that erupted due to
Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
and its colonies' heavy consumption of resources, the ''Ishimura''s successful maiden voyage alone caused the Resource Wars to come to an end, resulting in the development of an entire fleet of such ships.
For its final voyage before being formally
decommissioned, the ''Ishimura'' was tasked with mining the planet Aegis VII; unbeknownst to everyone except the ship's senior officers including the captain, the true purpose of the mission was to cover up an
illegal mining
Illegal mining is mining activity that is undertaken without state permission. Illegal mining is the extraction of precious metals/rocks without following the proper procedures to participate in legal mining activity. These procedures include pe ...
operation that had uncovered a mysterious alien "Marker" buried under the planet's crust. This decision led to the crew of the ''Ishimura'' falling prey to the Marker's influence and being slowly mutated into Necromorphs.
Development
In the original ''Dead Space'', due to technological limitations, the ''Ishimura'' was not rendered in full 3D. While its exterior was shown, the actual game took place in more limited segments of the ship that did not necessarily make logical sense, and everything besides playable areas was described as a "grey box". In the remake, in order to make players feel more immersed in the game's universe, the ''Ishimura'' was fleshed out more thoroughly and 3D modeled in its entirety, the developers creating floor plans of the entire ship. This resulted in a change to the level design to realistically fit within the ship itself, with everything being fully interconnected and loading screens removed. Many new corridors, paths and secret rooms were added, with a tram functioning as a
fast travel system between major locations.
The remake's lead level designer described the ship as "a little off" and "dangerous looking" in the visual design of its spaces, created without regard for health and safety regulations.
Reception
Liam Richardson of ''
Rock Paper Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017.
History
''Rock Paper S ...
'' called the ''Ishimura'' a believable vessel due to its "lived-in" feel, with each room providing context for how the ship operated, and the engineer protagonist, Isaac, being a "functional part" of the larger machine. Calling it a "magnificent feat of environment design", he described its cramped crew quarters as "indicative of a society that cares little for its workers" and described its crew as an "afterthought" for the ''Ishimura''
's designers, remarking that it paralleled real life. Characterizing its interior as "suffocatingly bleak", with "endless corridors of grim metal", he stated that the fact that the ship was "a miserable place to live and work" before the catastrophe was what made it remembered as fondly as locations such as
City 17,
Rapture
The Rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an end-time event when all dead Christian believers will be resurrected and, joined with Chr ...
or
Spencer Mansion.
''
Good Game'' contrasted the ''Ishimura'' to "classic" locations in horror such as creepy cabins, abandoned mansions and insane asylums. They called its sound design the aspect that made it the most classic, saying that music was kept to a minimum, allowing Isaac to hear the scary and evocative sounds. They described its vents and hatches as "perfect entry points" for the Necromorphs, calling the level itself a "scream" that will lead the player "further down the rabbit hole of insanity".
Nic Reuben of ''
NME
''New Musical Express'' (''NME'') is a British music, film, gaming and culture website, bimonthly magazine, and brand. Founded as a newspaper in 1952, with the publication being referred to as a "Rock music, rock inkie", the ''NME'' would be ...
'' called the ship a "believable space" with "often-comical freedom", saying that it was hard to resist for horror fans due to its "palpable sense of misery" and praising its "collage of found sound effects". Mark Serrels of ''
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History ...
'' described the ''Ishimura'' as a "magic trick" that makes the player believe they are inside it despite traversing a collection of levels, claiming that "the illusion is maintained and has weight". He cited the fact that the game prioritized the Ishimura's integrity as a "real, cohesive space" through multiple means.
The updates to the ''Ishimura'' in the remake were generally considered an improvement by critics. In a preview, TJ Denzer of ''
Shacknews
''Shacknews'' is an American video game journalism website founded in 1996. It that publishes news articles, reviews, and cheat codes.
History
''Shacknews'' was founded in 1996 by Steve Gibson. The website, originally named 'Quakeholio', was ...
'' described the reworked vessel as "beautifully ugly and terrifying", saying it was given a "huge level of polish", and calling it more alive than ever before. Characterizing the environment as "well-built", he praised the lack of loading screen interruptions. Cass Marshall of
''Polygon'' called the ''Ishimura'' a "terrifying, rusted labyrinth" in both versions of the game, but lamented that the remake missed the opportunity to expand upon the rest of the ship's crew like it did with Isaac's characterization, describing them as "
cardboard cutouts". However, Ashley Bardhan of ''Kotaku'' criticized the "lightless" ship's "smallness" as "suffocating", calling the remake's shadows "the only extra dimension" to the ''Ishimura'', and expressing disappointment that the gameplay was not changed more drastically.
Andrei Dobra of ''
Softpedia News'' remarked on the ''Ishimura''
's reappearance in ''Dead Space 2'', calling it the most impressive location in that game as well. Stating that some of the first game's most memorable locations were brought back, he said that Visceral made the level feel fresh rather than simply an excuse to shorten the length of development. He specifically cited the increased emphasis on
psychological horror
Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre freque ...
rather than filling the ship with Necromorphs.
The implications of the idea of "planet cracking" itself were discussed by Chris McMullen of ''
The Escapist'', who believed that the ''Ishimura'' and similar ships were "deeply disquieting" due to the destructive methods of their operation. Saying that it paralleled the real-life practice of
fracking
Fracking (also known as hydraulic fracturing, fracing, hydrofracturing, or hydrofracking) is a well stimulation technique involving the fracturing of formations in bedrock by a pressurized liquid. The process involves the high-pressure inje ...
, he hypothesized that the CEC was not being forthcoming about any possible disasters that may have occurred.
References
{{Dead Space
Dead Space (franchise)
Fictional spacecraft
Fictional elements introduced in 2008
Video game levels
Video game locations
Video game objects