Tōko (game)
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Pitch-pot () is a traditional Chinese game that requires players to throw arrows or sticks from a set distance into a large, sometimes ornate, canister. The game had originated by the Spring and Autumn and
Warring States The Warring States period in Chinese history (221 BC) comprises the final two and a half centuries of the Zhou dynasty (256 BC), which were characterized by frequent warfare, bureaucratic and military reforms, and struggles for gre ...
periods of China, probably invented by archers or soldiers as a pastime during idle periods. The game began as a game of skill or a drinking game at parties, but by the time it was described in a chapter of the Chinese Classic ''
Book of Rites The ''Book of Rites'', also known as the ''Liji'', is a collection of texts describing the social forms, administration, and ceremonial rites of the Zhou dynasty as they were understood in the Warring States and the early Han periods. The '' ...
'', it had acquired Confucian moral overtones. Initially popular among elites, it spread to other classes and remained popular in China until the end of the
Qing dynasty The Qing dynasty ( ), officially the Great Qing, was a Manchu-led Dynasties of China, imperial dynasty of China and an early modern empire in East Asia. The last imperial dynasty in Chinese history, the Qing dynasty was preceded by the ...
. During this time it also spread to Korea, Japan and Vietnam.


Rules

In the Book of Rites, it is written that "a pitcher is a ritual for the host to discuss his talents with his guests over a swallowed drink. The book also records the rules and methods of throwing bottles in the pre-Qin period. The rules and rituals of the game were elaborate, with the hosts and guests having to give way three times before the game could be played. The guests, including the attendants, are bound by the rules of etiquette. Utensils * A wide belly, long neck, and narrow, slightly open mouth, with two small ears on the outside of the neck. The belly is five inches long (about twelve centimetres) and the neck seven inches long (about sixteen centimetres). The full height is 1 foot 2 inches (about 28 centimetres), and the mouth is 2½ inches (just under 6 centimetres) in diameter. * The arrows are of three types, none of which have arrows, and all of which are an eighth of an inch in circumference (less than about two centimetres). ** For indoor pitchers: 2 feet long (about 46 centimetres) ** For a hall pitcher: 2 feet 8 inches long (about 65 centimetres) ** For outdoor use: 3 feet 6 inches long (about 83 centimetres) Middle: scoring bucket. * Counting: scoring stick, 1 foot 2 inches (about 28 centimetres) long. Passage * Before the game, the host kindly invites the guest to play, and the guest must decline twice. Only after the host has invited the guest a third time can the guest participate. * At the start of the game, the host stands on the left and the guest on the right, and starts throwing at a distance of two and a half arrows from the bottle. ** The guest stands on the right, two and a half arrows away from the bottle. Those in lowly positions are required to hold their arrows on their bodies. ** Each arrow is scored by the master of ceremonies (the master of ceremonies), who is standing at the side of the bottle, and the 'count' is placed in the 'centre'. *** The first arrow to be thrown is worth 10 points. The first arrow is called the 'first'. *** The second arrow is scored for 5 points. *** The third arrow is worth 5 points. *** The fourth arrow has 20 points. The fourth arrow is called "Yuijin". *** If the first arrow does not go in, but the second, third and fourth arrows all go in: one point is added. This is called a 'loose arrow'. *** If an arrow does not enter the bottle, it is called a 'leaning arrow' and is not scored. *** If the end of the arrow enters the bottle, it is called a 'backwards hit' and is not scored. ** After the four arrows have been thrown, the moderator begins to count the total number of points. The master of ceremonies then announces the winner of the game, and then the celebrant announces the penalty. * After the end of the round: the waiter (sous-videur) pours the wine and the winner gives the wine to the loser, who has to admit the penalty and kneel down to accept the wine. * End: Two winners in three rounds and the winner appears. The celebrant announces the winner. The crowd drinks a celebratory toast. The MC then announces the end of the game.


In Korea

Tuho appears to have come to Korea from China during the
Goryeo period Goryeo (; ) was a Korean state founded in 918, during a time of national division called the Later Three Kingdoms period, that unified and ruled the Korean Peninsula until the establishment of Joseon in 1392. Goryeo achieved what has been cal ...
, in 1116 CE, and was popularised by King Yejong. The king's patronage made the previously banned game into a popular courtly pastime, until the influence of the Yuan dynasty once again diminished tuho's popularity. In the fifteenth century, the
Joseon dynasty Joseon ( ; ; also romanized as ''Chosun''), officially Great Joseon (), was a dynastic kingdom of Korea that existed for 505 years. It was founded by Taejo of Joseon in July 1392 and replaced by the Korean Empire in October 1897. The kingdom w ...
revived the game at court, promulgating it as a creation of Confucianism. It was defended from criticism by King Jungjong in 1518, who reaffirmed its respectability and its Confucian connotations. Popularity at court enabled the game to spread through the scholarly and lay community, although the
Sarim scholars The Sarim (sometimes known as Saarim), or "forest of scholars", was a powerful faction of literati who emerged in the Early Joseon period under Kil Chae, and would later come to dominate Middle and Late Joseon politics in Korea. After outliving ...
of the Late Joseon period dismissed it as frivolous. Despite this tuho was a favourite pastime of the scholar
Yi Hwang Yi Hwang (; 1501–1570) was a Korean philosopher, writer, and Confucian scholar of the Joseon period. He is considered the most important philosopher of Korea - he is honored by printing his portrait on the 1000 South Korean won banknote, on ...
, who recommended it to his students as a way to develop physical health and mental focus. Tuho was featured (along with Yi Hwang) on the 1000 won note from 1983 to 2002, but was left off of the newest version of the 1000 won note which was first issued January 22, 2007. It was also recommended by
Jeong Yak-yong Jeong (the Revised Romanization spelling of ) may refer to: *Jeong (surname) *Jeong (given name) Jeong, also spelled Jung or Jong, Chung, Chong is a single-syllable Korean given name, and an element in many two-syllable Korean given names. Its ...
, in his ''Mongmin Simseo'' (''"Admonitions on Governing the People"''). Arrow vases sometimes feature in the sculptural imagery of ''
norigae () is a typical, traditional Korean accessory used in , which can be hung on (coat strings) of a woman's or on her . The functions as a decorative pendant and is both a good-luck charm hoped to bring something such as eternal youth, wealth ...
'' accessories, where they symbolise the rejection of bad fortune. Nowadays, the game is a traditional diversion on
Korean New Year () is a Korean traditional festival and national holiday commemorating the first day of the Korean calendar, Korean lunisolar calendar. It is one of the most important traditional holidays for Koreans, ethnic Koreans, being celebrated in bot ...
's Day and
Chuseok Chuseok (; , ), also known as Hangawi (; ; from Old Korean, "the great middle f autumn), is a major mid-autumn harvest festival and a three-day holiday in South Korea celebrated on the 15th day of the 8th month of the lunisolar calendar on the ...
. Modern versions are often played with a simple canister and rubber-tipped arrows. The arrows used are usually between 50 and 60 cm long, and are thrown at the arrow vase from around ten paces away. Tuho was also a popular drinking game. For every arrow that missed the pot, the loser or ''bulseung'' (불승/不承, lit. no-success) had to take a drink. To prevent betting on the outcome, losers could opt to sing a song as a penalty instead. Players who did not miss the canister were called ''hyeon'' (현, lit. wise).


Gallery

File:Đầu Hồ.JPG, Vietnamese đầu hồ (pitch-pot) File:Korea Traditional Game Tuho.jpg, Koreans playing ''tuho'' File:Touhu.jpg, Modern Chinese person playing pitch-pot, wearing
Hanfu ''Hanfu'' (, lit. "Han Chinese, Han clothing"), also known as ''Hanzhuang'' (), are the traditional styles of clothing worn by the Han Chinese since the 2nd millennium BCE. There are several representative styles of ''hanfu'', such as the (an ...
File:VietnamesePitchpot.jpg, Vietnamese playing pitch-pot.


References

{{reflist, refs= Ásfríðr Ulfvíðardóttir and Rebecca Lucas
"Tuho (투호, 投壺)".
''Medieval Korea'' website. Retrieved 20 May 2011.
Chinese games Korean games Japanese games Vietnamese games