
In
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, a turmite is a
Turing machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
which has an orientation in addition to a current state and a "tape" that consists of an infinite two-dimensional grid of cells. The terms ant and vant are also used.
Langton's ant is a well-known type of turmite defined on the cells of a square grid.
Paterson's worms are a type of turmite defined on the edges of a
triangular tiling.
It has been shown that turmites in general are exactly equivalent in power to one-dimensional Turing machines with an infinite tape, as either can simulate the other.
History
Langton's ants were invented in 1986 and declared "equivalent to Turing machines". Independently, in 1988, Allen H. Brady considered the idea of two-dimensional Turing machines with an orientation and called them "TurNing machines".
Apparently independently of both of these,
Greg Turk investigated the same kind of system and wrote to
A. K. Dewdney about them. A. K. Dewdney named them "tur-mites" in his "Computer Recreations" column in
Scientific American
''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it, with more than 150 Nobel Pri ...
in 1989.
Rudy Rucker
Rudolf von Bitter Rucker (; born March 22, 1946) is an American mathematician, computer scientist, science fiction author, and one of the founders of the cyberpunk literary movement. The author of both fiction and non-fiction, he is best known f ...
relates the story as follows:
Relative vs. absolute turmites
Turmites can be categorised as being either ''relative'' or ''absolute''. Relative turmites, alternatively known as "turning machines", have an internal orientation.
Langton's ant is such an example. Relative turmites are, by definition,
isotropic
In physics and geometry, isotropy () is uniformity in all orientations. Precise definitions depend on the subject area. Exceptions, or inequalities, are frequently indicated by the prefix ' or ', hence '' anisotropy''. ''Anisotropy'' is also ...
; rotating the turmite does not affect its outcome. Relative turmites are so named because the directions are encoded ''relative'' to the current orientation, equivalent to using the words "left" or "backwards". Absolute turmites, by comparison, encode their directions in absolute terms: a particular instruction may direct the turmite to move "north". Absolute turmites are two-dimensional analogues of conventional Turing machines, so are occasionally referred to as simply "two-dimensional Turing machines". The remainder of this article is concerned with the relative case.
Specification
The following specification is specific to turmites on a two-dimensional square grid, the most studied type of turmite. Turmites on other grids can be specified in a similar fashion.
As with Langton's ant, turmites perform the following operations each timestep:
# turn on the spot (by some multiple of 90°)
# change the color of the square
# move forward one square.
As with Turing machines, the actions are specified by a
state transition table listing the current internal state of the turmite and the color of the cell it is currently standing on. For example, the turmite shown in the image at the top of this page is specified by the following table:
The direction to turn is one of L (90° left), R (90° right), N (no turn) and U (180°
U-turn
A U-turn in driving refers to performing a 180° rotation to reverse the direction of travel. It is called a "U-turn" because the maneuver looks like the U, letter U. In some areas, the maneuver is illegal, while in others, it is treated as ...
).
Examples
square grid, all starting from an empty configuration:">
File:Turmite-111180121010-12536.svg, Spiral growth
File:Turmite-121021110111-27731.svg, Production of a highway after a period of chaotic growth
File:Turmite-121181121020-65932.svg, Chaotic growth with a distinctive texture
File:Turmite-180121020081-223577.svg, Growth with a distinctive texture inside an expanding frame
File:Turmite-181181121010-10211.svg, Constructing a Fibonacci spiral
Leonardo Bonacci ( – ), commonly known as Fibonacci, was an Italian mathematician from the Republic of Pisa, considered to be "the most talented Western mathematician of the Middle Ages".
The name he is commonly called, ''Fibonacci'', is fi ...
File:Turmite creating a growing diamond.png, Constructing a growing diamond
File:Turmite_Snowflake.jpg, Three-state two-color turmite producing a snowflake-like fractal
In mathematics, a fractal is a Shape, geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scale ...
pattern
File:Hexagonal turmite.svg, Three-color three-state turmite on a hexagonal grid, growing chaotically with a distinctive texture before getting stuck in a periodic loop after approximately 194150 steps
Starting from an empty grid or other configurations, the most commonly observed behaviours are chaotic growth, spiral growth and 'highway' construction. Rare examples become periodic after a certain number of steps.
Busy Beaver game
Allen H. Brady searched for terminating turmites (the equivalent of
busy beavers) and found a 2-state 2-color machine that printed 37 1's before halting, and another that took 121 steps before halting.
He also considered turmites that move on a
triangular grid, finding several busy beavers here too.
Ed Pegg, Jr. considered another approach to the busy beaver game. He suggested turmites that can turn for example ''both'' left and right, splitting in two. Turmites that later meet annihilate each other. In this system, a Busy Beaver is one that from a starting pattern of a single turmite lasts the longest before all the turmites annihilate each other.
Other grids
Following Allen H. Brady's initial work of turmites on a triangular grid,
hexagonal tiling
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of or (as a Truncation (geometry), truncated triangular tiling ...
s have also been explored. Much of this work is due to Tim Hutton, and his results are on the Rule Table Repository. He has also considered Turmites in three dimensions, and collected some preliminary results. Allen H. Brady and Tim Hutton have also investigated one-dimensional relative turmites on the
integer lattice
In mathematics, the -dimensional integer lattice (or cubic lattice), denoted , is the lattice (group), lattice in the Euclidean space whose lattice points are tuple, -tuples of integers. The two-dimensional integer lattice is also called the s ...
, which Brady termed ''flippers''. (One-dimensional ''absolute'' turmites are of course simply known as Turing machines.)
See also
*
*
*
References
External links
*
*
* {{cite web, url=http://www.maa.org/editorial/mathgames/mathgames_10_24_03.html, title=Math Games: Paterson's Worms Revisited , last=Pegg Jr. , first=Ed , date=October 27, 2003 , publisher=MAA Online , archive-url=https://web.archive.org/web/20040323220627/http://www.maa.org/editorial/mathgames/mathgames_10_24_03.html , archive-date=2004-03-23
Turmite at
MathWorld
''MathWorld'' is an online mathematics reference work, created and largely written by Eric W. Weisstein. It is sponsored by and licensed to Wolfram Research, Inc. and was partially funded by the National Science Foundation's National Science ...
.
Golly script for generating arbitrary turmitesAbsolute- and relative-movement Turmites and Busy Beavers on square, cubic, triangular and hexagonal grids
Artificial life
Models of computation
Cellular automaton rules
Turing machine