Top Gun (1987 Video Game)
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''Top Gun'' is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
combat flight simulation game Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mil ...
based on the 1986 film of the same name. It was developed and published by
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for the
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. It was released in North America in November 1987, Japan in December 1987, and then in Europe a year later. It is an adaptation of ''VS. Top Gun'', a 1987
Nintendo VS. System The is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the ...
arcade game also by Konami. As the second game to establish the ''
Top Gun ''Top Gun'' is a 1986 American action drama film directed by Tony Scott and produced by Don Simpson and Jerry Bruckheimer, with distribution by Paramount Pictures. The screenplay was written by Jim Cash and Jack Epps Jr., and was inspired ...
'' game series, it was followed by '' Top Gun: The Second Mission''. It is known for its extremely high difficulty.


Gameplay

''Top Gun'' is a first-person
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
combat flight simulation game Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mil ...
played from the perspective of an
F-14 The Grumman F-14 Tomcat is an American carrier-capable supersonic aircraft, supersonic, twinjet, twin-engine, Tandem#Aviation, tandem two-seat, twin-tail, all-weather-capable variable-sweep wing fighter aircraft. The Tomcat was developed for t ...
fighter pilot. The game is based on the 1986 hit film ''
Top Gun ''Top Gun'' is a 1986 American action drama film directed by Tony Scott and produced by Don Simpson and Jerry Bruckheimer, with distribution by Paramount Pictures. The screenplay was written by Jim Cash and Jack Epps Jr., and was inspired ...
'', and features four levels, with each requiring the player to fight off enemy MiGs. In the game's second level, the player must also destroy an enemy
aircraft carrier An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and hangar facilities for supporting, arming, deploying and recovering carrier-based aircraft, shipborne aircraft. Typically it is the ...
. For the final two levels respectively, the player's target is an enemy fortress and a space shuttle on a launch pad (the last mission occurs at night). The player has three lives in the form of F-14 planes. The destruction of all three planes yields a game over screen with no
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. The player has unlimited machine gun ammunition and three different types of missile, each one with their own advantages. MiGs also have their own missiles, which the player must avoid or destroy. The player is presented with onscreen information such as altitude, air speed, a radar, and a fuel gauge. Once during each level, the player can call in a tanker plane to refuel the F-14 (refueling is optional in first level, but is required in the other three levels as the plane will not have enough fuel to last the entire level otherwise). Refueling is done in mid-air, and the player must align the F-14 with the fuel pump. After each level, the player must successfully land the F-14 on a U.S. aircraft carrier.


Reception

''Top Gun'' was a commercial hit. It was the top-selling game in the United States for two weeks in January 1988. By 1989, its sales had surpassed 1.8 million units in the United States, eventually reaching two million copies. Eugene Lacey of ''
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'' praised the graphics and sound, and was surprised by "the level of sophistication that the designers have achieved" with the gameplay considering the limited number of buttons on the NES controller. Lacey called it an "excellent" flight game addition to the NES library. ''
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'' stated that like most NES games, ''Top Gun'' had an emphasis on playability rather than graphical presentation. The magazine described the graphics as "little more than a detailed cockpit and fast moving enemies", but stated that the game succeeded in playability with its levels. ''The Games Machine'' added that the landing and refueling segments, and the necessary missile strategy, help to "spruce up the action". Steve Jarratt of ''
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'' praised the sound effects and wrote that ''Top Gun'' "is visually sparse but the sprites are extremely effective – especially in the air-to-air combat". Jarratt praised the large amount of "varied and entertaining" action, and stated that the game would appeal to fans of shoot 'em up games. German magazine ''Power Play'' criticized the gameplay's lack of playful variety. Ulrich Mühl of ''
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'' praised the graphics and sound. French magazine ''Player One'' said the graphics were good for an NES game. ''
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'' reviewed the game in 1993, and considered the gameplay too simplistic because the levels were too few and similar, but found variety in the landing and refueling segments. The magazine concluded, "While ''Top Gun''s a fun blast, it hasn't got any lasting pull." In a later review for the website ''
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'', Christopher Michael Baker praised the graphics and realistic sound effects, and stated that it was arguably the best air warfare game ever released for the NES. However, Baker stated that it also offered much frustration with its difficulty. Baker cited three primary reasons for the difficulty, including the split-second decisions required in determining whether to avoid or destroy missiles, and the lack of continues. Baker also cited the landing and refueling segments, writing that they require "a soft touch and total concentration", and that they are "difficult, if not impossible, to master".


References


External links


''Top Gun''
at
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{{Top Gun Arcade video games Top Gun video games Video games based on films Nintendo Entertainment System games Nintendo VS. System games Konami games 1987 video games Combat flight simulators Paramount Pictures video games Shoot 'em ups Video games set in Iran Video games set in Kazakhstan Video games set in the Soviet Union Video games scored by Kiyohiro Sada Video games developed in Japan Single-player video games