Tomohiro Nishikado
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is a Japanese
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
engineer Engineers, as practitioners of engineering, are professionals who Invention, invent, design, build, maintain and test machines, complex systems, structures, gadgets and materials. They aim to fulfill functional objectives and requirements while ...
. He is the creator of the arcade shoot 'em up game ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', released to the public in 1978 by the Taito Corporation of
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, often credited as the first shoot 'em up and for beginning the golden age of arcade video games. Prior to ''Space Invaders'', he also designed other earlier Taito arcade games, including the shooting electro-mechanical games ''Sky Fighter'' (1971) and ''Sky Fighter II'', the sports video game ''TV Basketball'' in 1974, the vertical scrolling racing video game '' Speed Race'' (also known as ''Wheels'') in 1974, the multi-directional shooter '' Western Gun'' (also known as ''Gun Fight'') in 1975, and the first-person combat flight simulator '' Interceptor'' (1975).


Early life and career

Tomohiro Nishikado was born in 1944. He began conducting his own
science Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which stu ...
experiments An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into Causality, cause-and-effect by demonstrating what outcome o ...
at an early age and, in junior high school, started working with
electronics Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other Electric charge, electrically charged particles. It is a subfield ...
by building radios and amplifiers. He graduated with an
engineering Engineering is the practice of using natural science, mathematics, and the engineering design process to Problem solving#Engineering, solve problems within technology, increase efficiency and productivity, and improve Systems engineering, s ...
degree from
Tokyo Denki University is a private university in Adachi, Tokyo, Japan. The predecessor of the school was founded in 1907 as . It was chartered as a university in 1949 with Yasujiro Niwa as first president. Denki (電機) means an electric device in Japanese, a ...
in 1967. He had originally planned to work for
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, but failed the final round of the company's testing process, so he instead joined an audio engineering company called Takt in early 1967. But after completing his training there he was not put in the development department, so he quit a year later and looked for a new job, eventually accepting a job offer from a communications company. Before beginning work, he met an old colleague at a train station who told him about the work he was doing at
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
, which Nishikado found interesting. His friend told him that Taito were desperately searching for new engineers, so Nishikado decided to join Taito instead of the communications company. He joined Pacific Industries Ltd in 1968, a subsidiary of Taito Trading Company. He began working on arcade electro-mechanical games, developing the hit target shooting games ''Sky Fighter'' (1971) and ''Sky Fighter II''. His bosses at Taito believed transistor-transistor logic (TTL) technology would play a significant role in the arcade industry, so they tasked Nishikado with investigating TTL technology as he was the company's only employee who knew how to work with
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
(IC) technology, and one of the few engineers at any Japanese coin-op company with significant expertise in solid-state electronics. He began working on video game development in 1972.
Translation
He was interested in creating arcade video games, so he spent six months dissecting
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's '' Pong'' arcade unit and learning how the game's integrated circuits worked, and began modifying the game. He developed ''Elepong'' (similar to '' Pong''), one of Japan's earliest locally produced arcade video games, released in 1973. He produced more than ten video games up until 1977, before ''Space Invaders'' was released in 1978."Survey of Digital Games: Home Pong to Late 70s arcade"
(slide 28).


Best known games


''Sky Fighter'' and ''Sky Fighter II''

Nishikado developed ''Sky Fighter'', a target shooting electro-mechanical game released by Taito for amusement arcades in 1971. The game used mirrors to project images of model planes in front of a moving sky-blue background from a film canister on a rotating drum. The game was a hit, but too large for most locations, so it was followed by a scaled-down version, ''Sky Fighter II'', which sold 3,000 arcade cabinets.


''Soccer'' and ''Davis Cup''

His first original arcade video games were the '' Pong''-style sports video games ''Soccer'' and ''Davis Cup'', with ''Soccer'' developed first but both released in November 1973. ''Davis Cup'' was a
team sport A team sport is a type of sport where the fundamental nature of the game or sport requires the participation of multiple individuals working together as a team, and it is inherently impossible or highly impractical to execute the sport as a s ...
video game, a tennis doubles game with similar ball-and-paddle gameplay to ''Pong'' but played in doubles, allowing up to four players to compete, like
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's '' Pong Doubles'' (1973) released the same year. ''Soccer'' was also a team sport video game, based on
association football Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
. ''Soccer'' was also a ball-and-paddle game like ''Pong'', but with a green background to simulate a playfield, allowed each player to control both a forward and a goalkeeper, and let them adjust the size of the players who were represented as paddles on screen. It also had a goal on each side. Nishikado considers ''Soccer'' to be Japan's first original domestically produced video game, in comparison to Japanese ''Pong'' clones released earlier, including
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Pong Tron'' and Taito's ''Elepong''.


''TV Basketball''

was an arcade basketball video game released by Taito in April 1974. It was designed by Tomohiro Nishikado, who wanted to move beyond simple rectangles to character graphics. * Taito released the game in Europe as ''Basketball'' in 1974. It was the earliest use of character sprites to represent human player characters in a video game. The gameplay was largely similar to earlier ball-and-paddle games, but with human-like characters rather than simple rectangles. Nishikado came up with the concept by taking "a typical pong game" and rearranging the shapes so that they looked like objects such as a basketball hoop. It was also the earliest basketball video game in arcades, and the second basketball-themed video game in general, after the ''Basketball'' overlay released for the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
console in 1973. In February 1974, ''TV Basketball'' became the earliest non-American video game to be licensed for release in North America, with a deal initially made with Atari. However, the game instead ended up being licensed to Midway Manufacturing, who released the game in North America as ''TV Basketball'' in June 1974. It sold 1,400 arcade cabinets in the United States, a video game production record for Midway, up until the release of ''Wheels''. ''TV Basketball'' was the first basketball video game released by Midway, which later followed with '' Arch Rivals'' (1989) and '' NBA Jam'' (1993).


''Speed Race'' (''Wheels'')

Nishikado's '' Speed Race'' was a driving racing video game, released in November 1974. He considers it to be his favourite among the games he had worked on prior to ''Space Invaders''. It was also one the first Japanese video games released in North America, where it was distributed by Midway. Running on Taito Discrete Logic hardware, the game used sprites with collision detection. The game's most important innovation was its introduction of scrolling graphics, where the sprites moved along a vertical scrolling overhead track,Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 197, Focal Press, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. The faster the player's car drives, the more the score increases. The game's concept was adapted from two earlier electro-mechanical driving games: Kasco's ''Mini Drive'' (1958) and Taito's ''Super Road 7'' (1970). In contrast to the volume-control dials used in his earlier ''Pong''-inspired machines, ''Speed Race'' had a realistic racing wheel controller, with an accelerator, gear shift, speedometer and
tachometer A tachometer (revolution-counter, tach, rev-counter, RPM gauge) is an instrument measuring the rotation speed of a axle, shaft or disk, as in a motor or other machine. The device usually displays the revolutions per minute (RPM) on a calibrat ...
. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game also had selectable difficulty levels, giving players an option between "Beginner's race" and "Advanced player's race". The game was re-branded as ''Wheels'' by Midway for released in the United States and was influential on later racing games. Midway also released a version called ''Racer'' in the United States. ''Wheels'' and ''Wheels II'' sold 10,000 cabinets in the United States to become the best-selling arcade game of 1975. The game received nine sequels: * ''Speed Race Deluxe'' (1975) * ''Speed Race Twin'' (1976) * ''Super Speed Race'' (1977) * ''Super Speed Race V'' (1978) * ''T. T. Speed Race CL'' (1978) * ''Speed Race CL-5'' (1980) * ''Super Speed Race GP V'' (1980) * ''Super Speed Race Jr.'' (1985) * '' Automobili Lamborghini: Super Speed Race 64'' (1998)


''Western Gun'' (''Gun Fight'')

His next major title was '' Western Gun'' (known as ''Gun Fight'' in the United States), released in 1975. The game's concept was adapted from a Sega arcade electro-mechanical game, called ''Gun Fight'' (1969), with the cowboy figurines adapted into character sprites and both players able to maneuver across a landscape while shooting each other. The game is historically significant for several reasons. It was an early on-foot, multi-directional shooter, that could be played in single-player or
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
. It also introduced video game violence, being the first video game to depict human-to-human
combat Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
, and the first to depict a gun on screen. The game introduced dual-stick controls, with one eight-way joystick for movement and the other for changing the shooting direction, and was one of the earliest video games to represent game characters and fragments of story through its visual presentation. The player characters used in the game represented avatars for the players, and would yell "Got me!" when one of them is shot. Other features of the game included obstacles such as a cactus, and in later levels, pine trees and moving wagons, that can provide cover for the players and are destructible. The guns have limited ammunition, with each player limited to six bullets, and shots can ricochet off the top or bottom edges of the playfield, allowing for indirect hits to be used as a
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
. ''Western Gun'' was his next game licensed to Midway for release in the United States, with the title changed to ''Gun Fight'' for its American release. Midway's ''Gun Fight'' adaptation was itself notable for being the first video game to use a
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
. Steve L. Kent (2001), '' The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world'', p. 64, Prima, Nishikado's ''Western Gun'' allowed the two players to move around anywhere on the screen, whereas Midway's version ''Gun Fight'' restricts each player to their respective portions of the screen, with the characters made larger in size. Nishikado believed that his original version was more fun, but was impressed with the improved graphics and smoother animation of Midway's version. This led him to design microprocessors into his subsequent games. ''Gun Fight'' was a success in the arcades, selling 8,600 arcade cabinets in the United States, where it was the third highest-grossing arcade game of 1975 and the second highest-grossing arcade game of 1976. The game was ported to the Bally Astrocade console and several computer platforms. ''Gun Fight's'' success helped pave the way for Japanese video games in the American market.


''Interceptor''

is a first-person combat flight simulator designed by Tomohiro Nishikado. The game was first demonstrated in 1975, before releasing in Japan in March 1976, and in Europe the same year. It involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two, can scale in size depending on their distance to the player, and can move out of the player's firing range. The game used a form of pseudo-3D object-scaling to create the illusion of 3D space, a technique that was later used in
racing video games Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
such as Atari's '' Night Driver'' (1976) and Namco's '' Pole Position'' (1982), and more extensively in Sega Super Scaler arcade games during the mid-to-late 1980s.


''Space Invaders''

In 1977, Nishikado began developing ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', which he created entirely on his own. In addition to designing and programming the game, he also did the artwork and sounds, and engineered the game's arcade hardware, putting together a microcomputer from scratch. Following its release in 1978, ''Space Invaders'' went on to become his most successful video game. It is frequently cited as the "first" or "original" in the shoot 'em up genre.Game Genres: Shmups
Professor Jim Whitehead, January 29, 2007, Accessed June 17, 2008
Bielby, Matt, "The Complete YS Guide to Shoot 'Em Ups", ''Your Sinclair'', July 1990 (issue 55), p. 33Buchanan, Levi

, ''IGN'', March 31, 2003, Accessed June 14, 2008
''Space Invaders'' pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. The game used alien creatures inspired by '' The War of the Worlds'' because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of " lives". It sold over 360,000 arcade cabinets worldwide, and by 1981 had grossed more than $1 billion, equivalent to $2.5 billion in 2011. As one of the earliest shooter games, it set precedents and helped pave the way for future titles and for the shooting genre. ''Space Invaders'' popularized a more interactive style of gameplay with the enemies responding to the player controlled cannon's movement. It was also the first video game to popularize the concept of achieving a high score, being the first game to save the player's score. It was also the first game where players had to repel hordes of creatures, take cover from enemy fire, and use destructible barriers, in addition to being the first game to use a continuous background soundtrack, with four simple chromatic descending bass notes repeating in a loop, though it was dynamic and changed pace during stages. It also moved the gaming industry away from ''Pong''-inspired
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
s grounded in real-world situations towards
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s involving fantastical situations. ''Space Invaders'' set the template for the shoot 'em up genre, with its influence extending to most shooting games released to the present day, including
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s such as '' Wolfenstein'', '' Doom'', '' Halo'' and ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
''. Game designer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
considers ''Space Invaders'' a game that revolutionized the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
; he was never interested in video games before seeing it, and it would inspire him to produce video games. Several publications ascribe the expansion of the video game industry from a novelty into a global industry to the success of the game, attributing the shift of video games from bars and arcades to more mainstream locations like restaurants and department stores to ''Space Invaders''. The game's success is also credited for ending the video game crash of 1977 and beginning the golden age of video arcade games. The launch of the arcade phenomenon in North America was in part due to ''Space Invaders''. '' Game Informer'' considers it, along with '' Pac-Man'', one of the most popular arcade games that tapped into popular culture and generated excitement during the golden age of arcades. The game also played an important role during the second generation of consoles, when it became the Atari 2600's first
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
, establishing
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
as the market leader in the home video game market at the time. ''Space Invaders'' is today regarded as one of the most influential video games of all time.


Later career

Nishikado's later credited games for Taito included the racing video game '' Chase HQ II: Special Criminal Investigation'' in 1989, the scrolling shooters '' Darius II'' (''Sagaia'') in 1989 and '' Darius Twin'' in 1991, the
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
'' Parasol Stars: The Story of Bubble Bobble III'' in 1991, the SNES
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
'' Lufia & the Fortress of Doom'' in 1993, the beat 'em up '' Sonic Blast Man II'' in 1994, and the puzzle game '' Bust-A-Move 2'' (''Puzzle Bobble 2'') in 1995. He left Taito in 1996 to found his own company
Dreams
Under Dreams when it was owned by Nishikado, his credited games include '' Bust-A-Move Millennium'', published by Acclaim Entertainment in 2000. Dreams is also credited for '' Chase HQ: Secret Police'' published by Metro3D for the
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
in 1999, the 3D eroge
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
''Dancing Cats'' published by
Illusion An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may ...
for the PC in 2000, '' Super Bust-A-Move'' (''Super Puzzle Bobble'') published by Taito for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
in 2000, '' Rainbow Islands'' (''Bubble Bobble 2'') and '' Shaun Palmer's Pro Snowboarder'' for the Game Boy Color in 2001, and the 2008
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
version of '' Ys I & II''. He personally oversaw the development of '' Space Invaders Revolution'', released by Taito in 2005, and was involved in the development of '' Space Invaders Infinity Gene'', released by Taito's current owner
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
in 2008. Dreams was involved in the development of the
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
'' Battle Fantasia'', released by Arc System Works in 2008. As of 2013, he is no longer with Dreams, and presently works for Taito as a technical advisor.


See also

* List of Taito games


Notes


References


External links


Article at The Dot Eaters
on Nishikado and a history of Space Invaders.
Partial list of games credited to Nishikado

Space Invaders' Creator Says He Would Have Made It 'Far Easier'
{{DEFAULTSORT:Nishikado, Tomohiro 1944 births Japanese video game designers Living people Taito people Tokyo Denki University alumni