Tom Clancy's Ghost Recon Online
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''Tom Clancy's Ghost Recon Phantoms'' was a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
third-person
tactical shooter A tactical shooter is a Video game genre, sub-genre of First-person shooter, first- and third-person shooters, associated with using strategy, planning, and Military tactics, tactics in gameplay, as well as the realistic simulations of ballisti ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, released in 2014 as a
free-to-play "Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models tha ...
game for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. The game is part of ''Tom Clancy's Ghost Recon'' series. On August 25, 2016, Ubisoft announced that it would shut down ''Phantoms servers on December 1, 2016, due to "a slow but steady decline in users".


Gameplay

''Ghost Recon Phantoms'' was a third-person cover-based multiplayer tactical shooter with MOBA elements; player could choose between three classes: Recon, Support and Assault. Each class had unique abilities (called Devices in-game), with player being able to equip one of two active abilities and one of two passive ones; player could also choose between two primary weapon classes for each of the operator classes. Recon could choose between a cloaking device (similar to thermo-optical camouflage as seen in Ghost in the Shell or Predator franchises) that allowed for temporary invisibility (still detectable via small visual distortions like in the aforementioned movie franchises) as well as seeing enemy operators' laser beams from laser designators if those were equipped; or a scanning device that emitted a conical impulse that was able to detect enemies behind walls or other sorts of covers, as well as detecting cloaked enemy Recons, within the device's effective range; passive devices for this class consisted of a gunshot detector capable of picking up a non-suppressed weapons fire at a certain distance and marking shooter with a frame corresponding to shooter's silhouette (in height and position) on Recon's HUD, as well as his teammates within the effective range of the device; or motion detector, likewise marking running enemies with a frame for Recon and his nearby allies. Aside from a device's primary function, it also granted an operator assistance points should his teammates make use of the device whether by killing an affected enemy, or capture the point. Support class could choose between either an EMP device that instantly drained batteries of enemies that were in device's effective range when the device was activated (batteries powered the use of active devices), or a dome-shaped force field around the Support, that could also fit around three other players within its reach for a coordinated push to capture an objective, or just get past a heavily defended choke point. Support's passive abilities either granted teammates faster recharge for their devices batteries, or ammo regen. Finally, Assaults had at their disposal bulletproof shield for a quick assault maneuver (the ability substantially raised Assault's normal speed) that knocked down any enemies in Assault's path and incapacitated them for a short time, allowing Assault's teammates to safely dispose of affected enemy combatants (rushing Assault was impervious to any projectile damage coming from his front, but could still be harmed by attacks from sides and behind); or a microwave heat generator, suppressing any enemy within Assault's direct vicinity, making them unable to aim, shoot, and make quick escape (save for escaping via vaulting over a nearby low cover), while also dealing constant damage-over-time, that was even capable of killing an unlucky enemy who couldn't run away, should an Assault focus his attention on an enemy cut off from escape routs, provided that there was enough time left for the device to run before having to be recharged, and/or the enemy's health was low enough, though it could still kill players with full health, depending on the inserts in a given opponent's body armor, and additional upgrades in Assault's device. Passive devices for that class either provided teammates with additional armor, or sped up health regeneration. Due to heavy focus on team-play, each of these classes and their abilities synergized with one another, i.e. after Recon detected enemy positions, an Assault could use that data to initiate a shield rush, while the opposing team's Support, using the same kind of information from his Recons' devices, could wind utilize his EMP device to stop the push dead in its tracks, or initiate a counter-push under the cover of Support's bulletproof force field, and so on. There were four game types: Private Match, Team Death match, Clan Match and Team Capture; the latter two could be played in one of following three game modes: Conquest, Onslaught, and Holdout.


Development

''Ghost Recon Phantoms'' was previously known as ''Ghost Recon Online'' during the beta phase.


Wii U version

On 24 May 2011,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
announced that its Singapore studio would develop ''Ghost Recon Online'' for the latter half of 2011, following an initial
closed beta The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
. This game was supported by micro transactions. On 7 June 2011,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
announced at the
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that Ubisoft would release the game for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
. Also, Ubisoft presented trailers and demos for the Wii U version of the game. The Windows version was confirmed to be a
free-to-play "Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models tha ...
game, and requires a
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account. Whilst not officially confirmed to be a free-to-play model as well for the Wii U , Nintendo's then president and CEO
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
commented in an interview that he has no opposition against this model and is willing to work with it. Despite the fact the Wii U version of the game was not presented during either Ubisoft's or Nintendo's conferences at
E3 2012 The Electronic Entertainment Expo 2012 (E3 2012) was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was ...
, Ubisoft reaffirmed that the game was still coming to Wii U. According to Ubisoft's senior vice president of sales and marketing Tony Key, he says that "''Ghost Recon Online'' is being developed for the PC first. That was always the plan. The team is taking a little bit longer than they thought they would to get ''Ghost Recon Online'' to the level and quality that they want and that definitely has had an impact on how much time they're able to spend on the Wii U version because we want to make sure we get it right." Key also states that much of the development team behind the Wii U version of the game are also working on the PC version, and that focus will shift to the Wii U once the PC version is completed.


Reception

''Tom Clancy's Ghost Recon Phantoms'' received an aggregate score of 70 at
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
indicating "mixed or average reviews". IGN also gave mixed positive reviews with a score of 7.5 out of 10. Lief Johnson from
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
said "It may seem a little strange to see Ubisoft releasing a free-to-play installment of the long-running Ghost Recon series so soon after May’s release of '' Ghost Recon: Future Soldier'', but here it is" as of being surprised to see a free-to-play game by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
. There were more than a thousand U.S. dollars worth of DLC, making this game the most expensive one released by Ubisoft.


References


External links

* {{DEFAULTSORT:Ghost Recon Phantoms, Tom Clancy's 2014 video games Products and services discontinued in 2016 Cancelled Wii U games Free-to-play video games Tom Clancy games Tom Clancy's Ghost Recon games Ubisoft games Video games developed in Singapore Video games set in Russia Video games set in Taiwan Video games set in Pakistan Video games set in Norway Video games set in Ukraine Video games set in Singapore Windows games Windows-only games Inactive massively multiplayer online games