Tod R. Frye (born 1955) is an American
computer programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles ''software developer'' and ''software engineer'' are used for jobs that require a progr ...
once employed by
Atari, Inc., and is most notable for developing the home adaptation of ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' for the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
video computer system. Following the collapse of Atari he worked at video game and computer game companies such as
3DO
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
and Pronto Games.
In 2015 he was working as Senior Embedded Software Engineer for the
SunPower Corporation, where he worked in the field of IoT, developing hardware and software systems for monitoring solar power systems. His work extended from 'edge' devices, collecting and transmitting device telemetry, to cloud hosted Big Data systems for storing, analyzing, and reporting device data.
Leaving Sunpower in late 2016, Frye joined Bonsai AI, which was developing an artificial intelligence platform, focusing primarily on reinforcement learning.
Atari Pac-Man
Frye landed the 2600 ''Pac-Man'' project in early 1981. Atari had licensed the arcade games ''Defender'' and ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' and while Frye preferred ''Defender'', when fellow programmer Bob Polaro got that assignment, Frye got ''Pac-Man'' by default.
Frye's landing the high-profile title did not pass without critical comment from fellow developers at Atari, as Frye was a newer employee. One Atari employee wrote "Why Frye?" on the Pac-Man arcade machine contained in Atari's in-office arcade room. In response, Frye drew a horizontal line over the "Why", which means "Why not Frye" in logic notation.
Frye's ''Pac-Man'' port was started in May 1981, and was the most anticipated release for 1982, so marketing pressed Frye to produce the game on a very strict timetable (lead times on the cartridge ROMs was several months, so the code needed to be completed in September 1981 to get the product into stores during the first quarter of 1982). Atari corporate management demanded Frye complete the game in the standard 4K ROM, as the 8K ROM form factor was not quite available at the time.
Frye made several decisions which later proved controversial. First, he decided that supporting two-player gameplay was important, which meant 25–30 bytes of the 2600's meager 128 byte memory was utilized to store the second player's game state, score, etc. as opposed to using it for game data and features. Second, due to time constraints, he chose to abandon plans for a flicker-management system which would have minimized the flashing of objects. Finally, his game did not conform to the arcade game's color scheme in order to comply with Atari's official home product policy that only space type games should feature black backgrounds. Frye states that there were no negative comments within Atari about these elements, but upon release the title drew criticism for not closely hewing to the specifics of its arcade counterpart.
''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' proved to be a stunning financial coup for Atari, and Frye reportedly received $0.10 in royalties per ''Pac-Man'' cartridge.
Atari would manufacture 12 million cartridges, making Frye a millionaire in the process.
Notable contributions
Frye contributed to the LCD ''Breakout'' Atari handheld, the
version of ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' for the
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
, the ''
Swordquest'' series (''
Earthworld'', ''
Fireworld'', ''
Waterworld
''WaterWorld'', also known as ''WaterWorld: A Live Sea War Spectacular'', is a stunt show attraction based on the 1995 film '' Waterworld'' found at Universal Studios Hollywood (1995), Universal Studios Japan (2001), Universal Studios Singap ...
'', and the uncompleted ''
Airworld''). Unreleased games include ''
Save Mary
''Save Mary'' is a prototype video game designed by Tod Frye and made for the Atari 2600. The game involves Mary who is trapped in a valley that is slowly filling with water. The player must operate a crane to move blocks to allow Mary to escape th ...
'', ''Shooting Arcade'' and ''
Xevious
is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
'' (
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
).
Frye also developed the Red-Blue kernel (frequently misnamed as the Red-vs-Blue kernel) vertical
sprite re-use technology used in ''
Realsports Football'' and several other Atari 2600 products.
After parting ways with Atari, Frye later worked for Axlon (one of the many companies founded by Atari Pioneer
Nolan Bushnell
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
) and was hired as a programmer alongside fellow Atari employees Rob Zydbel, Bob Smith, and
Howard Scott Warshaw
Howard Scott Warshaw (born July 30, 1957), also known as HSW, is an American psychotherapist and former game designer. He worked at Atari, Inc. in the early 1980s, where he designed and programmed the Atari 2600 games '' Yars' Revenge'', ''Raide ...
at
The 3DO Company
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware ...
.
Frye remains active in video games, making technical contributions to classic compilations such as ''
Midway Arcade Treasures
''Midway Arcade Treasures'' is a video-game compilation of 24 arcade games, emulated from the original printed circuit board, PCBs. The compilation was developed by Digital Eclipse and issued by Midway Games, Midway for the PlayStation 2, Xbox (c ...
''.
References
External links
Tod Fryeon
IMDb
IMDb, historically known as the Internet Movie Database, is an online database of information related to films, television series, podcasts, home videos, video games, and streaming content online – including cast, production crew and biograp ...
Interview
{{DEFAULTSORT:Frye, Tod
American video game programmers
American video game designers
Atari people
Living people
1955 births