Timeship (role-playing Game)
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''Timeship'' is a role-playing game published by
Yaquinto Publications Yaquinto Publications was the wargame publishing arm of the Robert Yaquinto Printing Company of Dallas, Texas. History Yaquinto Publications was started by Robert Yaquinto Printing early in the year 1979. In March 1979 Robert Yaquinto hired S ...
in 1983 in which the players role-play themselves as time-travellers.


Description

''Timeship'' is a time-travel role-playing system with very general rules. Unlike other roleplaying games where the players create fictional characters, in ''Timeship'', players role-play themselves as they are teleported by a powerful ritual in an ancient scroll into the past or the future. At a time when role-playing game systems were becoming increasingly complex, ''Timeship'' was an attempt to simplify and streamline the rules. The entire rules system takes up only ten pages in a 48-page booklet. Other game components include a
gamemaster's screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, used by a gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players. It al ...
, two ten-sided dice, and a pad of character record sheets. Three scenarios take up most of the rules booklet: *"Murder at the End of Time": The players encounter simulacra of
Dracula ''Dracula'' is an 1897 Gothic fiction, Gothic horror fiction, horror novel by Irish author Bram Stoker. The narrative is Epistolary novel, related through letters, diary entries, and newspaper articles. It has no single protagonist and opens ...
and
Little Red Riding Hood "Little Red Riding Hood" () is a fairy tale by Charles Perrault about a young girl and a Big Bad Wolf. Its origins can be traced back to several pre-17th-century European Fable, folk tales. It was later retold in the 19th-century by the Broth ...
*"Destruction of Gomorrah": The players are transported to Gomorrah, where they free slaves and sacrificial victims and try to deactivate the device that will destroy the city *"Assassinate the Fuhrer.": The players are transported to Berlin in April 1945, and must locate the ''
Führerbunker The () was an air raid shelter located near the Reich Chancellery in Berlin, Germany. It was part of a subterranean bunker complex constructed in two phases in 1936 and 1944. It was the last of the Führer Headquarters (''Führerhaupt ...
'' where
Adolf Hitler Adolf Hitler (20 April 1889 – 30 April 1945) was an Austrian-born German politician who was the dictator of Nazi Germany from 1933 until Death of Adolf Hitler, his suicide in 1945. Adolf Hitler's rise to power, He rose to power as the lea ...
is hiding and ensure his demise.


Publication history

''Timeship'', the last roleplaying game published by Yaquinto Publications, was designed by
Herbie Brennan James Herbert Brennan (5 July 1940 – 1 January 2024) was an Irish lecturer and the author of over 100 fiction and non-fiction books for adults, teens and children, as well as several role-playing games. Early life Brennan was born to grocers ...
, with cover art by C.A. Millan and interior art by Johnny Robinson.


Reception

In the December 1983 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 80),
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional g ...
was guardedly enthusiastic about ''Timeship''. Roslton admired the simplification of the rules system, and the ambitious nature of a game that attempted to cover all of past and future time. However, he sometimes found the humorous tone in the rulebook "is often irritatingly cute and self-indulgent, and the rules of play themselves are difficult to read and reference because of the idiosyncratic style." Rolston thought the first scenario, "Murder at the End of Time", to be "pretty silly", but found the third scenario set in wartime Berlin to be "the most detailed and credible", although he faulted writer Herbie Brennan for not including a bibliography of references about wartime Berlin that a gamesmaster could use to flesh out the scant details provided. Rolston concluded by recommending the game, saying, "First, it is a distinctive example of simpler, rather than more complex, FRP game mechanics. Second, the central idea of the game, time travel, is marvelously fertile soil for FRP gaming, and this is the first game to attempt to cultivate it. Finally, I believe this game may be more accessible to those not already addicted to games." In Issue 33 of ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Rune ...
'', Ian Beste noted "Unfortunately one of its basic assumptions, that players play themselves and not some arbitrarily rolled-up character, only weakens the game." Beste also asked "why are the rules so poorly organized, with some of the basic concepts of personal energy written in a pretentious 'ancient' style?" Beste also thought that the amount of historical research that the "Timelord" (
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
) would need to do to prepare an adventure was onerous, and the lack of rules would add to the Timelord's workload. Given all these problems, Beste recommended this as an add-on for another game system, pointing out, "Probably the best use of ''Timeship'' can be made by gamers who like to 'tinker' with game systems. ''Timeship'' can be a useful device for transporting characters between campaigns. An inventive gamemaster could fit a 'Time Patrol' into an ongoing ''
Space Opera Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
'', ''
Traveller Traveler(s), traveller(s), The Traveler, or The Traveller may refer to: People *Anyone engaged in travel Groups * Romani people, or Roma, or Gypsies, and their subgroups in various countries * Indigenous Norwegian Travellers * Irish Travellers ...
'', ''
Star Frontiers ''Star Frontiers'' is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offers a space opera action-adventure setting. Description ''Star Frontiers'' is a space opera role-playing game that is set near the cent ...
'', or ''
Champions A champion (from the late Latin ''campio'') is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional/provincial/state, national, continental and world championships, and ...
'' campaign. Time travel could also explain how those champions suddenly popped into your ''
Stormbringer Stormbringer is a magic sword featured in a number of fantasy stories by the author Michael Moorcock. It is described as a huge, black sword covered with strange runes, created by the forces of Chaos. The sword has a will of its own and it is ...
'' game." Beste concluded with a guarded recommendation, saying, "Its approach to role-playing follows the idea of minimum rules, maximum fun. It suffers from poor organization, incomplete rules, and too much self-advertisement. Yet, the subject is unique, and can be added to other games with a little work. The three Time Capsules included are interesting and fun, and Yaquinto can only add to the game's appeal by producing more. ''Timeship'' may not be exactly what you are looking for, but it is worth looking at." In the August 1984 edition of ''
Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' (Issue No. 70) William A. Barton found the rules badly organized, and not enough historical material included. "As much as I enjoy time travel and would like to role-play such journeys into the past and future, I can hardly recommend ''Timeship''. Unless you're prepared to do a ''lot'' of work rewriting and making up rules, you're best off waiting for someone else to take a shot at a time travel RPG." In his 1990 book ''
The Complete Guide to Role-Playing Games ''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete G ...
'', game critic
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
was very disappointed in this game, calling it "more of an outline than a fully developed game ... the game mechanics are woefully underdeveloped." Although Swan did not object to the idea of using the players as their own characters, he noted that "there aren't any comprehensible instructions for doing so." He also commented that "The game's conception of time travel is never made clear. Can past events be changed, or are they unalterable?" Swan concluded by giving this game a dismal rating of only 1 out of 4, saying, "Who cares? Skip it." Nearly a decade after the publication of ''Timeship'',
Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ...
, in his 1991 retrospective book ''Heroic Worlds: A History and Guide to Role-Playing Games'', called the game an "attempt to cover every historical possibility with maximum flexibility – an ambitious goal that is not quite achieved".


References

{{reflist Role-playing games introduced in 1983 Time travel games Works by James Herbert Brennan Yaquinto Publications games