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Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and Video game publisher, publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a seri ...
and Rare. They first worked together on
arcade conversion In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and ...
kits, which were licensed to companies, but later became developers for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including ''
Jetpac ''Jetpac'' is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which ...
'' and ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
''. After
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including ''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' and '' GoldenEye 007''.
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
acquired Rare in 2002, and the brothers left the company in 2007. The Stampers are taciturn toward the press and known for their work ethic and promotion of inter-team competition at Rare. They enjoyed a fervent fandom in the 1980s, were among the most influential developers of the 1990s, and were named "Development Legends" at the video game industry trade magazine '' Develop'' 2015 awards.


Early life

Chris Stamper had a long-standing interest in electronics, and he built an
oscilloscope An oscilloscope (formerly known as an oscillograph, informally scope or O-scope) is a type of electronic test instrument that graphically displays varying voltages of one or more signals as a function of time. Their main purpose is capturing i ...
in his youth. While at university, he built a
kit computer An electronic kit is a package of electrical components used to build an electronic device. Generally, kits are composed of electronic components, a circuit diagram (schematic), assembly instructions, and often a printed circuit board (PCB) ...
with an
8-bit processor In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses ...
and taught himself how to program by creating traffic light signalling software. He attended
Loughborough University of Technology Loughborough University (abbreviated as ''Lough'' or ''Lboro'' for Post-nominal letters, post-nominals) is a public university, public research university in the market town of Loughborough, Leicestershire, England. It has been a university sinc ...
with the intent of earning degrees in electronics and physics, but left the university in 1981 to pursue computer programming full-time. Chris worked with arcade machine electronics, resolving
software bugs A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''. The effects of a software bug range from minor (such as a misspelled word in the user interface) to sev ...
and
converting Conversion or convert may refer to: Arts, entertainment, and media * ''The Convert'', a 2023 film produced by Jump Film & Television and Brouhaha Entertainment * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * ...
''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' into ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' machines. He persuaded his brother Tim to join him. The brothers worked as game designers at the arcade game company Associated Leisure with a college friend, John Lathbury. They followed the company's director when he started his own business, Zilec Electronics, which worked on
arcade conversions In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and ...
. They worked on 12 arcade games, including ''
Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. ''Gyruss'' was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion ...
'' and '' Blue Print'', and others whose names were kept secret and sold to other arcade manufacturers, including
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. The job included international travel to Japan, where the brothers became acquainted with the Japanese game industry. During this time, Chris purchased, studied, and taught himself to program the new
Z80 The Zilog Z80 is an 8-bit microprocessor designed by Zilog that played an important role in the evolution of early personal computing. Launched in 1976, it was designed to be software-compatible with the Intel 8080, offering a compelling altern ...
processor within two years.


Ultimate

In 1982, the brothers started Ashby Computers and Graphics in the
Leicestershire Leicestershire ( ) is a Ceremonial counties of England, ceremonial county in the East Midlands of England. It is bordered by Derbyshire, Nottinghamshire and Lincolnshire to the north, Rutland to the east, Northamptonshire to the south-east, Warw ...
town of
Ashby-de-la-Zouch Ashby-de-la-Zouch (), also spelled Ashby de la Zouch, is a market town and civil parish in the North West Leicestershire district of Leicestershire, England, near to the Derbyshire and Staffordshire borders. Its population at the 2021 census was ...
with Lathbury and Tim's girlfriend, Carole Ward, whom he later married in 1985. They worked out of a four-room
terraced house A terrace, terraced house ( UK), or townhouse ( US) is a type of medium-density housing which first started in 16th century Europe with a row of joined houses sharing side walls. In the United States and Canada these are sometimes known as row ...
next door to the brothers' family
corner shop A convenience store, convenience shop, bakkal, bodega, corner store, corner shop, superette or mini-mart is a small retail store that stocks a range of everyday items such as convenience food, groceries, beverages, tobacco products, lotter ...
and ran on a shoestring budget for its first six months, in which they pooled their money to pay the bills. The company did not credit individuals on their releases, though they had individual roles in development: Chris and Lathbury programmed and Tim and Carole designed the graphics. Carole also served as the company's secretary. Ultimate Play the Game, as the company was publicly known, first licensed arcade cabinet conversion kits to companies before moving to the more profitable British
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
market. The brothers primarily developed for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, given Chris's expertise with its Z80 processor. Tim would later also develop the concepts behind new intellectual properties. The brothers each had a strong intuition for the elements of a successful game. Ultimate found success with games such as ''
Jetpac ''Jetpac'' is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which ...
'' (1983), ''
Atic Atac ''Atic Atac'' is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golde ...
'' (1983), ''
Sabre Wulf ''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith helmet, pith-helmeted Sabreman through a 2D computer graphics, 2 ...
'' (1984), and ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
'' (1984), whose expansive experiences exceeded the scope of their contemporary arcade games. The brothers outsourced the programming of their games for other platforms to outside developers, for they preferred the work of making new games over re-programming old ones. The Stampers were reticent with the press and only rarely gave interviews. They explained that this was both to protect their own time and due to their preference to let their games speak for themselves. Their brand benefitted from this mystique of secrecy, but their reclusiveness was the subject of derision from other UK developers who otherwise greatly respected their work. The Stampers were known for working 18-hour days and believed that part-time work "resulted in a part-time game". They only took two days off: two Christmas mornings. Tim Stamper referred to his custom-built
Lamborghini Automobili Lamborghini S.p.A. ( , ), usually referred to as Lamborghini or colloquially Lambo, is an Italian manufacturer of luxury sports cars and SUVs based in Sant'Agata Bolognese. The company is owned by the Volkswagen Group through its su ...
as a token of his hard work.


Rare

In the mid-1980s, following the success of their isometric Filmation game engine behind titles like ''Knight Lore'', the Stampers founded a separate company: Rare Designs of the Future, later shortened to Rare. While Ultimate was built for the British home microcomputer market, Rare was founded with an eye toward the burgeoning Japanese video game console market, having been apprised of Nintendo by their Japanese arcade industry contacts. Nintendo initially rebuffed the brothers' interest in 1983, which led Chris Stamper to study the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) hardware for six months. The brothers flew to Kyoto to present software samples to Nintendo executives. Nintendo purchased the Stampers' '' Slalom'', which sold half a million units, and made the Stampers into Nintendo's first Western third-party developer. As interest in Filmation and the Spectrum began to wane, the brothers sold part of Ultimate to
U.S. Gold U.S. Gold Limited was a British video game publisher based in Witton, Birmingham, England. The company was founded in 1984 by Anne and Geoff Brown in parallel to their distributor firm, CentreSoft, both of which became part of Woodward Brown H ...
and began to focus on Rare, though the Stampers retained a majority stake in Ultimate. On the NES, Rare worked largely on licensed games and ports from other platforms for several publishers. The lucrative work was largely not innovative, but helped the Stampers learn the console's technology. After reverse engineering the hardware, Chris Stamper's proficiency led him to develop a handheld NES console prototype prior to the release of Nintendo's portable
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. Chris thought that Rare's rural setting—the company was based in a farmhouse in
Twycross Twycross is a small village and civil parish in the Hinckley and Bosworth district, in Leicestershire, England, on the A444 road.OS Explorer Map 232 : Nuneaton & Tamworth: (1:25 000) : Situated in the far west of the county and close to the Nor ...
—was relaxed and refreshing for the game development mindset. The company earned its first million-selling hit for the NES with '' R.C. Pro-Am'' in 1988. Chris later reflected that his British peers did not grasp the larger, international video game market, despite having what he considered to be the best talent. In the mid-1990s, Rare invested in
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
computers, which they used to prototype full
computer-generated imagery Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images ...
rendering. Excited about this work, Nintendo purchased a quarter stake in Rare, which eventually expanded to 49%, and offered their cast of characters to the company. The Stampers chose
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
, and their resulting ''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' (1994) was immensely successful and a best-seller on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. Rare's success continued with the ''
Killer Instinct ''Killer Instinct'' is a series of fighting game, fighting video games originally created by Rare (company), Rare and published by Midway Games, Midway, Nintendo, and Microsoft Studios, Xbox Game Studios. The original Killer Instinct (1994 vide ...
'' fighting game series and a series of games for Nintendo's
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
console in the mid- to late-1990s, including ''
Banjo-Kazooie ''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
,'' ''
Blast Corps ''Blast Corps'' is an action game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. The player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 Level (video ga ...
'', ''
Diddy Kong Racing ''Diddy Kong Racing'' is a 1997 kart racing game developed and published by Rare for the Nintendo 64. The game revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizard pig named Wizpig, through win ...
'', ''
Jet Force Gemini ''Jet Force Gemini'' is a 1999 third-person shooter developed and published by Rare (company), Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde ...
'', ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is the first ''Donkey Kong'' game to feature 3D gameplay. As the gorilla Donkey Kong (character), Donkey Kong, the p ...
'' and '' GoldenEye 007''. The latter became the definitive
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
of the era for home consoles and led to a spiritual sequel, ''
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
''. Internally at Rare, the Stamper brothers were demanding bosses who continued to work 15-hour days after transitioning into management roles. Chris Stamper continued to code for the company through the mid-90s, while also serving as Rare's chairman and technical director. Tim, the managing director, continued to work on graphics for the company, including backgrounds in ''Donkey Kong Country''. Their younger brother, Stephen, also worked as Rare's operations director. The Stampers encouraged competition between the company's development teams and were involved in the decision-making on every game, even when the company expanded to several hundred employees. A group of employees left in 1997 to work for another Sony-focused studio, while another group left during production for the sequel to ''GoldenEye''. Despite decent reviews, Rare's subsequent games did not appear to meet the high standards of their predecessors, and poor sales led to another staff exodus.


After Rare

After a two-year courtship, Microsoft acquired Rare in 2002, and the Stampers left the company at the beginning of 2007. Tim Stamper's wife continued to work for the company. The brothers were inconspicuous in the public eye for the next decade. Chris Stamper purchased the Eydon Hall estate for £17m in 2004. A decade later, the brothers invested in FortuneFish, a new Nottingham-based mobile game studio started by Tim Stamper's son. FortuneFish released ''Kroko Bongo'', a rhythm-based
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
, in 2017, whose art and music recalled Rare's signature ''Donkey Kong Country''-era style. The company is one of several new ventures planned by the Stampers. Tim Stamper broke with his reputation for secrecy around the same time by posting publicly on
Twitter Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
about Rare's canceled '' Project Dream''.


Legacy

''
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'' described the brothers' software as having "something of a
Beatles The Beatles were an English Rock music, rock band formed in Liverpool in 1960. The core lineup of the band comprised John Lennon, Paul McCartney, George Harrison and Ringo Starr. They are widely regarded as the Cultural impact of the Beatle ...
-scale fandom" in the mid-1980s, and ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' named the brothers among the most influential people in the games industry in 1995. '' Develop'' recognised the brothers as Development Legends at their 2015 Develop Industry Excellence Awards. The 2015 Ultimate and Rare retrospective ''
Rare Replay ''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox ...
'' features a
stamp collection Stamp collecting is the collecting of postage stamps and related objects. It is an area of philately, which is the study (or combined study and collection) of stamps. It has been one of the world's most popular hobbies since the late nineteenth ...
game mechanic, in which the player receives stamps as awards that are used to unlock videos about the companies' past. The choice of "stamps" was in tribute to the Stamper brothers.


References


Bibliography

* * * * * * * {{good article 20th-century British businesspeople 21st-century British businesspeople British technology company founders British video game businesspeople British video game designers British video game programmers Brother duos Business duos Living people Rare (company) people Year of birth missing (living people)