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Timothy John Schafer (born July 26, 1967) is an American
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
. He founded Double Fine Productions in July 2000, after having spent over a decade at
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
. Schafer is best known as the designer of critically acclaimed games '' Full Throttle'', '' Grim Fandango'', ''
Psychonauts ''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of t ...
'', '' Brütal Legend'' and '' Broken Age'', co-designer of '' Day of the Tentacle'', and assistant designer on '' The Secret of Monkey Island'' and '' Monkey Island 2: LeChuck's Revenge''. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
, and a
BAFTA Fellowship The BAFTA Fellowship, or the Academy Fellowship, is a lifetime achievement award presented by the British Academy of Film and Television Arts (BAFTA) in recognition of "outstanding achievement in the art forms of the moving image". The award is t ...
for his contributions to the industry.


Career


College and LucasArts (1989–2000)

Tim Schafer was born on July 26, 1967, in Sonoma, California, the youngest of five children. His father was a doctor and his mother was a nurse. While studying computer science at
UC Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a public land-grant research university in Berkeley, California, United States. Founded in 1868 and named after the Anglo-Irish philosopher George Berkele ...
, Schafer became interested in writing, and took inspiration from
Kurt Vonnegut Kurt Vonnegut ( ; November 11, 1922 – April 11, 2007) was an American author known for his Satire, satirical and darkly humorous novels. His published work includes fourteen novels, three short-story collections, five plays, and five nonfict ...
, who while a publicist at
General Electric General Electric Company (GE) was an American Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1892, incorporated in the New York (state), state of New York and headquartered in Boston. Over the year ...
wrote short stories in the evenings. Schafer opted for a similar course, interning to help develop
database In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and a ...
s for small companies while trying to position himself for an opening in a larger corporation such as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
and
Hewlett-Packard The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company. It was founded by Bill Hewlett and David Packard in 1939 in a one-car garage in Palo Alto, California ...
, but he was rejected by these. He saw an offering at Lucasfilm Games, looking for programmers who could also write game dialog, which piqued his interest. During his application process for the job, he had a somewhat disastrous phone interview with David Fox in which he mentioned being a fan of ''Ballblaster''. Fox informed him that the Lucasfilm Games title was '' Ballblazer'', and that only the pirated version was known as ''Ballblaster'', but despite the misstep, Fox asked Schafer to submit his resume for further consideration.''Rogue Leaders: The Story of LucasArts'' pg. 54 To make up for the phone interview, Schafer sent in a comic of himself applying for and getting the job at Lucasfilm Games, drawn as a text adventure. Schafer was hired by LucasArts in 1989, and his first position was as a "scummlet", a programmer who helped to implement features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest '' Indiana Jones and the Last Crusade: The Action Game'' and implement the NES version of '' Maniac Mansion''. Schafer and Grossman, along with two others, were taught by Ron Gilbert as part of a "SCUMM University" on how to use the engine to set up rooms and puzzles. Later, Gilbert approached Schafer and Grossman, offering them the chance to work on his new project, which would ultimately become the pirate-themed
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
'' The Secret of Monkey Island''. According to series creator Gilbert, Schafer and Grossman were responsible for about two thirds of the game's dialogue. ''The Secret of Monkey Island'' became one of the most acclaimed games of its kind. The same team created the sequel, '' Monkey Island 2: LeChuck's Revenge''. In his first lead role on a game project, Schafer co-designed (with Dave Grossman) '' Day of the Tentacle'', a time-travel comedy adventure and the sequel to Ron Gilbert's ''Maniac Mansion''. Schafer's first solo project, the biker adventure '' Full Throttle'', was released in 1995. He went on to design the highly acclaimed '' Grim Fandango'', a noir
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
set in the
Aztec The Aztecs ( ) were a Mesoamerican civilization that flourished in central Mexico in the Post-Classic stage, post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central ...
afterlife The afterlife or life after death is a purported existence in which the essential part of an individual's Stream of consciousness (psychology), stream of consciousness or Personal identity, identity continues to exist after the death of their ...
featuring characters similar to the
papier-mâché file:JacmelMardiGras.jpg, upright=1.3, Mardi Gras papier-mâché masks, Haiti Papier-mâché ( , , - the French term "mâché" here means "crushed and ground") is a versatile craft technique with roots in ancient China, in which waste paper is s ...
skeleton decorations from the Mexican holiday
Dia De Los Muertos The Day of the Dead () is a holiday traditionally celebrated on November 1 and 2, though other days, such as October 31 or November 6, may be included depending on the locality. The multi-day holiday involves family and friends gathering to pa ...
. ''Grim Fandango'' won many awards, including
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's Game of the Year award of 1998, and Computer Adventure Game of the Year at the 2nd Annual Interactive Achievement Awards.


Double Fine Productions (2000–present)

Schafer worked on an unannounced
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
action-adventure game at LucasArts, but it never entered production. Prior to his departure, a number of other developers were leaving LucasArts as the studio shifted away from adventure games. Schafer was approached by his colleagues with the idea of leaving the company to develop PlayStation 2 games on their own; Schafer was initially wary of this believing he felt secure in his position at LucasArts. He left the company in January 2000, to found Double Fine Productions, where he created the
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
''
Psychonauts ''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of t ...
''. The game was first released on Xbox in North America on April 19, 2005. While the game was met with critical acclaim, including a Game of the Year award from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
, it sold poorly at its initial release and led to financial troubles for its publisher Majesco Entertainment. Double Fine reacquired full rights to ''Psychonauts'' by 2012, allowing them to release the game with improvements for modern systems, and in that year, Schafer stated that "We made more on ''Psychonauts'' n 2012than we ever have before." On March 7, 2007, he hosted the annual
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
. He later hosted it again in 2009. To coincide, Double Fine released a free Flash
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
entitled '' Host Master and the Conquest of Humor'', a pastiche of Schafer's LucasArts games in which the player takes on the role of Schafer backstage at the GDC Awards. Schafer led the development of Double Fine's next game, '' Brütal Legend'', released on October 13, 2009, after a tortuous development route due to having its original publisher
Vivendi Games Vivendi Games (formerly known as CUC Software, Cendant Software, Havas Interactive, Vivendi Universal Interactive Publishing and Vivendi Universal Games) was an American video game publisher and holding company based in Los Angeles. It was foun ...
drop the title following its merge with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in 2008 to be picked up later by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. The game was Schafer's tribute to the music and art of heavy metal and featured voice acting from actor/musician
Jack Black Thomas Jacob "Jack" Black (born August 28, 1969) is an American actor, comedian, and musician. He is known for roles in family and comedy films, in addition to his voice work in animated films. His awards include a Children's and Family Emmy ...
and cameos from rock musicians including
Lemmy Kilmister Ian Fraser Kilmister (24 December 1945 – 28 December 2015), better known as Lemmy Kilmister or simply Lemmy, was a British musician. He was the founder, lead vocalist, bassist and primary songwriter of the metal band Motörhead, of which he ...
, Rob Halford,
Ozzy Osbourne John Michael "Ozzy" Osbourne (born 3 December 1948) is an English singer, songwriter, and media personality. He rose to prominence during the 1970s as the lead singer of the heavy metal music, heavy metal band Black Sabbath, during which per ...
and Lita Ford. Schafer said "For ''Brütal Legend'', I've always seen this overlap between medieval warfare and heavy metal. You see heavy metal singers and they'll have like a brace around their arm and they'll be singing about Orcs. So let's just make a world where that all happens. That all gets put together, the heavy metal, and the rock, and the battling, actually does happen. Let's not flirt around with this; let's just do it." During ''Brütal Legend'' development, Schafer had Double Fine's staff take two weeks away from the game's development to participate in Amnesia Fortnights once a year starting in 2007. This was an internal
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
where the company was split into four teams to make a pitchable game prototype, an idea he compared to what film director
Wong Kar-Wai Wong Kar-wai (born 17 July 1958) is a Hong Kong film director, screenwriter, and producer. His films are characterised by nonlinear narratives, atmospheric music, and vivid cinematography involving bold, saturated colours. A pivotal figure o ...
had used previously. After ''Brütal Legend'' release, the game had generally positive reviews but did not perform as well as expected, and Electronic Arts cancelled the preliminary work Double Fine had started on the sequel. To keep Double Fine above water financially, Schafer went back to the past Amnesia Fortnight projects and selected games they could reasonably expand into full releases. From these, four smaller games were picked up by publishers, and were the first games in Double Fine's history to have project leaders other than Schafer: '' Costume Quest'', '' Stacking'', ''
Iron Brigade The Iron Brigade, also known as The Black Hats, Black Hat Brigade, Iron Brigade of the West, and originally King's Wisconsin Brigade was an infantry brigade in the Union Army of the Potomac during the American Civil War. Although it fought ent ...
'' and '' Once upon a Monster''. The titles helped to keep Double Fine financially stable, and Schafer has continued to implement the Amnesia Fortnight as a yearly process; most of the games that result from these are led by someone other than Schafer. On February 1, 2012, Schafer returned to the role of director in the
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
-based '' Double Fine Happy Action Theater'', a game concept he devised based on ''Once Upon a Monster'' to be able to play a game with his two-year-old daughter that she would be able to enjoy as well. In February 2012, Schafer launched a crowdfunded project for an unnamed
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
via the crowd-sourced
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
, using the placeholder title "Double Fine Adventure"; Schafer stated that he had found publishers extremely wary of an adventure in the current video game industry, and decided to turn to crowdfunding to seek player interest. The game and accompanying documentary were projected to cost . Contributions exceeded that amount by more than three times in less than 24 hours, making it the first Kickstarter project to reach a $2 million figure, and the second most successful project on the website at the time. When the project ended on March 13, funding reached a level of $3,336,371 in Kickstarter with an additional $110,000 from premium pledges. Ultimately, the project culminated in '' Broken Age'', released in two acts over 2014 and 2015. Schafer and Double Fine had been able to negotiate with
The Walt Disney Company The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was founded on October 16 ...
, who acquired Lucasfilm in 2012, to obtain the rights to three of the titles that Schafer had directed there: ''Day of the Tentacle'', ''Full Throttle'', and ''Grim Fandango'', by 2014. Double Fine subsequently released remastered versions of all three games over the following years. Schafer stood in support of
Anita Sarkeesian Anita Sarkeesian ( ; born 1983) is a Canadian-American feminist media critic. She is the founder of ''#Feminist Frequency, Feminist Frequency'', a website that hosts videos and commentary analyzing portrayals of women in popular culture. Her v ...
and other game developers that were being harassed by supporters of
Gamergate Gamergate or GamerGate (GG) was a loosely organized online misogyny, misogynistic online harassment campaign motivated by a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the ...
, a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, that started in August 2014. Schafer hosted the 2015 Game Developer’s Choice Awards on March 5; during the event one of his jokes referenced the #NotYourShield tag connected to the harassment Campaign.
Gamergate Gamergate or GamerGate (GG) was a loosely organized online misogyny, misogynistic online harassment campaign motivated by a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the ...
supporters claimed #NotYourShield was used to demonstrate women and minorities supported their cause, but Schafer's remarks spoke to the wider assessment that the tag's use was largely composed of sockpuppets, which was later proven to be true. Following the event, Gamergate supporters targeted Schafer for harassment by claiming he had been making a joke that mocked the minorities using this hashtag. Gamergate supporters also found other opportunities to target Schafer for harassment, including a decision to expand the scope of ''Broken Age'' after its Kickstarter crowdfunding campaign raised far more than the amount asked for, and a later decision to seek additional funding for the studio by offering the game's first half for sale on
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
. Since then he continues to be an occasional target of harassment from either GamerGate supporters or those who were swayed by the campaign's claims. Schafer joined with other industry leaders with crowdfunding experience to help create the crowdfunding platform Fig in August 2015, serving on its advisory board until March 2020. Through Fig, Schafer announced the sequel '' Psychonauts 2'' in December 2015. In June 2019,
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
announced that it had acquired Double Fine as part of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
. Schafer stated that while he had not been looking to be acquired, he found the opportunity in his talks with Microsoft to be promising; the acquisition would not affect Double Fine's independence and would still allow the company to publish its pending titles on its own choice of platforms, and would provide the financial security needed for Double Fine to be able to concentrate on developing a quality product. Through this support, Double Fine was able to retain several gameplay elements within ''Psychonauts 2'', which was eventually released on August 25, 2021, to critical praise.


Influences and philosophy

In an interview at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
in 2003, Schafer stated that he strives for integrating story into the gameplay, setting a creative goal of someday creating a video game without any cutscenes at all. Furthermore, he said he often sets a story in an established world:
" ten, the world is the initial inspiration for the game. One day I was listening to someone tell me their stories of spending the summer in Alaska. They had hung around this one biker bar, with these people with names like Smilin' Rick and Big Phil. And I thought, 'Wow, what a crazy world that is.' It's so apart from everybody's life, and yet it's right there, it's so mundane in a way. And that's where Full Throttle came from."


Recognition

The press first previewed ''Psychonauts'' at the E3 trade show in 2002, where it won the Game Critics Award for Best Original Game. An hour-long episode of ''
Icons An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, Catholic, and Lutheran churches. The most common subjects include Jesus, Mary, saints, and angels. Although especially ...
'' on the G4 Network documented the last week of the production of ''Psychonauts'' and explored Schafer's career. At the 2006
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
, Schafer and Erik Wolpaw won the award for Best Writing for ''Psychonauts''. Schafer and Double Fine Executive Producer & COO Caroline Esmurdoc also won the award for Best New Studio. In October 2006, Schafer received a
BAFTA The British Academy of Film and Television Arts (BAFTA, ) is an independent trade association and charity that supports, develops, and promotes the arts of film, television and video games in the United Kingdom. In addition to its annual awa ...
video game Best Screenplay award for ''Psychonauts''. In 2012, the
Australian Centre for the Moving Image ACMI, formerly the Australian Centre for the Moving Image, is Australia's national museum of screen culture including film, television, videogames, digital culture and art. ACMI was established in 2002 and is based at Federation Square in Melbo ...
(ACMI) organized the "Game Masters" exhibition, where Schafer was featured as the creator of ''Grim Fandango'', among a few other visionary designers, credited for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games" In 2015, he won the Vanguard Award at Bilbao's Fun & Serious Game Festival. Schafer received the Lifetime Achievement Award from the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
in March 2018. He received a
BAFTA Fellowship The BAFTA Fellowship, or the Academy Fellowship, is a lifetime achievement award presented by the British Academy of Film and Television Arts (BAFTA) in recognition of "outstanding achievement in the art forms of the moving image". The award is t ...
as "a true pioneer of game design, who has pushed the boundaries of the medium through his extraordinary talents" at the
British Academy Games Awards The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive En ...
in April 2018. In February 2023, Schafer was recognized as "a beacon of creativity and innovation in the games industry" by being selected as a Hall of Fame Inductee at the 26th Annual D.I.C.E. Awards by the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
.


Ludography


References


External links

*
Double Fine Productions
Schafer's game development studio
What does the game industry have against innovation?
(a news feature centered on Psychonauts, with comments from Schafer)

(D.I.C.E. Summit 2005)
"Tim Schafer on Memorable Character Design"
( GDC 2004, audio recording)
Tim Schafer
on th
''Monkey Island'' Wiki

Trip to Double Fine
fro
The International House of Mojo

Return to Double Fine
fro
The International House of Mojo


at
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
(1999)
A Conversation with Tim Schafer by Celia Pearce
at GameStudies (2003)
Rebel With a Cause: Traveling through the mind of Tim Schafer
at 1UP.com (2006)
Tim Schafer's KickStarter Project Interview
at DICE (2012) {{DEFAULTSORT:Schafer, Tim 1967 births American video game designers American video game directors American video game programmers BAFTA fellows Double Fine people Game Developers Conference Lifetime Achievement Award recipients Living people Lucasfilm people Microsoft employees University of California, Berkeley alumni American video game writers Xbox Game Studios People from Sonoma, California