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''Threads of Fate'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
developed and published by
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, released for Japan in 1999 and for North America in 2000. The story is split between two protagonists in search of an ancient relic said to grant any wish; the amnesiac Rue who seeks to revive a dead friend, and the banished princess Mint who dreams of conquering the world. Gameplay focuses on action-based combat while exploring dungeon levels featuring minor platforming elements. Beginning development in 1998, director and programmer Koji Sugimoto wanted a light-hearted game to contrast against his work on ''
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
''. The team also aimed for a fully 3D game without pre-rendered cutscenes, which was a challenge on PlayStation hardware. The script was written by
Daisuke Watanabe is a Japanese video game writer employed by Square Enix. He is mostly known for his work on the role-playing video game series ''Final Fantasy'' and the action RPG series '' Kingdom Hearts''. Career Watanabe first became interested in writi ...
based on a world design by Makoto Shimamoto, and the music was composed by
Junya Nakano is a Japanese video game composer. After working for Konami in the early 1990s, he was employed by Squaresoft and then Square Enix from 1995 to 2009. He is best known for scoring '' Threads of Fate'' and co-composing ''Final Fantasy X'' for Squa ...
. The game received generally positive reviews for its combat and graphics, but was a commercial disappointment. Several team members cited the game as influencing their later work.


Gameplay

''Threads of Fate'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
in which players take on the role of dual protagonists Rue and Mint. The playable character is selected at the start of the game. Both campaigns take place in the environments around the hub town Carona, with all environments and characters rendered using 3D graphics. The game is split between Carona and its connected areas, and
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
environments which unlock during the story. Characters have basic movement, a jump which can be used in minor platforming sections, and two action buttons which trigger different attack combinations in real-time. The camera angle is generally fixed in an overhead perspective, but can be adjusted in some dungeon areas. Each character has health points (HP) and magic points (MP). Rather than an
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
-based leveling system, HP and MP are raised through usage in combat; HP rises based on damage taken, and MP on the number of times magic is used. Enemies when defeated can drop items and different types of coins. Both characters have unique combat and gameplay abilities. Rue can collect up to five coins from defeated monsters, allowing him to transform into them and access their abilities. Mint uses dual rings as both melee and projectile weapons, and can combine magic spells with complementary elemental abilities. Each character has unique puzzles related to their abilities, with obstacles changing to fit the character for each playthrough. Monster coins and other collectables can be sold for in-game currency in Carona, which is also where players save their game. Carona also features an item shop, a hostel where characters can recover HP, and a chapel where donations can alter elements within the game. In dungeons, HP and MP is restored with respective bottles dropped by defeated enemies. If character health is reduced to zero, players meet a
game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
screen. They can either restart from an earlier save, return to Carona at a cost of half their items, or restart immediately with new attributes by consuming a Coin of Life. After completing a campaign, a version of
New Game+ New or NEW may refer to: Music * New, singer of K-pop group The Boyz * ''New'' (album), by Paul McCartney, 2013 ** "New" (Paul McCartney song), 2013 * ''New'' (EP), by Regurgitator, 1995 * "New" (Daya song), 2017 * "New" (No Doubt song), 1 ...
allows unlocked abilities to carry over from older playthroughs and unlock secret areas. Within each campaign there are also unique
mini-game A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s which can unlock bonus items.


Synopsis

''Threads of Fate'' follows two different characters: an amnesiac named Rue, and a princess named Mint. Rue witnesses his friend and caretaker Claire being killed by an armoured man and seeks to revive her. Mint, the selfish princess of the East Heaven Kingdom, is removed from power and banished by her sister Maya, vowing to reclaim her throne and conquer the world. Rue and Mint end up in a parallel quest for the "Relic", an artifact left by the magically-gifted Aeon people said to grant any wish. The two often cross paths, initially at odds but ending up helping each other as they explore ruins related to the Aeon people. They are both confronted by the Doll Master, the man who killed Claire and supported Mint's banishment, as he also seeks the relic. It is revealed that both the Doll Master and Rue are "Dolls", artificial beings created to serve the Aeon Valen and ensure his resurrection, as he preserved his spirit within the sought-after relic, dubbed the Dewprism. Depending on the protagonist, the story varies, though both end up in Valen's fortress, which is activated by Doll Master. On Rue's path he overpowers Doll Master and confronts Valen. Valen first attempts to use a restored Claire as his vessel, then tries to possess Rue but is blocked by Claire's spirit. The rebellious Doll Master attacks Valen and is killed, and Rue kills Valen, reviving Claire in the process. In her route, Mint is recruited by Maya after Doll Master overtakes the East Heaven Kingdom, and the sisters mend their differences as they defeat Doll Master. The two then defeat Valen after he successfully possesses Rue. In both routes, the Dewprism is destroyed after Valen merges with it in a final attempt to avoid death. Upon completing both campaigns, Rue adopts another one of Valen's Dolls, and Mint persuades Rue to join her search for an Aeon artifact.


Development

''Threads of Fate'', known in Japan as ''Dewprism'', was created by Koji Sugimoto. Sugimoto had worked as a programmer at ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' developer
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
on multiple notable titles, including ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'' and ''
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
''. Sugimoto acted as director, and lead co-programmer with Masaki Kobayashi. The producer was
Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. Biography I ...
. Makoto Shimamoto created the world design and setting alongside drafting character scenarios. The script was written by
Daisuke Watanabe is a Japanese video game writer employed by Square Enix. He is mostly known for his work on the role-playing video game series ''Final Fantasy'' and the action RPG series '' Kingdom Hearts''. Career Watanabe first became interested in writi ...
, who was a newcomer to Square with a background of writing game
novelization A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book, or video game. Film novelizations were particularly popular before the advent ...
s. Yaeko Sato handled cutscene direction. The battle system was co-designed by Haruyuki Nishida and Takeo Fujii. Following his work on ''Xenogears'', which focused on mature themes and characters, Sugimoto wanted to create something accessible for younger players with humor and a simple story set in a world of bright designs and aesthetics. He also wanted to create an action game that could be played by those of low skill level. Additionally, he wanted to use his experience with the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
hardware to create a fully 3D game. Sugimoto produced a prototype and presented it to Square, which was encouraging smaller projects at the time. Once approved, Sugimoto gathered a small team of twenty former ''Xenogears'' developers. Development began in March 1998 and lasted one and a half years. Despite the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
being close to release, Square had opted to continue developing for the PlayStation due to its large audience. Rue's transformation mechanic, suggested and implemented by the battle designers, increased the team's workload as they needed to program all the monster forms he could use. To counterbalance Rue's transformation skills, Sugimoto made Mint a magic user with a unique fighting style. To avoid repetition, the team created "gimmicks" and alternate routes while preserving their goal of creating compelling gameplay in a 3D space. The development was described by Sugimoto as having "many twists and turns", with the team avoiding many problems thanks to their extensive experience in 3D graphics. Many team members worked overtime to complete the game, with incidents including staff sleeping in the office and motion designer Yuichi Kikuchi having nightmares about the characters. Watanabe was brought on half a year into development, writing the script based on Shimamoto's world design and taking over full creative duties "little by little" during development. Originally Mint was going to be the sole protagonist as Sugimoto wanted to target a female audience, but then decided to broaden its potential demographic with two characters that would share graphical assets in their campaigns. The cast was kept small to place greater focus on the characters. Originally having only one scenario, Watanabe expanded the scenario into two parallel narratives with different endings, doubling his initial workload. Rue's rivalry with Doll Master was in place before Watanabe joined, but Mint had very little planned aside from hunting treasure. Under Watanabe, Mint took on her current world-conquering ambitions, and Maya was added as a middle ground between the two protagonists. He also wrote alternate interactions depending on the current protagonist, reflecting how people might behave differently when talking to others. Sugimoto created several of the jokes, and later commented that Sato's camera work added to the atmosphere. Rue, Mint and Maya were designed by Tsutomu Terada, who also worked on promotional artwork. Tadahiro Usuda designed the supporting cast, while Hiroyuki Nagamine was monster designer. Sugimoto had liked Terada and Usuda's artwork for ''Xenogears''. The art design of the game's world was described by map texture designer Koji Ichimura as "neither realistic nor anime". Terada was involved at an early stage, with his designs persisting as the characters' personalities and roles changed. Usuda felt that the in-game models for his designs looked better than his sketch versions. In keeping with the overall tone, Nagamine's monster designs were mostly designed not to be scary, and characters were given were flamboyant and energetic animations. Sugimoto created calculations where a character's eye sprites could focus on different preset lines of sight to add realism to cutscenes. Additional movements were hand-animated, such as the flowing cloth in a character's outfit.


Music

The music was composed, arranged and produced by
Junya Nakano is a Japanese video game composer. After working for Konami in the early 1990s, he was employed by Squaresoft and then Square Enix from 1995 to 2009. He is best known for scoring '' Threads of Fate'' and co-composing ''Final Fantasy X'' for Squa ...
, whose previous work at Square included ''
Another Mind ''Another Mind'' is the debut release from Hiromi Uehara, a jazz and jazz fusion pianist. It was released in 2003 and received the award for foreign jazz album of the year in the 2004 Japan Annual Gold Disc Awards. Reception Peter Marsh of BBC s ...
''. He began working on the soundtrack in September 1998, composing between forty and fifty songs and getting them into the game starting in March 1999. He created the score using a Roland SC-88Pro, as he had done with ''Another Mind'', and drew inspiration from multiple other game projects and music albums when creating the score. The music was composed to match both the lighter tone of the game's story, and the 3D design. The first track Nakano composed was "The Mystery of East Heaven Kingdom", intended as a conversational piece. His final track, created as a late request by the staff, was the second boss theme. The game's main theme, which plays during the opening demo movie, was composed quickly as Sugimoto felt the intended track did not fit with its presentation. That track was repurposed into Mint's end credits theme. Due to space limitations, some completed tracks were removed from the game. The soundtrack remained one of Nakano's personal favorites out of his work. The sound design was overseen by Hidenori Iwasaki. To match the aesthetic and narrative tone, Iwasaki made most of the sounds non-threatening and cartoonish, making an exception for the Doll Master. Much of the instrumental elements were taken from sound sample collections. A two-disc soundtrack album was published on November 20, 1999 by
DigiCube DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Di ...
. The album was reissued by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
on July 17, 2006. Nakano attributed the reissue to fan demand over the seven years since the original album's release. The theme "Battle" was included in the compilation album ''Square Enix Battle Tracks Vol.3 Square 1999〜2000''.


Release

The game was announced under its Japanese title ''Dewprism'' in May 1999. It was released in Japan on October 14, 1999. A strategy guide was published that same month by DigiCube. Watanabe wrote a short story for inclusion in the guide. DigiCube also released themed merchandise in the form of a printed T-shirt, a plush toy based on one of the game's enemies, and a telecassette cover illustrated by Terada. The game was later re-released in Japan under the "Ultimate Hits" label on January 27, 2007 by Square Enix. A North American release was confirmed in July 1999 alongside ''
Chrono Cross is a 1999 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for t ...
'' and ''
Legend of Mana ''Legend of Mana'' is a 1999 action role-playing game developed and published by Square for the PlayStation. It is a spin-off of the ''Mana'' series. Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa' ...
''. The game was published in North America on July 18, 2000 by Square Electronic Arts, a Western publishing house co-managed with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. For its Western release, the title was changed from ''Dewprism'' to ''Threads of Fate''. The localization was led by Ryosuke Taketomi and Maki Yamane. An interactive
game demo A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos. Distribution In the early 1990s, ...
was packaged with early copies of ''
Vagrant Story is a 2000 action role-playing game developed and published by Square for the PlayStation. The game has been re-released by Square Enix through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. '' ...
'', featuring the beginning of the game up to the first boss. ''Threads of Fate'' formed part of a campaign run by Square Electronic Arts dubbed "Summer of Adventure 2000", releasing PlayStation titles each month between May and September with special bonuses.


Reception

''Threads of Fate'' sold over 111,000 units in Japan by the end of 1999. Sugimoto noted that the game did not sell well, attributing this to competition from other major titles by both Square and other companies. The gameplay met with general praise. Japanese gaming magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' was positive the gameplay's simplicity, and Chris Baker of ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' cited it as one of the best action RPGs of the time after ''
Brave Fencer Musashi is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-pla ...
''. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' found the combat enjoyable and simple, but criticized the targeting system and the "boring" level design. The reviewers for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' all criticised a lack of gameplay depth. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Andrew Vestal praised the gameplay and variety between the two characters, but felt the game was too short. David Smith, writing for ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', cited the gameplay as simple yet enjoyable and the platforming elements as more challenging than frustrating. Samuel Bass of ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' praised the gameplay and controls, though noted its fast pace might be off-putting to fans of Square's slower-paced RPG titles. ''RPGFan'' writer Stahn Mahn enjoyed the gameplay despite its simple design. Andrew Long of ''RPGamer'' felt the game was repetitive in its combat and character progression, including Rue's monster designs. Critics had mixed opinions on the game's difficulty, and several reviewers found issues with the in-game camera and controls. Journalists generally liked the 3D graphics. ''Famitsu'' praised the art design's quality, while Bass lauded the real-time cutscenes. The graphics were one of the few parts of the game which ''Electronic Gaming Monthly'' awarded praise. Baker disliked the lack of unique environments between the two campaigns, while Vestel positively described the graphics as "simple yet striking". Smith noted the quality of character models compared to environments. Mahn praised the 3D and aesthetic design, additionally lauding the character animation as some of the best on the platform. Long positively noted the graphical style, while ''GamePro'' felt the environments were less polished than the character models. The music and sound design saw mixed reactions. Smith cited the music as good though not on the same level as other Square titles, while Mahn was mixed on both the music and sound design. Long praised the music as the game's standout element due to its unconventional style. ''GamePro'' found the sound design poor and the music mostly underwhelming. The story also saw positive responses. Baker noted that the story, while "a bit juvenile" in places, was complex and featured an excellent localization. ''GamePro'' noted that Rue's story was engaging from the start, while Mint's had a more unique story as her character develops. Vestel described the characters as the game's main strength, highlighting the localization as one of Square's better efforts. Smith enjoyed the light-hearted storytelling and characters, and again praised the localization. Bass praised the narrative's transformation from a simple opening to an epic ending. Mahn described the two scenarios as "one of the highlights" of ''Threads of Fate''. Long faulted the localization for punctuation and spelling mistakes, but described the story as fun, if also simple. However, ''Electronic Gaming Monthly'' felt that the story lacked interesting characters, and took too long to become interesting.


Legacy

The director Sugimoto has stated that the game became a favourite both with Square fans, and staff within the company including
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and '' Final Fantasy X'', and the producer of the ''Final ...
and
Yasumi Matsuno is a Japanese video game designer and writer. Matsuno was first introduced to video games in arcade game, arcades while waiting for the train, and first played ''Space Invaders'' and ''Xevious'' there. He attended Hosei University for foreign ...
. Sugimoto teased his ideas for a sequel in the game's ending, but became busy with mastering development on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. Square rejected a sequel pitch in 2004, and the game market shifted away from home consoles by the mid-2010s. Sugimoto has expressed interest in returning for a sequel in 2015. Watanabe highlighted ''Threads of Fate'' as giving him confidence writing female characters, informing his work on
Yuna Yuna may refer to: Places * Yuna, Western Australia *Yuna River, Dominican Republic People *Yuna Kagesaki (born 1973), Japanese manga artist * Song Yoon-ah (born 1973), South Korean actress *Yuna Ito (born 1983), American-Japanese singer *Yuna ...
and
Lightning Lightning is a natural phenomenon consisting of electrostatic discharges occurring through the atmosphere between two electrically charged regions. One or both regions are within the atmosphere, with the second region sometimes occurring on ...
from the ''Final Fantasy'' series. Nakano attributed ''Threads of Fate'' with maturing his musical style, shaping the style he used in ''
Final Fantasy X is a 2001 role-playing video game developed and published by Square (video game company), Square for PlayStation 2. The tenth main installment in the ''Final Fantasy'' series, it is the first game in the series to feature fully 3D computer gra ...
''. ''Threads of Fate'' was re-released in Japan through
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
on June 23, 2010. A North American PSN release followed on April 18, 2011. Character outfits from ''Threads of Fate'' were featured in a 2016 collaboration with Square Enix's mobile game, ''Rampage Land Rankers''.


Notes


References


External links

* {{DEFAULTSORT:Threads Of Fate 1999 video games 3D platformers Fantasy video games PlayStation (console) games PlayStation (console)-only games PlayStation Network games Role-playing video games Single-player video games Square (video game company) games Video games developed in Japan Video games featuring female protagonists Video games scored by Junya Nakano