mathematical analysis
Analysis is the branch of mathematics dealing with continuous functions, limit (mathematics), limits, and related theories, such as Derivative, differentiation, Integral, integration, measure (mathematics), measure, infinite sequences, series (m ...
of
game mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
(usually in
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
) to discover optimal
strategies
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
and
tactics
Tactic(s) or Tactical may refer to:
* Tactic (method), a conceptual action implemented as one or more specific tasks
** Military tactics
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefiel ...
. Theorycraft involves analyzing statistics, hidden systems or underlying game code in order to glean information that is not apparent during normal
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
. Theorycraft is similar to analyses performed in sports or other games such as baseball's
sabermetrics
Sabermetrics, or originally SABRmetrics, is the empirical analysis of baseball, especially baseball statistics that measure in-game activity. Sabermetricians collect and summarize the relevant data from this in-game activity to answer specific que ...
. The term has been said to come from
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
players as a
portmanteau
A portmanteau word, or portmanteau (, ) is a blend of wordsgame theory" and "StarCraft".
Theorycraft is prominent in
competitive gaming
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
(such as
multiplayer games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
,
speedrunning
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit gl ...
and
racing
In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific go ...
events), where players attempt to gain competitive advantage by analyzing game systems. As a result, theorycraft can lower barriers between players and
game designers
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
. Game designers must consider that players will have a comprehensive understanding of game systems and players can influence design by exploiting game systems and discovering dominant or unintended strategies.
Theorycrafting proven to be potent usually finds inclusion in the metagame. Theorycrafting knowledge is often communicated through
online communities
An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may fe ...
.
The way players theorycraft varies from game to game but often games under the same
genres
Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
will have similar theorycrafting methods. Communities develop standardized ways to communicate their findings, including use of specialized tools to measure and record game data; terminology; and simulations to represent certain data.
The term theorycraft can be used in a pejorative sense. In this sense, "theorycraft" refers to naïve or impractical theorizing that would not succeed during actual gameplay.
See also
*
Econometrics
Econometrics is the application of statistical methods to economic data in order to give empirical content to economic relationships.M. Hashem Pesaran (1987). "Econometrics," '' The New Palgrave: A Dictionary of Economics'', v. 2, p. 8 p. 8� ...
*
Reverse engineering
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...