''The Wizard Knight'' is a series of
epistolary novel
An epistolary novel () is a novel written as a series of letters between the fictional characters of a narrative. The term is often extended to cover novels that intersperse other kinds of fictional document with the letters, most commonly di ...
s written by
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
and
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
author
Gene Wolfe
Gene Rodman Wolfe (May 7, 1931 – April 14, 2019) was an American science fiction and fantasy writer. He was noted for his dense, allusive prose as well as the strong influence of his Catholic faith. He was a prolific short story writer and no ...
. It chronicles the journey of Able of the High Heart, an
American boy transported to a magical world and supernaturally aged to adulthood. Able (which is not his real name, but rather the name given to him) becomes a
knight
A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity.
The concept of a knighthood ...
, and because of his connection with the magical and spiritual elements of the world around him is soon also dubbed a
wizard.
Like many of Wolfe's writings, ''The Wizard Knight'' is characterized by a
first person narrator – in this case, someone who tells events in fragmentary ways, out of order, and with omissions and connections that must be puzzled out later – though he is not an
unreliable narrator
In literature, film, and other such arts, an unreliable narrator is a narrator who cannot be trusted, one whose credibility is compromised. They can be found in a wide range from children to mature characters. While unreliable narrators are al ...
.
The two volumes in the series are:
*''The Knight''
*''The Wizard''
Cosmology
The setting of the novel features elements from
Norse, as well as
Christian theology
Christian theology is the theology – the systematic study of the divine and religion – of Christianity, Christian belief and practice. It concentrates primarily upon the texts of the Old Testament and of the New Testament, as well as on Ch ...
and a smattering of European sources, such as
Arthurian
According to legends, King Arthur (; ; ; ) was a king of Britain. He is a folk hero and a central figure in the medieval literary tradition known as the Matter of Britain.
In Welsh sources, Arthur is portrayed as a leader of the post-Ro ...
myth, and involves a seven-tiered world that is separate, but not completely detached, from ours.
The kingdom that Able is taken to is called Celidon, and lies in the middle world, ''Mythgarthr''. The world above it, ''Skai'', is the domain of the Overcyns, who are roughly analogous to the
Æsir
Æsir (Old Norse; singular: ) or ēse (Old English; singular: ) are deities, gods in Germanic paganism. In Old Nordic religion and Nordic mythology, mythology, the precise meaning of the term "" is debated, as it can refer either to the gods i ...
of
Norse mythology
Norse, Nordic, or Scandinavian mythology, is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia as the Nordic folklore of the modern period. The ...
, and to whom the inhabitants of Mythgarthr properly owe fealty. Terrible
giants
A giant is a being of human appearance, sometimes of prodigious size and strength, common in folklore.
Giant(s) or The Giant(s) may also refer to:
Mythology and religion
*Giants (Greek mythology)
* Jötunn, a Germanic term often translated as 'g ...
called "The Giants of Winter and Old Night", also dwell there, and are their foes. Above Skai is ''Kleos'', which, being far from Mythgarthr, is not much explained. Two of its inhabitants are introduced: Parka, a being much like one of the
Norns
The Norns ( , plural: ) are a group of deities in Norse mythology responsible for shaping the course of human destinies.''Nordisk familjebok'' (1907)
The Norns are often represented as three goddesses known as Urd ( Urðr), Verðandi, and S ...
, and Michael, who is much like the
archangel Michael
Michael, also called Saint Michael the Archangel, Archangel Michael and Saint Michael the Taxiarch is an archangel and the warrior of God in Christianity, Judaism, and Islam. The earliest surviving mentions of his name are in third- and second ...
. The Overcyns of Skai owe their obedience to those who dwell in Kleos. The highest world is ''Elysion'', and only The Most High God lives there.
Below Mythgarthr is the world ''Aelfrice'', which is primarily peopled by small elemental beings called the
Aelf. They belong to a number of clans such as the Fire Aelf and the Moss Aelf, and were themselves created by the
collective creature Kulili, who lives in Aelfrice still. The Aelf properly owe their worship to the people of Mythgarthr, who they call the "old gods", but often stray in their faithfulness, sometimes even tricking humans into worshiping them. Below Aelfrice is ''Muspel'', a world of fire and
dragons
A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depict ...
. Last and lowest is ''Niflheim'', the world of The Most Low God.
Time flows more rapidly the higher one ascends in the worlds; Able spends short times in Aelfrice and Muspel and returns to Mythgarthr to discover weeks or months have passed; similarly, he spends decades in Skai and returns to find only a week has passed. It is implied that time stops completely in Niflheim and is infinitely fast in Elysion.
Characters
* The narrator, who calls himself Sir Able of the High Heart. From the beginning, Sir Able wants two things: to be a knight and to win the love of Disiri the Mossmaiden. He says that he is an American and his book is written for his brother Ben.
* Gylf, a magical dog-like creature which is capable of transforming into a terrifying creature larger than a horse. Gylf speaks occasionally, but rarely, in front of anyone other than Sir Able; he is a hound that once belonged to the Valfather and has fallen from Skai.
* Toug, a boy that Sir Able meets with early in his travels who later becomes his squire, then a knight in his own right. Toug has a sister Ulfa who is a villager in the first book, but leaves her village to search for Sir Able in the second book.
* Garsecg, a character for whom there is a great deal of conflicting information. Garsecg first appears to be a powerful Aelf leader, but he is eventually revealed to be a half human half dragon being named Setr as well. Garsecg awakens Sir Able's knowledge of "the power of the sea", which heals him from a grievous wound and sometimes gives him super human strength and physical abilities. He is simultaneously Sir Able's friend and enemy, and a tyrant and protector of Aelfrice.
* Sir Ravd, the first knight who Sir Able meets. Sir Able admires Sir Ravd and adopts Sir Ravd's belief that honor, not money, or armor, or accolades makes a knight a knight. "It is honor, Able. A knight is a man who lives honorably and dies honorably, because he cares more for his honor than for his life."
[The Wizard Knight, Chapter 4]
* Disiri, the Queen of the Moss Aelf. She calls herself the moss maiden. She has the power to change people and she uses this power early in the story to transform Sir Able from a boy to an enormously strong man.
* Pouk, a one-eyed seaman who becomes Sir Able's servant.
* Uri and Baki, two fire aelf whom Sir Able appears to rescue from their slavery to Garsecg/Setr. They claim to be Sir Able's slaves, and frequently help him and attempt to seduce him.
* Mani, a talking cat. The former familiar of a witch. Mani is very selective in who he will talk around.
* Svon, the squire of Sir Ravd. He takes an instant dislike to Sir Able.
* Org, an ogre who becomes a servant of Sir Able.
Synopsis
Throughout ''The Wizard Knight'', Sir Able meets with strange and powerful creatures who give him various gifts. Disiri gives him the gift of sudden manhood and great strength. Some of the Earth Aelf (Bodachan) give him the magical dog Gylf. Garsecg gives him the power to call upon the ocean's waves to increase his strength and stamina. Two Fire Aelf, Baki and Uri, serve Sir Able after swearing allegiance to him.
Able's character is that of a young American boy from the modern era who is captured by Aelf, who bring him to the land of Aelfrice and eventually release him in Mythgarthr. His memories of that time in Aelfrice are non-existent, though, apparently removed by the Aelf. In Mythgarthr he falls in love with Disiri, the Queen of the Moss Aelf, and would do anything to be with her and for her to love him.
The first book finds Sir Able on a quest to find the sword Eterne, which Disiri says would be used by a knight worthy of her. Sir Able meets with Sir Ravd, who teaches him something of what it means to be a knight, then is killed by bandits. Sir Able takes a sea voyage to meet with Sir Ravd's lord but the ship is waylaid by cannibal barbarians called Osterlings and Sir Able is wounded. Sea Aelf take Able to Aelfrice to meet with Garsecg who teaches him about the ocean and shows him how to heal himself.
Sir Able returns to Mythgarthr but has difficulty in convincing the knights of Duke Marder that he is also a knight. After a brawl in which Sir Able is nearly killed, he accepts a knightly quest to hold a pass against all comers till the snow closes it. On his way to the pass he joins company with a talking cat named Mani and then a diplomatic expedition led by Baron Beel who is taking presents to Gilling, king of the Angrborn, the giants of Mythgarthr, in an attempt to bring an end to the constant warfare between the giants and the human kingdom of Celidon.
Sir Able enters the world of Aelfrice again and finds the sword Eterne, which he is able to wield. With the sword he slays the dragon Grengarm, dying in the process (although this is not made clear until well into the second book). He is brought by Alvit, a
Valkyrie
In Norse mythology, a valkyrie ( or ; from ) is one of a host of female figures who guide souls of the dead to the god Odin's hall Valhalla. There, the deceased warriors become ('single fighters' or 'once fighters').Orchard (1997:36) and Li ...
to the Valfather's castle in Skai, the realm above Mythgarthr (a clear parallel to the Norse idea of
Valhalla
In Norse mythology, Valhalla ( , ; , )Orchard (1997:171–172) is described as a majestic hall located in Asgard and presided over by the god Odin. There were five possible realms the soul could travel to after death. The first was Fólkvang ...
). This is the end of the first book.
The second book, ''The Wizard'', begins with Toug helping Baron Beel's diplomatic expedition in the capital city of the giants. Soon Sir Able reappears, riding a young unicorn that can fly (though it has no wings) and wielding Eterne. Sir Able has been 20 years with the Valfather fighting the giants but has now returned to Mythgarthr. Only a week or so has passed in the world of the other human characters. Sir Able now has the powers of a being of Skai but he cannot use his those powers because he promised the Valfather that he would not.
The diplomatic expedition to Jotunland, the land of giants, ends badly as the king of giants is mortally wounded during a staged combat. Baron Beel's daughter, Idnn, marries the king of the giants shortly before he dies, and then claims rule over the giantesses of Jotunland. With Sir Able's help, Baron Beel's expedition retreats back to the realm of men, defeating a host of giants along the way.
Another war is going on, fought between king Arnthor's army and the army of the cannibal Osterlings. Sir Able fights and wins a great combat with the undead champion of the king's sister Morcaine, and then is granted an audience with the king. He delivers a speech which angers the king, and is imprisoned for more than a year. He leaves Mythgarthr and travels with Lord Escan to Aelfrice and the worlds under it.
With the king dying and the Osterlings nearly victorious, Sir Able returns with Lord Escan to Mythgarthr and his force meets up with the king's army at Burning Mountain. Able convinces the king to give up the mountain to retreat and gather his forces. After they gather more forces, a final battle is waged against the Osterlings. Sir Able commands the Aelf to come to their aid, and as he is a being of Mythgarthr and a god to the Aelf, they comply. The battle is won, and he leaves Mythgarthr to live with Disiri in the land of the Moss Aelf. The book then goes on to state in the last few pages that Michael (from Kleos) has a request from his master for Sir Able to be his champion, and also that Michael has found a way to transport the book (written as a letter to Ben (Sir Able's brother)) back to America so that Ben can read it. This is the end of the second book.
Publication information
References
{{DEFAULTSORT:Wizard Knight, The
American fantasy novels
Fantasy novel series
Novels by Gene Wolfe
High fantasy novels
Tor Books books
Victor Gollancz Ltd books
American novel series