''The Matrix Online'' (abbreviated as ''MxO'') is a discontinued
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) initially developed by
Monolith Productions
Monolith Productions, Inc. was an American video game developer based in Kirkland, Washington. The company was a subsidiary of Warner Bros. Games from August 2004 until its shutdown in 2025. It formerly published third-party games in the 199 ...
and later, a few months after launch, by
Sony Online Entertainment
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in ...
. It was advertised as a continuation of the storyline of
''The Matrix'' films, as
The Wachowskis
Lana Wachowski (born Larry Wachowski, June 21, 1965) and Lilly Wachowski (born Andy Wachowski, December 29, 1967) are American film and television directors, writers and producers. The sisters are both trans women.
Together known as the Wacho ...
, the franchise's creators, gave their blessing to the notion of
gamers "inherit
ngthe storyline". The game began closed beta-testing in June 2004 which was then opened for people who pre-ordered the game in November 2004.
Warner Bros.
Warner Bros. Entertainment Inc. (WBEI), commonly known as Warner Bros. (WB), is an American filmed entertainment studio headquartered at the Warner Bros. Studios complex in Burbank, California and the main namesake subsidiary of Warner Bro ...
and
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
released ''MxO'' on March 22, 2005 in the United States. It was released in Europe on April 15, 2005. In June, Warner Bros. sold the rights to the game to Sony Online Entertainment, and the game's development and operation was transferred to the latter on August 15, 2005. Sony Online Entertainment shut down operation of the game on July 31, 2009.
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
backed out of an agreement to co-publish the game, not long after canceling plans for another MMORPG. Ubisoft and Warner Bros. stated that this did not have a negative impact on their relationship. At the time, doubts about the game circled within the industry, based on the lackluster reception of the second and third ''The Matrix'' films and an overcrowded MMORPG market.
Gameplay
In ''The Matrix Online'', the player assumes the role of a
redpill, a human who was formerly trapped inside the
Matrix
Matrix (: matrices or matrixes) or MATRIX may refer to:
Science and mathematics
* Matrix (mathematics), a rectangular array of numbers, symbols or expressions
* Matrix (logic), part of a formula in prenex normal form
* Matrix (biology), the m ...
and has since been freed and shown the truth of humanity's imprisonment. When creating a new character, the player is given the choice of taking a blue pill that will return them to their former life (quit the game) or a red pill, which will free their mind from the Matrix and allow them to take the body of a physical human and experience reality. Characters who are unaware of the fact that they are in the simulation are often referred to as "bluepills" because they have either taken the blue pill or have not been given the choice yet. People who are aware of the simulation (players) are referred to as "redpills" because they have taken the red pill (or, in very rare cases, when a character has self-substantiated out of the Matrix on their own). Following the choice between the two pills, the player is then taken through a basic tutorial of the game's mechanics, including mission interaction and the combat system. After the tutorial, they are then free to roam the Mega City (the large metropolis that the entire Matrix story is set in).
Combat
Combat in the game is divided into two separate parts: Free-fire and
Interlock. Free-fire mode allows for large gun battles to take place, while Interlock is often broken down into bullet-time-affected martial arts moves and close-quarters gunfire.
There are three main
classes in ''The Matrix Online'':
Coder,
Hacker
A hacker is a person skilled in information technology who achieves goals and solves problems by non-standard means. The term has become associated in popular culture with a security hackersomeone with knowledge of bug (computing), bugs or exp ...
, and
Operative. Coders create a special "
simulacrum
A simulacrum (: simulacra or simulacrums, from Latin ''wikt:simulacrum#Latin, simulacrum'', meaning "likeness, semblance") is a representation or imitation of a person or thing. The word was first recorded in the English language in the late 16 ...
" that fights for them. Hackers manipulate the code of the Matrix to affect friends and enemies from a distance, either damaging them, downgrading their combat abilities, or healing them and upgrading their powers. Operatives are the common soldiers seen from the movies - Martial Artists, Gunmen, and the new Spy class, which revolves around stealth fighting and knife throwing. Magazines never seem to run out of bullets and knife throwers also have an unlimited supply.
In free-fire mode, operatives exchange damage with each other. Gunmen and Hackers are well-equipped for this, with their ranged attacks and abilities. Martial Artists must get close to their targets to be effective, and although a Spy's most dangerous abilities are initiated out of Interlock, they also pull their opponents into Interlock. Each attack or ability is used at timed intervals, based on the system of damage per second (D.P.S.). For example, the strongest
rifle
A rifle is a long gun, long-barreled firearm designed for accurate shooting and higher stopping power, with a gun barrel, barrel that has a helical or spiralling pattern of grooves (rifling) cut into the bore wall. In keeping with their focus o ...
in the Matrix does 15 damage points per second and has a fire rate of 3.5 seconds, which, in free-fire, causes the rifle to have a base damage of 52.5, to be altered by the player's own stats. Opposed to such, a Hacker's stronger attack ability such as Logic Barrage 4.0 does 63 D.P.S., but with a short casting timer, does base damage of only 120-180 damage.
In Interlock or Close Combat, two players exchange damage in rounds. Each round lasts exactly four seconds. For each round, the two players' accuracies are pitted against each other's defenses, which are slightly affected by a random "luck" roll. There are three different outcomes to a round: hit-hit, hit-miss, or miss-miss. In hit-miss, one of the players will hit the other while dodging or blocking their attack. In miss-miss, both players will parry each other without doing damage. In hit-hit, one player will damage the other, only to be damaged themselves in a counterattack. When special abilities are used, however, there can be no hit-hit round, although the miss-miss round can still apply.
When taking or dealing damage, one player's damage influences are pitted against another player's resistance influences of the same damage type (i.e. a gunman's ballistic damage versus an opponent's ballistic resistance). Higher resistance versus lower damage means that the defending player will not take as much damage.
When attacking or defending against attacks, one player's accuracy influences are pitted against another's defense influences of the same attack type.
There is no turn-based combat in the Matrix Online. All combat takes place in "real-time", and large-scale battles are often decided by the sheer numbers of forces of one side versus others. Amassing a large number of players to control the battlefield is affectionately dubbed "
zerging".
Items that characters drop in the game world can be picked up, granting powers to the player that lugs them around. These are called "luggables".
Classes
''The Matrix Online'' has a unique class system. Players can load abilities they have either purchased or produced (by the ''Coder'' class, known in-game as ''coding'') at ''Hardlines'', provided they have enough memory and the abilities that precede the loading one. These abilities can then be switched out at a Hardline at a moment's notice. This leads to a very flexible class system, without players being stuck in one class.
The three main archetypes are Hacker, Coder, and Operative. They are similar to the classes Mage, Crafter, and Fighter in other MMORPGs. These classes then branch out into sub-classes, with Coder, for example, is divided into Programmer (out of a battle item and ability maker) and Code Shaper (creates simulacrums to fight with, similarities to a necromancer/summoner in other MMOG's). The game has a total of 21 end-game classes with an additional two stubs.
Missions and organizations
After an initial set of introductory missions, players can join one of three organizations working in the Matrix, each with a different set of goals, beliefs, and methods: Zion, the Machines, and the Merovingian.
In order to receive increasingly critical and sensitive missions, players are expected to run missions for their chosen organization, which will increase their standing with their chosen organization but will also lower it with the other two.
Zion/Nirvana:
Zion
Zion (; ) is a placename in the Tanakh, often used as a synonym for Jerusalem as well as for the Land of Israel as a whole.
The name is found in 2 Samuel (), one of the books of the Tanakh dated to approximately the mid-6th century BCE. It o ...
is the last remaining human city on Earth, hidden deep underground and is concerned chiefly with protecting its citizens from the Machines who see those who have "awakened" as a threat to those still connected to the Matrix. Those who choose to work for Zion usually enlist in the Zion Military and see this as the best way to protect the ideals of freedom.
Machines:
The main motivation for choosing to side with the Machines is that this organization is seen as the most conducive towards maintaining the status-quo of the Matrix and protecting the lives of those still connected to it, i.e., bluepills. However, there are also those who feel that the only way to improve relations between man and machine is to work with them as closely as possible and see joining this organization as the best way to do so.
Merovingian:
Those who work for the
Merovingian
The Merovingian dynasty () was the ruling family of the Franks from around the middle of the 5th century until Pepin the Short in 751. They first appear as "Kings of the Franks" in the Roman army of northern Gaul. By 509 they had united all the ...
are in a unique position in that they need not concern themselves with the traditional hostilities between Zion and the Machines, preferring instead to act only when the situation would prove advantageous for themselves or the organization as a whole. However, this organization has also been chosen by some players as it is the only one out of the three that fights to protect the
Exiles who reside within the Matrix.
Sub-organizations:
Players cannot run missions for these organizations although in storyline terms they are now quite separate from their original "parent" organization, even receiving their own Live Events:
*EPN - E Pluribus Neo'' (Zion as parent organization)'':
Members of EPN are devoted to what they deem "Neo's legacy". This mostly involves giving all human beings the opportunity to question the true nature of their "reality", the Matrix, and to have the choice of the red or blue pill. Very much against the Machines, and Cypherites in particular, there are some more fundamentalist schools of thought within this organization who believe that the only solution to humanity's problems is to free the entire human population from the Matrix. They are led by
The Kid with his old friend, Shimada - who also acts as their mission controller.
*Cypherites ''(Machines as parent organization)'':
Usually seen as the more extreme elements of the Machine organization, Cypherites follow in the footsteps of
Cypher, wanting to be reinserted into the Matrix as bluepills so that they may be blissfully unaware of the true nature of the Matrix as a computer program. The name of their hovercraft, ''Blue Dreamer'', reflects this philosophy. They are currently led by Cryptos and his second-in-command, the Zion traitor, Veil. During the time that Cryptos was revealed to be a Machine Program inhabiting a redpill's body, Veil assumed control of the organization.
Following Chapter 11.3, the Cypherites and EPN were effectively withdrawn as playable organizations within the game. Existing factions that were granted their respective "EPN/CYPH" tags in their faction names continued to hold said tags unless they disbanded or reformed, but no new splinter org tags were granted. In addition, no further Live Events occurred for these organizations.
Continuing story
Another of ''The Matrix Online''s defining and differentiating aspects was its inclusion and emphasis on what was called "The Continuing Story". This is to say the game itself is the official continuation of the universe, story and characters established in ''The Matrix'' series of fictional works including the
film trilogy, ''
The Animatrix'' short films, the ''
Enter the Matrix
''Enter the Matrix'' is a 2003 action-adventure video game developed by Shiny Entertainment and published by Infogrames under the Atari brand name. The first game based on ''The Matrix'' film series, its story is concurrent with that of the ...
'' video game and a series of officially written and produced
Matrix comic books.
This continuation was written by comic book writer
Paul Chadwick. It was also confirmed as having seen verification and input from ''Matrix'' creators The Wachowskis through the end of Chapter 9.
Progression of the storyline
The story progressed in real time, with a planned schedule in effect that included the following:
* Nine new critical missions (three for each of the game's three main organizations) every six weeks, released weekly as part of the game's patch cycle.
* A new hand-drawn cinematic every six weeks to coincide with the start of a new sub-chapter.
* Daily live events.
* Large-scale organizational meetings (one each month).
Chapter organization
''The Matrix Online'' used a system of organization akin to that of
software versioning
Software versioning is the process of assigning either unique ''version names'' or unique ''version numbers'' to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assig ...
to keep track of its chronological progression. Each "Critical" mission and development is given its own unique tag within this system.
For example: Chapter 1, sub-chapter 2, week 3 would be represented as 1.2.3.
It has been stated by ''MxO'' developer Rarebit, that this numbering system was meant purely for chronological measuring and game design (for the various rewards associated with completing past critical missions in a system called The Mission Archive). The chapters and sub-chapters are not intended as self-contained units. Rather, they are each equally relevant to the unfolding of the story as a whole.
LESIG program
The LESIG (Live Event Special Interest Group) was originally devised under Monolith's operation of the game to give developers insight into the player sentiment around live events, with the creation of a live events program, including the development of in-game event tools and server-specific event teams made of community members, as a long term goal.
However, when ''The Matrix Online'' moved to Sony Online Entertainment, the program underwent a radical change in direction as part of similar changes to the other story telling devices, most importantly, the scale and frequency of live events following the departure of a dedicated Live Events Team.
The group were given the new task of playing minor supporting roles (known as organization liaison officers) during future live events or even more permanent characters to enhance interaction between players, essentially replacing the paid staff of the LET with volunteer players.
Closing
In June 2009, Sony Online Entertainment stopped serving ''The Matrix Online'' due to low subscription numbers. The service was officially shut down on August 1, 2009. At the time, it had fewer than 500 active players.
The days leading up to the closing, as well as the end of the servers themselves, were chronicled on the gaming website
Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...
in a video series titled "Not Like This", a reference to a line in the
first of the ''Matrix'' films.
After the closing, the website remained operational for a limited period of time. Visitors were greeted with an invitation to peruse the official memory book, which had been posted as a parting gift to the fans.
The book included a summary of the storyline and various nostalgic items.
Reception
The game received "mixed or average" reviews according to video game
review aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
[
]
See also
* Simulated reality
A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not.
Most concepts invoking a simulated reality relate to some form of compu ...
References
External links
*
*
Matrix Online Storybook
- A browsable/downloadable version of the memory book which contains elements of the ongoing story, as held by the Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
{{DEFAULTSORT:Matrix Online
2005 video games
Products and services discontinued in 2009
Massively multiplayer online role-playing games
Inactive massively multiplayer online games
LithTech games
Monolith Productions games
Sega video games
Online
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
Video games developed in the United States
Video games with time manipulation
Warner Bros. video games
Windows games
Windows-only games
Video games directed by The Wachowskis