The Last Mission (video Game)
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''The Last Mission'' is a computer game released in
1987 Events January * January 1 – Bolivia reintroduces the Boliviano currency. * January 2 – Chadian–Libyan conflict – Battle of Fada: The Military of Chad, Chadian army destroys a Libyan armoured brigade. * January 3 – Afghan leader ...
by the Spanish company Opera Soft, for the Sinclair Spectrum,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
, and
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
. It was also ported to the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
platform. It is a 2D flip-screen side-view game.


Plot

Following a robot rebellion, humans have fled the Earth for the planet Nova. They have sent the robot OR-CABE-3 back to Earth to obtain the secret defense plans of the enemy robot base. The player takes control of OR-CABE-3 as it attempts to escape the enemy base with the plans and board a spacecraft for Nova.


Gameplay

The player has the role of the robot OR-CABE-3 as it attempts to escape the enemy base and leave Earth. Starting at the deepest level of the base, where the robot has stolen the defense plans, it must evade hostile robots and travel to the surface, where an escape ship awaits. The robot OR-CABE-3 resembles a
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
with a rotating gun mounted on a caterpillar-track base. The gun section is capable of flight and may be detached from the base to kill enemies or solve problems, though it loses energy while in this state. If it runs out of energy the game ends. A life is lost if the gun section is destroyed. If the base section is destroyed it is respawned at the starting location, but no lives are lost.


Reviews

* '' Jeux & Stratégie'' #47


References

1987 video games Shoot 'em ups ZX Spectrum games MSX games MSX2 games Amstrad CPC games Amstrad PCW games Video games developed in Spain Action-adventure games Video games about robots Single-player video games Opera Soft games {{videogame-stub