
The Fool is one of the 78
cards in a
tarot
Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
deck. Traditionally, it is the lowest of the 22
trump cards, in tarot card reading called the 22
Major Arcana. However, in
tarot card games it developed to be not one of the (then 21) trump cards but a special card, serving a unique purpose by itself. In later Central European tarot card games, it re-developed to now become the ''highest'' trump. As a consequence and with respect to his unique history, The Fool is usually an unnumbered card with a unique design; but sometimes it is numbered as
0 (the first) or more rarely XXII (the last). Design and numbering-or-not clearly indicate its role as a trump or special card in the specific game.
Iconography
The Fool is titled ''Le Mat'' in the
Tarot of Marseilles, and ''Il Matto'' in most Italian language tarot decks. These
archaic words mean "the madman" or "the beggar".
In the earliest tarot decks, the Fool is usually depicted as a beggar or a vagabond. In the
Visconti-Sforza tarot deck, the Fool wears ragged clothes and stockings without shoes, and carries a stick on his back. He has what appear to be feathers in his hair. His unruly beard and feathers may relate to the tradition of the
woodwose or
wild man. Another early Italian image that relates to the tradition is the first (and lowest) of the series of the so-called ''
Tarocchi of Mantegna''. This series of prints containing images of social roles,
allegorical figures, and classical deities begins with ''Misero'', a depiction of a beggar leaning on a staff. A similar image is contained in the German ''
Hofämterspiel''; there the fool (German: ''Narr'') is depicted as a barefoot man in robes, apparently with bells on his hood, playing a
bagpipe.
The Tarot of Marseilles and related decks similarly depict a bearded person wearing what may be a
jester's hat; he always carries a bundle of his belongings on a stick (called a bindle) slung over his back. He appears to be getting chased away by an animal, either a dog or a cat. The animal has torn his pants.
In the Rider–Waite deck and other esoteric decks made for
cartomancy, the Fool is shown as a young man, walking unknowingly toward the brink of a precipice. In the
Rider–Waite Tarot deck, he is also portrayed as having with him a small dog. The Fool holds a white rose (a symbol of freedom from baser desires) in one hand, and in the other a small bundle of possessions, representing untapped collective knowledge.
In
French suited tarot decks that do not use the traditional emblematic images of
Italian suited decks for the suit of
trumps, the Fool is typically made up as a jester or
bard, reminiscent of the
Joker often included with the
standard 52-card deck.
History
In the decks before Waite–Smith, the Fool is almost always unnumbered. There are a few exceptions: some old decks (including the 15th-century
Sola Busca) labelled the card with a 0, and the 18th-century Belgian decks labelled the Fool as XXII. The Fool is almost always completely apart from the sequence of trumps in the historic decks. Still, there is historic precedent for regarding it as the lowest trump and as the highest trump.
Traditionally, the
Major Arcana in tarot cards are numbered with
Roman numerals
Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers are written with combinations of letters from the Latin alphabet, eac ...
. The Fool is numbered with the
zero, one of the
Arabic numerals
The ten Arabic numerals (0, 1, 2, 3, 4, 5, 6, 7, 8, and 9) are the most commonly used symbols for writing numbers. The term often also implies a positional notation number with a decimal base, in particular when contrasted with Roman numera ...
.
The fool may be the precursor of
The Joker. However, the Joker more likely evolved independently in the 1850s as a permanent trump specifically for the game of
Euchre.
Examples
File:Bembo-Visconti-tarot-arcanum-fool.jpg, Pierpont Morgan Bergamo ( 1451)
File:Fool tarot charles6.jpg, Charles VI (or Gringonneur) (15th century)
File:Sola Busca tarot card 00.jpg, Sola Busca (1491)
File:Jean Dodal Tarot trump Fool.jpg, Jean Dodal (1701–1715)
File:Tarot Belgijski - A22 - Głupiec.jpg, F. I. Vandenborre (1780)
File:Tarot de Besançon - Renault - Trump 00.jpg, Besançon
Besançon (, ; , ; archaic ; ) is the capital of the Departments of France, department of Doubs in the region of Bourgogne-Franche-Comté. The city is located in Eastern France, close to the Jura Mountains and the border with Switzerland.
Capi ...
( 1820–1830)
File:Troccas-0-der-narr (Vordergrundextraktion).jpg, The Fool's tarot card, ( 1831–1838)
File:Minchiate card deck - Florence - 1860-1890 - Trumps - Il Matto -.jpg, Florence Minchiate (1860–1890)
File:Piedmontese tarot deck - Solesio - 1865 - Trump - 00 - The Fool.jpg, F. F. Solesio (1865)
File:TT Tarot.png, Lequart (1890)
File:00 La Folie - Grimaud Grand Etteilla Tarot Deck.jpg, Grand Etteilla ( 1890–1910)
File:Papus Atout 22-mat-fool.png, Papus (1909)
In tarot card games

In tarot card reading, the Fool is usually considered part of the Major Arcana. This is not true in
tarot card games; the Fool's role in most games is independent of both the plain suit cards and the trump cards, and the card does not belong to either category. As such, most tarot decks originally made for game playing do not assign a number to the Fool indicating its rank in the suit of trumps; it has none. Waite gives the Fool the number 0, but in his book discusses the Fool between
Judgment, no. 20, and
The World, no. 21. The only traditional game deck that numbers the Fool 0 is the
Tarocco Piemontese. Since the 1930s,
Tarot Nouveau decks often use a black inverted
mullet as the corner index for the Fool. In almost all tarot games, the Fool is one of the most valuable cards.
As excuse

In most tarot games originating from Italy and France, the Fool has a unique role. In these games, the Fool is sometimes called "the Excuse". Tarot games are typically
trick taking games; playing the Fool card excuses the player from either
following suit or playing a
trump. At the end of the trick, the player then takes back the Fool and adds it to their own trick pile and (in most games) gives the trick's winner the least valuable card from that same pile. If there are no cards to give in exchange, the Fool is worth one point less and an extra point is given to the trick-taker. Or, at the end of the hand, it can be awarded to a player or team that has won all the tricks. Usually the Fool can't be captured but in some games it can be won in the last trick which may yield a scoring bonus.
In a minor variant option of
French tarot, a player dealt trump 1 but with no other trumps or the Fool can make trump 1 behave the same as the Fool (''petit imprenable''). However, in official tournament rules, a player in this situation must declare their hand and force a redeal (''petit sec'').
As lowest trump
The 18th-century
Piedmont
Piedmont ( ; ; ) is one of the 20 regions of Italy, located in the northwest Italy, Northwest of the country. It borders the Liguria region to the south, the Lombardy and Emilia-Romagna regions to the east, and the Aosta Valley region to the ...
ese game of Sedici and its variants treated the Fool as the lowest trump. Unlike most games, the Fool is worth only one point. This is similar to the role of the ''Miseria'' trump in
Sicilian tarocchi.
As highest trump
In most Central European Tarock games, the Fool, or ''
Sküs'', is simply played as the 22nd trump, making it the highest trump in such games. In
Königrufen, the Fool can be captured but only if it is played in the same trick with trumps 21 and 1 in which case trump 1 wins; this is called the Emperor's trick or Fairytale trick. In
Hungarian Tarock, the player that loses trump 21 to the Fool traditionally has to wear a silly hat.
As excuse and highest trump
In
French tarot and
Droggn, the Fool is an excuse but in a rare circumstance it will be the highest trump. If the player who holds the Fool has won all the previous tricks, in the last trick the Fool becomes the highest trump.
In
Troggu, the Fool is the highest trump but if it is the last trump in the player's possession, the player can elect to throw in another card instead of following suit. Once this occurs, the Fool is no longer a trump but an excuse that must be reserved for the last trick.
As excuse and wild card
Before and after trick-play of
Tarocchini, the ''Matto'' (Fool) and the ''Bégato'' are called ''contatori'' (counters), a limited form of
wild cards
''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. ...
. They can be used separately or together to fill missing gaps in combinations or extend them but they can't fill in two consecutive gaps in sequential combinations. They can't replace the highest trump or kings. Both cards can be used in every sequence but as the Fool can't be captured while the Magician is vulnerable, the player holding the Magician would want to use it only judiciously.
In ''
Grosstarock'' games, of which Danish ''tarok'' is the last survivor, the Fool can take the place of a missing card during declarations before play. However, a
meld completed using the Fool is worth only half the points compared to a natural meld. Also, when leading a trick the Fool can turn into the weakest card of any suit the player chooses but it will be sent to the player's trick pile just like an excuse. If, however, the opponents lack the suit named, then they may get the right to set the trick's suit.
Interpretations
In many esoteric systems of
tarot card interpretation, the Fool is interpreted as the protagonist of a story, and the Major Arcana are the path the Fool takes through the great mysteries of life. This path is known traditionally in cartomancy as the "Fool's Journey", and is frequently used to introduce the meaning of Major Arcana cards to beginners.
According to
A. E. Waite's 1910 book ''
The Pictorial Key to the Tarot'', the Fool card is associated with:
Encoding
The Fool is encoded into
Unicode
Unicode or ''The Unicode Standard'' or TUS is a character encoding standard maintained by the Unicode Consortium designed to support the use of text in all of the world's writing systems that can be digitized. Version 16.0 defines 154,998 Char ...
with the code point U+1F0E0, as part of the
playing cards Unicode block.
See also
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Divine madness
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Sacred fool
References
Works cited
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Further reading
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External links
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{{DEFAULTSORT:Fool (Tarot Card)
Fool, The
Divination
Wild men