The Eternal Dagger
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''The Eternal Dagger'' is a top-down
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
published by
Strategic Simulations Strategic Simulations, Inc. (SSI) was a video game developer and publisher of over 100 games from its founding in 1979 to its dissolution in 1994 (though the brand was in use until around 2002). The company focused on computer wargames then lat ...
in 1987. It is a sequel to '' Wizard's Crown'' from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from ''Wizard's Crown'', minus whatever magical items they had on them.


Reception

SSI sold 18,471 copies of ''The Eternal Dagger'' in North America. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s Scorpia in 1987 described the gameplay as very similar to that of its predecessor, with a few changed spells and in-battle options. She praised the use of a single character to represent the party, but disliked dungeon combat because of the extra step of maneuvering party members into attack positions. Scorpia also felt the game did not have the same balance as the previous, with magic being a much more effective option overall. She also found combat to be more difficult, with wide discrepancies between the "quick combat" option and tactical combat, and monsters that generally take much longer to kill. Scorpia also criticized the new fatigue, which decreases weapon skill as party members go without rest, for lengthening travel time and slowing down the game. She concluded that ''The Eternal Dagger'' was not of the same quality as its predecessor, and recommended patience when playing the game. In 1993 Scorpia reiterated that ''The Eternal Dagger'' was "not as good as the previous game" and, despite the "interesting plot idea, this game is only for the patient". In his column for ''
ANALOG Computing ''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almo ...
'', Steve Panak criticized the game's "overly complex and poorly designed setup procedure and difficult-to-use command structure", but stated that the time needed to finish the game and its predecessor "is 50 hours well spent indeed". The game was reviewed in 1988 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #129 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 1 out of 5 stars.


References


External links

* * {{DEFAULTSORT:Eternal Dagger, The 1987 video games Apple II games Atari 8-bit computer games Commodore 64 games Role-playing video games Strategic Simulations games Video games developed in the United States Single-player video games