The Dark Eye (video Game)
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''The Dark Eye'' is a 1995 first-person
psychological horror Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre freque ...
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by
Inscape Inscape and instress are complementary and enigmatic concepts about individuality and uniqueness derived by the poet Gerard Manley Hopkins from the ideas of the medieval philosopher Duns Scotus.Chevigny, Bell Gale. Instress and Devotion in the P ...
and published by Warner Interactive Entertainment for
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and Mac. The game features combined 3D graphics,
stop-motion Stop-motion (also known as stop frame animation) is an animation, animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appe ...
animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the
uncanny valley The effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. The uncanny valley hypothesis predicts that an entity appearing almost huma ...
, contributes to the game's ambience of unease and anxiety. Also notable was the use of author William S. Burroughs as a
voice actor Voice acting is the art of Acting, performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animation, animated, ...
: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story " The Masque of the Red Death" and the poem " Annabel Lee". Another story, " The Premature Burial", can be found while reading the newspaper during " The Tell-Tale Heart", and the poem " To Helen" can be read while playing the victim in "Berenice".


Gameplay

Structurally, the game is a
point-and-click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
fueled by the macabre stories of
Edgar Allan Poe Edgar Allan Poe (; January 19, 1809 – October 7, 1849) was an American writer, poet, editor, and literary critic who is best known for his poetry and short stories, particularly his tales involving mystery and the macabre. He is widely re ...
. The player can experience three of the stories ("
The Cask of Amontillado "The Cask of Amontillado" is a short story by the American writer Edgar Allan Poe, first published in the November 1846 issue of ''Godey's Lady's Book''. The story, set in an unnamed Italy, Italian city at carnival time, is about a man taking fa ...
", " The Tell-Tale Heart", and " Berenice") from the perspectives of both murderer and victim. The game presents no choices to make, no life-or-death decisions, and no points; similar to other first-person adventures, like ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'', the game waits for the player to find the next hotspot or location, at which point another video will play to advance the plot. During the portions that are direct interpretations of Poe's stories, the player is constrained to follow the actions of the stories' characters. The player can carry only one item at a time. Much of the animation in ''The Dark Eye'' consists of
QuickTime QuickTime (or QuickTime Player) is an extensible multimedia architecture created by Apple, which supports playing, streaming, encoding, and transcoding a variety of digital media formats. The term ''QuickTime'' also refers to the QuickTime Pla ...
movies, either full-screen or smaller looping segments, framed by a static background.


Story

The plot principally revolves around "performances" and recitations of Poe's stories, with a new plotline used as a framing device. The game is divided into a "realistic" mode in which the framing plot occurs and a "nightmarish" mode in which Poe's stories are reenacted or narrated. The game does not specify the year in which it is set, but based on clothing and technology it appears to be in the late 1800s. The
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, whose name is never divulged, is visiting his uncle Edwin. The player first meets Edwin's assistant and then Edwin himself. He later meets Henry, the protagonist's brother, a young businessman who desires the hand of Elise, in marriage. Your character then starts to take ill effects from the paint thinner Edwin was using while painting, and the player character passes out and has a nightmarish dream. After the protagonist wakes, Henry relates his desperate situation: Edwin deeply disapproves of his love for Elise. Another nightmare follows, after which the protagonist encounters Elise, who asks her to give Henry a note. After another nightmare, the player learns that Elise has taken ill. The protagonist sees Henry and gives him Elise's note, then follows him to find that Elise has died. Edwin explains that the ground is too marshy for a proper burial, so Henry, Edwin, and Edwin's Assistant take her body into the basement of the house. Henry requests that a lantern be left nearby in case she revives. Edwin takes the player aside and states that Henry is mentally unstable. Edwin forges a note from Elise asking Henry to meet her on the cliff outside of the house. The protagonist hands it to Henry, who then dashes out of the house. As Henry stands on the cliff, yelling for Elise, an enormous wave hits him. Watching from afar, the player can see that he is unharmed, although Edwin's assistant approaches Henry and starts a scuffle. In the course of the fight, the assistant shoves Henry off the cliff and into the sea. Edwin lays the blame for all these events upon the player character, causing him to spiral down into a fit of insanity. Upon returning to reality, the protagonist discovers that Elise, still alive, has broken out of her coffin and gouged out her own eyes. This gruesome sight destroys the protagonist's sanity, and the game ends.


Development

''The Dark Eye'' was art directed by Rebekah Behrendt, whose stated goal was "to subvert the look of computer 3-D art by creating a more homemade feel." She hired Doug Beswick to help animate the project. The game's soundtrack was composed by
Thomas Dolby Thomas Morgan Robertson (born 14 October 1958), known by the stage name Thomas Dolby, is an English musician, producer, composer, entrepreneur and teacher. Dolby came to prominence in the 1980s, releasing hit singles including "She Blinded Me ...
, along with Chuck Mitchell and Blake Leyh. As of 2023, ''The Dark Eye'' is supported for modern systems via ScummVM since version 2.8.0.


Reception

Upon its release, the game attracted little attention from either critics or consumers. Jeffrey Adams of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
gave the game a mixed review, criticizing the game's lack of explanation for gameplay mechanics or goals, but still regarding it as "one of the most original computer games ever created." Conversely, Patrick Arellano of Blasting News hailed it as one of the best obscure horror games of all time. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' gave the game an A. In 2011, Adventure Gamers named ''The Dark Eye'' the 85th-best adventure game ever released.


References


Further reading


''Adventure Classic Gaming'' feature
(2008)
''CoreGamers'' article and interview with creator Russell Lees
(2008)
Interview with creator Russell Lees on general development process
(2009)


External links

* * * {{DEFAULTSORT:Dark Eye 1995 video games Adaptations of works by Edgar Allan Poe Adventure games Classic Mac OS games Claymation video games First-person adventure games Inscape (company) games Point-and-click adventure games Psychological horror games ScummVM-supported games Single-player video games Video games based on works Video games developed in the United States Video games with digitized sprites Windows games