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''The Crystal Key'' is a 1999
graphic adventure video game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by Earthlight Productions and published by
DreamCatcher Interactive DreamCatcher Interactive Inc. (also known as DreamCatcher Games) was a Canadian video game publisher founded in 1996 by Richard Wah Kan. It was best known for its adventure games. In 2006, the company became a subsidiary of JoWooD Entertainmen ...
. A work of
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and
jungle A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''ja� ...
worlds, while collecting items and solving puzzles. ''The Crystal Key'' was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre. ''The Crystal Key'' became a commercial hit and was DreamCatcher's best-selling game of 2000. It was a central piece in the effort by the publisher's parent,
Cryo Interactive Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. History Cryo was formed by members of ERE Informatique ...
, to penetrate the North American market; the title proceeded to sell above 500,000 units in that region alone by 2004. The game received mixed-to-negative reviews from critics, who cited bugs and often unfavorably compared it to ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's characte ...
''. While certain reviewers praised ''The Crystal Key''s visuals and gameplay, others panned them outright, along with the game itself. After a lengthy development period, Earthlight followed up ''The Crystal Key'' in 2004 with the sequel ''
Crystal Key 2 ''Crystal Key 2'', known in Europe as ''Evany: Key to a Distant Land'', is a 2004 graphic adventure game developed by Canadian studio Earthlight Productions, together with Kheops Studio. It was published by The Adventure Company, and is the sequ ...
'', a co-production with
Kheops Studio Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company wa ...
in France.


Gameplay and plot

''The Crystal Key'' is a
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
that takes place from a character's eye-view in a
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typi ...
graphical environment. Using a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cl ...
interface, the player navigates the game world, collects items and solves puzzles. Player movement is restricted to jumps between panoramic static screens, in a manner that has been compared to ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's characte ...
''. The camera view can be rotated 360° on each screen. The character's movement through the world is portrayed by animated
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
transitions between jumps. At the bottom-left of the game screen, a "spacepack" inventory can be toggled to reveal the items carried by the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
. These objects may be used on things in the world to complete puzzles and progress through the game. As a work of
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
, ''The Crystal Key'' casts the player as the pilot of an experimental
spacecraft A spacecraft is a vehicle or machine designed to spaceflight, fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including Telecommunications, communications, Earth observation satellite, Earth ...
able to reach the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant that is important in many areas of physics. The speed of light is exactly equal to ). According to the special theory of relativity, is the upper limit fo ...
. Shortly before the game starts, Earth is attacked by an alien military led by the malevolent Ozgar. Around the same time, Earth intercepts an interstellar message from a race called the Arkonians, which reveals that Arkonian forces had previously defeated Ozgar by unknown means. The player is sent to the source of this transmission to learn more, and to explore the worlds left behind by the Arkonians. ''The Crystal Key'' begins as the player reaches the transmission's origin point, near series of locked portals to other planets. Locating a device known as the Crystal Key, the player accesses these portals and travels to a
desert planet A desert planet, also known as a dry planet, an arid planet, or a dune planet, is a theoretical type of terrestrial planet with a surface consistency similar to Earth's hot deserts. History A 2011 study suggested that not only are life-sustaini ...
, a
jungle A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''ja� ...
-themed world and the Arkonians' underwater city of Suralon. The Arkonians' mission had long been to keep this key away from Ozgar. Ultimately, the player boards Ozgar's spacecraft and vanquishes him, thereby saving Earth.


Development

''The Crystal Key'' was conceived by John and Jennifer Matheson in the mid-1990s. Developed by Earthlight Productions, the game ultimately underwent a five-year creation process. John Matheson later noted that the project suffered from "technical issues with tsdevelopment platform" that slowed production. The Mathesons collaborated on the game's story, while John served as programmer and was among the title's 10 artists. Earthlight employed
QuickTime VR QuickTime VR (also known as QTVR) is an image file format developed by Apple Inc. for QuickTime, and discontinued along with QuickTime 7. It allows the creation and viewing of VR photography, photographically captured panoramas, and the viewing ...
to create ''The Crystal Key''s 360° panoramic environments, which were devised to allow some vertical scrolling without being truly
spherical A sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. A sphere is the set of points that are all at the same distance from a given point in three-dimensional space.. That given point is the ...
. In an effort to minimize the game's interface, the team designed ''The Crystal Key'' in such a way as to never require
double-click A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Bill Atkinson of Apple Computer (n ...
s. By April 1999, Earthlight had signed with publisher
DreamCatcher Interactive DreamCatcher Interactive Inc. (also known as DreamCatcher Games) was a Canadian video game publisher founded in 1996 by Richard Wah Kan. It was best known for its adventure games. In 2006, the company became a subsidiary of JoWooD Entertainmen ...
to distribute ''The Crystal Key'' and was set to release the game that year. DreamCatcher had started doing business in 1996 with the publication of ''
Jewels of the Oracle ''Jewels of the Oracle'' is a 1995 adventure game developed by ELOI Productions and published by Discis Knowledge Research Inc. It was released on Macintosh, PlayStation, Sega Saturn, and Windows. A sequel developed by Bardworks and published by Ho ...
'', and gradually drifted into the adventure genre after finding that "customers really were hungry for" these titles, according to DreamCatcher's Director of Sales Marshall Zwicker. ''
Profit Profit may refer to: Business and law * Profit (accounting), the difference between the purchase price and the costs of bringing to market * Profit (economics), normal profit and economic profit * Profit (real property), a nonpossessory inter ...
'' reported that the publisher located such projects via "networking at tradeshows and reviewing unsolicited game proposals." ''The Crystal Key'' was among several games that DreamCatcher used to push its corporate strategy in the adventure genre at the time, alongside '' Nightlong: Union City Conspiracy'' and '' The Forgotten: It Begins''. The publisher compared the game to ''
Beyond Time ''Beyond Time'' aka ''Shadow of the Obelisk: Delve Into the Corridors of Time'' is a 1997 full motion video adventure game developed by Jones and Jones Multimedia and published by DreamCatcher Interactive. Development The background of Jones a ...
'', one of the adventure game releases whose reception had drawn it to the field. In July 1999, DreamCatcher announced an autumn release for ''The Crystal Key'', and in October set it for November 15. It launched on November 22, 1999, at a budget
price point Price points are prices at which demand for a given product is supposed to stay relatively high. Characteristics Introductory microeconomics depicts a demand curve as downward-sloping to the right and either linear or gently convex to the or ...
and on two CD-ROMs.


Reception


Sales

''The Crystal Key'' was a commercial success. During the first quarter of 2000, DreamCatcher Interactive shipped more than 120,000 units of the game to major retailers in the United States, including
Target Target may refer to: Physical items * Shooting target, used in marksmanship training and various shooting sports ** Bullseye (target), the goal one for which one aims in many of these sports ** Aiming point, in field artillery, fi ...
and
Walmart Walmart Inc. (; formerly Wal-Mart Stores, Inc.) is an American multinational retail corporation that operates a chain of hypermarkets (also called supercenters), discount department stores, and grocery stores from the United States, headquarter ...
. The title was a central piece in the effort by DreamCatcher's parent
Cryo Interactive Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. History Cryo was formed by members of ERE Informatique ...
, which bought the publisher in March 2000, to expand its international reach. In the United States, ''The Crystal Key'' debuted on
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, t ...
's computer game sales rankings at #14 for June 2000, with an average retail price of $18. It secured 17th place in both July and August, but was absent from the top 20 in September. According to PC Data, its sales in August alone were 19,079 units, for revenues of $358,984. ''The Crystal Key''s North American retail sales for 2000 ultimately totaled 178,690 units, by PC Data's tally. December accounted for 35,643 of these sales. The game was DreamCatcher's biggest seller of 2000 and represented 32% of company sales that year. ''The Crystal Key'' continued to sell in North America during 2001, when PC Data reported 29,539 sales by March, 49,478 by June and 67,099 by year's end. Another 21,702 units were sold in the region during the first six months of 2002. By June of that year, the game's total sales had surpassed 400,000 units. This led Susanne Baillie of ''Profit'' to declare ''The Crystal Key'' "one of the best-selling PC games of all time", and she cited it as part of DreamCatcher's dominance of the adventure game market by that point. According to DreamCatcher, sales of ''The Crystal Key'' in North America reached 455,000 units by early 2003, and ultimately surpassed 500,000 copies by March 2004.


Critical reviews

In 2004, Scott Osborne of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
wrote that ''The Crystal Key'' "received a ho-hum reception at best and was quickly forgotten". ''
PC PowerPlay ''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for ...
''s Agata Budinska,
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a mag ...
' Richard Hallas and ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
''s Niko Silvester characterized it as a low-quality clone of ''Myst''; the third writer called it ''Myst''s "grubby little brother". Reviewing ''The Crystal Key'' for ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', David Ryan Hunt described it as a game devoid of redeeming qualities that ultimately "doesn’t have anything to offer". He sharply criticized its low-resolution visuals and found its story shallow and its gameplay uninspired. Budinska and Silvester echoed Hunt's critique of the gameplay, and Silvester similarly noted its "muddy" visuals and abrupt ending. One argument in its favor, in Silvester's view, was its low price point. Erik Peterson of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
had a more positive assessment of ''The Crystal Key''. In contrast to Silvester and Hunt, he highly praised the visuals and panoramic views, and found the puzzles "both challenging and intriguing". By his estimation, it was "a surprisingly fun game" and possibly "one of the last true adventure games." Nevertheless, he shared Hunt's problems with major
bugs Bugs may refer to: * Plural of bug Arts, entertainment and media Fictional characters * Bugs Bunny, a character * Bugs Meany, a character in the ''Encyclopedia Brown'' books Films * ''Bugs'' (2003 film), a science-fiction-horror film * ''Bugs ...
in the software, and encountered a game-breaking glitch on the jungle planet.
Saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hard ...
glitches and numerous crashes were likewise reported by Darcy Danielson, the reviewer for
Just Adventure ''Just Adventure'' is a computer game website dedicated to the genre of adventure games. Founded in 1997, it publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site was founded ...
, who followed Silvester in criticizing ''The Crystal Key''s
disk swapping Disk swapping refers to the practice of inserting and removing, or swapping, floppy disks in a floppy disk drive-based computer system. In the early days of personal computers, before hard drives became commonplace, most fully outfitted computer s ...
. Danielson also concurred with Peterson on the game's limited sound design, which IGN's writer considered to be a core problem that held the title back from greatness. Despite these issues, Danielson felt that ''The Crystal Key'' was "quite a find" and shared Peterson's positive view of its graphics and puzzles, and his belief that it suited both novices and experienced players. Hallas and
Adventure Gamers ''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game desi ...
' reviewer, Ray Ivey, both felt that ''The Crystal Key'' failed to break new ground in its genre. This led them to different conclusions: while Hallas wrote that "other games have already done very similar things much better", Ivey dismissed the idea that the game's lack of innovation posed a problem, given its high quality. The latter writer praised the music, concurred with Peterson and Danielson on the puzzles and summarized ''The Crystal Key'' as "a very fun, satisfying game for us ''Myst'' Clone fans". However, he found the visuals "uneven", noting the beauty of certain environments but agreeing with Silvester on the "muddy" look of others. For Hallas, the graphics were mediocre and the puzzles a mixed bag, and like Silvester and Hunt he was let down by the ending. In line with those two writers, Hallas concluded that ''The Crystal Key'' is a "rather disappointing" experience.


Sequel

A sequel to ''The Crystal Key'', at first entitled ''Crystal Key II: The Far Realm'', was revealed by DreamCatcher Interactive's Adventure Company imprint in April 2003. It was among a slew of announcements in preparation for the 2003
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
(E3), and Marek Bronstring of Adventure Gamers called it one of the publisher's "top titles premiering at the show", alongside '' Traitors Gate II: Cypher''. Earthlight Productions developed ''Crystal Key 2'' with Virtools and
V-Ray V-Ray is a biased computer-generated imagery rendering software application developed by Bulgarian software company Chaos . V-Ray is a commercial plug-in for third-party 3D computer graphics software applications and is used for visualization ...
. It was designed to feature spherical 360° panoramas, unlike its predecessor's more limited viewing areas. According to John Matheson, Earthlight sought to overcome the problems that had affected ''The Crystal Key''s production pipeline and give its art team more room "to be as creative as possible". The game's plot builds upon that of the original, and casts the player as Call, who seeks to stop the minions of Ozgar and save the world of Evany. Initially developed by Earthlight and set for a winter 2003 release, ''Crystal Key 2'' underwent "many years" of production and took longer than The Adventure Company had wanted, Benoît Hozjan of
Kheops Studio Kheops Studio was an independent video game development studio created in September 2003. Its games were published by Microïds, which acquired the brand and intellectual property as insolvency assets of Cryo Interactive in 2002. The company wa ...
later remarked. As a result, Kheops was hired to co-develop the game late in production, which Hozjan said included "the programming and the integration, hand in hand with John Matheson." In July 2003, Matheson estimated ''Crystal Key 2'' as 75% complete and on track for December, but it ultimately launched in March 2004. The
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
summarized the game's critical reception as "mixed or average".


See also

*''
Beyond Atlantis ''Atlantis II'', known as ''Beyond Atlantis'' in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to '' Atlantis: The Lost Tales'', it follows the story of Ten, a mystical being that travels ...
'' *'' Dracula: Resurrection'' *'' Riddle of the Sphinx: An Egyptian Adventure'' *'' Traitors Gate''


References


External links

* {{DEFAULTSORT:Crystal Key, The 1999 video games First-person adventure games Classic Mac OS games Embracer Group franchises The Adventure Company games DreamCatcher Interactive games Video games developed in Canada Windows games Single-player video games